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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
BlackTalon
BlackTalon Mining Corp
0
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Posted - 2012.01.24 14:54:00 -
[31] - Quote
when we min chat windows they dissappear to necom why cant we have them min to bottom off screen any more where its easyier to see |
Nicholai Sanse
League of Non-Aligned Worlds Nulli Tertius
11
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Posted - 2012.01.24 14:55:00 -
[32] - Quote
Chribba wrote:YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
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gfldex
287
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Posted - 2012.01.24 14:57:00 -
[33] - Quote
The face of the agent in the agent list got much bigger, yet it carries no viable information. Players memorise agents by position from the top in the list of agents in a station, not by the randomly generated picture. When I left click or double click that face I am presented we an even bigger picture of that meaningless face. If I could invite them into my CQ to have ... fun that might change. Until then I would prefer to actually talk to that agent instead because that's the only meaningful thing to do with an agent in EVE.
You can find a list of fairly nice books on the subject here.
More gameplay, less waitplay! Down with AFK-Cloaking! Down with AFK-Alliances! Down with AFK-Mining! |
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CCP Arrow
C C P C C P Alliance
11
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Posted - 2012.01.24 14:58:00 -
[34] - Quote
We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality.
Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible.
Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items.
The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time.
But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well.
Thanks for the feedback, we are listening CCP Arrow-á-á|-á-áUI Designer -á|-á @CCP_Arrow |
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Omar Devone Little
Ved Buens Ende Industries
2
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Posted - 2012.01.24 14:59:00 -
[35] - Quote
Here's a suggestion, make it so that opened POS structure storage windows display their player given names at the top instead of their generic names ("Assemble Array", "Industrial Corporate Hangar" etc). |
Kahylan
Hapax Entropia
0
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Posted - 2012.01.24 14:59:00 -
[36] - Quote
Nothing should be permanently this close to the "undock" button. "ships" and "items" are too close to the undock button, and they can't be moved.
You can still have station specific services show up from bottom up but there needs to be space between the undock and other buttons because currently it is entirely too easy to miss-click the undock. And get yourself killed if in a war/low sec/0.0.
edit: love the searchable skills in the character sheet ! |
Torag Mar
Tyrans d'Or
0
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Posted - 2012.01.24 15:00:00 -
[37] - Quote
Being able to customize is always better, thanks CCP!
Suggestions:
Pool the 'detailed member list' option together with the other member list options, just for some conformity.
Let us be able to make the Station Services window more narrow. For example by enabling us to toggle off Agent portraits, and by making the large font of the agent's name scale down when you change window width.
Your small portrait is already the Character Sheet, having a separate one in the EVE menu (and a second icon appearing on the bar when you open it via your portrait) is redundant.
Put the clock above the Undock icon and give the clock some more height, just so people won't accidentally undock. |
Salpun
Paramount Commerce Tactical Invader Syndicate
180
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Posted - 2012.01.24 15:03:00 -
[38] - Quote
I liked the fact that if you have them on the station services panel they disappear. That they are in the station services window should also be the default. |
Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
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Posted - 2012.01.24 15:03:00 -
[39] - Quote
CCP Arrow wrote:But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening
Thanks! I am making the connection; the problem isn't that they're at the bottom of the screen, it's that ships is so close to the undock button.
Maybe:
1) A few pixels between them so it's harder to accidentally mash the wrong one. 2) An line divider that pops in at the bottom of the last item in the neocom list only when docked, with ships/items beneath that, so station / non-station NEOCOM options can't be mixed up. |
Cash Godness
Republic Military School Minmatar Republic
10
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Posted - 2012.01.24 15:03:00 -
[40] - Quote
ATTENTION - WARNING - ETC :))
I know the normal human beings ( non brain-damaged ) are annoyed by the chat blinking, in the neocom menu. I've asked about how to remove that and most people answered "there's no way". By using complicated mathematical equations along with some nuclear and cuantic physique, i've found a solution. Of course, it ain't free: you have to pay 1b if you want it revealed, especially Chribba. C'mooooon... Seriously now :)
Here's the answer: Move the "Annoying blinking chat" to the bottom of neocom, then add another icon just before it, forcing the "annoying blinking chat" to go lower. It will be moved into a horizontal drop down menu, along with other items that won't fit in neocom bar. You can expand the drop down menu by clicking of the little arrow, at the bottom of the neocom icons. However, the arrow will still blink ! In order to stop even the arrow blinking, right click on "annoying blinking chat" and select remove. Yes, it works to remove it while it's in the drop down menu ! This way, you'll have a clear, non-blinking, neocom menu :)
Lots of peeps complaining about this:
Quote: *insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.
