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Sepharina
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.10.26 10:54:00 -
[1]
Hey, havent seen much at all about this ship in its latest version. Just finished training tech II HAMS, and everything else can be tech II on it including tank. So what setups are people running on this for pvp?
Assume, either solo or small gang. Wouldnt bring it to a fleet fight.
Thanks in advance.
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Delene
Amarr InNova Tech Inc Combined Planetary Union
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Posted - 2007.10.26 11:00:00 -
[2]
Edited by: Delene on 26/10/2007 11:00:47 5xHAM launcers, 1xMedium Energy Neutralizer (get the top named variant if you can) MWD,web, scrambler, cap recharger 2xMAR,2xEANM,DCU 2xCCC rigs
Used as tackler in small gangs. Resits 80/90/80/80
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.26 11:07:00 -
[3]
IMO there is only one way to go, sacriledge tanks well for a hac but its still just a hac.
5x HAMs 1x whatever(i fit salvager)
1x mwd 1x web 1x 24k point 1x injector
2x mar 2x overdrives 1x eanm
2x polys
You can tank most speed fit hacs fairly well(ishtar's heavy drones cant catch you), and its reasonably fast at about 3600m/s.
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Ms Sandwich
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Posted - 2007.10.26 11:11:00 -
[4]
with the resist on the sac, is it viable to run with 1 medium repper instead and fit a ballistic control system to increase dps?
2 reps would drain cap fast and it has high resists
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.26 11:13:00 -
[5]
Edited by: Gamesguy on 26/10/2007 11:13:09
Originally by: Ms Sandwich with the resist on the sac, is it viable to run with 1 medium repper instead and fit a ballistic control system to increase dps?
2 reps would drain cap fast and it has high resists
No. Thats what the injector is for. You can run dual rep and the mwd as long as you got 800 charges.
With 2 reps you can tank a gank fit sleipnir as long as its shooting t2 ammo at u(I've had to tackle one solo once).
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.26 11:54:00 -
[6]
Originally by: Gamesguy Edited by: Gamesguy on 26/10/2007 11:13:09
Originally by: Ms Sandwich with the resist on the sac, is it viable to run with 1 medium repper instead and fit a ballistic control system to increase dps?
2 reps would drain cap fast and it has high resists
No. Thats what the injector is for. You can run dual rep and the mwd as long as you got 800 charges.
With 2 reps you can tank a gank fit sleipnir as long as its shooting t2 ammo at u(I've had to tackle one solo once).
Do you know how fast those big chunky 800s get used when doing all that to your cap?
Id presonally fit an AB instead + injector and run the dual rep tank. Its rock solid.
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HowlinMad Murdock
Caldari No Trademark
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Posted - 2007.10.26 12:56:00 -
[7]
well you might be able to tank like crazy but you won't be killing anything very fast. i would think...
5 HAM II
1 MWD II 1 Disrupter II 1 Web 1 Med Cap Booster
3 BCS II 2 OD II
Polycarb rig Missile velocity rig
now that would give you the tankability as far as speed tanking, and it would give you pretty good dps with skills (550-600+)
and you can either swap to 3 OD and 2 BCS for some extra speed.
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Kruel
Blunt Force Syndicate
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Posted - 2007.10.26 15:07:00 -
[8]
5x HAM MWD, Scram, Web, LCB MAR, 2x BCU, OD, Istab 3x hobgoblins 2x polycarb rigs
One of the best nanoships out there IMO. I use snakes though so you might need to swap out one of your BCUs for another OD to get over 3k/sec. Mine goes over 4k/sec with the above setup.
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Xequecal
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Posted - 2007.10.26 15:25:00 -
[9]
Originally by: HowlinMad Murdock well you might be able to tank like crazy but you won't be killing anything very fast. i would think...
5 HAM II
1 MWD II 1 Disrupter II 1 Web 1 Med Cap Booster
3 BCS II 2 OD II
Polycarb rig Missile velocity rig
now that would give you the tankability as far as speed tanking, and it would give you pretty good dps with skills (550-600+)
and you can either swap to 3 OD and 2 BCS for some extra speed.
You don't need a cap booster on that. Everything runs forever. Fit a shield extender instead.
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.10.26 15:33:00 -
[10]
5x HAM II 1x Small Rudimentary Concussion Bomb I
1x 10MN MWD I 1x J5 Prototype Warp Inhibitor I 1x X5 Protoype I Engine Enervator 1x Medium Capacitor Booster II
2x Medium Armor Rep II 1x Armor Thermic Hardener II 1x Damage Control II 1x Energized Adaptive Nano Membrane II
2x Auxillary Nano Pump I
3x Hornet EC-300
I use it for gate camping in low-sec. You can modify it if you remove the smartbomb (I pop drones with it) and switch the scram and maybe MWD to T2. Never needed 24km disruptor on a gate. ---
Put in space whales!
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.26 22:33:00 -
[11]
Originally by: Lyria Skydancer
Originally by: Gamesguy Edited by: Gamesguy on 26/10/2007 11:13:09
Originally by: Ms Sandwich with the resist on the sac, is it viable to run with 1 medium repper instead and fit a ballistic control system to increase dps?
2 reps would drain cap fast and it has high resists
No. Thats what the injector is for. You can run dual rep and the mwd as long as you got 800 charges.
With 2 reps you can tank a gank fit sleipnir as long as its shooting t2 ammo at u(I've had to tackle one solo once).
Do you know how fast those big chunky 800s get used when doing all that to your cap?
Id presonally fit an AB instead + injector and run the dual rep tank. Its rock solid.
You don't pvp do you?
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Zeltar
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Posted - 2007.10.27 02:51:00 -
[12]
just out of curiousity what kind of ham missles would one use for low sec gate camping on the sac ? let me know would ya...i have found way to many ham missles from which to choose from.
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Lance Fighter
Amarr
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Posted - 2007.10.27 05:14:00 -
[13]
all 4 types, with 2 thermal launchers.
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Chienka
HaiCorp
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Posted - 2007.10.27 07:33:00 -
[14]
Edited by: Chienka on 27/10/2007 07:34:16 My current fitting:
5* HAMIIs 1* Med neut
1* Warp disruptor II 1* Webber 1* Cap booster 1* Y-T8 MWD
1* Med repper II 2* EANMIIs 1* Thermic hardenerII 1* BCUII 3* T2 Light kin drones.
No rigs right now.
I use the neut to help lockdown a target. Frigs get slapped by it and they're in trouble.
I mainly use it for PvP, so I think I need to switch to a speed tank and get another BCUII.
Signature Your signature exceeds the 120 pixel height limit allowed on the forums. -Darth Patches |
Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.27 09:07:00 -
[15]
Originally by: Gamesguy IMO there is only one way to go, sacriledge tanks well for a hac but its still just a hac.
5x HAMs 1x whatever(i fit salvager)
1x mwd 1x web 1x 24k point 1x injector
2x mar 2x overdrives 1x eanm
2x polys
You can tank most speed fit hacs fairly well(ishtar's heavy drones cant catch you), and its reasonably fast at about 3600m/s.
This is the winner setup here. -----------
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.27 09:10:00 -
[16]
Originally by: Gamesguy
Originally by: Lyria Skydancer
Originally by: Gamesguy Edited by: Gamesguy on 26/10/2007 11:13:09
Originally by: Ms Sandwich with the resist on the sac, is it viable to run with 1 medium repper instead and fit a ballistic control system to increase dps?
2 reps would drain cap fast and it has high resists
No. Thats what the injector is for. You can run dual rep and the mwd as long as you got 800 charges.
With 2 reps you can tank a gank fit sleipnir as long as its shooting t2 ammo at u(I've had to tackle one solo once).
Do you know how fast those big chunky 800s get used when doing all that to your cap?
Id presonally fit an AB instead + injector and run the dual rep tank. Its rock solid.
You don't pvp do you?
I think you dont, because you obviously forget the damage output of a sac. In combination with mwd and dual rep id like to see if you can kill a battleship tank without running out of cap boosters. Yea.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.27 11:19:00 -
[17]
Originally by: Lyria Skydancer
Originally by: Gamesguy
Originally by: Lyria Skydancer
Originally by: Gamesguy Edited by: Gamesguy on 26/10/2007 11:13:09
Originally by: Ms Sandwich with the resist on the sac, is it viable to run with 1 medium repper instead and fit a ballistic control system to increase dps?
2 reps would drain cap fast and it has high resists
No. Thats what the injector is for. You can run dual rep and the mwd as long as you got 800 charges.
With 2 reps you can tank a gank fit sleipnir as long as its shooting t2 ammo at u(I've had to tackle one solo once).
Do you know how fast those big chunky 800s get used when doing all that to your cap?
Id presonally fit an AB instead + injector and run the dual rep tank. Its rock solid.
You don't pvp do you?
I think you dont, because you obviously forget the damage output of a sac. In combination with mwd and dual rep id like to see if you can kill a battleship tank without running out of cap boosters. Yea.
Nop... You just dont pvp or if you do then oyu suck at it. This sac setup games posted is variation of mine "hybrid sac" = half armor/half nano. And there is a reason for getting 3km/s+ speed and having 2 reps. Anyways it works and i dont have any cap problems at all with it. And yes - can solo BS quite easily (unless they can permatank 400+dps).
Also: you know that AB + HAC = dead hac? No? Then learn a bit.
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Susan Acid
Gallente
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Posted - 2007.10.27 11:23:00 -
[18]
Edited by: Susan Acid on 27/10/2007 11:23:08 Lyria is one of those special 'Spreadsheet PvPers' who just like the sound of their own whines.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.27 11:28:00 -
[19]
Originally by: Susan Acid Edited by: Susan Acid on 27/10/2007 11:23:08 Lyria is one of those special 'Spreadsheet PvPers' who just like the sound of their own whines.
Yeh seems so, i just found new troll i need to add to "perma ignore" list.
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Amarria Black
Clan Anthraxx
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Posted - 2007.10.27 11:30:00 -
[20]
So, recap: a hybrid speed / armor setup has good results on teh Sac?
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.27 11:35:00 -
[21]
Originally by: Amarria Black So, recap: a hybrid speed / armor setup has good results on teh Sac?
Its slower than nano ships: thats fact. But its fast enough to get back to gate/outtrack BS guns/keep at range from CBC's and not-nano HACs. So you are the one dictating range.
Versus nanoships it has much better staying power (i can tank vagabond for like 10-15 minutes if he opts to stay at barrage faloff, if he comes close i web him and hes dead). With 3-3,6kps speed you also outrun heavy drones/heavy missiles/cruises/torps so you are fairly safe from bombers/cerbs/drakes etc.
Thing to look out is changing orbit - because ship is pretty heavy and while changing speed you drop to 1,5-2km/s which can hurt.
Atm i lost 1 sac due to perma jam from pos, but as it was pos assault i was doing meatshield role anyways.
Still thinking abt dropping 1 rep but the possibility to tank vaga for longer time is just thing i dont like to miss.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.27 11:41:00 -
[22]
Check out Javelin HAMs for it, can get 80km with those and L5 Missile Bombardment and Projection.
Sorry if somebody already mentioned this, but I didn't care to look through the flamefest. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Amarria Black
Clan Anthraxx
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Posted - 2007.10.27 11:44:00 -
[23]
Originally by: Deva Blackfire
Originally by: Amarria Black So, recap: a hybrid speed / armor setup has good results on teh Sac?
Its slower than nano ships: thats fact. But its fast enough to get back to gate/outtrack BS guns/keep at range from CBC's and not-nano HACs. So you are the one dictating range.
Versus nanoships it has much better staying power (i can tank vagabond for like 10-15 minutes if he opts to stay at barrage faloff, if he comes close i web him and hes dead). With 3-3,6kps speed you also outrun heavy drones/heavy missiles/cruises/torps so you are fairly safe from bombers/cerbs/drakes etc.
Thing to look out is changing orbit - because ship is pretty heavy and while changing speed you drop to 1,5-2km/s which can hurt.
Atm i lost 1 sac due to perma jam from pos, but as it was pos assault i was doing meatshield role anyways.
Still thinking abt dropping 1 rep but the possibility to tank vaga for longer time is just thing i dont like to miss.
Yeah, I was looking at the "vanilla" hybrid build and was contemplating dropping a repper to pick up some speed. Is the 2nd repper mostly optional until you get in a hairball with a true nanoship?
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.27 12:15:00 -
[24]
Javelin HAMs are pretty much useless - using em emans you have s1 tackling target. If you have someone trackling tarhet = you have s1 dealing damage, so you might as well use faction ammo and kill target faster.
As for second rep - helped me on some ocassions. For ex. when i lost speed and got hit by 2 ravens (cruises). W/o dualrep 2nd salvo could pop me or id end on low struct. Reps managed to bring it up and then within 20 seconds i was ready to get back to combat.
Pretty much you need to remember that typical nanoship will either spot damps (so easy to get a breath from enemy) or dual LSE (nice buffer). Sac lacks both...
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Chaplain Veritas
Amarr
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Posted - 2007.10.27 16:37:00 -
[25]
great thread, needs to be added to the stickied ship loadout thread.
question, what kind of range does the average HAM have with relevant missile skills to 4-ish? ____________________________ the greatest trick the devil ever pulled was convincing the world he didn't exist |
Disco Flint
Caldari Disco Corp.
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Posted - 2007.10.27 16:42:00 -
[26]
Originally by: Chaplain Veritas great thread, needs to be added to the stickied ship loadout thread.
question, what kind of range does the average HAM have with relevant missile skills to 4-ish?
15k with Missile Bombardement and Missile Projection at 4 and 17k with both at 5.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.27 17:38:00 -
[27]
Originally by: Disco Flint
Originally by: Chaplain Veritas great thread, needs to be added to the stickied ship loadout thread.
question, what kind of range does the average HAM have with relevant missile skills to 4-ish?
15k with Missile Bombardement and Missile Projection at 4 and 17k with both at 5.
Weird because my missiles fly 17km with skills at 4/4 :)
With 4/4 its 17,6km, with 5/5 its 20,2km.
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Terianna Eri
Amarr STK Scientific Black-Out
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Posted - 2007.10.27 19:21:00 -
[28]
Originally by: Deva Blackfire
Weird because my missiles fly 17km with skills at 4/4 :)
With 4/4 its 17,6km, with 5/5 its 20,2km.
He may be looking at actual range, and you might be looking at theoretical range... Missiles don't come out of the launcher at full speed (they have to accelerate quickly) which cuts a bit off of the effective range, and if your target is moving (as long as they're not coming at you) that will also cut a bit off of the effective range.
I get a 63km heavy missile range out of my drake but I know that realistically I can't hit anything further away than 60km because of these issues.
Just a thought __________________________________
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.27 23:40:00 -
[29]
Originally by: Terianna Eri
Originally by: Deva Blackfire
Weird because my missiles fly 17km with skills at 4/4 :)
With 4/4 its 17,6km, with 5/5 its 20,2km.
He may be looking at actual range, and you might be looking at theoretical range... Missiles don't come out of the launcher at full speed (they have to accelerate quickly) which cuts a bit off of the effective range, and if your target is moving (as long as they're not coming at you) that will also cut a bit off of the effective range.
I get a 63km heavy missile range out of my drake but I know that realistically I can't hit anything further away than 60km because of these issues.
Just a thought
I usually orbit at 16-17km and my missiles still hit target, so your theory doesnt work. Sorry but practise > theory.
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Disco Flint
Caldari Disco Corp.
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Posted - 2007.10.28 00:21:00 -
[30]
Edited by: Disco Flint on 28/10/2007 00:22:18 You're right actually, now that you mentioned it I remember my missiles hitting from at least 16.5km when I had 4/4... I kinda trusted EFT with the range there since I couldn't login.
Anyway, here's what I get as theoretical max with ingame stats: - no skills: 9km - 4/5 (my skills): 18.9km - 4/4 should be around 17.1k
EFT numbers are a little borked there it seems
edited for speeling :|
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