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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bienator II
madmen of the skies
539
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Posted - 2012.01.24 14:07:00 -
[61] - Quote
whats about all those strike-through text in the patch notes? Where those canceled in last minute or is this a bug in the html page? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
blake lowe
Death Front
0
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Posted - 2012.01.24 14:07:00 -
[62] - Quote
Toto Zinny wrote:Is it done yet? nope lol 3 more minutes
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Otlichnick
Smoking Minerals Syndicate Cannabis Legionis
0
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Posted - 2012.01.24 14:08:00 -
[63] - Quote
Clambumper June wrote:indig0F10w wrote:CCP Navigator wrote:EVE Online: Crucible 1.1 is currently being deployed. Downtime begins at 11:00 UTC and is expected to be completed at 12:00 UTC. For more information about EVE Online: Crucible, please refer to this news item; full patch notes are available here. CCP why do you do this to yourself every single expansion/patch you try to deploy? It has been said million times and I'm going to say it again. Just say that the DT will last 5 hours, get TQ up in 3 and every single soul in this world will be happy and you will not have every single EVE player waiting to connect and eating your brains out on the forums. Do you really need this? BTW GJ on the Crucible expansion. Thank you. I completely agree with you. Scotty's first law of engineering, take the time you think it will take to complete the job and multiple by a factor of 1.5 to ensure that, one you have time to complete the work before the expected timeline, and two to look like the god of engineering on the starship. Most people will tell you this is called under committing and over delivering. No matter how many times this is explained it always feels like it falls on deaf ears.
I'm pretty sure there not saying DT will only be 1 hour for our sake. Its probably the CCP Managers wiping there techs with bamboo sticks refusing to accept the reality of the task before them. |
BellaDonna Nyghtshade
Native Freshfood Minmatar Republic
5
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Posted - 2012.01.24 14:09:00 -
[64] - Quote
Ok, I'm out of tuna noodle casserole and boxed chablis.
let's get on with it!!!!!!!!!!
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Tiger Armani
Mialto Corp The Last Chancers.
8
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Posted - 2012.01.24 14:09:00 -
[65] - Quote
Clambumper June wrote: I completely agree with you. Scotty's first law of engineering, take the time you think it will take to complete the job and multiple by a factor of -Ç to ensure that, one you have time to complete the work before the expected timeline, and two to look like the god of engineering on the starship. Most people will tell you this is called under committing and over delivering. No matter how many times this is explained it always feels like it falls on deaf ears.
Fixed for CCP guys |
Desmont McCallock
100
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Posted - 2012.01.24 14:11:00 -
[66] - Quote
Bienator II wrote:whats about all those strike-through text in the patch notes? Where those canceled in last minute or is this a bug in the html page?
Yeap, that's canceled ones which will get revised and deployed next week (or on Thursday) with patch 1.1.1. |
Otlichnick
Smoking Minerals Syndicate Cannabis Legionis
0
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Posted - 2012.01.24 14:11:00 -
[67] - Quote
OMG now there's 23 ppl playing and I cant log in!!! There prob taking down our incursion sites with beeffed up frigs! OH WHAT ARE THEY DOING!!
YAY UPDATE TIME! |
blake lowe
Death Front
0
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Posted - 2012.01.24 14:11:00 -
[68] - Quote
ITS DONE!!!!!!!!!!!!!!!!!!!!!!!!! |
Mr Kidd
Center for Advanced Studies Gallente Federation
372
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Posted - 2012.01.24 14:11:00 -
[69] - Quote
1411 next update on why the server is fail, please.
Edit: Oh wow it's up. Waiting for the emergency reboot. We want breast augmentations and sluttier clothing in the NeX! |
Desmont McCallock
100
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Posted - 2012.01.24 14:12:00 -
[70] - Quote
TQ open for business. |
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Akrasjel Lanate
Naquatech Conglomerate
525
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Posted - 2012.01.24 14:12:00 -
[71] - Quote
Online |
Grant Smith
Snuff Box
1
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Posted - 2012.01.24 14:12:00 -
[72] - Quote
blake lowe wrote:Clambumper June wrote:blake lowe wrote:wow i stayed up for this, ill check on in 20 years time when they might be done post-phoning
If you are angling in the route of rage quitting for delays can I has your stuff? unfortunately for you i am a fan of EVE so CCP wont be shaking my targeting that easy, but if you like you can add Blake Lowe and i will provide you with some things if you need them, i have a secretive source of heavy income at the moment so i will be able to help. anyways its 1:03 (2:03) so i hope you dont stall more CCP
I sniff a player unfamiliar with client updates. Since I started, no significant patch has ever arrived on time. Just gotta suck it up and deal with it like a real girl. |
Wizzy Luminaria
The Crimson Horde The Crimson Coalition
0
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Posted - 2012.01.24 14:12:00 -
[73] - Quote
ITS OPEN! LET THE PARTY START! |
Invictra Atreides
Toward the Terra
25
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Posted - 2012.01.24 14:16:00 -
[74] - Quote
Its been 5 min and my POS already ate some Fuel Blocks. Heh seems they got it right in the 1st try. |
Holy One
SniggWaffe EVE Corporation 123566322353
161
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Posted - 2012.01.24 14:19:00 -
[75] - Quote
You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until itGÇÖs overloaded (and same for deactivating overload)
*ejaculates* |
Himnos Altar
Angry Hobos Interstellar Hobos
7
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Posted - 2012.01.24 14:21:00 -
[76] - Quote
heh......1.1 Update #1 before the servers go live.
I LOVE it! |
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CCP Navigator
C C P C C P Alliance
993
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Posted - 2012.01.24 14:22:00 -
[77] - Quote
Tranquility has now returned to service and we are truly sorry for the delay. We hope you enjoy the fixes and changes in Crucible 1.1. CCP Navigator -Community Manager |
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