Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Abriana Overlord
Evolution Band of Brothers
|
Posted - 2007.11.02 10:32:00 -
[241]
unrequired nerf that has a huge impact on logistics
CCP not really sure what is going on atm but the nerfbat is being swung a little to much with this one.
Frieghtors are currently balanced and fine. there is no need for the nerf.
Can you please explain why the nerf?
|
Kira's Shadow
|
Posted - 2007.11.02 10:37:00 -
[242]
Originally by: Nahia Senne This is brilliant news. I really like it. Whoever decided to pull BoB out of feyth just before these changes is either a dev, a strategic genious or insanely lucky.
Or someone who got hints that something like this was coming...
Aren't your leaders in regular contact with CCP over MSN?
|
Darth Nerf
|
Posted - 2007.11.02 10:55:00 -
[243]
Edited by: Darth Nerf on 02/11/2007 10:55:01
Originally by: Karina Bellac
Originally by: Nahia Senne This is brilliant news. I really like it. Whoever decided to pull BoB out of feyth just before these changes is either a dev, a strategic genious or insanely lucky.
Or a Clairvoyant. Don't forget to include a supernatural angle.
You forgot dev's b|tch.
Buff me, nerf you!!!! |
Ambani
Gallente Infinitus Morti R0ADKILL
|
Posted - 2007.11.02 11:15:00 -
[244]
This is completely fkd.
Dev's - can we hear some encouraging **** on this please?
|
Arkady Sadik
Gradient Electus Matari
|
Posted - 2007.11.02 11:19:00 -
[245]
Edited by: Arkady Sadik on 02/11/2007 11:25:06 Removed.
|
Dufas
Amarr Reikoku Band of Brothers
|
Posted - 2007.11.02 11:25:00 -
[246]
ABS RULES!
WTS Jump Freighters ----------------------------------------
|
Tempest Kane
Amarr Reikoku Band of Brothers
|
Posted - 2007.11.02 11:29:00 -
[247]
Edited by: Tempest Kane on 02/11/2007 11:29:21 This is a bad move CCP. Your forceing all 0.0 logistical monkeys into a state of meltdown, due to the way this game is setup, anchoring times, M3 of freighters and race specific isotobes only been mined in certain areas of the universe, we allready have a hard enougth life fueling our 0.0 empires.
Due to the trust required were forced to put the work onto 4-5 guys... and your making their life harder.
If the 0.0 logistics guys burn out, the empires will fall, 0.0 will get boring and your game CCP will be over.
Think about that when your siping your tea thinking up more ways to nerf your game into noobs online.
|
Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.11.02 11:32:00 -
[248]
Originally by: Arkady Sadik
Originally by: Alekanderu every single 0.0 (real 0.0, not NPC space) alliance is going to get hit so hard by this that it's not even funny
You mean every single Titan-owning 0.0 alliance.
Not true with abit of work you can have a lovely jump bridge system setup, so those that don't have the means to build a titan or afford one have a semi secure route to their space, however with the mass increase this screws that use.
Quote:
I suspect a large reason for this change is (also) to stop people using titan + freighters to make vast amounts of zero-risk cash by exploiting NPC market offers. I've heard this was being done, on a pretty large scale.
...but almost certainly the biggest motivation is to give a role to the new t2 jump freighters. Which is fine by me, assuming that they really will be better at 0.0 logistics than carriers.
We'll see.
Well change the npc market why mess with something that effects 90% of 0.0 holding alliances?
Jump freighters will be nice especially for the smaller alliances, but at the moment they are only going to be ships that can be invented. The build cost alone is about 4-5 times the cost of a carrier, then on top of that you have mark up and the fact they can only carry 1/3-1/4 the amount of a normal freighter.
This is just one in a long line of changes CCP keeps coming up with that most of the player base don't want and never asked to be changed
|
john roe
Reikoku Band of Brothers
|
Posted - 2007.11.02 11:38:00 -
[249]
good move, ccp. seriously.
this war is an excellent example of how unbalance this game is. killing fleets dont matter, spamming systems is hard and can be easly encountered, etc. why? cause a few men can easly portal supplies in (fuel, poses, compressed mins) with titan, or use jump bridges with freighters, making this game kinda ******** and pointless.
"we killed their fleet!" oh yeah, uber but they have just bridged freighters with a shiitload of ships and mods.
"oh..."
yeah, oh...
if this patch/nerf will make this war less total and more fun... yeah, i'm voting for it, gents.
ps.
still, please leave carriers/moms alone, ok? :] thx in advance.
|
Nahia Senne
Black Eclipse Corp Band of Brothers
|
Posted - 2007.11.02 12:21:00 -
[250]
Originally by: john roe good move, ccp. seriously.
this war is an excellent example of how unbalance this game is. killing fleets dont matter, spamming systems is hard and can be easly encountered, etc. why? cause a few men can easly portal supplies in (fuel, poses, compressed mins) with titan, or use jump bridges with freighters, making this game kinda ******** and pointless.
"we killed their fleet!" oh yeah, uber but they have just bridged freighters with a shiitload of ships and mods.
"oh..."
yeah, oh...
if this patch/nerf will make this war less total and more fun... yeah, i'm voting for it, gents.
ps.
still, please leave carriers/moms alone, ok? :] thx in advance.
Couldn't agree more. This game was in easy mode for far too long. Blowing ships up doesn't mean anything at this point.
|
|
chernobly
Gallente The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2007.11.02 12:28:00 -
[251]
Edited by: chernobly on 02/11/2007 12:32:31
Quote: "we killed their fleet!" oh yeah, uber but they have just bridged freighters with a shiitload of ships and mods.
they get to do that because they put in the time & effort & had the logistics in place to do it. & if you think that was an easy thing to do, you're wrong.
seriously, this is another lazy 10-year-old's solution, like nerfing drones for carriers. "meh, multiply the freighter's mass by 10 so it's useless" ... no-one needs any more motivation to start using jump-capable freighters.
& if you're looking to redirect titans away from logistics & toward the battlefield, the mechanics are being introduced soon. jump harmonics, anyone? the new attribute added to ships to prevent black-ops from jumping in a fleet of battleships? simply shift all the ratings up one. covert ops get 3, required for the black-ops' covert jump bridge, most ships get 2, required for titan jump bridge, & freighters get 1, so they can only use POS jump bridges. & if you want to stop freighters using POS jump bridges, you should've thought of that long ago, when you introduced the jump bridge. honestly, i think that should be one of the perks of gaining sovereignty, you no longer need to warp freighters around inside your own space.
oh, silly me ... i started reading the forums e_e |
Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.11.02 12:29:00 -
[252]
Originally by: john roe good move, ccp. seriously.
this war is an excellent example of how unbalance this game is. killing fleets dont matter, spamming systems is hard and can be easly encountered, etc. why? cause a few men can easly portal supplies in (fuel, poses, compressed mins) with titan, or use jump bridges with freighters, making this game kinda ******** and pointless.
"we killed their fleet!" oh yeah, uber but they have just bridged freighters with a shiitload of ships and mods.
"oh..."
yeah, oh...
if this patch/nerf will make this war less total and more fun... yeah, i'm voting for it, gents.
ps.
still, please leave carriers/moms alone, ok? :] thx in advance.
agree to some degree.
Also This change will force that logistic be done by normal jumping chains. That createsd more oportunity for smaller gangs to pew pew, in other words hunt logistic convoys. That is very good for the game. Also create a semi constant trafic trough low sec. Also very good.
the only bad thing is the logistic guys themselves might feel bored, and that is not good.
If brute force doesn't solve your problem... you are not using enough |
BrainSeller
BrainSeller Trade Consortium
|
Posted - 2007.11.02 12:36:00 -
[253]
after i read through half of this thread, anyone can actually tell me exactly WHY freighters cant use jump bridges anymore after the patch?
i understand for pos jump bridge modules, their *cargo* space is too small to even hold enough isotopes for one freighter.
but what about titan jump bridge? there isnt such a limit cause it got lots of cargo space for its isotopes?! would be really nice if anyone oculd explain that to me. ty |
Alias11
GoonFleet GoonSwarm
|
Posted - 2007.11.02 12:36:00 -
[254]
Originally by: Ilvan
Originally by: Ztrain
Yes they have basically shown us their their whole, "sandbox." concept is a complete farce and I'd go so far as to claim false advertising if I ever see a dev use the term again.
As far as the logistics goes several other methods have been discovered to unnerf their stupid nerf.
Z
Oh, it's still a sandbox. A sandbox owned by sadists who go out and kick over the sand castles every once in a while and for good measure beat the children with hoses.
I'd say it's more like a sandbox thats owned by that one kid who no one really gets along with but all our moms make us go to his birthday party anyway, and then when we're playing he gets into this huge fit about how we're not building the castle right and we need to do it like he does or he'll throw us out of his party
|
Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.11.02 12:37:00 -
[255]
Originally by: BrainSeller after i read through half of this thread, anyone can actually tell me exactly WHY freighters cant use jump bridges anymore after the patch?
i understand for pos jump bridge modules, their *cargo* space is too small to even hold enough isotopes for one freighter.
but what about titan jump bridge? there isnt such a limit cause it got lots of cargo space for its isotopes?! would be really nice if anyone oculd explain that to me. ty
Both fuel consumption is amss based, so it becomes prohibitively expensive.
If brute force doesn't solve your problem... you are not using enough |
Stelteck
Minmatar Section XIII Tau Ceti Federation
|
Posted - 2007.11.02 12:39:00 -
[256]
CCP, look at my eyes !!!
FIGHT = FUN = more and more customers.
LOGISTIC = BORING = less and less customers.
Stelteck.
|
BrainSeller
BrainSeller Trade Consortium
|
Posted - 2007.11.02 12:40:00 -
[257]
Originally by: Kagura Nikon
Both fuel consumption is amss based, so it becomes prohibitively expensive.
so you telling me that it would be still possible just cost a few more iskies right? |
Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.11.02 12:45:00 -
[258]
Originally by: BrainSeller
Originally by: Kagura Nikon
Both fuel consumption is amss based, so it becomes prohibitively expensive.
so you telling me that it would be still possible just cost a few more iskies right?
a few like in more than you coudl gain by transporting stuff like that between markets. Freightgers got a HUGE mass increase, not a tiny
If brute force doesn't solve your problem... you are not using enough |
Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.02 12:46:00 -
[259]
Originally by: Stelteck
FIGHT = FUN = more and more customers.
LOGISTIC = BORING = less and less customers.
THIS POST = IRRELEVANT = has nothing to do with the subject
(and btw, nerfing risk-free logistics means *more* fights, not less. Figure it out)
|
Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
|
Posted - 2007.11.02 12:52:00 -
[260]
If CCP want to counter Titan bridges used by freighters then add a max. mass to the jump portal.
If CCP fears nobody would use jump freighters because of jump bridge structures, then they are utterly wrong.
A jump bridge cannot lead through NPC controlled territory, aka pirate regions and low-sec, so the purpose for jump freighters is stil present.
This is the worst step they could have made...
Additionally lowering the agility, how long does it take to align now, half an hour?
|
|
Alias11
GoonFleet GoonSwarm
|
Posted - 2007.11.02 12:59:00 -
[261]
Originally by: Alex Harumichi
Originally by: Stelteck
FIGHT = FUN = more and more customers.
LOGISTIC = BORING = less and less customers.
THIS POST = IRRELEVANT = has nothing to do with the subject
(and btw, nerfing risk-free logistics means *more* fights, not less. Figure it out)
"-EM- claims no systems."
Go home and continue providing the industrial support for the matari I'm sure they need the help come back when you claim sovereignty over anything.
|
NeoTheo
Caldari Dark Materials
|
Posted - 2007.11.02 13:12:00 -
[262]
ohhh dear./..... ccp in stupid shocker.
|
Itzena
Amarr GoonFleet GoonSwarm
|
Posted - 2007.11.02 13:15:00 -
[263]
Originally by: Nahia Senne
Originally by: john roe good move, ccp. seriously.
this war is an excellent example of how unbalance this game is. killing fleets dont matter, spamming systems is hard and can be easly encountered, etc. why? cause a few men can easly portal supplies in (fuel, poses, compressed mins) with titan, or use jump bridges with freighters, making this game kinda ******** and pointless.
"we killed their fleet!" oh yeah, uber but they have just bridged freighters with a shiitload of ships and mods.
"oh..."
yeah, oh...
if this patch/nerf will make this war less total and more fun... yeah, i'm voting for it, gents.
ps.
still, please leave carriers/moms alone, ok? :] thx in advance.
Couldn't agree more. This game was in easy mode for far too long. Blowing ships up doesn't mean anything at this point.
Your K : D ratio! Also: Your logistics people are going to want to lynch you. Just FYI.
-- Nothing will improve the way things currently are. |
Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.02 13:20:00 -
[264]
Originally by: Alias11
Originally by: Alex Harumichi
Originally by: Stelteck
FIGHT = FUN = more and more customers.
LOGISTIC = BORING = less and less customers.
THIS POST = IRRELEVANT = has nothing to do with the subject
(and btw, nerfing risk-free logistics means *more* fights, not less. Figure it out)
"-EM- claims no systems."
Go home and continue providing the industrial support for the matari I'm sure they need the help come back when you claim sovereignty over anything.
And this has precisely what to do with the irrelevant FIGHT = FUN crap I was commenting on above?
Sure, you'll have more difficulty in doing logistics for you sov areas. I feel your pain (I mean this honestly, actually). But for the game as a whole, I still think CCP is doing the right thing in making area-control logistics difficult, even if you happen to have a Titan.
The fact that Titans don't really have a role left is another matter entirely.
|
Ahistaja
GoonFleet GoonSwarm
|
Posted - 2007.11.02 13:35:00 -
[265]
Edited by: Ahistaja on 02/11/2007 13:35:24
Originally by: Alex Harumichi
Sure, you'll have more difficulty in doing logistics for you sov areas. I feel your pain (I mean this honestly, actually). But for the game as a whole, I still think CCP is doing the right thing in making area-control logistics difficult, even if you happen to have a Titan.
I suspect your reasoning might be going something in the lines of "sounds like this will make it harder for large alliances to hold space, in which case us less demanding small ones will find it easier to carve out our own, yay for change".
If so, then I believe you would be terribly wrong, as you also need to erect and fuel POSes to claim SOV (not to mention many, many freighter trips to build outposts). You couldn't have a large number of POSes, or you'd personally start to feel the burden of this nerf or mightn't have the money, but on the other hand, the fewer POSes you have the easier it is to knock them over or counter-spam. It simply further emphasises the most unfun aspect in this game, which affects everybody in non-NPC 0.0 space.
|
Nahia Senne
Black Eclipse Corp Band of Brothers
|
Posted - 2007.11.02 13:37:00 -
[266]
Originally by: Itzena Your K : D ratio! Also: Your logistics people are going to want to lynch you. Just FYI.
I refuse to lynch myself and my K/D ratio is uber
You will just have to learn what people used to do before the easy mode.
|
ArmyOfMe
hirr Morsus Mihi
|
Posted - 2007.11.02 13:44:00 -
[267]
Originally by: DeadProphet Nerfalations III
Shaping up to be the worst patch ever?
thats starting to look like a very good name for the patch.
Not sure what the hell is going on over at ccp hq, but now they have really started to nerf a bit to much.
|
ArmyOfMe
hirr Morsus Mihi
|
Posted - 2007.11.02 13:47:00 -
[268]
Originally by: Nahia Senne This is brilliant news. I really like it. Whoever decided to pull BoB out of feyth just before these changes is either a dev, a strategic genious or insanely lucky.
i think feyth just became the worst region in the game
|
Maxim Powers
GoonFleet GoonSwarm
|
Posted - 2007.11.02 13:50:00 -
[269]
Hey guys just a heads up, maybe if this was a good thing for small alliances some small alliances I know guys in wouldn't be making plans to pack up and return to empire before Rev3 hits.
|
|
Mephysto
|
Posted - 2007.11.02 13:54:00 -
[270]
I dont have the full details at this time, however I can assure you that the current freighter stats on Singularity are incorrect. I am working to get the correct changes made, but i have no ETA at this time. I have been assured that they will not be prevented from using jump bridge arrays.
|
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |