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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Almarez
Setenta Corp Combined Planetary Union
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Posted - 2007.10.23 18:33:00 -
[211]
The poor get poorer and the rich get richer. The Gallente electronic attack ship and maurader look wicked, the Amarr one's look like garbage. Hey look, we give you a new ship with nerfed EW, nice. Are you really saying that the Kronos has the same layout as the Paladin and gets not only the 100% bonus to turret damage but gets a damage bonus per BS lvl and a bigger drone bay. This along with the fact that hybrids already do more damage than lasers, COME ON!
News flash: Alliance losing members at an astounding rate but it's okay cause I just saved a bunch of money on car insurance by switching to Geiko.
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BlackHorizon
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.23 18:36:00 -
[212]
Edited by: BlackHorizon on 23/10/2007 18:38:13 These Marauders are not solo-pwn mobiles because of their low sensor strength as already pointed out by someone else.
Moreover, these ships have high signature radii and the combination of low sensor strength and high make them rather easy to probe out making them a liability to any fleet.
But they do have significant advantages, such as the improved active tanking ability crucial in PvE (resistances bonuses would make these ships with HP tanks too imbalanced in PvP). Moreover, they are a factor of eight better at staying longer in space, excellent for extremely long missions or complexes -- twice the damage/(cap or ammo) ratio per gun/launcher, twice as large cargo capacity, and half the number of guns/launchers so half the ammo consumption.
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2007.10.23 18:37:00 -
[213]
Edited by: Shira d''Radonis on 23/10/2007 18:44:46
Originally by: Mack Dorgeans I do like how the Marauders will save money and cargo space on ammo, except that doesn't really apply to Amarr, does it? I'm glad Amarr is not my main focus.
Well, they save on t2 crystals a bit, and presumably extra cargo space will allow for cap boosters... but overall it's pretty dismal for an Amarr.
edit: But hey, look at it this way... it makes good sense in the story! Slavery is horribly inefficient -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Anwylyd Al'Vos
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Posted - 2007.10.23 18:46:00 -
[214]
I fly minni only, so reactions...
EAS, looks like fun
HI, don't fly in a fleet, so, meh
BO, is exactly that... without CO Cloak, defeats the purpose imo... basically just a larger combat recon... not worth the investment
M, useless... especially given the skilling time needed to fit out t2 ac setup, which is meh, for missioning and ratting... versatile... right... it's unable to fit arties with its inadequate pg
reinforces why I don't fly big ships... not worth the time or the iskies... overall sad performance for the BS effort, though I just might zip around in the frig :) . |
shinsushi
Amarr Imperial Academy
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Posted - 2007.10.23 18:48:00 -
[215]
Originally by: Jslice What a bunch of Crap. Amarr is officially the most boring, broken race that CCP has promised to fix yet has blantantly decided to forget about the promise & continue making them crap. Its one thing to go back & fix all ships, its another thing to just proceed & make the ships into the crap they have been.
All I gotta say before Wrangler forum bans me for speaking my mind is :
CCP, you are lying, unimaginative gallente flying bastards. Young children could have come up with better ideas than you have here. Do the right think & remove the Amarr race and let people move all Amarr based skill points to other areas. Oh, & fire whoever is in charge of designing Amarr ships, they are obviously clueless.
lol, nice man.
Its kinda funny how CCP kinda nerfed the crap outta the amarr ships before even releasing. Nerfing in the design stages eh?
AMARR - Taking it up the butt since 2005 |
Barry Cuda
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.10.23 18:51:00 -
[216]
Still really want to know if heavy interdictors keep people from jumping through gates.
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sharkyballs
Amarr Priory Of The Lemon R0ADKILL
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Posted - 2007.10.23 18:52:00 -
[217]
Originally by: Law Enforcer Edited by: Law Enforcer on 23/10/2007 18:11:01 the paladin needs to be rethought. it doesn't do anything particularly well. 1) sub par damage (abaddon does more dps) 2) cap amount bonus when it should be a regen bonus. 3) sub par tanking (abaddon gets better resists after bonus)
why is a t2 ship tanking less and doing less dps then a t1 counter part? I don't care if it's a tier 3 battleship. this is tech 2 battleship. and wtf is going on with the kronos doing nearly 2000 dps?
I want to know whose in charge of balancing amarr ships. the guy should be fired.
