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Thread Statistics | Show CCP posts - 5 post(s) |
mamolian
M. Corp M. PIRE
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Posted - 2007.10.26 15:33:00 -
[1]
Not really sure what to say about this change, other than your upsetting a large portion of your active player base along with 10,000 carrier pilots with this change. Guess I'm far too biased to see the wisdom in these changes.. for you see I've invested something close to 3 bill isk in a character to fly carriers/capitals, along with the ship cost and fittings. Not to mention tying up 6 months + training time on a character.. so I've also invested 90 Euros keeping that account active during this time. I'm sorry CCP.. but this really is making me angry.
What was once a game so epic.. It was worthy of song.. is fast becoming the most boring pile of **** I've ever spent my money on..
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mamolian
M. Corp M. PIRE
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Posted - 2007.10.27 13:55:00 -
[2]
Originally by: Montaire What part of "Use the Rorqual" is hard for people to understand ?
These things are now BETTER than a carrier for logistics. DOUBLE the size. 150k in the main cargo hold.
Excuse me for being blunt.. but are you ******* ********?
I've already given up 6+ months to use a carrier "halfarsed" Ive still another year worth of training to make it proficient.. Why the hell awould I invest MORE time/ingame isk.. and MORE skill training and MORE real life money (cost of account) investing in a ship I do not want.. just to have the ability to carry pos fuel around.. Not to mention the fact.. that there's no guarantee the "current" benefits of a Rorqual will still be Balanced in CCP's eyes by the time the ships up and running and useful..
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mamolian
M. Corp M. PIRE
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Posted - 2007.11.02 13:14:00 -
[3]
Edited by: mamolian on 02/11/2007 13:19:06 Mr Dev,
I play a game, where 5 - 50 people run the infrastructure required to hold space in 0.0 inevitably those people burn out, even with the best of intentions, the bigger the number you make responsible for that infrastructure, you run the risk to allow in spies, and other nasty people who are there simply to destroy that infrastructure from the inside.. The other 500 - 5000 people in the average alliance couldn't be bothered.. either too lazy, to incompetent.. ran POS in the past and think NEVER A*******GAIN!!11oneone etc.. So then you go back to those 5 - 50 people.. the directors.. the CEO's the POS maintenance crew.. who make 0.0 space ownership possible.
These people are also playing this wonderful game.. But with current mechanics.. and time investments to make this all possible.. Eve is a 2nd Job..
Carrier mechanics as they are on Tranquility, combined with current Tranquility mineral compression mechanics make logistics just about bareable your proposed changes will make things difficult beyond belief.. For not only alliance sovereignty logistics.. but Personal logistics of your average capital player with a carrier, who relies on this ship in its current form to move their ships.. and their modules etc between sysems.
Tech 2 freighters.. A ship with no module slots.. with no rig slots.. hence slow.. not only to align and warp.. but between jumps.. Inventable.. Expensive.. Far outside the reach of your average player (nevermind most small alliances), and will not meet the demands of alliance logistics nor will it meet the demands for minerals in 0.0. if you remove carriers ability to haul industrials packed with items. Tier 2.. would be a slight improvement.. but not by much
You want constructive feedback? Leave the carrier alone. Please. PS: what sparked this bollox to begin with? One of the carebear devs get ganked by a carrier or something on their main?
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mamolian
Madhatters Inc. Enuma Elish.
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Posted - 2007.11.29 19:19:00 -
[4]
Surprised this is going live to be honest.. this change with Carriers and Motherships is really after destroying my will to play.. and certainly altered my skill training plans for the next year.
I'm a grown man now unfortunately I can't get away with whining Guess its a case of work around it or quit.
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