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Tench
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Posted - 2007.11.03 21:29:00 -
[181]
As a new player (4m sp) I was really excited at the idea of the force recons - I have to say with all the feedback from players on these ships it's put me off training up for them at all.
Real shame as I think I would have really enjoyed them =(
To make them effectively keep someone drained - as they can't do it using NOS anymore - it should be subsidised with greater cap recharge or increase in effectiveness of cap boosters or make it so neutralisers use less cap or that neuts are even more effective on these ships.
I mean if it's obvious to me as a noob..kinda worrying that it hasn't been obvious to CCP.
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Hydrogen
Art of War Cult of War
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Posted - 2007.11.03 22:44:00 -
[182]
Originally by: Tench As a new player (4m sp) I was really excited at the idea of the force recons - I have to say with all the feedback from players on these ships it's put me off training up for them at all.
Real shame as I think I would have really enjoyed them =(
To make them effectively keep someone drained - as they can't do it using NOS anymore - it should be subsidised with greater cap recharge or increase in effectiveness of cap boosters or make it so neutralisers use less cap or that neuts are even more effective on these ships.
I mean if it's obvious to me as a noob..kinda worrying that it hasn't been obvious to CCP.
To add to it: for older players it is even worse, like eg. I dedicated more than 50% of my sp to force recons.... __

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Cailais
Amarr W A R
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Posted - 2007.11.04 02:08:00 -
[183]
Can we get a sticky? It'll save us bumping this thread. Or stickey the two threads on the same subject in 'game development'?
- OR can we get some attention payed to the pilgrim?
C.

Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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fgreedryu
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Posted - 2007.11.04 03:26:00 -
[184]
Hydrogen, I agree with you 100%,but please aslo be forthright and explain why you feel so passionatly about the curse/pilgrim. I do belive you have the bpo for the pilgrim, and have had it for sometime.
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.11.04 06:02:00 -
[185]
Poor pilgrim, the TD scripts has just sunk the ship to even lower level (can it get any lower?) Now I need to decide if I want to to decrease their tracking or range on turret ships only.
Even damp nerf hasnt really nerfed the gal recons to bad. Why? Simply that those ships fit more than 1 damp. Poor pilgrim only gets to fit 1 TP and a nerf tp at that.
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The ArchWarder
Dragons Of Redemption Triumvirate.
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Posted - 2007.11.04 06:33:00 -
[186]
I got recon to level 5 for the pilgrim alone.
Please dont make that time go to waste ( will not jump on Train-another-race bandwaggon )
/signed
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Hydrogen
Art of War Cult of War
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Posted - 2007.11.04 09:33:00 -
[187]
Edited by: Hydrogen on 04/11/2007 09:33:07
Originally by: fgreedryu Hydrogen, I agree with you 100%,but please aslo be forthright and explain why you feel so passionatly about the curse/pilgrim. I do belive you have the bpo for the pilgrim, and have had it for sometime.
That assumption is not nice at all. But ok, I will tell you why I am so passionate: 1. The whole sensation of MMORPG really started for me with stealth assassins: http://gul.50g.com (yes I was young and my English was very very bad) 2. From then to DAOC (prenerf Shadowblades forever) 3. with some stops to EvE, where suddenly: the Pilgrim enabled one to be when I started: stealth assassin. Was I excited? Sure was! I regret I couldnot rename Hydrogen to Horus Heresy. Thus I dedicated my whole training to Pilgrim. Actually I guess I am the only Amarr, who is flying Amar, who had Missiles maxxed before he could use Tachyon II, just to be effective with Curse. All that after Recon 5,....
Am I dedicated and apssionate about Pilgrim? Hell, sure am. Pilgrim never needed a change, except vanishing from local, when cloaked. Stealth nerf, tracking,.... makes lil me cry.... __

- click here - |

Cailais
Amarr W A R
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Posted - 2007.11.04 11:13:00 -
[188]
Originally by: fgreedryu Hydrogen, I agree with you 100%,but please aslo be forthright and explain why you feel so passionatly about the curse/pilgrim. I do belive you have the bpo for the pilgrim, and have had it for sometime.
If Hydrogen has, then good on him - just because you can make a profit from a ship shouldnt prevent you from extolling its virtues or lack of them.
If the pilgrim was an excellent ship, then sure your implication that hydrogens thread is only motivated by greed might hold some merit - but the pilgrim isn't an excellent ship, moreover its rapidly becoming a very bad ship, and thats pretty apparent to any pilgrim owner.
C.

Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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achoura
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Posted - 2007.11.04 12:11:00 -
[189]
Note to op: This thread better suited to the GD forum, find a nice admin to move it for you.
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.11.04 12:11:00 -
[190]
With such a minority of pilots that fly this ship how long if ever do you think ccp will revisits this bull**** nerf? This thread was made the same day as a Eos nerf thread. This has 7 pages compared to the eos thread of 13. Not to mention all the other eos related threads. And that nerf is on sisi alone not on tranquillity and not to mention the pilgrim has been like this for a few months and the same people seem to be posting in this thread.
And the eos nerf is nothing compared to the pilgrim
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Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.11.04 13:08:00 -
[191]
I've been pushing my Recon skills on Sisi to be able to test-fly the Curse and Pilgrim a bit, but when the only fits you can come up with on EFT that look viable demand fitting against race, bonuses or both, something's very wrong. Getting Pilgrim cap sustainable without a booster was certainly interesting, especially with the passive shield tank... but this is a fracking Amarr ship, you shouldn't be shield tanking it just so you've got the lows for CPRs... -_- Now it has even more substandard damage. For crying out loud, the Pilgrim and Curse can only use drones for damage, what does CCP think the highs are used for? Have a cookie, the neuts. Every other recon gets a damage boost, however small, over the T1, most noticeably in Combat Recon, but Curse and Pilgrim get none. Substandard damage, substandard fitting and very substandard ewar. Yay.
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Cailais
Amarr W A R
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Posted - 2007.11.04 18:58:00 -
[192]
Originally by: Depp Knight With such a minority of pilots that fly this ship how long if ever do you think ccp will revisits this bull**** nerf? This thread was made the same day as a Eos nerf thread. This has 7 pages compared to the eos thread of 13. Not to mention all the other eos related threads. And that nerf is on sisi alone not on tranquillity and not to mention the pilgrim has been like this for a few months and the same people seem to be posting in this thread.
And the eos nerf is nothing compared to the pilgrim
The pilgrim won't get changed Depp. If it was going to be changed they would have made the alteration when the Falcon was boosted.
As you rightly point out the pilgrim is a minority ship, while the eos has been a staple pvp ship for ages: the pilgrim will jsut be forgoten as no one in balancing cares.
C.

Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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Laboratory Chick
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Posted - 2007.11.05 01:43:00 -
[193]
Excellent points by Hydrogen here. Was planning to train a Curse/Pilgrim eventually. I'm still going to in the hopes that somebody who can do something about this will.
/Bumpedy
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Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 01:44:00 -
[194]
Originally by: Cailais
The pilgrim won't get changed Depp. If it was going to be changed they would have made the alteration when the Falcon was boosted.
As you rightly point out the pilgrim is a minority ship, while the eos has been a staple pvp ship for ages: the pilgrim will jsut be forgoten as no one in balancing cares.
C.
Actually that is exactly why it needs the boost. The Pilgrim enables totally different playstyles when viable. No other ship offers similar playstyles - removing those from game is actually ... well.
Variety is making a game good. Removing variety thus can not be CCPs goal.
What bothers me is Black Ops ships. Those got bonusses, which are plain stupid. No target delay? WTF? Learn cloaking 5 and change cloaking 5 to "no target delay" on cov ops. WHY in hell make no target delay a ship bonus? There is a device. There is a skill. If you feel uncomfortable in changing cloaking skill, then add a skill "Cov Ops cloaking" which at level 5 makes it a "no target delay" and dont forget to remove those ships from local as long as they are cloaked.
Black Ops ships are thrown on market and a lot of newbs with only basic skills can use them already to their fullest extent. WHY BUST THE PILOTS WHO TRAINED CLOAKING 5? This is a serious flaw in the whole new ship concept.
Make it right or get a designer who looks for consistency and balance. Common sense sure helps too. So as a result: when those people are looking at Pilgrim, they need to fail, simply as they dont understand the ship, its former abilities and its potential. __

- click here - |

Kuzya Morozov
Gallente Beets and Gravy Syndicate Axiom Empire
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Posted - 2007.11.05 02:40:00 -
[195]
Naaaah. --------------------------
"There's always a bigger blob."
-Qui-Gon Jinn |

Aaron Mirrorsaver
R.E.C.O.N. Black-Out
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Posted - 2007.11.05 03:34:00 -
[196]
my friends the falcon has been boosted to 20% jam strength for ecm per level, up from 10
die pilgrim die!
so which will you use my friends? The tracking script or the range script? Seeing as its a close range ship the nerf to range is ****y anyhow!

