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Thread Statistics | Show CCP posts - 5 post(s) |
james1122
Aperture Harmonics K162
2
|
Posted - 2012.01.26 17:38:00 -
[121] - Quote
The levels of fail in this thread are becoming hard to bear. Its whinny **** posting over insignificant issues like this that cause ccp to stop reading/listening to the player base which ultimately leads to lack in communication and bigger issues to fall through.
This is hardly an issue that deserves a 6 page whine thread. They changed a few names to bring the naming convention of item in order. This is not the end of eve as we know it nor is it even close. I wish the moderators were a lot more heavy handed with the ban hammer in these forums >.<
Please lock the thread and ban the op! |
Bloodpetal
Mimidae Risk Solutions
384
|
Posted - 2012.01.26 17:41:00 -
[122] - Quote
Renan Ruivo wrote:Bloodpetal wrote:to a Portoguese speaker, "Nova Torpedo" literally means "New Torpedo". It actually means only that the person can't speak proper portuguese. New Torpedo would be "Novo Torpedo" tbh.
So you're saying Nova Torpedo sounds like bad Portuguese.
Even worse. I should've figured something as phallic as a Torpedo would be masculine. But it doesn't take from the relevancy that Nova doesn't blend well.
Nova torpedo could also sound like "No Go Torpedo". or the torpedo that doesn't go.
Quote: Port.: N+úo v+í Torpedo.
Spanish : No va torpedo
I can come up with plenty of reasons here. The name is bad for romance language speakers. Nova is a shite name for a thermal missile.
At whoever is saying "calm down" - uh, not sure what you're reading, but I'm perfectly calm. Welcome to the EVE forums, beware of the trolls.
Quote:Context is everything. It provides accurate meaning when different interpretations are possible. Thus why it is called context.
Thor was the god of thunder, and did throw lightning.
As for Nova, it's use usually always has a stellar connotation. If you aren't happy with that you'll have to take it up with Gene Roddenberry (or his estate) who made the term "Nova Bomb" iconic with it's use in the Andromeda series.
So, now EVE is being Derivatory.
Don't use Cliches, they're bad, mkay? Context is not everything.
Because ultimately, the ultimate context is that you can not interpret someone elses context in perceiving the world. You can not and will not have sufficient context to cater to every situational context. And thus context is totally irrelevant in broad based world wide global communication. There is a reason that there is something called structured simplified English to reduce ambiguity and reliance and linguistic context.
Thor doesn't throw lightning. He throws Mjonir, which is a hammer. Period, the end. Get your mythology right. He laid the smack down with a hammer.
http://www.pantheon.org/articles/t/thor.html
Quote:The Norse believed that during a thunderstorm, Thor rode through the heavens on his chariot pulled by the goats Tanngrisni ("gap-tooth") and Tanngnost ("tooth grinder"). Lightning flashed whenever he threw his hammer Mjollnir.
Lightning was a side effect of how freaking awesome his hammer was. I don't have a problem with Mjolnir for EM - but don't tell me that the name has to match the damage type. Mimidae Risk Solutions Recruiting |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 17:44:00 -
[123] - Quote
Renan Ruivo wrote:Its threads like these and some of the posts contained here that makes me almost 100% sure that most of the trolls in this forum are indeed CCP alts venting out frustration that they build up when having to deal with some people. I bet that most devs use only their alts to post here, because the rage is too strong for their mains.
...and what is the deal with team names like "pink zombie kittens" or similiar anyways. I almost poured this neocom pile on CCP Punkturis again because I had and impression that she was in charge of all UI related improvements. I didn't quite believe it at start because after all she did step up and do absolutely wonderfull stuff with the scaling and UI after all the problems it had on start. In many cases she took step further and made the features even better. Now we can choose font size in overview and customize uselists in chats. Entire scaling was extra feature as reply to demand of the community. Thankfully she didn't have anything to do with this neocom mess in the end.
We need clear team names in patch notes where we can see who is responsible and from what so we can give credit to correct people and give well deserved s*it to the people who didn't even try.
So... team Optimal... and team Namechangers.... why can't you step up like some others do? Is it really that hard?
