Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Cosmo Cyrano
October Country
10
|
Posted - 2012.01.24 17:38:00 -
[151] - Quote
Looks sparkly now, overall an improvement. I really wish that the ships and items hangar wasn't parked right next to the undock button though, but most of all please let us minimise chat channels so they end up visible at the bottom of the screen again. Clicking a couple of times through the sidebar to get them back is fiddly and much less intuitive than the old way.
|
Maxwell Albritten
Dark Vanguard Moon Warriors
7
|
Posted - 2012.01.24 17:40:00 -
[152] - Quote
I am enjoying this thread.
I, for one, enjoy the new neocom (chat blinking besides)
It's really nice not having to look at all the buttons I don't want to use. And the windows minimizing is nice. |
Naraphim
Interstellar Mining and Manufacturing Inc.
1
|
Posted - 2012.01.24 17:42:00 -
[153] - Quote
"Mining Foreman Link GÇô Mining Laser Field Enhancement II effectiveness has been increased from 5 to 5.625%"
I just won the game.
Thanks. The counterintuitive is obvious to me. |
Knug LiDi
N00bFleeT Numquam Ambulare Solus
33
|
Posted - 2012.01.24 17:47:00 -
[154] - Quote
Its kinda nice to have POS out of fuel events on the calendar,
BUT WHY DOESN'T IT SHOW ON THE EVE GATE CALENDAR ?
Eve gate I can scan at work; EVE, not so much.
If only we could fall into a woman's arms
without falling into her hands |
VLAD VIRONS
United Kings
3
|
Posted - 2012.01.24 17:50:00 -
[155] - Quote
Great patch, nice work.
But: Chat icon on Neocom blinking in takt with any other chat tab, pls give us feature to disable that icon to be blinky, cose now there only way to disable all of them, second - if u use any part of interface like browser etc and u have its icon ready present on neocom - you have two of them at the end, one is enough.
o7 |
Callidus Dux
School of Applied Knowledge Caldari State
12
|
Posted - 2012.01.24 17:56:00 -
[156] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Take the old neocom and make it a base of customizeable changes. You have build a horrible mess and try to fix it. This is wrong. Really fail. |
Dyner
Midgard Protectorate
75
|
Posted - 2012.01.24 18:01:00 -
[157] - Quote
*grumbles* More redistribs...greeeaaat.
...really hate how MS did there Visual Studio Redistributables...and I really hate how companies don't remove the Redis. they install; even when I uninstall the actual program.
|
Callidus Dux
School of Applied Knowledge Caldari State
14
|
Posted - 2012.01.24 18:02:00 -
[158] - Quote
Care Less wrote:CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip). Please god no... Not if we have to delve through more hierachial menus to get to something that we use to do with one button. And please dont take text off icons, some of us actually read the description to find stuff rather than just look at the pretty pictures. Will the icon redesigns be as useless as the removed turret designs that worked so well...?
THIS. Show the name of the buttons again. |
Mr Chili Palmer
Elite Industries Ltd Second Sun Rising
33
|
Posted - 2012.01.24 18:06:00 -
[159] - Quote
when i am docked my items folder and ship folder are locked at the bottom of the screen, can they be moved? would also live the neocom to display left to right across the bottom of the screen |
Temuchie
Lonetrek Blacksoul Federation Silent Requiem
0
|
Posted - 2012.01.24 18:07:00 -
[160] - Quote
Kraven Arcon wrote: why for the love of eve did you change ammo and module names......
NO NO NO Rusty!
New names for new modules, great, u win! But i want my scourge back!
+1
Please bring back the old missile names, as someone else suggested it would be better to add the damage type to the name like Cataclysm Thermal cruise missile than have the same name everywhere
|
|
Zleon Leigh
75
|
Posted - 2012.01.24 18:10:00 -
[161] - Quote
Temuchie wrote:Kraven Arcon wrote: why for the love of eve did you change ammo and module names......
NO NO NO Rusty!
New names for new modules, great, u win! But i want my scourge back!
+1 Please bring back the old missile names, as someone else suggested it would be better to add the damage type to the name like Cataclysm Thermal cruise missile than have the same name everywhere
At some point the name length becomes ridiculous.
Shouldn't have been changed to start with.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Rain Kaessinde
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.01.24 18:10:00 -
[162] - Quote
Palovana wrote:I can see simplifying things but the original names should be kept for search purposes and go with straightforward damage types in the names like this: 'Bloodclaw' Kinetic Light Missile 'Havoc' Explosive Heavy Missile 'Cataclysm' Thermal Cruise Missile 'Mjolnir' EM Torpedo etc. This. Please.
