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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Lara Roxx
Gallente Valkyries of Valhalla
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Posted - 2007.10.26 08:53:00 -
[31]
i like this change, it'll stop all the carriers being used for the wrong reason, ( i have a carrier ), any way the guy saying where is the ammo + drones going to go..... guess what you have a corp hanger in that carrier too! so this might get carriers to replace peoples in an assault when they lose it.
btw fighter / drone change is not on test anymore, SHB has been boosted to 1,000,000m^3 battle ships size has been halfed
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SkyLander
Minmatar Dragon's Rage Intrepid Crossing
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Posted - 2007.10.26 08:55:00 -
[32]
Saying "that's what the corp hangar is for" is rather useless, you do know how long it takes to open up that corp hangar when it is half to almost full right? __________________________________________________
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Broska
coracao ardente Triumvirate.
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Posted - 2007.10.26 09:03:00 -
[33]
Originally by: Grayton stuff
Good god almighty, I'm doing somthing I thought i'd never do. Not only am I agreeing with a goon but I have the urge to buy this man a pint.
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Benn Helmsman
Caldari Dark Prophecy Inc.
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Posted - 2007.10.26 09:05:00 -
[34]
Edited by: Benn Helmsman on 26/10/2007 09:06:31 Use a jump freighter, stop crying your ubercarriers cant do everything on their own.
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Damned Force
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Posted - 2007.10.26 09:07:00 -
[35]
Originally by: Benn Helmsman Use a jump freighter, stop crying your ubercarriers cant do anything on their own.
U IDIOT!!!!! AND U GIVE ME BACK THE TIME AND MONEY SPENT ON CARRIER TRAINING???
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Krontos
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.26 09:18:00 -
[36]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 26/10/2007 09:06:31 Use a jump freighter, stop crying your ubercarriers cant do everything on their own.
Oh ok. So all I need to do is pony up 6 times the cost of a carrier and train for several months! Wow I feel better about everything!
Realistically, when was the last time you were thinking "Damn! I can't believe that guy can fit an expanded mammoth in his ship maintenence array! I'd have won that fight if carriers could only carry frigates and cruisers!"? How does this change staying in negatively impact your gaming experience? Because I can go off quite a bit about how it negatively impacts mine.
This isn't the "leave carriers exactly how they are" petition and don't act like it is. If CCP wants to review the carrier's combat/support abilities then fine, but this change would add countless hours of work for many people. Lets look at myself:
Just because I can only carry 28k instead of 70k doesn't mean my towers will stop crying for food! I still need to jump the fuel! Only now it takes three times as long and costs three times as much. This also means I get to spend 3 times as much time hauling isotopes around to keep my carrier running! Joy of joys!
I guess I should get a jump freighter! Well ok I have an alt who's only 3 months away, so I'll get *****ing on that right away! In the meantime I need to get the 3-6 bil (lets be charitable) that this puppy will cost. I know you probably effortlessly make 100+ million isk an hour, but I'm usually below 50 because I'm uncreative and usually stick to ratting.
So that means I need to spend at least 60-120 hours making isk so I can afford the hull! Yay! This improves my gameplay experience vastly!
And that's just me, I'm not even a hardcore logistics guy. You'll see this same song repeated endlessly. I know it's amusing since you aren't part of a spaceholding group (or if you are you don't touch logistics with a 10 foot space-pole), but this negatively impacts players gameplay experience FOR NO REASON.
Unless you have a really compelling argument on what such a nerf would add to the game. I'm all ears.
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Miss Xerox
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Posted - 2007.10.26 09:21:00 -
[37]
Originally by: HydroSan
You cannot store a ship that contains cargo inside a Ship Maintenance Bay. Please remove all cargo from the ship and try again.
Kablammo.
Seriously... this will be a reason to quit if nothing else was. Eos nerf (needed), Curse rendered essentially useless, pilgrim always was, other unneeded crappy changes.
So, how are people able to get on sisi and discover these things? All I ever get is 'status: unknown'... WTF?