/signed
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Arshes Nei
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.23 18:58:00 -
[218]
This looks very good for, pretty much as i expecteded(but not hoped for sadly). Let me go through them by type:
EW Frigs
Sentinel: Not half as bad as people make it out. This is a frigate guys, lets not think about what 300cap/6sec over 18km will do to a BS, imagine what it will do to cruisers and other ships that dont have thousands of cap. Also dronedamage second only to the ishkur in its sizeclass this is a very versatile ship.
Kitsune: ECM is not that good of a choice compared to damps, but look at the range this little ship will be able to operate at.
Keres: Remember that damps will be redesigned at the same time this ship comes out, apart from that the warp disruption range is very valuable but has to compete with the changes to ceptors.
Hyena: Everything in this ship and its boni comes together to make it excel at one thing: Being the best general purpose frigate tackler there is. Ideally you want a web and point on anything you tackle, and this ship will provide that without having to suicide into webrange itself.
Heavy Interdictors
Quote: The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost)
This is key to understand this shipclass imho, it seems they will just get alot of agility when activating that mod. This is very much needed to reduce time spent accelerating and speed loss due to turning when trying to keep as many ships as possible in range of your field. The amarr one however looks a bit weak, especially between the capless weapons on the minnie one with falloff bonus and the superior firepower of the gallente one. Onyx i cant decide on yet, but generally 5 ACs + 3 launchers > 5 Launchers in the ranges i suspect these ships to operate in.
Black Ops I like them. They are totally not what i had hoped for, but i can appreciate them for what they are. However im unsure about the bonus to cloaked speed, one can argue back and forth wether such a bonus is worth it on a fast frigate, but giving any mobility related bonus to these "40% more mass than normal BS" kind of ships seems like a waste. Crawling up to a enemy to tackle isnt really the use id had in mind for this ships, ideally you would have recons in your gang doing that. And to get into combat range after a tackle dropping cloak and using the mwd seems better.
The ships themselves i like, but the mobility related boni on gallente and minni seem wasted. Either these ships need them due to their huge mass, in which case all would need such a bonus and a plain massreduction would be better. Or they dont need it and would be better of with another bonus(this i think). Especially the minnie one seems weird, between mass and BS turrets limiting orbiting speed, not to mention that with a mass like that no nanosetup would work(acceleration and agility is more important than topspeed, both is heavily affected by mass).
Marauders I like the basic idea of dropping half the guns and giving them 100% boni to free up highslots, also the Vargur and Golem both look very solid(fittings may need a look). But the kronos and paladin seem wrong, i can only explain that with the designphase not being over yet.
Kronos: This ship is combining the best traits of megathron and hyperion. Turretfirepower of hyperion, dronespace from megathron, lowslots from megathron, slot for dualweb of hyperion(bonus), improved tank from hyperion and lastly tracking bonus from megathron.
Paladin: This ship lacks defining traits, sure it has the capbonus from the apoc, and we connect it to it because of that, but really its too mishmash to shrug it off like that. Tank similar to abaddon, damage like apoc, cap like apoc, drones like apoc. Trackingboni are nice, but they are suger-on-top kind of nice, not roledefining nice. This ship just doesnt look very amarr to me.
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Vitaki
Rens 911
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Posted - 2007.10.23 18:58:00 -
[219]
#1 issue: Mechanical Engineering datacore prices are going to make all the bad ships unprofitable to invent. You will probably see very few people inventing any of the "bad" ships: Paladin, Golem, Devoter.
#2 issue: The Kronos is totally insane, it's going to blow everything out of the water. This one ship may even make all other t2 BS (including all black ops) unprofitable to invent.
I hope you change the Palidin and Golem when you see that no one invents them after the initial push. A T2 apoc without a damage bonus? Have you noticed that no one has flown an apoc since the abaddon was released? And a raven that does less damage then a CNR, and when you account for defenders it will do jack squat in missions?
Hardly anyone will sell any of the black ops either because you only need it for warping in your friends, I doubt you will see any in combat, instead they will just sit cloaked in safespots. As 1000 other people have said in this thread, they need to use cov ops cloaks.
The ewar frigs are probably going to make interceptors obsolete, even if they get the new changes as proposed currently on sisi. When an inty faces one of these it will just get killed or jammed or whatever.
All I know is that I'm stopping training for battleship invention (since I naivly believed that the Amarr marauder was going to be worth a damn) and I'll concentrate on the frigs and cruisers, but then again I won't bother with the amarr heavy dictor. I doubt it will be profitable to invent given Mechanical Engineering datacore prices.