That goes double for propulsion modules. I can see the advantage of putting "AB" or "MWD" right in the name, but the new "system" erases some of the better module names in EVE (Quad LiF Booster Rockets <3) while actually muddying the waters of meta level identification. |
blazegryph
Alas De Acero
1
|
Posted - 2012.01.24 18:13:00 -
[163] - Quote
Also another thing that bugs me...
why the rename of the items?? the old names where spiced enough to give that scify flavour that we crave... but now we get:
Prototype 100MN MicroWarpdrive I Experimental 100MN Afterburner I Limited 1MN MicroWarpdrive I Experimental 1MN Afterburner I Upgraded 1MN Microwarpdrive I Limited 1MN Afterburner I Experimental 10MN MicroWarpdrive I Experimental 10MN Afterburner I
when the old :
- Quad LiF Fueled Booster Rockets
LiF Fueled Booster Rockets Catalyzed Cold-Gas Arcjet Thrusters Cold-Gas Arcjet Thrusters Cold-Gas Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters Monopropellant Hydrazine Boosters Y-T8 Overcharged Hydrocarbon Microwarpdrive Y-S8 Hydrocarbon Afterburners
Those where names we everyone already knew and could distinguish (and moreover thanks to the icons), and did not had to go checking info to know which model was each.. This is an stepback, is like stripping names and calling the modules:
- Afterbuner MK1
Afterfurner Mk2 ... and so over
Where is the scifi spice in them??..is just lowering the game experience to the level of those crappy Games out there, EVE is superior and different to all them! And not to talk aboy the new misiles names...
- Mjolnir heavy missile
Mjolnir light missile Mjolnir rocket
....whenever i read "Mjolnir", instantly i think in the torpedos... Also, the names had some kind of personality... while the Mjolnir sounds like something dumb and huge, the Gremlin is like small and unstable fast..... now, all EM ammo is ..... the same to my ears... is like calling all missiles of the same type, Em/Kinetic/Thermal XXXXXX misile/rocket/topedo.. is just a generalization... again, lowering the level to crappier games out there
So please, rethink about the new "name feature", because is gonna cause more chaos and confussion than good.. |
Fairhand
Aliastra Gallente Federation
3
|
Posted - 2012.01.24 18:15:00 -
[164] - Quote
I am really enjoying the new Neocom you have given us, particularly the fact that it can be customised so that only the icons we need to see are visible. Not in a corp? No problem, get rid of that button - it will be in the list later if you need it. I am playing at 2560x1440 at UI Scale 110% and it is lovely.
One feature request for consideration would be this... could we grab the bottom of the Neocom bar and resize it upwards so we could slide the chat windows further over to the left edge?
I know we have to allow room for the Undock/Ship/Equipment buttons plus any floating windows that will have icons appear there but for folks with larger monitors there is plenty of room.
Nice shiny new Neocom is making the chat windows look a little "old" now. Time for a refresh there maybe? |
Bloodpetal
Mimidae Risk Solutions
371
|
Posted - 2012.01.24 18:18:00 -
[165] - Quote
CCP Arrow wrote:Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items. The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening
I think the station panel needs a complete overhaul. Look at it, it's very rough and out dated. It has services which are on the sidebar, and services which don't really do anything right now - it can be solved better (please keep merging ships and items with the new inventory manager, i have a post on that thread about it).
The whole station panel needs to be totally improved and refreshed... It's functionality is very limited for many pilots, or who don't merge ships and items into it. I'm just saying it can be better organized, more useful, more helpful and more direct.
Now, I have a serious urge for a Pretzel.
Damn you.
Mimidae Risk Solutions Recruiting |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
23
|
Posted - 2012.01.24 18:25:00 -
[166] - Quote
Why do i feel like i need to take 8 steps away from my monitor just to read the "Agents" screen?
Okay, its not that bad, but really, i don't see why yall needed to make the agent names and info so large just to add the "accepted-offered" text to the side where it already had plenty of room... |
baltec1
476
|
Posted - 2012.01.24 18:33:00 -
[167] - Quote
I like the new neocom but that chat tab is rather annoying. |
Morar Santee
16
|
Posted - 2012.01.24 18:34:00 -
[168] - Quote
Chribba wrote: and bring back minimize on chat-requests, you can only close them and that makes ppl request again (plus new ones) and sometimes it is better if I can just minimize them for a bit without getting disturbed.
/c
Yes, minimizing chat had several useful functions. For instance I could minimize several stacks of several channels, and when one of them blinked, I knew that something was said in that group of channels. At the moment, every channel that blinks causes the Neocom to blink. Even if it is one in a stack of channels I have not minimized. This greatly decreases functionality.
And yes, the new "blinking" should only happen once or twice, and then become a static highlight.
Another thing is: Depending on the size you pull the Neocom up to, all it takes is opening more than two windows at once, and suddenly you have to access them through a drop-down menu from a relatively tiny arrow. That's just not very user friendly at all.
