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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Kronn Blackthorne
0utbreak
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Posted - 2007.10.23 13:32:00 -
[61]
Edited by: Kronn Blackthorne on 23/10/2007 13:32:54 u ****in believe giving us more ships will make us forget the bull5hit carrier / mom nerf ?
The Frenchy |
Garrakh
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Posted - 2007.10.23 13:33:00 -
[62]
Originally by: Max Teranous What's the reasoning behind the lack of grid on the T2 tempest? Currently with those published stats, a Vargur needs to use 2 x RCU II just to fit 4 x 1400mm II howie's, and still has zero grid for any sort of tank. However a Kronos can fit 4 x 425mm II rails and still have over 5,000 grid left for a nice tank fit.
FO bonus + Web bonus + gimped grid = Autocannons
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Oratu
Brutor tribe
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Posted - 2007.10.23 13:33:00 -
[63]
Originally by: CCP Lingorm NPC ECM is % based. It is not effected by the targets Sensor strength.
This means that the Marauders are effected exactly the same as any other ship by NPC ECM activities.
Still does not addrtess the defender issue THO last time i checked defenders dont kill torps so i am good
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Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2007.10.23 13:33:00 -
[64]
cap need bonus on the marauder would be nice
as it stands the cap use is the same as on he apoc now, so no real 'bonus' from 4 turrets there.
in comparison the vargur and Kronos seem overpowered! Vargur: tracking bonus rof bonus HUGE fall off/range bonus
Kronos: dmg bonus tracking bonus
maybe the Paladin would be better off with dmg bonus instead of cap bonus. ROF would make the cap issue even worse and i'm not even sure if you can effectively tank while firing with the dmg bonus instead of the cap bonus as there are only 2 rig slots available (i guess).
please look into that again and keep in mind that the paladin will need to use beams to have some range.
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
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The Economist
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Posted - 2007.10.23 13:36:00 -
[65]
Marauders:
"Role bonus: 100% bonus to range and velocity of tractor beams"
Seriously?
Comparing the 4 marauders there seems to be something missing; namely the Vargur's EW bonus. Amarr and Gallente get one to web strength (awesome), Caldari get one to target painting (awesome in the context of cruise and torps), Minmatar get one to...oh wait, they don't get one. Flying minmatar a lot I know they require more turret bonuses than most to get to the same level (i.e. pest's double dmg bonus) and why it probably doesn't have that ew bonus as a result. However as someone who will be able to fly pretty much all races of these ships I'm as a result (for pvp, for pve, well I might if I planned to use them for it) leaning away from the Vargur solely because of the ew advantages the others get. Not really complaining, and I think I understand the reasoning though.
Black Ops
"The resource consumption on the Black Ops jump drives and the Covert Jump Portal Generator is very high, so jump fuel logistics are a concern."
As it should be.
However; I'm rather concerned about the cargo sizes when you factor in the minimal isotopes/stront/ammo/cap boosters needed for one operation at the minimum distance; as detailed with figures in a thread on the game development forum.
Black Ops Bonuses
Each ship gets three unique bonuses.
However it seems to me that the current bonuses aren't very balanced. [maybe they are, and I just don't understand, in which case, by all means explain]
Amarr: Standard cap use reduction - fine. Rof - fine. Tracking - fine.....I guess...
Caldari: Rof - fine. Missile Velocity - fine. ECM Strength - Sweet.
Gallente: Dmg - fine. Drone Bonus - fine [it's a t2 domi after all] Agility - wtf? Am I imagining things or have you just given us a replacement to the much-mourned nanodomi? [useless otherwise]
Minmatar: Dmg - fine.[we all know minmatar need things like double dmg bonuses, although they also tend to need tracking bonuses to be able to actually hit..well...anything] Dmg - fine. Velocity - eeerm? I know it's in keeping with minmatar, and in that respect great. But..what's your reasoning behind this, either it's a useless bonus, or you're intentionally giving us a new nanophoon [not that i'm complaining, I love nanophoons and mourn mine every day]
When you compare the ship bonuses they seem to get 2 standard ones which are pretty much racially needed, then a third bonus bonus. These third bonuses seem a bit odd to me, in that the caldari bonus seems infinitely better than all the others, which seem either a little dull but ok [amarr] or just plain wierd [gallente/minmatar].
Just wondering what the reasoning is behind the Black Ops bonuses; what's your vision for these ships and how do the bonuses apply to said vision?
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Garrakh
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Posted - 2007.10.23 13:42:00 -
[66]
Originally by: Apertotes i foresee the vargur contesting the CNR for the "best mission ship" prize.
Only if you could fit arties. With autocannons you will spend a lot of time getting in range. Same for Kronos.
PS. Feo
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Stork DK
Synthetic Frontiers
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Posted - 2007.10.23 13:43:00 -
[67]
I am so gonna get EAS to lvl 5!!