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Disco Flint
Caldari
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Posted - 2007.10.23 18:59:00 -
[220]
Originally by: Shadowsword
Originally by: Kerfira
Originally by: FireFoxx80 Marauders Simply, WTF?! This simply seems to be a means of appeasing the mission runners of Eve. 100% bonus to tractor beam, increased damage, and increased resists. You might as well up mission bounties and have all level5 agents require a standing of 1.0 whilst you're at it. If these ships were paper-thin, over-gunned, pew-pew boats; I'd not have minded. But this ECM weakness seems to only exist in order to give the gimped ECM ships something to attack.
The majority of mission runners are Caldari trained and will not change to the Golem. Firing 4 missiles of which 2, 3 or even all 4 will be shot down by defender missiles makes for less DPS than a BC (probably even less than a Caracal).
I believe that each time you fire a missile at the npc, the npc has a fixed chane of launching a defender. So the decrease of dps due to npc defenders shouldn't change.
You'll lose exactly as many missiles to a defender, true. But each missile does TWICE the damage as before and you shoot less missiles. When before a rat killed two of your missiles you lost 2 out of 6 (or 7), leaving you with 66% (72%) of your dps. When you lose 2 missiles with a Golem your dps goes down to 50%. Quite a significant difference.
The Golem as is will perform quite poorly in missions.
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Aselus
Amarr REUNI0N Red Alliance
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Posted - 2007.10.23 19:03:00 -
[221]
thanks for making the Amarr t2 BSes worthless ;-P. That's about all i can say, w/o exploding. ~Eternal Swordsman |
Cpt Constantinus
PIE Inc.
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Posted - 2007.10.23 19:04:00 -
[222]
The Paladin is probably the most useless ship ive ever seen, i mean...it tanks well..., great! Oh, no...wait a sec, the Apoc already tanks more than enough for most missions...but...hrm, at least it can kill stupid frig pilots which are braindamaged enough to get into webrange, if it actualy gets trough their tank.
So, thanks CCP, another massively underpowered Amarr ship, cause we are already blessed with so many great ships.
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Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.10.23 19:06:00 -
[223]
Forgive me, 10 pages is a lot to read through this time of night. Has anyone yet mentioned the huge boost to Caldari? Reduced sensor strengths on T2 BS pretty much is a boost to ECM and Caldari. Do we really want to go back to the days of 20 Blackbirds in a gang?
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FalconHawk
Amarr Shadow Rebellion
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Posted - 2007.10.23 19:09:00 -
[224]
Amarr needs oomph ffs ....all u do is give it another umph ... i wish one of the devs would start to fly amarr ships again ...
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.23 19:12:00 -
[225]
ok so I'v read the devblog a few hours ago, so that I could took some time to chew on it. and here is the reaction:
EA ships: no matter what bonuses they have. they are tough, for a frigate, true, but the mass of them pretty much makes them toothless Afrigs with Ewar capabilities. meaning, with all the medslots directed to Ewar, and that puny ammount of low-slots, I can see them dying horribly to a smart crow pilot. sure the kitsune MIGHT be of a bit more lucky with ECM, unless the crow packs FoF lights (lol). cool ships tho, if you don't count the fact that even nano-ed they can be outrun by inties and even some Afrigs.
besides that, I see them as nasty ships. In sum: nice Ewar frigates with good resists counterbalanced by an ungodly screwed up mass. addendum: the sentinel kinda sucks. not as in sucking cap, but as in sucks really, altho I have to admit that 3 T2 neuts can make the ship kill as much cap as 2 heavy ones.
ZOINKS!
HI ships: again same problem as the EA's. some even have 50% more mass than their T1 counterparts. In particular: Devoter: WTF CCP? W T F? "oh hay we use this maller model and remove 1 turret! but we still slap a 6th high. AMARR IS LE FIXED!"
Onyx: 16m kg? WHAT IS THIS SHIP? A ****IN' BAG FULL OF LEAD?
Phobos: the shi is rather nice, besides the extra pounds it gained and the extra grid. grid that the deimos should have. Why does a ship that designed more to interdiction, have a large grid than a ship that is designed to kill stuff, I don't know.
Broadsword: bit imba, altho it's kinda cutted off by the nearly 40% increase on weight. it doesn't make the fact that it's the most damaging of the lot by a wide margin tho.
Black ops ships:
ships that are screwed here. the jump capability is nice, but wtf? some bonuses are a bit stupid and the whole lot seems a bit mixed up tbh. the bonuses are bit stupid. I was waiting for more role-directed bonuses, like jump range or fuel consumption or smth. if you do that, you might consider make them use cov ops cloak.
marauders:
it ranges from screwed up (LOLadin) to almost imbalanced (Kronos), to "WTF?" (Vargur), finishing in a "dude, where's my missiles?" golem.
the LOLadin has sucky firepower (comparable to the apoc, wich tbh is pants), for the same cap consumption that the apoc has on guns.
the Kronos is almost imbalanced. almost, cuz a kitsune, heck a griffin! can almost permajam the ship. it will be a bit overkill for 1vs1 tho.
the Vargur is weird. CCP, did you want to make a mission ship or a multipurpose ship here? cuz if you wanted to make a mission ship you failed. AC's suck for missions, and the ship has nigh no grid to fit howies, unless you slap a full rack of PDU's or smth. if it's multi-purpose I guess it's passable, but it still lacks grid.
the Golem will lose at least 25% of his firepower (50 to 75%) if the npc's start spamming defenders. that is if you use cruise missiles. sieges seem to be a bit out of the equation because of the torp change. The javelin torps are feasible here, but it still sucks. Either way, CNR mk.II? no, more like Raven mk 1.5.
all in all, the ships, if they go to TQ like this will be a dissapointment.
the EA ships are pretty much nerfed the same way the Afrigs are: fat frigates. the HI ships are like this 150/200mil worth coffin, with their gigantic mass. the Black ops are... well lost. They will be usefull, yes, but I would use only them in 1 way: jump portal + cargo expanders for fuel. oh and a cloak and mwd. anything else? no. the bonuses are too weird to know how the **** you can fly a near-1bill portable gate ship that can pretty much go "BOOM", and stuffs. the Marauders range from LOL imbalanced to LOLadin. can't say anything else here. ---
planetary interaction idea! |
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.23 19:12:00 -
[226]
Originally by: Disco Flint
Originally by: Shadowsword
I believe that each time you fire a missile at the npc, the npc has a fixed chane of launching a defender. So the decrease of dps due to npc defenders shouldn't change.
You'll lose exactly as many missiles to a defender, true. But each missile does TWICE the damage as before and you shoot less missiles. When before a rat killed two of your missiles you lost 2 out of 6 (or 7), leaving you with 66% (72%) of your dps. When you lose 2 missiles with a Golem your dps goes down to 50%. Quite a significant difference.
The Golem as is will perform quite poorly in missions.
I think you misunderstand shadowsword there. If everytime you shoot a missile at a rat there is a 50% chance of a defender for example, than you will on average have 3 defenders coming at you in your raven. A golem would have 2 defenders coming for him on average, which might be better because it afaik takes 3 defenders to kill a torp. So this might even be a advantage for the golem.
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.23 19:22:00 -
[227]
Adding to the spam-
BlackOps ships: without CovOps cloaks- useless. It doesn't even matter about their stats (Panther, Redeemer, Widow look sexy, Sin- agility bonus to a 140m ton ship? Who cares?).
Marauders:
Golem w/ torps and explosion velocity bonus = awesome. Built in TP bonus. It'll hit hard vs. smaller targets with torps. All the Caldari guys whining about it are just ridiculous. With the proper fit, it will be great. Plus a shield tanking bonus.
Paladin: meh? Web bonus? Why not web range bonus? Larger ships need to stop targets at range, not at less than 10km.
Vargur: will be nice with ACs.
Kronos: same as the Paladin- range bonus to webs > strength bonus.
EW frigs:
Have to see how these play out, they all look really nice. Keres looks down on DPS.
Inties: I see half of them still get their range bonus to scrams. Will be scary.
Heavy Dictors: the big question: will they work in low sec/empire, and will they stop MSs from jumping? Other than that, who cares.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Regat Kozovv
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.10.23 19:23:00 -
[228]
I'm still trying to figure out how a Golem does less damage than a Navy Issue Raven actually. 100% bonus to damage tells me that I'm getting the damage of 2 missiles for the price of 1, which suggests the equalvant of 8 launchers, with my simple math. Now I'm not arguing that defenders throw a huge wrench into that forumula, it does seem that they'd deliver a larger punch when looking at base stats. Can someone tell me what I'm missing here? Thanks!