Get |
Steve Ronuken
Fuzzwork Enterprises
185
|
Posted - 2012.01.26 17:47:00 -
[124] - Quote
Bloodpetal wrote:Nova is a shite name for a thermal missile.
Good thing that thermal missiles are Inferno then. Nova's explosive.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Bloodpetal
Mimidae Risk Solutions
384
|
Posted - 2012.01.26 17:52:00 -
[125] - Quote
Steve Ronuken wrote:Bloodpetal wrote:Nova is a shite name for a thermal missile. Good thing that thermal missiles are Inferno then. Nova's explosive.
Shhh, I've everyone already gotten people confused and you go messing with it.
Mimidae Risk Solutions Recruiting |
Valei Khurelem
227
|
Posted - 2012.01.26 17:55:00 -
[126] - Quote
Quote:So... team Optimal... and team Namechangers.... why can't you step up like some others do? Is it really that hard?
I suggest that every time one of these 'teams' makes a colossal **** up they should be forced to log on and announce where they are and at what time they'll be flying so we can all go and gank them, teams who behave well should get hugs and cookies.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Tres Farmer
Gallente Federation Intelligence Service
60
|
Posted - 2012.01.26 17:55:00 -
[127] - Quote
james1122 wrote:The levels of fail in this thread are becoming hard to bear. Its whinny **** posting over insignificant issues like this that cause ccp to stop reading/listening to the player base which ultimately leads to lack in communication and bigger issues to fall through.
This is hardly an issue that deserves a 6 page whine thread. They changed a few names to bring the naming convention of item in order. This is not the end of eve as we know it nor is it even close. I wish the moderators were a lot more heavy handed with the ban hammer in these forums >.<
Please lock the thread and ban the op! pot calling the cattle black?
The OP was ok, then some posts later, after some trolls posted their counters an idiot poisioned the whole thread with name calling.. Then we got a side discussion about proper or contextual names for missiles/torps and from my count roughly 5-7 posters with coherent positions why CCP should have handled this differently. Oh, and naturally a horde of trolls like you who demand this thread to be locked.
PS: yes I did read the whole thread. Did you, or did you just hit 'reply' after page 1?
Lazy kid. |
Renan Ruivo
Hipernova Vera Cruz Alliance
745
|
Posted - 2012.01.26 17:59:00 -
[128] - Quote
Hehehe "Don't Go Torpedo" haven't thought about that. I giggled.
But really it's not an issue. If you have half a brain you grow to accept that other languages use words that would more often than not sound improper if they were used in your own language.
"Erebus" sound like the portuguese word for Vultures (Urubus), "Revelation" sounds like a bad dancing technique (Rebolation), "Mjolnir Torpedo" sounds like (You Pissed on Him Torpedo)... there are countless example.
There are even examples when you compare brazilian-portuguese and european-portuguese. While in Portugal "Cacete" is a type of bread, in Brazil "Cacete" is the male reproductive organ. So you can guess the amount of jokes we make about portuguese men.
Like i said, its a non-issue. You can't expect CCP to study every word in every language before using it on its lore. The world is a community of idiots doing a series of things until it explodes and we all die. |
Selw kotsidakia
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.26 18:03:00 -
[129] - Quote
Bloodpetal wrote:DarkAegix wrote:Bloodpetal wrote: "Nova Torpedo" means "New Torpedo".
The names are stupid. Seriously, straight out. Change them again to something that isn't useless.
A 'nova' is also a cataclysmic nuclear explosion in a star. Not to be confused with supernova, which is just a much, much, much more powerful variety. Right, and why is it called that? because ancient people thought it was a NEW star being was born in the sky. Literally, they were saying "Hey, look at that NEW STAR in the sky!" because the reaction made it glow brightly. They weren't saying, "Hey! That cataclysmic reaction in that star is really making it glow brightly."
Anarcy in ancient greece mean the state of the community when every person knew what was good for the community and laws didnt exist as they were not needed. Was consider the ideal political system at those times thought never achievend. Nowdays it has a completely different meaning and by most people is assosiated with destruction, terrorism and vandalism. Since eve is supposed to happen several years in the future even the latin speaking people (who atm for them nova=new), if they exist, would assosiate nova with explosion of a star along with the meaning of "new". So for new eden "nova rocket" would be assosiated with "explosive rocket". Words evolve so it makes absolute sense.