R.E.C.O.N. is recruiting
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.11.05 09:07:00 -
[197]
Edited by: Garia666 on 05/11/2007 09:08:42
Sigh.. ccp cant you force some of your employees to fly amarr.. and stick with it..
Anyway guys what could be a decent solution? mabe up the drone bay to use 5 heavy drones?
Or give the possibility to empty someones cap with this ship.. because now its ridicules..
Or actualy let the ship fly how its intended? try to keep a tank running and use neutralizers.. even with boosters it doesnt work..
->My Vids<- |

Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 10:18:00 -
[198]
Edited by: Hydrogen on 05/11/2007 10:21:37
Originally by: Garia666 Anyway guys what could be a decent solution?
1. Remove the NOS nerf for Pilgrim/Curse only and 2. make Covert Ops vanish from local (cloaking 4), Pilgrim vanish from local (cloaking lvl 5), when cov ops cloak is on and 3. make Black Ops ships use the cloaking skill instead of giving a "no target delay" - bring the cov ops - recon - black ops ships inline to each other. 4. EDIT: dare not touch the Pilgrim drone bandwidth of 75MBit - it cant kill **** if you reduce it to 50MBit!!
Perfect change - no harm done, but consistent. __

- click here - |

Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 13:10:00 -
[199]
Originally by: Aaron Mirrorsaver my friends the falcon has been boosted to 20% jam strength for ecm per level, up from 10
die pilgrim die!
so which will you use my friends? The tracking script or the range script? Seeing as its a close range ship the nerf to range is ****y anyhow!
Ermm how many Pilgrims used Tracking Disruptors anyway? __

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Corwain
Gallente Down In Flames
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Posted - 2007.11.05 13:44:00 -
[200]
Originally by: Hydrogen Ermm how many Pilgrims used Tracking Disruptors anyway?
I used to fit 2, now I can only fit 1 since that extra mid has a cap injector in it now.
TDs are excellent for taking on turret ships. I'd like to see a pre-nerf Pilgrim kill a Blasterthron without TDs...
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Madla Mafia
The Dead Man's Hand
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Posted - 2007.11.05 14:00:00 -
[201]
This topic should have ended with the first post, which should have been:
"@CCP: Amarr Recon - Current state: Broken!" -----------------------------------------------------------------------------------------------------------------
Amarr - getting screwed since 2005. |

Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 15:52:00 -
[202]
Originally by: Corwain
Originally by: Hydrogen Ermm how many Pilgrims used Tracking Disruptors anyway?
I used to fit 2, now I can only fit 1 since that extra mid has a cap injector in it now.
TDs are excellent for taking on turret ships. I'd like to see a pre-nerf Pilgrim kill a Blasterthron without TDs...
Actually I avoided Blasterthrons since one beat me into the ground. So nice one - never really tried those. Preferred targets for me were Ravens :) __

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Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 18:52:00 -
[203]
Originally by: Madla Mafia This topic should have ended with the first post, which should have been:
"@CCP: Amarr Recon - Current state: Broken!"
Sounds right, but not constructive ¦^¦ - looking at current changes I get the impression, that those devs who are tweaking ship blance right now lack *some* understanding and/or experience with Amarr. Changes anmd tweaks appear to be ... inconsistent, somehow unmotivated, as if someone is following a grand scheme without looking at the game.
This is bad news. __