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Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2007.10.26 09:22:00 -
[38]
Edited by: Rexthor Hammerfists on 26/10/2007 09:22:26 imo carriers not being able to haul haulers with stuff in em is a good change, i used it myself alot and surely will miss it tho but the good thing about it tho will be more travelling with normal ships thus more chances of fights and kills.
also and more important it will be harder for one alliance to hold large amounts of space as fuelling with carriers and transporting poses makes it way too easy.
it also makes titans more important.
but you can get all that with making industrails so big that they dont fit into carriers, or dont allow em in carriers and rorquals etc.
just dont have ppl having to unload the ammo of a simple frig plz. -
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Zombie Network
GoonFleet
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Posted - 2007.10.26 09:26:00 -
[39]
Edited by: Zombie Network on 26/10/2007 09:25:51
Originally by: Benn Helmsman Edited by: Benn Helmsman on 26/10/2007 09:06:31 Use a jump freighter, stop crying your ubercarriers cant do everything on their own.
Last I heard, jump freighters were not on TQ and are not due to be included in any upcoming expansion or patch in the next 6 months.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.26 09:28:00 -
[40]
Originally by: Gor Kraon So you can carry a small gang of frigates/cruisers but they can't have ammo/charges/drones in them? Whats the point of a carrier being able to carry ships then?
If you want to nerf carriers carrying industrials, just make them friggin huge so they don't fit in a carrier.
Corp hangar array. It's enough to keep ammo/drones. It's is however quite serious nerf to 'logistic' uses of carriers like tower fueling and getting loot out from 0.0. I tought tho that they were going to wait with nerfing carriers until they have something proper prepared to balance stuff out. Assuming it's going live in TQ.
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Stellar Vix
State War Academy
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Posted - 2007.10.26 09:30:00 -
[41]
I support this nerf as a means and way to have people encourage getting miners and industrialists and making more risks in 0.0 and STOP THE CAPTIOL-ONLINE game thats slowly been building.
SWA PVP |
Leon 026
Caldari Veto. Veto Corp
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Posted - 2007.10.26 09:39:00 -
[42]
Edited by: Leon 026 on 26/10/2007 09:44:53
With all the complaining, one would think that carrier pilots wanted their capitals to be all out combat ships. So which is it?
What CCP was attempting to do by making the carrier more support-reliant was a step in the right direction. This new 'fix' will make the carrier more combat-focused that so many are whining about, and hopefully the changes in 3 months time will take place - it'll put the carrier just about where it needs to be now.
For the record, my alt CAN and WILL fly the carrier. -------
Leon 026 Once I was fallen, now I have wings |
kill0rbunny
Jagdkommando Phoenix Allianz
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Posted - 2007.10.26 09:39:00 -
[43]
You will still be shot in the next bubble, noob corp guys.
Besides that, If this nerf comes, at least I don't have to question myself whether to train for dread or carrier first.
I pew therefore I am.
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Damned Force
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Posted - 2007.10.26 09:41:00 -
[44]
Originally by: Stellar Vix I support this nerf as a means and way to have people encourage getting miners and industrialists and making more risks in 0.0 and STOP THE CAPTIOL-ONLINE game thats slowly been building.
I have a carrier and have a dread and in 99% of my time i fly ships under BS size so shut up with such f***ing answers. Go back to the hole and die!
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Vort X
EON Order Te-Ka
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Posted - 2007.10.26 09:54:00 -
[45]
Edited by: Vort X on 26/10/2007 09:55:33 Holy sh*t! Just remove the fecking carriers entirely from the game that will be much simpler then removing all it's useful features, ffs! You don't have anything to do at the ccp office? Screwing something that works just great.. awesome.
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Helison
Gallente Times of Ancar Pure.
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Posted - 2007.10.26 09:58:00 -
[46]
OMG, CCP really loves to nerf at the moment. CCP: Please revert this nerf as soon as possible, as you are crippling carriers and rorquals massivly with this. And at the moment it is still not possible to use jump freighters as substitute.
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G3ghj
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Posted - 2007.10.26 10:01:00 -
[47]
I thought the DevBlog was pretty clear. They dont want the carrier to be a allround versatile ship. They tried to cut into its fighting capabilities and the answer was a whinage which i never saw before in any other game or forum. Consens: No dont do that, my carrier is a fightingmachine and i like it the way it is.
So if you want a fighting machine, you will get it. No more logistics for you.
But see it that way: Everybody hates POS-warfare. I they cut the possibilty to transport fuel into 0.0, POSes will get offlined and everybody can only run 2 or 3 and not 20 or 30. YAY for this hidden 0.0-warfare buff. And allways remeber: You can still launch your drones.
I really like how everybody whines and screams because his pimpmobile, which is the only shipclass in EVE which can do nearly everything without refitting, gets BALANCED (not nerfed).
And before someone comes again with "my SP and ISK should mean something": I cant rule rupture in 1on1 with my logistics cruiser. Think about it.
PS: I hope this stays or they find another way to take the carrier its sheer endless versatility.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.26 10:06:00 -
[48]
It will not remove POS'es from 0.0 - they are unavoidable part of holding territory in 0.0. It will shaft smaller corps tho who don't own dreadnaughts bcos next best thing after that nerfed carrier will be honour tanked revelations dreadnaught. Or they will use that same carrier more times to move same amount of fuel. While better established corps can just soak up the added costs it can and will close oxygen on smaller or less organized corps in 0.0.
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Damned Force
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Posted - 2007.10.26 10:09:00 -
[49]
This nerf is good for Corps alliances who have Titans, and extremely bad for all small corps, alliances, making almost unable to hold the space in 0.0.
My problem is still not that they nerf it. They want do so, should be. Just give me back the isk i spent for the skillbooks and the skillpoints what i invested, so i would be able to put somewhere else, because thats not what for i trained!
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Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.10.26 10:30:00 -
[50]
Edited by: Saladin on 26/10/2007 10:35:36 Here they go again, making fundamental changes with no regard to the time people have invested! I would go along with this if they allowed me to take back the SP I had invested and put it elsewhere! I spent weeks training up for the impel so I could load the carrier more efficiently! Thats time I could have spent on JDC 5. Now I will not be able to load the carrier nor do I have JDC 5!
When they told us we couldn't use giant secures we accepted it because they claimed it was causing a bug. Tell me CCP, are you going to reimburse me for 4 wasted cargo rigs?
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Dalekplunger Slick
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.26 10:36:00 -
[51]
Hahahahaha
I bet the guy at CCP who publishes these updates to SiSi is a chronic maniacal laugher and gets a real kick out of saying "Let them chew on THAT for a while!" |
Lord Maldoror
Fairlight Corp FOUNDATI0N
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Posted - 2007.10.26 10:41:00 -
[52]
Moving fighters to Ship Bay
Why not just increase the volume of fighters to 25,000m3 and move them to the ship bay? This means when hauling you can't carry a full offensive setup. You'd still be able to field normal drones (drone bay should drop to 4,000m3) for some defence - but a hauling carrier would be easy to kill if you pin it down.
So you get the best of both worlds; small corps are still able to use carrier logistics in 0.0 but at the expense of much of their dps when performing this task.
It's also a more 'natural' change than hauling modules and other such things.
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Damned Force
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Posted - 2007.10.26 10:41:00 -
[53]
Originally by: Dalekplunger Slick Hahahahaha
I bet the guy at CCP who publishes these updates to SiSi is a chronic maniacal laugher and gets a real kick out of saying "Let them chew on THAT for a while!"
And he should die soon and horrible
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Damned Force
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Posted - 2007.10.26 10:43:00 -
[54]
Originally by: Lord Maldoror
Moving fighters to Ship Bay
Why not just increase the volume of fighters to 25,000m3 and move them to the ship bay? This means when hauling you can't carry a full offensive setup. You'd still be able to field normal drones (drone bay should drop to 4,000m3) for some defence - but a hauling carrier would be easy to kill if you pin it down.
So you get the best of both worlds; small corps are still able to use carrier logistics in 0.0 but at the expense of much of their dps when performing this task.
It's also a more 'natural' change than hauling modules and other such things.
Just 2 quick reasons: 1. if u transport backup ships on the fron u would be defendless 2. because 25000 m3 fighters need to transport somehow to the ship, what cant be done without a rigged hauler
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SpaceBenfish
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Posted - 2007.10.26 10:45:00 -
[55]
"Sorry guys you can't do that because carriers are not logistics ships"
"Sorry guys you can't do that because carriers are not combat ships they're logistics ships"
"Sorry guys you can't do that because carriers are not logistics ships they're combat ships."
Fanfest t-shirt idea: "I trained for 9 months and all I got was this stupid large sparkly betamax machine [picture of a carrier]
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Future Thing
Ninja Warriors of the Round Table
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Posted - 2007.10.26 11:00:00 -
[56]
What a joke. Terrible idea :S
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Nuwa
Eternity INC. Mercenary Coalition
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Posted - 2007.10.26 11:04:00 -
[57]
No offense Leon , but more support reliant .... people must be getting mom and carriers confused ... carriers will get toasted solo period ( and that is now ) ... best to say carrier is jack of all trades but a master of none ( once the nerf goes live with the reduced cargo capacity and fighter nerf .. sell your carrier and get logistics ship atleast it's cheaper and faster lock time )
Best thing I did this year was sell my capital char for isk ...
Originally by: Leon 026 Edited by: Leon 026 on 26/10/2007 09:44:53
With all the complaining, one would think that carrier pilots wanted their capitals to be all out combat ships. So which is it?
What CCP was attempting to do by making the carrier more support-reliant was a step in the right direction. This new 'fix' will make the carrier more combat-focused that so many are whining about, and hopefully the changes in 3 months time will take place - it'll put the carrier just about where it needs to be now.
For the record, my alt CAN and WILL fly the carrier.
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Kira's Shadow
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Posted - 2007.10.26 11:11:00 -
[58]
Edited by: Kira''s Shadow on 26/10/2007 11:12:47
Originally by: Rexthor Hammerfists Edited by: Rexthor Hammerfists on 26/10/2007 09:22:26 imo carriers not being able to haul haulers with stuff in em is a good change, i used it myself alot and surely will miss it tho but the good thing about it tho will be more travelling with normal ships thus more chances of fights and kills.
also and more important it will be harder for one alliance to hold large amounts of space as fuelling with carriers and transporting poses makes it way too easy.
it also makes titans more important..
/tifoil hat mode on
So Bob unveil another Titan, and leave three regions full of outposts (like 40-50+ outposts?) in a surprising move, and less than 48 hours after this huge nerf to logistics is found in Sisi... Do I see a pattern?
/tinfoil hat mode off
This nerf is so extremely bad it's barely believable. Can't CCP at least wait until jump freighters start to be a common occurence? They won't even be more than a concept in Trinity, by the look of it!
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Karunel
Princeps Corp
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Posted - 2007.10.26 11:15:00 -
[59]
Those changes should've been thought about when they first introduced carriers. Doing them after 2 years is just ****ing a lot of people.
Foresight loses again. :-/ ____
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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Kerfira
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Posted - 2007.10.26 11:17:00 -
[60]
Again, this shows that CCP really DOESN'T know how carriers are used in the game! Jeez, just as their first boneheaded change was shot down in flames, they go ahead and point that shotgun at their own feet again!!!
Ok, so fine if you prevent industrials in the ship bay, but FFS don't prevent smaller ships from being stored there with ammo in their holds. All your (sorry to say) bull**** talk in your latest blog about carriers is exposed as it is... No matter the outcry from the first one, you're still hellbent on getting carriers effectively removed from the game!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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