Also "trauma" means wound in greek, most of them produced by kinetic force aplied to the human body(tbh we got different words for wounds prodused by heat and electrocussion). Doesn't make absolute sense but still is related to kinetic force. Sidenote: A greek word for caldari weapon? Expected to see that in gallente :P
Mjolnir makes perfect sense, yo, god of thunder.
You are taking words of the missile naming very leterally still i don't see you QQ about how nanofiber internal stucture boosts speed when reinforced nanofiber plates reduce it. |
Renan Ruivo
Hipernova Vera Cruz Alliance
745
|
Posted - 2012.01.26 18:14:00 -
[130] - Quote
Let me turn this up a notch.
I'm almost positive that most of the whiners are americans, and quite probably soccer moms. The world is a community of idiots doing a series of things until it explodes and we all die. |
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Bloodpetal
Mimidae Risk Solutions
384
|
Posted - 2012.01.26 18:20:00 -
[131] - Quote
Selw kotsidakia wrote: Also "trauma" means wound in greek, most of them produced by kinetic force aplied to the human body(tbh we got different words for wounds prodused by heat and electrocussion). Doesn't make absolute sense but still is related to kinetic force. Sidenote: A greek word for caldari weapon? Expected to see that in gallente :P
Mjolnir makes perfect sense, yo, god of thunder.
You are taking words of the missile naming very leterally still i don't see you QQ about how nanofiber internal stucture boosts speed when reinforced nanofiber plates reduce it.
A) Nanofiber is pretty generic. Nanofibers can come in a thousand different forms. So a Reinforced Nanofiber Plates make it clear that you have a PLATING that is Reinforced made from Nanofibers, so it's designed as plating. Nanofiber internal structures mean that you're replacing internal structures with lighter weight nanofibers for less mass. Makes sense.
However, Mjolnir for EM for all kinds of missiles doesn't make sense. Rockets, Torpedos and Citadel Cruise Missiles are all different. If you want to identify them by damage type, then just LABEL them by damage type, just like they want to do with hardeners adding the type of EM damage to the hardener name (listed in notes in the OP). That makes sense.
So, everyone can now agree that we're looking at the name for the names sake, and Trauma sounds bad. Even CCP Soundwave made a joke about "Nausea Cannons".
As I posted... clearly CCP dropped the ball on this one. They could've handled this a world better.
They have failed to accomplish their goals. These names, whatever they are don't help describe the missiles any better. They're making it harder to search for what you want based on naming criteria. They're causing incompatibility issues going forwards and backwards. And they need to stop messing with these names.
Pretty much done with this thread. Thanks for the mammaries.
Mimidae Risk Solutions Recruiting |
Ranger 1
Ranger Corp
900
|
Posted - 2012.01.26 18:42:00 -
[132] - Quote
Bloodpetal wrote:Selw kotsidakia wrote: Also "trauma" means wound in greek, most of them produced by kinetic force aplied to the human body(tbh we got different words for wounds prodused by heat and electrocussion). Doesn't make absolute sense but still is related to kinetic force. Sidenote: A greek word for caldari weapon? Expected to see that in gallente :P
Mjolnir makes perfect sense, yo, god of thunder.
You are taking words of the missile naming very leterally still i don't see you QQ about how nanofiber internal stucture boosts speed when reinforced nanofiber plates reduce it.
A) Nanofiber is pretty generic. Nanofibers can come in a thousand different forms. So a Reinforced Nanofiber Plates make it clear that you have a PLATING that is Reinforced made from Nanofibers, so it's designed as plating. Nanofiber internal structures mean that you're replacing internal structures with lighter weight nanofibers for less mass. Makes sense. However, Mjolnir for EM for all kinds of missiles doesn't make sense. Rockets, Torpedos and Citadel Cruise Missiles are all different. If you want to identify them by damage type, then just LABEL them by damage type, just like they want to do with hardeners adding the type of EM damage to the hardener name (listed in notes in the OP). That makes sense. So, everyone can now agree that we're looking at the name for the names sake, and Trauma sounds bad. Even CCP Soundwave made a joke about "Nausea Cannons". As I posted... clearly CCP dropped the ball on this one. They could've handled this a world better. They have failed to accomplish their goals. These names, whatever they are don't help describe the missiles any better. They're making it harder to search for what you want based on naming criteria. They're causing incompatibility issues going forwards and backwards. And they need to stop messing with these names. Pretty much done with this thread. Thanks for the mammaries.