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McFly
Path of Light R0ADKILL
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Posted - 2007.11.05 19:58:00 -
[204]
I recently started flying the Pilgrim, I haven't gotten around to running a curse out to 0.0 yet. But anyway I used a setup from the Forums and started tweaking, I have pretty well balanced skills all around, not much of an amarr flyer normally but I fell in love with the crusader, heretic mkII, and now the recons. So this is my thought on the Pilgrim.
I started tweaking with the fitting, trying to find something that worked, and running two neuts TD and a nos while using a WDII and Fleeting Web I'm able to maintain the cap for about 7 cycles before I'm under 20%. The drones are almost worthless, but that's mainly because I don't have the skills for T2 Drones.
If I get into trouble around that 7th cycle if I hit my MARII I'm capped out. I did have to drop my MWD for a Med Cap Battery though. So when I can pick my fights (which is the principle behind force recons) I'm usually good, but if I need to make a run for it, the lack of the mwd is going to hurt, as well as trying to out run good tracking turrets like Autocannons.
The Ammarrian Recons aren't getting much love, and it's sad because they have the potential to be greatly useful ships in small gangs and fleets. I think the main reason they've been left off the table is that with the ability to destroy someone's cap, you're effectively disabling them, now add in a web, warp disrupter, and tracking distrupter, if this ship works with all of this at one time, you essentially have a solo pwnmobile able to fight all races, taking away thier cap, tank, turrets and ability to run.
A great ship, but balancing is needed to save it from being utterly useless (now) as well as allowing to become uber-powerful again.
 R0adKill - 'We Brake For Nobody' --my opinions do not reflect my corp nor my alliance-- |

Nhi'Khuna
e X i l e Atrum Tempestas Foedus
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Posted - 2007.11.05 20:46:00 -
[205]
I've been flying both the Curse and the Pilgrim pretty exclusively pre and post nerf and honestly, I did notice a change in tactics but no change in the 'uber-ness' of these ships.
Amarr recons, IMHO are just as deadly as they were, they just require the finesse that a recon pilot should be using with a ship such as this.
Just remember that you needn't put all of your highs into nos/neuts, the curse in particular is MUCH more viable if you go with 2 x heavy missiles, 2 x best named neuts and 1 nos.
you will of course need a cap booster in your mids, which honestly is fine. If you ever have issues with being shot at just move out, let them lose their lock (all the while your drones are eating them) and come on back into that uber nos/neut range.
If you are solo-ing don't bite off more than you can chew. Honestly, once I get my transversal up there isn't much that hits me.
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Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.11.05 20:54:00 -
[206]
Edited by: Mortis Tyrathlion on 05/11/2007 20:55:50 Mmmm... I concur, after my first Pilgrim test-flight, it's not as broken as the stats might suggest. Took on a Zealot that attacked me while warping out (damned lack of Cloaking IV on sisi ) and would have won, if it weren't FFA1 and some Golem hotshot hadn't started pelting me with cruise missiles. He kept having to stop firing, which combined with TDs meant I was taking very little damage after the first few volleys. Cap wasn't too bad either with me pulsing the neuts. Of course, I didn't need the hardners...
Plus, the TD nerf isn't as bad as you might think. Switching scripts is instant, and although it's not as good as before, you've still got a lot of flexibility. I personally see Tracking as being more useful than Range, except maybe on blastboats...
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Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 23:36:00 -
[207]
Originally by: Nhi'Khuna I've been flying both the Curse and the Pilgrim pretty exclusively pre and post nerf and honestly, I did notice a change in tactics but no change in the 'uber-ness' of these ships.
Amarr recons, IMHO are just as deadly as they were, they just require the finesse that a recon pilot should be using with a ship such as this.
Just remember that you needn't put all of your highs into nos/neuts, the curse in particular is MUCH more viable if you go with 2 x heavy missiles, 2 x best named neuts and 1 nos.
you will of course need a cap booster in your mids, which honestly is fine. If you ever have issues with being shot at just move out, let them lose their lock (all the while your drones are eating them) and come on back into that uber nos/neut range.
If you are solo-ing don't bite off more than you can chew. Honestly, once I get my transversal up there isn't much that hits me.
*sigh* I am sorry Nhi, but please read full thread before posting this way.
To clarify: A short look at Nhi'Khuna's kills shows the following picture: 1. No solo kill in a Curse or Pilgrim at all. 2. Killed by a Raven in a solo encounter 1vs1 of Pilgrim vs Raven. 3. Her Curse is a Nano-Curse and always in gang.
Nothing wrong except: 1. When you fly in gangs try a Sacrilege and you will help your gang a lot more than a Curse or Pilgrim (*gasp*) in gang. 2. Solo Pilgrim vs Raven a Pilgrim should win, but it simply can not. Something your KB prooves too (ok except when Raven is too stupid) 3. Nano Curse is the only really viable setup and you can actually *breaking news* even solo in it, which you did not do.
Yes, I am a little bit sarcastic, when answering your post. Simply as your post did not help at all for the problem that is: I. Nano-Curse is the only really viable current setup for a Curse and it doesnt even excel there. II. Pilgrim is broken, simple as that. __