What are the ranks of these new skills? --------------
Triumdicta > we're getting a new kind of ore? omiNATION > CAREBEAR ALERT |
Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2007.10.23 13:44:00 -
[68]
Originally by: Garrakh
Originally by: Max Teranous What's the reasoning behind the lack of grid on the T2 tempest? Currently with those published stats, a Vargur needs to use 2 x RCU II just to fit 4 x 1400mm II howie's, and still has zero grid for any sort of tank. However a Kronos can fit 4 x 425mm II rails and still have over 5,000 grid left for a nice tank fit.
FO bonus + Web bonus + gimped grid = Autocannons
Indeed, but Marauders were touted as versatile ships. Basically not allowing a ship to fit half it's gun types isn't that at all.
Max
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Esmenet
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Posted - 2007.10.23 13:47:00 -
[69]
Originally by: Serenity Black i cannot see who will use a Golem for missions: - it will be more expensive than a cnr - it has less firepower than a cnr - the boni (tp, expl vel.) are only usefull if using torps, but with coming changes nobody will use torps in missions anymore - can tank all misions already so no additional mid slot needed - defender missile will reduce effective damage of golem drastically
so please explain the use of that ship! also explain that powerhouse Kronos
It looks like whoever designed the golem didnt know about the possible torp change. As this ship looks pretty good with the current torps. Defender missiles are not an issue when using torps.
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Zhull
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Posted - 2007.10.23 13:47:00 -
[70]
The Sin is not going to be a good nanoship. It currently has (in Sisi) a mass of 147M kg. That is a 40% increase over the dominix (105M kg).
Could a dev please elaborate on the reasoning behind the Sin's agility bonus? Or maybe someone can gess?
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Apertotes
Deep Core Mining Inc.
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Posted - 2007.10.23 13:47:00 -
[71]
Edited by: Apertotes on 23/10/2007 13:48:03
Originally by: Garrakh
Originally by: Apertotes i foresee the vargur contesting the CNR for the "best mission ship" prize.
Only if you could fit arties. With autocannons you will spend a lot of time getting in range. Same for Kronos.
PS. Feo
not really. take a look at the 10% bonus to falloff-----> extreme AC range.
of course, cant stay 200 km apart like raven, but i think the range will be more than enough to run missions very easily.
ps: feo tu
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Ocularis
Refuge of the Damned
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Posted - 2007.10.23 13:48:00 -
[72]
Quote: Equipped with a jump drive, they can jump short distances past enemy blockades.
Any indication of how short "short" is? On the same scale as a Titan short or much shorter?
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.10.23 13:49:00 -
[73]
Please give the Helios another high. And unlike your previous dev blog, this will work out, it gives us more tactics to work with, something we've not had in a long time. Thank you. -----------
Primary is family values, secondary is 0.0... |
Oron
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Posted - 2007.10.23 13:49:00 -
[74]
Originally by: Frug Once again it appears the status quo is maintained with amarr getting shafted, gallente getting most of the love, and minmatar a close second.
hey you forgot about the caldari's! :(
I really like the "No targeting delay when using cloaking devices"-Bonus of the Black-Ops, pls keep it! Thats pretty cool in combination with EW.
Covert Jump Portals for already Covert Ships are pretty - well, pointless.
What ship should tackel in such a Black Op Gang? The paper-thin Covert-op or the stay-out-of-close-range steath bomber/force recon? I would really advice to consider to also allow to jup the new EW-Frigs and Combat Recons or Command Ships.
Can Black Ops use the Covert Op Cloaking Device, pls?
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.10.23 13:49:00 -
[75]
I quote "range from warping or jumping (including the heavy interdictor itself)"
I assume you are talking about carrier jumping and not Stargate "jump" correct? -=-=-=- Kay Korp - Recruiting
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Zhull
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Posted - 2007.10.23 13:50:00 -
[76]
I foresee a lot of mission runners buying Golems and fitting them with the new & improved torpedoes, only to dye misserably to pirates.
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The Economist
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Posted - 2007.10.23 13:50:00 -
[77]
Originally by: Max Teranous
Originally by: Garrakh
Originally by: Max Teranous What's the reasoning behind the lack of grid on the T2 tempest? Currently with those published stats, a Vargur needs to use 2 x RCU II just to fit 4 x 1400mm II howie's, and still has zero grid for any sort of tank. However a Kronos can fit 4 x 425mm II rails and still have over 5,000 grid left for a nice tank fit.
FO bonus + Web bonus + gimped grid = Autocannons
Indeed, but Marauders were touted as versatile ships. Basically not allowing a ship to fit half it's gun types isn't that at all.
Turns out versatile long-range ships capable of extended operation in hostile territory etc etc 'insert more bombast here'; actually tanslates to tank, big cargo hold and tractor beam bonus [lol]
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.23 13:51:00 -
[78]
new stuff new stuff new stuff new stuff!!!!!
woooooot!!!!!!
and nice way to help amarr out with their cap :D
i cant wait to do battleship 5 now
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 13:52:00 -
[79]
Originally by: Chainsaw Plankton
and nice way to help amarr out with their cap :D
Um, no. Read up
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Dakisha
Mining Bytes Inc. D-L
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Posted - 2007.10.23 13:53:00 -
[80]
Quote: When activated the warp disruption field generator prevents remote assistance, increases the signature radius of the ship and reduces the effectiveness of afterburners and microwarpdrives. The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost).