Blood, I really do like your posts usually.
For my part, I will agree that I would have preferred that the logical name restructuring had "also" included the flavor text name... although I realize that the name would then be in serious danger of becoming comically long. I can see the point of the change, but miss the mental imagery... although I believe many are simply upset that a change of any type occurred to something they spent a while memorizing (which is somewhat silly).
I did appreciate how you substanciated most of my points while making it sound like you had completely discredited them. Particularly that part about why Mjolnir doesn't make sense because lightning was caused only by throwing Mjolnir but had nothing to do with the type of damage the hammer would have done. Or completely ignored the fact that the term "Nova" Bomb is a SciFi icon (ala Roddenberry) and is easily identifiable with by SciFi fans the world over.
Semantics aside, I'm agreeing with you at least on the point that it could have been done in a way to keep the flavor while still simplifing and quantifying the naming system. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Guttripper
State War Academy Caldari State
43
|
Posted - 2012.01.26 18:45:00 -
[133] - Quote
A bit more flavor (flavour for the European players) taken from the game.
As people claim, "It was only a name made easier to realize what the item is."
It does seem to be a trend in general with everything - reduce it to the lowest common denominator so nobody feels left out. No need to think - everything will be spelled out for you and if you're confused, then it will be reduced even lower. I remember when I first started playing Eve. Aura was very unsympathetic - pointed out a few actions and items and then kicked my ass out the dock door into a cold universe with the directions to make my own path in this gaming life. I survived - hell, many people must have survived since the game grew in subscriptions.
But the whining came, and the great learning curve of Eve started to get bulldozed down.
More whining followed more bulldozing.
Does Eve even have a learning curve any longer, or has it been reduced to nothing so nobody has to think and be offended if they thought wrong...?
Yea, the modules changed were only in name - no flavor, no subtle history, just generic modules.
Let's go way back in gaming history for the really old timers...
http://eqbeastiary.allakhazam.com/search.html?id=3283
and
http://eqbeastiary.allakhazam.com/search.html?id=2620
Just to pixel monsters... or were they something more?
Food for thought. |
Muad 'dib
The Imperial Fedaykin
117
|
Posted - 2012.01.26 18:59:00 -
[134] - Quote
I AM ANGRY THAT NEWBS DONT HAVE TO WASTE THE TIME I DID LEARNING TO PLAY THE GAME ::RAAAAGE::
grow up ffs |
Vaerah Vahrokha
Vahrokh Consulting
194
|
Posted - 2012.01.26 19:01:00 -
[135] - Quote
CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.)
What about simplifying the game for real?
1) Keep the old names but also give an alias to the items.
We can do this since DB III (earlier if you factor in Unix symbolic links)
Old players are happy, "lore" is happy, new players are happy.
2) Let people search for the simple stuff. IE why do I have to browse and generally get bored finding stuff when all I want to do is "search: THERM med missile".
Again, does not take Google to do this, just adding tags to the items (you can assign tags over iterations since it'd take a while).
Basically, bring EvE to 2012 not to 1970 and it's 6 letters IBM file names
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Solstice Project
Cult of Personality
1295
|
Posted - 2012.01.26 19:22:00 -
[136] - Quote
Dear CCP GreyScale,
i'll pay one hundred (100, european) bucks via bank transfer or by buying PLEX if you put a name of my choosing onto the former Y-T and hundred (100) more one month after that for it's brother, the Y-S.