+
Quote: Also for the love of god how do I make the channel button stop that annoyingly annoying blinking whenever someone writes in a channel tab I've set to blink? The tab blinks, that's all the alert I need. I don't want to have to disable ALL blinking alerts.
+
Quote: While I don't have as many chats open I too would like to know how to get rid of the ******* thing, or failing that at least a way to make it shut up (visualy).
So far I've been using the disable blink function, but that's a blanket effect (why?!?) and also stops blinks on something I might actually care about.
Also why does it have to blink? What's wrong with a simple highlight? You know, something that doesn't distract you and doesn't induce psychotic behaviour.
+
Quote: YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
+
Quote: My only criticism would be that there is no option to remove the chat icon. That icon will be blinking incessantly for those of us in a lot of chat channels.
... and so on :) |
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Kronarn
Intergalactic Syndicate Nulli Secunda
6
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Posted - 2012.01.24 15:04:00 -
[41] - Quote
Allow chat window scaling to be more aggressive, people that live in lowsec/nullsec have local in a separate window, would be nice if we could scale the chat area to minimum seeing as it's never really used. |
Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
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Posted - 2012.01.24 15:06:00 -
[42] - Quote
Cash Godness wrote:ATTENTION - WARNING - ETC :)) Here's the answer: Move the "Annoying blinking chat" to the bottom of neocom, then add another icon just before it, forcing the "annoying blinking chat" to go lower. It will be moved into a horizontal drop down menu, along with other items that won't fit in neocom bar. You can expand the drop down menu by clicking of the little arrow, at the bottom of the neocom icons. However, the arrow will still blink ! In order to stop even the arrow blinking, right click on "annoying blinking chat" and select remove. Yes, it works to remove it while it's in the drop down menu ! This way, you'll have a clear, non-blinking, neocom menu :)
Not very helpful for those of us playing on 2540x1440 27" screens :smug:
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Bienator II
madmen of the skies
539
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Posted - 2012.01.24 15:06:00 -
[43] - Quote
it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is already possible)
also: for consistency reasons there should be also an option to compact the guest list of the station services window.
great changes overall.. i really like the patch once again a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Kraven Arcon
101st Space Marine Force Nulli Secunda
0
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Posted - 2012.01.24 15:07:00 -
[44] - Quote
Well since there is ample complaints about the never ending chat window flashing already ill comment on something else.
Skill progress bar under portrait... awesome Increased watch list.... awesome Drag and drop for watch list ..... epic awesome Agent mission status in window... awesome
why for the love of eve did you change ammo and module names......
NO NO NO Rusty!
New names for new modules, great, u win! But i want my scourge back! |
Jake Centauri
School of Applied Knowledge Caldari State
22
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Posted - 2012.01.24 15:08:00 -
[45] - Quote
Chat blink has got to go! It is horribly distracting. Only way to disable it is to turn off blink for the entire neocomm.
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Koghrun Amman
LEGION OF PROFESSOR CHAOS Darkmatter Initiative
1
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Posted - 2012.01.24 15:08:00 -
[46] - Quote
Tachys al'Fahn wrote:On a side note, and obviously a more cosmetic issue, since the icons are correct and they can be loaded into the correct launcher, but HAM's now have the same name as torpedoes (Trauma instead of Terror, Mjolnir instead of Torrent, etc.) Actually one of the patch notes was to make ALL missiles of each type have the same name from Rockets to Cruise. |
Gullenbursti
The Jagged Edge Ushra'Khan
1
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Posted - 2012.01.24 15:10:00 -
[47] - Quote
Simple solution for the undock/ships/items buttons. If you have them merged into station window, just have them hidden on the bar. :P
Also, drones still don't focus fire properly. |
BlackTalon
BlackTalon Mining Corp
0
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Posted - 2012.01.24 15:12:00 -
[48] - Quote
borg i with you i like me chat min to bottom in tabs so i can see easy if any one in diff channels is chatting away |
Saul Tiegh
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.01.24 15:13:00 -
[49] - Quote
how to open the local with just one click like it was bevore this patch? |
Phobos Vortex
Todespropheten T0DESPR0PHETEN
5
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Posted - 2012.01.24 15:15:00 -
[50] - Quote
The description of the Retribution in the german client says it has only 5% tracking bonus per level instead of 7,5% as shown in the patchnotes. Is this just a mistake in the description, a mistake in bonus application or even a last minute nerf? |
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Logan Revelore
EC Riders
0
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Posted - 2012.01.24 15:15:00 -
[51] - Quote
A few suggestions to the new UI.