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 19:24:00 -
[229]
Originally by: Regat Kozovv I'm still trying to figure out how a Golem does less damage than a Navy Issue Raven actually. 100% bonus to damage tells me that I'm getting the damage of 2 missiles for the price of 1, which suggests the equalvant of 8 launchers, with my simple math. Now I'm not arguing that defenders throw a huge wrench into that forumula, it does seem that they'd deliver a larger punch when looking at base stats. Can someone tell me what I'm missing here? Thanks!
ROF bonus on CNR, which means everytime golem fires 4 (=8) missiles, cnr fires 9,33 worth of missiles
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CCP Wrangler
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Posted - 2007.10.23 19:29:00 -
[230]
Originally by: Alex Mistery CCP disappointed me a lot!
New ships and old skins! Boring! :-( New ships should have new appearance! Thus new ship's ability will no give happiness and fun for me. I don't want it to have at all. ;-(((
P.S. Acpecially - Pink Thorax!? OMG! WTF! Whom it is designed for? For blonds? Stupidity!
If it will really happen I will defenetely stop playing EVE.
Tech II are only advanced versions of Tech I ships, only new ship classes get their own new design. This is intentional.
Wrangler Community Manager EVE Online, CCP Games Email/Netfang
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." |
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.23 19:31:00 -
[231]
Edited by: Deva Blackfire on 23/10/2007 19:31:20
Originally by: CCP Wrangler
Originally by: Alex Mistery CCP disappointed me a lot!
New ships and old skins! Boring! :-( New ships should have new appearance! Thus new ship's ability will no give happiness and fun for me. I don't want it to have at all. ;-(((
P.S. Acpecially - Pink Thorax!? OMG! WTF! Whom it is designed for? For blonds? Stupidity!
If it will really happen I will defenetely stop playing EVE.
Tech II are only advanced versions of Tech I ships, only new ship classes get their own new design. This is intentional.
Or maybe s1 was too lazy to create new models? Thats why heavy dictors use tier3 except caldari which uses tier2. And thats why all races use covops frig except caldari who uses griffin?
EDIT: anyways can you respond to heavy dictor questions?
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.10.23 19:32:00 -
[232]
Dear CCP,
in my position as Amarr Player since Beta Phase 6, let me say one thing: Im not amused.
We, the oldtimers, eagerly waited in faith and thrust, that your newest additions to the Amarr Navy would be both "amarrian" and "useable". Both failed on an epic scale, to use a commen phrase. Let me explain: Amarr ships passive tank. In PvE, thats not useable. So you screw up the most useless BS (Apoc) with an un-amarrian bonus, to make it good in PvE, the rep amount bonus. Not only is this bonus Gallente, but it also nails the T2 Apoc into PvE like no other Marauder! Even the Golem comes out better, although it gets the minmatar boost bonus. The Paladin is thus forced to PvE because it cant passive tank its armor! That means PvE-Only! And its the worst PvE Ship i have ever seen. Ill take a 100mil Raven over that 1b isk floating brick any day.
Im not going to scream nerf Gallente or Minmatar, they got pretty decent allround ships, overpriced for what they do, but okay. But in an ideal world (my world ^^) you would just scrap the PvE-Battleship concept and focus on adding good T2 BS instead of serving to the Carebears and Alt-Farmers. Its obvious that you want to reserve the tier3 Hulls for all out onslaught Bonus, but dont gimp allready useless ships for Stuff thats years out!
If the amarr navy needed a new allround super heavy duty vessel, they would increase armor durability (hitpoints) and improve dps and alpha in the midrange. So lets look at it:
Good Paladin
8 HI - 5 Turrets 4 ME 7 LO
BS Bonus: -10% Cap Use on Lasers per Level BS Bonus: +10% Armor Amount per Level (fixed Apoc) MR Bonus: +100% Damage Bonus to large Lasers MR Bonus: +5% Armor Resists per level
This fixes many things: 1) Does more Damage than the loltastic Apocalypse 2) Does not instapop under fire 3) Can tank Active and Passive 4) Keeps the crappy capbonus on lasers so you dont have to fix amarr 5 It is worth it
Oh by the way, agility bonus on Sin? Thats not even sad anymore. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |
Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.23 19:32:00 -
[233]
my earlier reply was hastily made. still think it is a somewhat creative way to help amarr with cap; but the problem is they didn't replace the 10% cap/level bonus with a worthwhile one
and i wont complain over a 7.5% rep bonus unless someone can show that a 5% resist is better. because looking at a hype and abaddon with all skills level 5 and the same tank setup they hype is tanking more damage.
tbh i haven't even looked at the black ops yet...