Consider it. :) Inappropriate signature removed. Spitfire |
Omar Devone Little
Ved Buens Ende Industries
5
|
Posted - 2012.01.26 19:41:00 -
[137] - Quote
If renaming a few modules is the only thing people can find to whine about, then CCP is on the right track |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
394
|
Posted - 2012.01.26 20:05:00 -
[138] - Quote
The renaming of modules does not bother me one bit. I understand why and agree with the changes.
What I think would be a nice addition is the ability to sort by meta level and an option to turn on "Show meta level" that would put the meta level in the lower left of all item icons.
This would allow everyone to have their cake and eat it too.
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Guttripper
State War Academy Caldari State
43
|
Posted - 2012.01.26 20:15:00 -
[139] - Quote
Marlona Sky wrote: (snipped...) What I think would be a nice addition is the ability to sort by meta level and an option to turn on "Show meta level" that would put the meta level in the lower left of all item icons.
This would allow everyone to have their cake and eat it too.
CCP could go one step further and remove the meta level aspect and just have tech 1 and tech 2 versions of modules to keep things nice and simple. Even the naming will be simpler to remember - "Basic" for tech 1 and "Advanced" for tech 2 modules. None of this reprocessing a meta 1 offers x amount of minerals compared to a higher meta which offers less minerals even though some numbers were tweaked to make it appear better. Or how some meta 4 modules are better than the meta 5 modules, which suddenly jump from a tech 1 to a tech 2! Etc., etc...
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Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
14
|
Posted - 2012.01.26 20:26:00 -
[140] - Quote
wtf, you're mad about names? Remember Montague and Capulet? Remember how that ended?
Seriously tho, who gives a **** what they call things.
They made things make more sense is all. They didn't change any mechanics of the game. Why have complexity for complexities sake? If it adds/takes nothing away from the game play who cares? If it does take something away from game play by, for example, calling all missiles that do em dmg mjiornir, please inform me.
Does it really matter if you're shooting a scourge missile or kinetic heavy missile?? Or that implants now have some relevancy in their name as to what in the **** they do??
I agree with OP about not dumbing down the game, but I think this is an instance of making things more efficient and less dumb.
Edit: y u no cry about fuel blox? They make game too dumb!?!! |
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Barakkus
1513
|
Posted - 2012.01.26 20:34:00 -
[141] - Quote
Ravcharas wrote:CCP Greyscale wrote:The less time you have to spend fighting the game, the more time you have left over to play it. Any simplification which increases the amount of time players can be interacting with each other, while keeping the interaction sufficiently interesting, is a good simplification.
Or, put another way, how good a player you are should be defined by how good your decisions are, not by how many tasks and lists you've memorized.
(We could add a window that doesn't let you undock until you can identify the NPC corp a random logo belongs to, and people could spend a lot of time learning all the logos, and become "really good" at "the undock quiz", but it would still be a terrible mechanic.) "Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I" These are the meta mwd modules you usually go with. The prefix is different for all three sizes and are in no way aptly named. Limited sounds like something you'd rather not use, gotta be a downside with one of those. How is this a simplification? You've traded one set of obfuscating names for another, confusing old players without helping new players one iota.
Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. http://youtu.be/yytbDZrw1jc |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 20:46:00 -
[142] - Quote
IT IS OK IF THESE KINDS OF THINGS CAUSE ONLY 20% OF PEOPLE GET PISSED FROM WHICH ONLY 5% UNSUB!!! IT'S NOT MUCH AND IS CLEARLY BETTER THAN HAVING NO PISSED PEOPLE.
True emoragers surf with caps lock on!
Get |
Solstice Project
Cult of Personality
1298
|
Posted - 2012.01.26 21:15:00 -
[143] - Quote
Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names.
No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ...
It takes like five seconds of conscious thinking to implant the right order into memory ... Inappropriate signature removed. Spitfire |
OlRotGut
13
|
Posted - 2012.01.26 21:18:00 -
[144] - Quote
Solstice Project wrote:Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ...
Why should he be forced to? Why does a game have to be nonsensical to most users to make it "hard-core" or "good".
Now I agree the new names leave somewhat to be desired; they are however, a step in the right direction in getting some uniformity for modules, searches, and ease of use. Now if we could just get the meta-level in the icon like the Tech II or faction stuff has.