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Hydrogen
Art of War Cult of War
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Posted - 2007.11.05 23:47:00 -
[208]
Originally by: Mortis Tyrathlion Edited by: Mortis Tyrathlion on 05/11/2007 20:55:50 Mmmm... I concur, after my first Pilgrim test-flight, it's not as broken as the stats might suggest. Took on a Zealot that attacked me while warping out (damned lack of Cloaking IV on sisi ) and would have won, if it weren't FFA1 and some Golem hotshot hadn't started pelting me with cruise missiles. He kept having to stop firing, which combined with TDs meant I was taking very little damage after the first few volleys. Cap wasn't too bad either with me pulsing the neuts. Of course, I didn't need the hardners...
Plus, the TD nerf isn't as bad as you might think. Switching scripts is instant, and although it's not as good as before, you've still got a lot of flexibility. I personally see Tracking as being more useful than Range, except maybe on blastboats...
Do a real test versus skilled pilots and I show you the problem easily: 1. versus a skilled blaster pilot on Sisi 2. versus my Zealot on Sisi
Would you guys just have a look at the actual problem instead of gloating and behaving as if you are uber PvPers???? Cmon got issues? This thread is a ****load of work and you want to tell me you know it all better after some testing with a n00b on Sisi?
1. Use TDs in both setups versus a skilled pilot in blasterboat or zealot. Result? Other has cap injector and will approach and reduce trans speed. The one with most cap charges will win or if the Curse or Pilgrim makes a mistake. The Zealot doing a mistake looses some armor. The Pilgrim/Curse pulsing/injecting wrong is dead extremly fast. Also if the Zealot or Blasterboat is doing bad, it leaves; the Pilgrim can not leave (ok except when you got stabs, which could bne discussed as a viable setup ;) ). 2. Comparing TD's with jammers and dampeners even after nerf shows still a great gap. *breaking news* using TD's actually does somethign to other ships. Then go out, use a Nano Curse, fit dampeners with lock range scripts, orbit at 23km and kill the idiot who is scrambled. Breaking news: no risk for you but dead opponent, almost no matter which ship. Show me somethign like that in a Pilgrim or with TD's.
__

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Dah' Khanid
Conisor Excavations Syndicate Chaos Incarnate.
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Posted - 2007.11.06 00:44:00 -
[209]
This is a very nice and constructive post, devs, take a look at this. I agree with you on most point, and the points that i don't agree with, well, discussing and arguing over amarr isn't gonna help anyone since most people can see there is a problem in fundamental areas of pvp for them :(
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Dlardrageth
Eve University Ivy League
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Posted - 2007.11.06 06:33:00 -
[210]
Considering how long this thread has been up and in its majority constructive and informative to read, considering that the response by the powers that be was (at least close to) zero, it could as well be locked. I don't think much will happen, tbh. 
Why? Just look at it from the point of view of CCP. Amarr ships are probably the least flown in total of all races (definitely there are less all-in-all than Caldari AFAIK). I'd wager that by current status the Amarr race might have the fewest active players (Minmatar might be competing). So why react to issues of the minority (aka Amarr pilots flying Amarr ships)? Especially if it deals with a "subclass" of that minority, which is recon pilots. Very obviously you do not have the connections/arguing power/attention that for example certain capital pilots might enjoy... or so it seems. In fact, by this reasoning, CCP is acting very efficiently minding where the major customer interests do lie. 
Having had to decide myself to train up to which class of Amarr Tech-2 ships, I'm more than glad to having decided against the CovOps-Recon training string. I took a look at the Pilgrim pre-nerf already, as I like to plan ahead, but decided I didn't have to make the decision for or against it. Now I don't have to any more. Not worth it for only the mediocre (compared to other recons) Curse...
Sure, that might change at some undetermined point in the future. But seeing the Arbitrator becoming "rebalanced" and partly incapacitated, which is the "base ship" for both recons... I don't see the trend turning back anytime soon. So at the moment for me as someone having to decide to take a closer look at Tech-2 ships and being an Amarr player, recons rule out themselves. Or rather become ruled out by their performance or lack of it.
Anyone bothered to do a calculation already on how many SPs you needed to train to fly an Amarr recon well and what else you could have trained for with the same amount?
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