When I orig saw the stats for this module, I had assumed it was an area effect - that is to say you'd given us a mobile bubble that also gave a form of webbing, target painting and mass increasing.
PLEASE confirm this is the case - this is the answer I'd been waiting on as a counter to the bloody nano gangs we see on a daily basis.
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Alyxa Mahan
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Posted - 2007.10.23 13:55:00 -
[81]
Originally by: The Economist Comparing the 4 marauders there seems to be something missing; namely the Vargur's EW bonus.
Would you prefer a target painter bonus to that 50% falloff bonus, which nearly gives ACs the "superior" range of pulses?
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Imperator Jora'h
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Posted - 2007.10.23 13:59:00 -
[82]
Edited by: Imperator Jora''h on 23/10/2007 13:59:24 I am asking this (not making a statement of fact because I do not know):
Would the new Crapocalypse (aka Paladin) make a good Heavy Neut ship? I am not seeing what its cap is in the stats but with the bonus presumably it will be hefty and likely bigger than others in the class. Given that three hi slots are open and with a (presumably) monster cap will it have a role here? Because if it can't even fill that role it truly is pure crap.
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The Economist
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Posted - 2007.10.23 14:00:00 -
[83]
Originally by: Alyxa Mahan
Originally by: The Economist Comparing the 4 marauders there seems to be something missing; namely the Vargur's EW bonus.
Would you prefer a target painter bonus to that 50% falloff bonus, which nearly gives ACs the "superior" range of pulses?
Please read the rest of what I wrote.
My concern is more that the web and painter bonuses are extras on top of those bonuses needed for the ships to use their weapons effectively [comparably to t1 bs] whereas the min falloff bonus, which takes the place of their bonus bonus, is in fact a standard min bonus which is needed for them to properly use their turrets, as is tracking and a double dmg bonus.
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Vanessa Vale
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Posted - 2007.10.23 14:01:00 -
[84]
Originally by: Dakisha
PLEASE confirm this is the case - this is the answer I'd been waiting on as a counter to the bloody nano gangs we see on a daily basis.
I want a module that instantly turns armor and shield to 0. Make it so it fits on cruisers.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 14:01:00 -
[85]
Originally by: Zhull
Originally by: Deva Blackfire
Originally by: Chainsaw Plankton
and nice way to help amarr out with their cap :D
Um, no. Read up
I trade you your "useless cap bonus" for the Sin's agility bonus.
You fail at reading. Check paladin bonus and read up. Because that was "supposed" to help amarr cap problems as ppl mistook it previously. Redeemer is just normal geddon with 1 less turret so nothing abt it here.
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Il Reverendo
Minmatar Republic Military School
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Posted - 2007.10.23 14:04:00 -
[86]
Originally by: Dakisha
Quote: When activated the warp disruption field generator prevents remote assistance, increases the signature radius of the ship and reduces the effectiveness of afterburners and microwarpdrives. The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost).
When I orig saw the stats for this module, I had assumed it was an area effect - that is to say you'd given us a mobile bubble that also gave a form of webbing, target painting and mass increasing.
PLEASE confirm this is the case - this is the answer I'd been waiting on as a counter to the bloody nano gangs we see on a daily basis.
The passage you quoted confirms that it's not the case. These are things that happen to the heavy dictor when it activates the module.
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Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.10.23 14:05:00 -
[87]
OMG marauders look so awsome. Golem + faction torps + painter = sexy time
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Garrakh
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Posted - 2007.10.23 14:05:00 -
[88]
Originally by: Deva Blackfire
Originally by: Zhull
Originally by: Deva Blackfire
Originally by: Chainsaw Plankton
and nice way to help amarr out with their cap :D
Um, no. Read up
I trade you your "useless cap bonus" for the Sin's agility bonus.
You fail at reading. Check paladin bonus and read up. Because that was "supposed" to help amarr cap problems as ppl mistook it previously. Redeemer is just normal geddon with 1 less turret so nothing abt it here.
Fixing the Crapocalipse (i like the term) wont't solve Amarr problems. You need to fix the laser's tracking / damage /cap use. Fixing one ship won't solve Amarr's problems.
In fact if the torpedo changes go trough Blasters will also need to be balanced.
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Oron
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Posted - 2007.10.23 14:05:00 -
[89]
Originally by: Deva Blackfire Redeemer is just normal geddon with 1 less turret so nothing abt it here.
So a normal geddon has jump drives, a portal generator, and +25% speed while cloaked? Do we play the same game?
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The Economist
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Posted - 2007.10.23 14:06:00 -
[90]
Originally by: Garrakh In fact if the torpedo changes go trough Blasters will also need to be balanced.
How so?
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
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