1# Let us move the items and ships buttons around as well. (the undock button is fine being locked in the button)
2# Allow for borders to be created, so we can for instance have borders between the icons on the sidebar. In conjunction with this, let us add spacing between the icons, that way I can still have my most used icons on the sidebar, but still logically separating finances from social etc.
3# Let us place the sidebar where ever we want, some might want it in the top, others in the bottom, you understand I'm sure
4# Let us give name to group labels we create on the sidebar. I'm sure this is already slated for implementation though, since groups are more or less useless without names and icons.
Non neocom related stuff, but still UI improvement suggestions.
5# Let us create borders in inventories that can be sorted individually.. Let's say I like an area in my inventory window to only show ammunitions, and then sort those ammunitions alphabetically, or perhaps sort by ammunitions size.. Then another zone in inventory can deal with salvaging loot etc..
This would all be user specified.
IE: Having an item zone where specified items go that I want to reprocess everytime, will spare me the hassle of having to go through the loot everytime I pick up a batch.
(feel free to ask questions if something is too vague) |
Depili
draketrain Confederation of xXPIZZAXx
3
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Posted - 2012.01.24 15:16:00 -
[52] - Quote
Also WTB compact view for station guest list also. |
Witchking Angmar
Perkele.
15
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Posted - 2012.01.24 15:17:00 -
[53] - Quote
Kahylan wrote:Nothing should be permanently this close to the "undock" button. "ships" and "items" are too close to the undock button, and they can't be moved.
Agreed.
Also why can't i see the date at the bottom left anymore? |
PsyKzz
Bat Country Goonswarm Federation
7
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Posted - 2012.01.24 15:18:00 -
[54] - Quote
Regarding the Neo com, i wouldve though it to be setup noob friendly. There are some very key and everyday icons put into the folders.
Maybe the default order needs to be revised to make it easier for newbs? Meh. |
Lord Haur
Grim Determination Nulli Secunda
2
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Posted - 2012.01.24 15:18:00 -
[55] - Quote
Seeing as the forums ate my last reply, let's go again.
Good stuff: Fuel blocks AF changes Various module stat boosts Null buff Deadspace invuln addition.
Bad stuff Neocom. How do I prevent an icon appearing there for every window type I open? How do I get windows to minimize to the bottom of my eve window as previously? How do I remove the chat icon from the Neocom without spamming my neocom with icons?
Missile name changes: Trauma is just a sucky name. End of. How am I supposed to show only (for example) EM Torpedos when I use the market search? Using just "Mjolnir" results in every single EM missile, using "Torpedo" results in every single standard and citadel torpedo, and using "Mjolnir Torpedo" doesn't list the Rage and Javelin t2 missiles. Previously, simply typing "Mjolnir" or "Bloodclaw" would have done this.
The planned renaming of all resist modules to use damage types would also result in more characters typed for the same result when searching for certain shield hardeners |
Tough Armor
GoMg - Geo Optical Mining Group
0
|
Posted - 2012.01.24 15:18:00 -
[56] - Quote
I want to be able to minimize my windows to the bottom, i use several, and having them go to the neocom isnt productive. There are no labels, stuff i dont want is there, stuff i do want isnt. Move ships and items upto the bottom of the list or something,
The new neocom is clumsy, and awkward, not user friendly, and confusing. Give us the option to move, adjust, set , position the items, that would be something useful. |
Depili
draketrain Confederation of xXPIZZAXx
3
|
Posted - 2012.01.24 15:18:00 -
[57] - Quote
CCP Arrow wrote:We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality. Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible. Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items. The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening
The new "customizable" (let us remove that useless chat channels button at least from the root of neocom thx) neocom already has buttons popping in and out of it randomly so there is no excuse at all to not let us move the items & ships buttons. |
Salpun
Paramount Commerce Tactical Invader Syndicate
180
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Posted - 2012.01.24 15:20:00 -
[58] - Quote
World map control panel need a diffrent icon. |
Buzzmong
Aliastra Gallente Federation
112
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Posted - 2012.01.24 15:20:00 -
[59] - Quote
Can I have the old Neocom back please?
There was nothing really wrong with it. |
Bloodpetal
Mimidae Risk Solutions
365
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Posted - 2012.01.24 15:21:00 -
[60] - Quote
Chribba wrote:YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
The GOGGLES, they do NOTHING!
Mimidae Risk Solutions Recruiting |
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