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Nick Marsh
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Posted - 2007.10.23 19:42:00 -
[234]
resists are better than armor repair amount when u are getting remote repaired, well that usually only happends in ganking a level 5 mission or goin spidertank pvp, the last of those 2 is obvious not gonna happen a lot cos its a mission ship.
How I would see a paladin in line Good Paladin
7 HI - 4 Turrets 4 ME 7 LO
BS Bonus: -10% Cap Use on Lasers per Level OR larger cap OR faster cap recharge BS Bonus: +5% RoF Bonus to Large lasers per Level OR +10% Optimal for lasers MR Bonus: +5% Damage Bonus to Large lasers per Level MR Bonus: +5% Armor Resists per level
+100% Damage Bonus to large Lasers (ofc the marauder bonus) and ofc the nice tractor bonus :P
that would be more inline and give amarr something they could use... but ofc ccp wont do that, they fear the unexisting amarr power!
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Dupac
Grumpy Old Farts Gruntfuttocks
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Posted - 2007.10.23 19:43:00 -
[235]
About a year ago I started cross training minmatar instead of amarr - looking at these new ships, I'm really happy I did that, most of the minnie ones are pretty interesting- fast webbing frigs might give nano gangs a bit of a fright if they have enough support.
Having said that, for the sake of those of you still stuck using amarr, the Paladin is one piece of crap when compared to the others, needs some extra damage in a big way.
Considering the calls that went out for an amarr improvement and the laughable "amarr boost" this is an extra slap in the face I imagine.
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Oron
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Posted - 2007.10.23 19:45:00 -
[236]
Originally by: Grimpak
ships that are screwed here. the jump capability is nice, but wtf? some bonuses are a bit stupid and the whole lot seems a bit mixed up tbh. the bonuses are bit stupid. I was waiting for more role-directed bonuses, like jump range or fuel consumption or smth. if you do that, you might consider make them use cov ops cloak.
I really like the damage bonus on the widow, you know there is something you can use it for after you sneaked in. The Jump Portal is'nt the main feature in my point of view. Its nice - but I would be glad to screw it ie. for the usage of a co-cloak, or a 20% ECM str.
The 25% speed bonus, means they are cloaked faster than uncloaked like the bombers - right?
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.23 19:51:00 -
[237]
Originally by: Nick Marsh Edited by: Nick Marsh on 23/10/2007 19:48:24 resists are better than armor repair amount when u are getting remote repaired, well that usually only happends in ganking a level 5 mission or goin spidertank pvp, the last of those 2 is obvious not gonna happen a lot cos its a mission ship.
How I would see a paladin in line Good Paladin
7 HI - 4 Turrets 4 ME 7 LO
BS Bonus: -10% Cap Use on Lasers per Level OR larger cap OR faster cap recharge BS Bonus: +5% RoF Bonus to Large lasers per Level OR +10% Optimal for lasers MR Bonus: +5% Damage Bonus to Large lasers per Level MR Bonus: +5% Armor Resists per level OR keep that 7.5% armor rep its better for solo-tanking
+100% Damage Bonus to large Lasers (ofc the marauder bonus) and ofc the nice tractor bonus :P
that would be more inline and give amarr something they could use... but ofc ccp wont do that, they fear the unexisting amarr power!
now that would make me wet
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A Sinner
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.10.23 19:51:00 -
[238]
Hi, I went on Sisi and the server is currently down but it said its downloading a graphic update in the background. Its been doing that since 30 minutes or so. Is there a way to see if its actually downloading... and to keep track of how much more time it needs before it will finish and stuff like that? Thanks in advance.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.23 19:52:00 -
[239]
Wish I could give some constructive criticism on the Paladin. Tuxford acknowledged last Februari (!) that the Apoc needs a change/boost and now you present us with a T2 version that is just as pointless/useless?
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Delichon
Caldari
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Posted - 2007.10.23 19:53:00 -
[240]
Originally by: Perry Amarr ships passive tank. In PvE, thats not useable.
Drake?
(just wanted to adress a thought I find not really worked out well)
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