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CausticS0da
Viziam Amarr Empire
28
|
Posted - 2012.01.26 21:21:00 -
[145] - Quote
CCP Lemur wrote:Vera Algaert wrote:there is complexity that revolves around decisions and trade-offs.
then there is complexity that revolves around memorizing random stuff.
One type adds to the game, the other doesn't. This fine lady hits the point home. Yes, people love the old names and we all got accustomed to them since back in the days. But I like the new system way better since I don't have to go through dozens of clicks and comparisons to find the thing I want. So no meaningful complexity at all is lost only a naming scheme that was based on randomness alone.
You could just memorise the names and effects of modules and gain an 'advantage' over other players. This is what is supposed to happen in immersive and 'complex' games. You don't even grasp what people are trying to 'get at' here.
Lol @ those trying to argue that majority rule is a good idea... Most people are not able to look at the big picture. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 21:25:00 -
[146] - Quote
Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better, but it is not your call to decide what is best for us. Stop forcing s*it!
Get |
Barakkus
1514
|
Posted - 2012.01.26 21:29:00 -
[147] - Quote
Solstice Project wrote:Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ... It takes like five seconds of conscious thinking to implant the right order into memory ...
Good software design is based on usability. There's no need to try and remember useless things like what a Catalyzed Cold Jet Arc Trustmasterthingamabob and a Lif Fueled Catalyst Cold Jet Arc Thrusmasterthingamambob and which is an afterburner, which is a microwarpdrive and which is a cruiser/frigate/battleship module. There's something to be said for usability. Having to remember where to put the dash in something like that is just another example of useless complication.
I always hated trying to figure out what missiles I needed to get out of hangars unless I had list view or icon view turned on for the container so I could see the colors to figure out the damage types instead of having to right click > show info all the time. I don't use missiles very often and having arbitrary and inconsistent naming made it just that more irritating to figure it out.
They really need to work on more conformity in naming conventions. The use of 'Prototype' and 'Scout' needs some love too.
Usability > random, inconsistent names http://youtu.be/yytbDZrw1jc |
Barakkus
1514
|
Posted - 2012.01.26 21:31:00 -
[148] - Quote
Marlona Sky wrote:The renaming of modules does not bother me one bit. I understand why and agree with the changes.
What I think would be a nice addition is the ability to sort by meta level and an option to turn on "Show meta level" that would put the meta level in the lower left of all item icons.
This would allow everyone to have their cake and eat it too.
That's already in there btw, they added meta level to the container view over a year ago. Just right click in the container headers to turn it on. Made my life so much easier when sorting garbage from decent mods when I used to mission. http://youtu.be/yytbDZrw1jc |
Tyberius Franklin
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.01.26 21:53:00 -
[149] - Quote
Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game. |
Ravcharas
GREY COUNCIL Nulli Secunda
84
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Posted - 2012.01.26 21:55:00 -
[150] - Quote
Barakkus wrote:Solstice Project wrote:Barakkus wrote:Yeah but now I don't have to remember where to put the damn dash in Y-T8, I always got that messed up. The old names were just complication for complication sake, <3 the new names. No offense, seriously, but this reads as a confession of failure, if you're not able to remember this simply, little thing ... It takes like five seconds of conscious thinking to implant the right order into memory ... Good software design is based on usability. There's no need to try and remember useless things like what a Catalyzed Cold Jet Arc Trustmasterthingamabob and a Lif Fueled Catalyst Cold Jet Arc Thrusmasterthingamambob and which is an afterburner, which is a microwarpdrive and which is a cruiser/frigate/battleship module. There's something to be said for usability. Having to remember where to put the dash in something like that is just another example of useless complication. I always hated trying to figure out what missiles I needed to get out of hangars unless I had list view or icon view turned on for the container so I could see the colors to figure out the damage types instead of having to right click > show info all the time. I don't use missiles very often and having arbitrary and inconsistent naming made it just that more irritating to figure it out. They really need to work on more conformity in naming conventions. The use of 'Prototype' and 'Scout' needs some love too. Usability > random, inconsistent names They could have just added the meta number and module type to the name. Someone said that had already been suggested in feature and idea-threads. What was the possible downsides of that solution? |
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