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Astrum Proeliator
Caldari Themz
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Posted - 2007.10.26 12:11:00 -
[1]
Any new setups doing the rounds since the speed/agility/PG boosts? Or should I just refer to prior setups that now work properly?
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Complex Potential
Soliders Of Eve
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Posted - 2007.10.26 13:07:00 -
[2]
The Deimos is a very simple ship. It's about damage and lots of it.
Solo it kinda sucks because, with only 3 mids, you cant fit MWD, Web, Scram and Cap Booster which is going to mean you miss out somewhere.
In a gang it excels as a damage dealer. Now that it's faster and has more grid it can fill this role nicely. Basically this is my fav set up for that role (note it isn't a tanking ship)...
HIGHS 5 x Heavy Ion or Neutron Blaster IIs with Void Ammo (neuts are best if they will fit with your skills)
MIDS 10MN MWD II Webber II Medium Cap Booster II (400s)
LOWS 3 x Magnetic Field Stab II 2 x EANM II 1 Medium Armor Rep II
DRONES 5 x Hammerhead II
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Astrum Proeliator
Caldari Themz
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Posted - 2007.10.26 13:22:00 -
[3]
Originally by: Complex Potential The Deimos is a very simple ship. It's about damage and lots of it.
Solo it kinda sucks because, with only 3 mids, you cant fit MWD, Web, Scram and Cap Booster which is going to mean you miss out somewhere.
In a gang it excels as a damage dealer. Now that it's faster and has more grid it can fill this role nicely. Basically this is my fav set up for that role (note it isn't a tanking ship)...
HIGHS 5 x Heavy Ion or Neutron Blaster IIs with Void Ammo (neuts are best if they will fit with your skills)
MIDS 10MN MWD II Webber II Medium Cap Booster II (400s)
LOWS 3 x Magnetic Field Stab II 2 x EANM II 1 Medium Armor Rep II
DRONES 5 x Hammerhead II
Sounds like a nice fit, I'm not sure about fitting Neuts, I've only got Adv. Weapon upgrades IV, but Ions should do the trick anyways.
Think I would possibily drop one Mag Stab for a DCU II, just incase things get hairy..
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Robke
Trinity Nova KIA Alliance
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Posted - 2007.10.26 13:38:00 -
[4]
I would drop one eanm for a dc. If you can't fit all neutron a mix works as well. Use faction antimatter. It is very cool.
--------- Do not follow the instructions in this signature. |
Complex Potential
Soliders Of Eve
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Posted - 2007.10.26 13:40:00 -
[5]
Originally by: Astrum Proeliator
Originally by: Complex Potential The Deimos is a very simple ship. It's about damage and lots of it.
Solo it kinda sucks because, with only 3 mids, you cant fit MWD, Web, Scram and Cap Booster which is going to mean you miss out somewhere.
In a gang it excels as a damage dealer. Now that it's faster and has more grid it can fill this role nicely. Basically this is my fav set up for that role (note it isn't a tanking ship)...
HIGHS 5 x Heavy Ion or Neutron Blaster IIs with Void Ammo (neuts are best if they will fit with your skills)
MIDS 10MN MWD II Webber II Medium Cap Booster II (400s)
LOWS 3 x Magnetic Field Stab II 2 x EANM II 1 Medium Armor Rep II
DRONES 5 x Hammerhead II
Sounds like a nice fit, I'm not sure about fitting Neuts, I've only got Adv. Weapon upgrades IV, but Ions should do the trick anyways.
Think I would possibily drop one Mag Stab for a DCU II, just incase things get hairy..
The neuts would fit with a powergrid rig or 2 but if you want to keep costs down then the ions will work well enough.
And as for dropping a mag stab? Naaa. DPS ftw. If you're taking enough damage to get you to structure then something has gone seriously wrong in your gang and you're gonna die anyway
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.10.26 14:46:00 -
[6]
Ions have far better tracking, if you don't intend to use null ammo for extended range, it can be better at shooting smaller targets.
Try something like that for an all purpose fit (requires AWU 4 to fit) :
HIGH 5x Heavy Ion (rigs will get you on neuts for sure) Blaster II with navy AM ammo (hits hard, keeps reacking intact) or Null M ammo (for situations where you would be webbed and put away at 10 km) 1x Small nosferatu II (still worth trying it than not fiting it at all)
MID 1x 10MN MWD II 1x Fleeting web (or T2 watch the CPU) 1x Medium Electrochemical cap booster (or T2 if you fit a T1/named MWD ot no small nosf AWU 5 should solve the question too)
LOW 1x MAR II 1x Armor Explosive Hardener II 1x Damage control II 1x EANM II 2x MFS II
Drones : 5x Valkyrie II (varying damage types, fastest drones)
The resistances gets to 74.2EM, 79%THERM, 89.5KIN, 72.8EXPL (compensations 4). The cap will hold if you use the mwd wisely (no shooting and mwd on). EFT says I get to 500DPS on null (optimal 4.5km, falloff 8.6km) and 601DPS (lower range) on navy AM.
My serpentis missionning fit :
HIGH : 5x Heavy Neutron Blaster II (Standard AM to be cost effective) 1x Small nosf II
MID 1x 10MN AB II (or domination) 1x Fleeting web (ot T2) 1x Cap Recharger II
LOW 1x MAR II 2x True Sansha/Dark Blood/Amarr Navy Energized Thermic 1x True Sansha/Dark Blood/Amarr Navy Energized Magnetic 2x MFS II
Rigs : CCC Speed (either aux thrusters or polycarbon, price changes, polycarbon makes it faster to react which is good)
Drones : 5x Vespa II or 10x Hornet II if you fear the scrambling frigates
This blows guardian veterans while webbed, cruisers won't last long (2/3 shots max?), BS go down at good rate.
Use the 'keep at range' command at 2000-2500m for guardian veterans, it works best. You can orbit at 2500m the BS while turning off the AB (you would overtrack your guns with orbit). The short periods you are not shooting should be enough for capacitor to hold. Don't forget to activate the nosf and to manage the armor repair (But I run it close to all the time, tend to forget it). -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
Scarl3t Pimpernel
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Posted - 2007.10.26 15:55:00 -
[7]
Its all about hitpoints. Hitpoints on HACs are more useful than active reps because the damage comes in too fast for 1 medium rep to handle (unless you're fighting nubs.)
5x Neutron Blaster IIs Small Diminishing Nos
10mn MWD II Warp Disruptor II Fleeting Web
DCU II 800mm RT Plate Explosive Hardener II EANM II 1-2 MFS II 0-1 SAR II
Ancillary Rig Trimark Rig
5x Hammerhead/Valkyrie IIs
Gives about 6.5k armor, with decent resists, whilst doing between 550-650 DPS with average skills (550 1xMFS, 650 2xMFS). It stays fairly mobile to, at 1600mps.
The SAR is useful when you know you wont be able to dock for a while, e.g. when roaming, but 1v1 the 2x MFS setup would win.
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Gariuys
Evil Strangers Inc.
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Posted - 2007.10.26 16:15:00 -
[8]
Currently I've got fitted on her:
5x ION II with federation navy AM. 1x medium nos
1x domination mwd, web, scrambler.
Reactive membrane, adaptive nano membrane, DCU, and 2x mag field.
Which for me produces on guns alone 602.79 dps...
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Astrum Proeliator
Caldari Themz
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Posted - 2007.10.27 00:05:00 -
[9]
Originally by: Eleana Tomelac Ions have far better tracking, if you don't intend to use null ammo for extended range, it can be better at shooting smaller targets.
Try something like that for an all purpose fit (requires AWU 4 to fit) :
HIGH 5x Heavy Ion (rigs will get you on neuts for sure) Blaster II with navy AM ammo (hits hard, keeps reacking intact) or Null M ammo (for situations where you would be webbed and put away at 10 km) 1x Small nosferatu II (still worth trying it than not fiting it at all)
MID 1x 10MN MWD II 1x Fleeting web (or T2 watch the CPU) 1x Medium Electrochemical cap booster (or T2 if you fit a T1/named MWD ot no small nosf AWU 5 should solve the question too)
LOW 1x MAR II 1x Armor Explosive Hardener II 1x Damage control II 1x EANM II 2x MFS II
Drones : 5x Valkyrie II (varying damage types, fastest drones)
The resistances gets to 74.2EM, 79%THERM, 89.5KIN, 72.8EXPL (compensations 4). The cap will hold if you use the mwd wisely (no shooting and mwd on). EFT says I get to 500DPS on null (optimal 4.5km, falloff 8.6km) and 601DPS (lower range) on navy AM.
My serpentis missionning fit :
HIGH : 5x Heavy Neutron Blaster II (Standard AM to be cost effective) 1x Small nosf II
MID 1x 10MN AB II (or domination) 1x Fleeting web (ot T2) 1x Cap Recharger II
LOW 1x MAR II 2x True Sansha/Dark Blood/Amarr Navy Energized Thermic 1x True Sansha/Dark Blood/Amarr Navy Energized Magnetic 2x MFS II
Rigs : CCC Speed (either aux thrusters or polycarbon, price changes, polycarbon makes it faster to react which is good)
Drones : 5x Vespa II or 10x Hornet II if you fear the scrambling frigates
This blows guardian veterans while webbed, cruisers won't last long (2/3 shots max?), BS go down at good rate.
Use the 'keep at range' command at 2000-2500m for guardian veterans, it works best. You can orbit at 2500m the BS while turning off the AB (you would overtrack your guns with orbit). The short periods you are not shooting should be enough for capacitor to hold. Don't forget to activate the nosf and to manage the armor repair (But I run it close to all the time, tend to forget it).
I like the look of your PvP fit. Tempted to train AWU V to help try and get Neuts on there, although as one post stated, the tracking can sometimes negate the damage increase. I've got 8m in gunnery so I should make the most of the damage this ship has to offer. Any idea what sort of speed you can get from that setup?
My only concern would be not having a scrammer, but if you get webbed I'd rather be able to control their range as much as they can control mine
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Complex Potential
Soliders Of Eve The Church.
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Posted - 2007.10.27 10:39:00 -
[10]
Here's a completely different direction you could take. Previously I stated that the Deimos wasn't a solo ship because it runs out of cap due to its 3 mid slots.
However, there is a solo setup that I've transferred from the Thorax (which I've had plenty of success with in my younger days).
I dont have access to a fitting tool here, but I'm pretty certain this should work....
HIGHS 5 Heavy Electron or Ion Blaster IIs (Use the biggest you can fit)
MIDS 10MN MWD (Best named or T2 depending on fitting) Webber II Warp Disruptor II
LOWS 1600mm Rolled Tungsten Plate Small Armor Repper II Mag Field Stab II 2 EANM II Damage Control Unit II
DRONES 5 Hammerhead IIs
This has well over a 7000 armor point buffer with pretty reasonable resistances. It also has the advantage of being extrememly cap stable (so long as you dont permarun your MWD)
It also has close to the same dps as the previous setups. Of course, you can swap tank for mag stabs if you like.
If this all fits on (which I'm pretty sure it will) you should be able to engage up to and including BCs solo and stand a fairly good chance of coming out on top.
Keep in mind, this is a gank ship and may not work well against the specialist tanking ships. But against low sec ratters this should pop them before they know what's happening.
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slothe
Caldari 0utbreak
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Posted - 2007.10.27 10:57:00 -
[11]
Edited by: slothe on 27/10/2007 10:59:24 multi purpose deimos (great for wandering can npc, pvp, evade gate camps)
5x ion t2 1x small diminish
10mn mwd t2 x5 web warp disrupt t2
mar t2 (or faction0 800mm rt plate eanm t2 ss reactive energised plate dcu t2 mfs t2
pg rig cap recharge rig
drones either ew / valkyrie / hammerhead
512 dps 1611 cap with good recharge rate 74 79 90 68 resists 5175 armour hp
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Secundus Votum
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Posted - 2007.10.27 10:58:00 -
[12]
Edited by: Secundus Votum on 27/10/2007 10:59:16 On my Deimos I have This:
High: 5x Heavy Neutron Blaster II
Med: 10mn MWD II Fleeting disruptor (had some CPU shortage) Medium Electrochemical cap booster (800 charges)
Low: Medium Armor Rep II Explosive Hardner II EANM II Damage Control II 2x Mag Stab II
I'm also packing 5x HH 2's
Rigs: You will need about 2x PG rigs for this setup =)
This Setup Along with another Deimos with similar Setup and webber will take down most ships! Actually This setup will take down most ships alone as long as you get someone to web
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Complex Potential
Soliders Of Eve The Church.
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Posted - 2007.10.27 11:01:00 -
[13]
Originally by: Secundus Votum Edited by: Secundus Votum on 27/10/2007 10:59:16 Actually This setup will take down most ships alone as long as you get someone to web
I could take down most ships 2 v 1 ya know?
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Gladiator Jonny
Repo Industries
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Posted - 2007.10.27 11:06:00 -
[14]
Edited by: Gladiator Jonny on 27/10/2007 11:14:53 Edited by: Gladiator Jonny on 27/10/2007 11:12:55
Originally by: slothe Edited by: slothe on 27/10/2007 10:59:24
5x ion t2 1x small t2 nos
1x 10mn mwd t2 1x fleeting web 1x warp disrupt t2
1x mar t2 1x 800mm rt plate 1x Explosive hardner II 1x dcu t2 2x mfs t2
pg rig undecided
drones either ew / valkyrie / hammerhead
588 dps 1611 cap 66 72 86 65 resists 5175 armour hp
using slothe's as a base hope he doesnt mind. think i might actually swap an MFS II for an EANM II. its a fairly costly ship 500dps is still nice.
Edit: DOH! forgot to remove something from the base i blame slothe!
second edit: i only quoted sloth to create my own setup, that is not his post i was just lazy.
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NoRhustlaa
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Posted - 2007.10.27 11:08:00 -
[15]
Edited by: NoRhustlaa on 27/10/2007 11:08:30 Complex Potential, I believe that's not what Secundus ment! and I would choose her fitting over yours tbh =D
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Complex Potential
Soliders Of Eve The Church.
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Posted - 2007.10.27 11:09:00 -
[16]
Originally by: NoRhustlaa I believe that's not what Secundus ment! and I would choose her fitting over yours tbh =D
Fair enough. I'm not bitter. Of course I hope you fall down the toilet on your next visit
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NoRhustlaa
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Posted - 2007.10.27 11:12:00 -
[17]
Originally by: Gladiator Jonny
Originally by: slothe Edited by: slothe on 27/10/2007 10:59:24 multi purpose deimos (great for wandering can npc, pvp, evade gate camps)
5x ion t2 1x small t2 nos
1x 10mn mwd t2 1x fleeting web 1x warp disrupt t2
1x mar t2 1x 800mm rt plate 1x eanm t2 1x Explosive hardner II 1x dcu t2 2x mfs t2
pg rig undecided
drones either ew / valkyrie / hammerhead
588 dps 1611 cap 66 72 86 65 resists 5175 armour hp
using slothe's as a base hope he doesnt mind. think i might actually swap an MFS II for an EANM II. its a fairly costly ship 500dps is still nice.
Slothe ahd to change his setup simply cause the deimos doesn't have 7 low slots, and going without a MFS, well I wouldnt have done that tbh!
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bldyannoyed
Un4seen Development
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Posted - 2007.10.27 11:36:00 -
[18]
5x Neutron II
10MN MWD II, Warp Disrupter II, Webber II
DCu II, Explosive II, 800 RT , 3x MFS II
ACR, Trimark
Only fits with AWU 5 sadly, but is a lethal setup. Have been out myrmidons ( just ), hurricanes, and even a careless Vagabond with that fit.
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NoRhustlaa
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Posted - 2007.10.27 11:45:00 -
[19]
Originally by: Complex Potential
Originally by: NoRhustlaa I believe that's not what Secundus ment! and I would choose her fitting over yours tbh =D
Fair enough. I'm not bitter. Of course I hope you fall down the toilet on your next visit
I didn't hehe!
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slothe
Caldari 0utbreak
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Posted - 2007.10.27 11:48:00 -
[20]
Edited by: slothe on 27/10/2007 11:49:56
i never put 2x mfs in my original i was misquoted !!!
but personally id put 1 mfs instead of extra eanm myself to boost up damage as much as possible.
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