Being able to customize the Neocom as you can do right now is absolutely awesome. But it would be great (required, really) to have the traditional minimize option back. |
supersexysucker
Uber Awesome Fantastico Awesomeness Group
46
|
Posted - 2012.01.24 18:34:00 -
[169] - Quote
HOW DO I GET THE OLD NEOCOM BACK **** THIS NEW **** YOU IDIOTS MADE. |
Xendrais
Order Of The Star
0
|
Posted - 2012.01.24 18:38:00 -
[170] - Quote
CCP Arrow wrote:We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality. Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible. Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items. The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening
Suggestion for the undock button: Make a dummy empty space "button" before the undock button so it is well separated from the others at the bottom. |
|
Rixiu
North Star Networks The Kadeshi
89
|
Posted - 2012.01.24 18:46:00 -
[171] - Quote
I can't move the ships and items icons away from their locked position next to the undock button ("I know, let's create a customisable neocom and then LOCK 2 of the most frequently used icons next to the undock button, wouldn't that be :AWESOME: ?" - CCP dude who came up with that ****)
The "eve-menu" has potential but having hierarchical menus is really stupid, when I have the screen estate (height: 1050px) of a small football field shouldn't the hierarchial manus vanish and all the buttons be placed directly in the eve-menu? That would be awesome (not the lack of : ).
The chat icon in the neocom is silly and unnecessary. Allow us to minimize the chat windows as would be expected instead of having to deal with this: http://piclair.com/data/yexkt.jpg . That's actually 5 different windows, some of which are minimized and there is no way I can tell them apart. Does that seem right to you? |
Deviana Sevidon
Jades Falcon Guards
264
|
Posted - 2012.01.24 18:46:00 -
[172] - Quote
CCP, I wonder why you were asking for feedback on singularity about the AF changes, when you just ignored all feedback given to you? |
Bienator II
madmen of the skies
541
|
Posted - 2012.01.24 18:52:00 -
[173] - Quote
btw: whatever the skillqueue progress thingy in the neocom displays... its not the progress.
it is at 50% and my skill is already at over 80% a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Black Dranzer
134
|
Posted - 2012.01.24 18:55:00 -
[174] - Quote
First impressions are fairly good, but..
.. Maybe I'm nuts, but I seem to be noticing a decrease in performance. My framerates seem a lot more sluggish than usual.
Just a hunch, but. |
Rooli Pelaaja
VERY HIGH LEVEL FINLAND WEST COAST GAMING SCENE Confederation of xXPIZZAXx
13
|
Posted - 2012.01.24 18:58:00 -
[175] - Quote
Please change "Chat" button to be removable like all other buttons in neocom
so it doesnt blink all the time, and i dont want to disable blinks for wallet, mail ect |
Mister Quirrenbach
Republic Military School Minmatar Republic
0
|
Posted - 2012.01.24 18:59:00 -
[176] - Quote
The old neocom had possibility to expand icons as text. I can not find that option in the new one and it makes it slower to use. |
Icarus Helia
Fine Goods for Fine Gentlemen
40
|
Posted - 2012.01.24 18:59:00 -
[177] - Quote
in regards to the new neocom (which I love) - there really needs to be more uniformity to the customization options.
for example - why can i rearrange and remove or group all the usual icons, but not remove the new ones (im looking at you !@#%$%^@ blinky chat thing). also - do we really need icons cluttering the neocom for the system scanner, cargo hold? it already has a dedicated button next to the ship hud...
also...getting multiple icons on the neocom for the show info panels i open is really irritating too, mostly because i cant get rid of them or autostack them.
bottom line - I like the neocom, but the new icons on it lacking the new functionality is unbelievably irritating. An idea I had to promote small gang, and solo PVP - Targeted Cyno-Jamming Modules.
https://forums.eveonline.com/default.aspx?g=posts&t=45683&find=unread |
DarthNefarius
Minmatar Heavy Industries
26
|
Posted - 2012.01.24 19:01:00 -
[178] - Quote
The new NEOCOM's handling of chatwindows is a big problem for many whom depend on seeing if it blinks immediately. putting all the chats into a single icon that blinks means I have to keep checking it on the sidebarr. Minimalizing to bottom meant I could see it ALOT quicker. Removing the minimalize to bottom is EXTREMELY PAINFUL FOR ME |
Dbars Grinding
Garoun Investment Bank Gallente Federation
337
|
Posted - 2012.01.24 19:01:00 -
[179] - Quote
change is bad. dont fix what wasnt broken. New neocom is ****. |
Solstice Project
Cult of Personality
1278
|
Posted - 2012.01.24 19:03:00 -
[180] - Quote
I don't have any clicking sound when activating a module. I don't have a sound when the neocom hides/shows up again.
Both of these sound like totally stupid issues, but i really need those. *lol*
For some odd reason, even as my neocom is hidden all the time anyway, looking at the screen feels different ... and i can't pin down why it feels that way.
Anyway ... i don't care about GUI-stuff, but i want the sounds back !
Thx ! Inappropriate signature removed. Spitfire |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |