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Thread Statistics | Show CCP posts - 2 post(s) |
Viduus
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Posted - 2004.02.26 16:25:00 -
[61]
Quote: try changing your autopilot. Safe or avoid that system.
Try going around Orvolle, lmao. It's a 0.4 NODE system in the center of empire space (right next to a 1.0 on one side and a 0.8 on the other). The only way "around" it is 23 jumps through 0.0 -> 0.3 space.
* Public Channel: NEA * |
Viduus
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Posted - 2004.02.26 16:26:00 -
[62]
Edited by: Viduus on 26/02/2004 16:27:38 oops, double-post :/
* Public Channel: NEA * |
Wraeththu
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Posted - 2004.02.26 16:26:00 -
[63]
Quote: try changing your autopilot. Safe or avoid that system.
Actually, in that case, there's no way to get to that 'safe' space in Placid without going through low-sec. Try going to Vivanier without going through low-sec.
That said, I think Papa or Zrakor mentioned that the agents have a list of valid systems to pull from, as the code doesn't autogenerate it, so they could conceivably pull out any of the errant constellations. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
Khyle
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Posted - 2004.02.26 20:19:00 -
[64]
Edited by: Khyle on 26/02/2004 20:23:17
I have a single question for Papa Smurf.
Research project management has hit the market on tranquility for 40 millions. Before i buy mine (i think some others think along the same lines), id like to know for sure that the price of 40 millions is a)correct and b)there to stay.
Id hate to buy it for that price to see it drop a lot a week later or so cause someone made a typo or whatever (anyone remembering historical mechanic skill pricing?)
Edit: im in no way complaining about the price (*feels sorry for newer players though*), a comfirmation would just be nice.
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Papa Smurf
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Posted - 2004.02.27 08:43:00 -
[65]
Quote: agent rewards can mining corp ones give out miner 2s or deep core miners or eve rare minerals advanced mining drones
navy ones rail guns ammo drone bpc or missile bpcs
Industrial ones Armour repaires hull upgrades 15%-27% Courier missions
Scientific more tech 2 component stuff skill books
I'm going to be putting in a better type distribution system in Shiva. Perhaps there will be a more sensible reward drop then.
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Khyle
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Posted - 2004.02.27 08:48:00 -
[66]
Edited by: Khyle on 27/02/2004 08:50:04
Quote:
I have a single question for Papa Smurf.
Research project management has hit the market on tranquility for 40 millions. Before i buy mine (i think some others think along the same lines), id like to know for sure that the price of 40 millions is a)correct and b)there to stay.
Id hate to buy it for that price to see it drop a lot a week later or so cause someone made a typo or whatever (anyone remembering historical mechanic skill pricing?)
Edit: im in no way complaining about the price (*feels sorry for newer players though*), a comfirmation would just be nice.
Answer from Papa Smurf(from other thread):
Quote:
The price is as intended - insanely high.
We try not to "unfavour" megacorps either btw. not that this is a megacorp only solution, as many who have bought the skill have already pointed out.
If you aren't serious about it, don't buy it.
Best thanks for the answer, lets go buy it then.
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Papa Smurf
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Posted - 2004.02.27 08:50:00 -
[67]
Quote:
Quote: Some bugfixes to the agent-sends-char-to-hell sanity check. Agents should generally avoid sending you to locations with sec rating differing very much from their own system.
Question - nice (welcome!) that it'll avoid sending you *to* lower sec rating systems (relative to your start). But will it also avoid sending you *through* such systems?
e.g. some missions from Luminaire go through Orvolle (0.4 and well-camped) but finish in 0.5 or above. Will those be caught by this change as well?
Perhaps. At very least I will add to Shiva a system where the agent can vary the reward after he/she has already allocated the location, but having the system calculate the jump path while determining whether or not to dish out the mission at all costs at least 20 times as much. Thus it'll depend on the CPU cost of the path finding algorithm how far I can take this.
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Papa Smurf
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Posted - 2004.02.27 08:53:00 -
[68]
Quote:
Quote: try changing your autopilot. Safe or avoid that system.
Actually, in that case, there's no way to get to that 'safe' space in Placid without going through low-sec. Try going to Vivanier without going through low-sec.
That said, I think Papa or Zrakor mentioned that the agents have a list of valid systems to pull from, as the code doesn't autogenerate it, so they could conceivably pull out any of the errant constellations.
Nope. Somebody suggested it. The agents perform a DB query based on criteria such as "same constellation", "neighboring constellation", to acquire a list. The query is mission-specific. Once a list has been acquired, the agent will do some juggling to assign weights to each system as possible, and then do a weighted random choice.
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Viduus
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Posted - 2004.02.27 12:07:00 -
[69]
Quote: Papa Smurf, is this the patch that will convert Imp missions to IM? And if so, what kind of frequency can we expect in comparison to the current system? (which is to say, absolutely none for some and several a day for others) I've noticed that yourself and Zrakor carefully sidestep this issue... some kind of answer would be appreciated, even if it's "sorry about your luck, pal"....
Re-posing the question.
* Public Channel: NEA * |
Cirle
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Posted - 2004.02.27 12:08:00 -
[70]
Quote: Perhaps. At very least I will add to Shiva a system where the agent can vary the reward after he/she has already allocated the location, but having the system calculate the jump path while determining whether or not to dish out the mission at all costs at least 20 times as much. Thus it'll depend on the CPU cost of the path finding algorithm how far I can take this.
If you have a post allocation determination of quality for the mission, would it be worth considering lowering the cost of rejecting the mission as well, and have the agent apologise for offering such poor mission(s) to indicate to the runner that they can (relatively) safetly pass this one by?
Cirle |
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Suply Master
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Posted - 2004.02.27 13:12:00 -
[71]
Is the revards for doin missions to an lvl 3 agent in 0.9 system the same for doing missions for an lvl 3 agent in a 0.2 system? I have done missions in both low and high sec space and couldn't see any big differences in the rewards. I would like to see that the rewards for same level agents was significant better in low-sec space. More players would take the risk to get there in stead of overpopulating the high-sec space, in the same way as the ore distribution works. Risk factors should pay off good I think.
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Lucre
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Posted - 2004.02.27 13:14:00 -
[72]
Quote: Perhaps. At very least I will add to Shiva a system where the agent can vary the reward after he/she has already allocated the location, but having the system calculate the jump path while determining whether or not to dish out the mission at all costs at least 20 times as much. Thus it'll depend on the CPU cost of the path finding algorithm how far I can take this.
Thanks for responding. I tend to agree with the poster who suggested reducing mission penalties (as well as increasing rewards) for missions that analyse as 'dangerous'.
Kind of on this subject, I noticed the other day that whilst on the autopilot 'safest' is also 'shortest safe' that 'shortest' is not necessarily 'safest shortest'. Or put another way, when I selected 'shortest' it gave me a 5 jump route through 0.3 and 0.1. When I selected 'safest' it gave me a 5 jump route for the same journey which didn't go below 0.6! So why didn't that route come up for 'shortest' as well?
And with respect to this discussion, which of these routes would the agents base their rewards on? :-)
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Rancid Mare
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Posted - 2004.02.27 20:24:00 -
[73]
hows progress on the lvl4's going Papa ?
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
ElricUK
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Posted - 2004.02.28 02:45:00 -
[74]
Edited by: ElricUK on 28/02/2004 02:47:06 Edited by: ElricUK on 28/02/2004 02:46:41 I have done some 20+ missions for a lvl 3 sarum agent of Q 17 (Q 29 effective), but not a single important mission yet... what gives?
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Ciber Wulf
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Posted - 2004.02.28 18:55:00 -
[75]
20 missions isn't all that many. Keep going. Have faith.
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Scalor Valentis
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Posted - 2004.03.01 10:42:00 -
[76]
Edited by: Scalor Valentis on 01/03/2004 10:43:10
Quote: Agents should generally avoid sending you to locations with sec rating differing very much from their own system. (-0.25 <= (sec of system - sec of agent system) <= 0.5) and (sec of system >= min(sec of agent system,[0.5, 0.25, -0.25, -0.5, -1.0][agent level-1])).
Hmm, will this also allow us with negative sec status to do missions again? At the moment, many missions ask me to go to > 0.5 space, even though the agent is in a < 0.4 system.
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Hellek
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Posted - 2004.03.01 13:21:00 -
[77]
Papa Smurf, are the changes in effect or did you mean another monday?
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Rancid Mare
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Posted - 2004.03.01 13:40:00 -
[78]
Edited by: Rancid Mare on 01/03/2004 13:42:21
Quote: Papa Smurf, are the changes in effect or did you mean another monday?
dude are you blind ? ample usage of the term (tm) clearly indicates there is no time scale invovled.
"today (tm)" is the same as "tommorow (tm)" which is no different from "yesterday (tm)"....
"monday (tm)" can mean "friday (tm)" or "thursday (tm)"..... which may be this "year (tm)" or "next year (tm)"
then we have the generic "soon(tm)" which encompases all previous (tm)'s
just a shame we cant all pay our subs via "the moneys in the post" (tm)
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
Harisdrop
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Posted - 2004.03.01 13:44:00 -
[79]
I would like to see an economy in 0.0. I went to 0.0 space and found none of the pirate corps with supply and few demands. If you place an economy out there more players will goto 0.0.
When will boosters come? Will they be placed in the game by pirate npc agents? I believe that having the pirate npc corp giving named mods and such the agent runners come which bring out more pc pirates which bring out the agent runners corps. I feel this is the pull that will make the game really great. --------------------------
Garsh ma it soo cool killing people in there space thingies |
Viduus
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Posted - 2004.03.01 14:58:00 -
[80]
The neat thing is, if more players went to 0.0, they could make a market... catch-22...
Of course, in Beta, the markets DID work in all regions; I made quite a bit of isk playing hauler without ever using an indy. :/
There are quite a few things that were operational in Beta that we don't have... like Corp Taxes, for example :p
(just had to throw that in there hehe)
* Public Channel: NEA * |
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Rancid Mare
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Posted - 2004.03.02 10:50:00 -
[81]
come on.....pull yer finger out will you...
wheres this patch ? wheres our content ? wheres the fun ?
what do i get for reaching a standing of 9.5 with my agent corp ? seen as its taking god knows how many missions to get this far and im still getting the same lame missions as when i started with him...
theres no sence of progression at all. no reward for all the hard work and time put in.
bah...... good job i re-installed CS.... had enuf of this crap.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
Rancid Mare
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Posted - 2004.03.02 10:51:00 -
[82]
Edited by: Rancid Mare on 02/03/2004 10:53:10 treble post ---- i blame it on this stupid forum...
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
Rancid Mare
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Posted - 2004.03.02 10:51:00 -
[83]
Edited by: Rancid Mare on 02/03/2004 10:52:35 i blame it on this stupid forum...
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
Rancid Mare
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Posted - 2004.03.02 14:07:00 -
[84]
Edited by: Rancid Mare on 02/03/2004 14:12:09 well the patch notes are up for reading. seem it may be tommorow or the day after...or next week/month/year etc./....
however here is the part relating to agents.
A few text errors have been fixed. like we really care about text errors
Certain level 2 agents should not be confused about the playerÆs gender anymore.
well thank goodness for that..... as my agent kept calling me Doris and it was getting right on my ****.
A certain battleship pirate in a level 3 mission has been removed. Expect to see him in level 4 missions.
wasnt he allready removed ???????? make your mind up will you !!!!!! if its all too complicated why not just put him back in and be done with it. and lay off the Lvl 4 stuffs, until your actualy in a position to do something with em. like for instance make them avaliable for use....
The mission "Transfer the Evidence" will now give the appropriate Concord faction standing (not security status). This missionÆs frequency has decreased.
as far as i am aware this mission didnt give a security status increase....!!!!! i done a few of these and my Sec has been 3.1 scince castor.
Jumps have been changed to make the route to the first referal agent shorter. Players are given a referal agent at the end of the mission tutorials.
oh great....just what ever one needed. a fix to something that no body does more than the once if at all.
The accept confirmation dialogue which pops up when you try to accept a mission in a capsule has been fixed.
why are people trying to do missions in a pod ? High sec agents won't send you to low sec areas, specifically an agent cannot send you deeper into pirate space than current sec status - 0.25.
what ever.....like this is of any importance at all.
When fighting an NPC mission pirate, you should now get the proper security status gains.
oh joy of joys......
so there you have it..... the single most imporant fix that was suggested by Papa has been totaly ignored.....
were was the fix so that agents of relevant corp/divison types whould give missions more suited to the nature of their corp ?
how about you all stop faffing about with stuff no one wants or needs and actualy start addressing what the people are asking for ?
Ah additional ..... just noticed in the "OTHER" topic it says
A number of new scenarios of varying difficulty have been added.
not sure if these are agent or not...as they are in the "other" topic. however given that we know lvl 3 senario missions are borked and dont work....its all a bit confusing...
make of it what you will. i dont think it will have any impact at all to us agent runners. what was crap befor shall remain so after.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
Hardin
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Posted - 2004.03.02 14:53:00 -
[85]
Hmmm get out of bed on the wrong side?
Progress is slow. I have +9.6 rating with my corp also and would like to see some extra bonuses but some very useful changes HAVE been included!
The fact that we will now get standing gains for killing missions NPCs is to be greatly welcomed.
The High Sec sending to Low Sec space has been one of the most moaned about things since EVE started as it resulted in countless deaths of pilots directed to pirate infested systems - and you say it is of no importance...
I suggest you remove your head from whatever orifice it is currently lodged in!
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Rancid Mare
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Posted - 2004.03.02 15:32:00 -
[86]
Quote: Hmmm get out of bed on the wrong side?
not really....... im actualy a rather cheerful chappy when it comes to most things....just not this game..well not true..i actualy like the game too much..hence the frustration at the lack of progress.
Quote: The fact that we will now get standing gains for killing missions NPCs is to be greatly welcomed.
dont see why people want this so bad.... it seems the only people to gain from increses in sec status are people with poor sec status to start off with.
Quote: The High Sec sending to Low Sec space has been one of the most moaned about things since EVE started as it resulted in countless deaths of pilots directed to pirate infested systems - and you say it is of no importance...
ok fair point....its just not something thats every bothered me personaly. my agent is based in nonni (as are many peoples agents)and i have to travel thru many low sec space... for some reason i dont seem to suffer from pirates ganking me at all. but i suppose for all the carebares this is a welcome change.
Quote: I suggest you remove your head from whatever orifice it is currently lodged in!
hehe nope its firmly logged into the orifice of my agent... as it has been for god knows how long.....with out any noticable gains to myself. hence why im so keen for something to give.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
Feral
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Posted - 2004.03.02 15:42:00 -
[87]
Erm... agents do hand out missions based on their division, at least in my (not inconsiderable) experience. Prior to castor and the agents being split into divisions, my main l3 agent asked me for so many minerals, I kept a stock of enough to build 3 cruisers. Since they got put into divisions (my agent is Surveillance), that self same agent hasnt asked for minerals once (and my present rating with that agent is 9.96).
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Hardin
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Posted - 2004.03.02 15:51:00 -
[88]
Quote:
hehe nope its firmly logged into the orifice of my agent... as it has been for god knows how long.....with out any noticable gains to myself. hence why im so keen for something to give.
Glad you have cheered up
I have similar concerns and laugh at your mere +9.5 standing with your corp of choice
Everyone knows real agent runners are 9.6 and upwards
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Wraeththu
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Posted - 2004.03.02 17:17:00 -
[89]
Quote: ok fair point....its just not something thats every bothered me personaly. my agent is based in nonni (as are many peoples agents)and i have to travel thru many low sec space... for some reason i dont seem to suffer from pirates ganking me at all. but i suppose for all the carebares this is a welcome change.
Could be because your flying a raven the majority of the time..
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
Rancid Mare
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Posted - 2004.03.02 19:31:00 -
[90]
Quote: Could be because your flying a raven the majority of the time..
true true... but that sort of leads me to my next gripe...
with lvl 3's being the highest lvl agents in game it dosnt sort of makse sence the speed and easy at which a new player can get to work for them.
you get lots of new people without big ships and little spare isk to knock about..they lose their ship to some large NPC's or at a gate and its painfull for them.
makes me laugh when people talk about using frigates on one hand and complain about getting shot up by pirates.
the cream of the agents should be given to those who have spent time earning their trust..the biggest, hardest and most rewarding missions should be far and few between and only avaliable to the highest quality agent's.
roll on the lvl 4's
then people who dont want a little excitment can stay with the lvl 3's
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |
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