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RubyPorto
Profoundly Disturbed RED.Legion
1350
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Posted - 2012.02.02 15:01:00 -
[31] - Quote
Jacob Lyon Chieve wrote:We're currently at 1 Orca and 3 Hulks, with 1 Orca in training (just started) and 2 more hulks in the pipeline.
Our plan is to run 2 belts in the same system, with 3 hulks and 1 orca each. The orca pilots will stagger their transport/station runs so there is always 1 orca active at any given time. It will be quite a while before either orca pilot is "maxed" but we're working toward it. And our hulk pilots are far from "perfect miners" so we're still producing sub-awesome numbers.
Like anything else: time and patience.
Also, we've had 2 corp-profit nights and have gotten our wallet to where we can float ISK weekly so we can pay for nightly ops and make full freighter runs to Jita to market the ore (until we can find a reliable weekly/frequent contract).
Just do it in one belt. Have one Orca play "Jetcan" and one play "Itty V"
This keeps you from having to juggle fleet bonuses. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Scrapyard Bob
EVE University Ivy League
662
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Posted - 2012.02.02 16:05:00 -
[32] - Quote
Yep, one orca should play jetcan / booster and be able to be a wing commander (or I guess you could set them as wing booster). People who never dock are good candidates for squad/wing command slots. Haulers are very bad candidates for squad/wing command slots.
You could still spread the hulks out across multiple belts, but at least some of them would have to jetcan mine. Depending on the situation / location that could be a big issue, or never at all. The "itty5" orca can just make sure to visit belts when there are full cans to be grabbed. If you're not leaving cans in space for more then 15-20 minutes, then your risk of can theft is pretty low. |
RubyPorto
Profoundly Disturbed RED.Legion
1356
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Posted - 2012.02.02 16:43:00 -
[33] - Quote
Scrapyard Bob wrote:Yep, one orca should play jetcan / booster and be able to be a wing commander (or I guess you could set them as wing booster). People who never dock are good candidates for squad/wing command slots. Haulers are very bad candidates for squad/wing command slots.
You could still spread the hulks out across multiple belts, but at least some of them would have to jetcan mine. Depending on the situation / location that could be a big issue, or never at all. The "itty5" orca can just make sure to visit belts when there are full cans to be grabbed. If you're not leaving cans in space for more then 15-20 minutes, then your risk of can theft is pretty low.
I'd even suggest having your hauling orca toon skip the leadership skills until they get in a Freighter. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Jacob Lyon Chieve
Sanguis Mortem Industrial
1
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Posted - 2012.02.02 16:54:00 -
[34] - Quote
Alright, good advice here.
Orca 1 would be Squad booster, and as such must stay stationary - would tractor cans and collect all ore in cargo/ore hold. Orca 2, still to be trained, would act as a glorified hauler only, running to/from Orca 1 transferring from its hold.
A good hi-sec belt would die in about 1.5 hours flat if you had 4-5 hulks and max boost, yeah? |
Velicitia
Open Designs
492
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Posted - 2012.02.02 17:18:00 -
[35] - Quote
Jacob Lyon Chieve wrote:Alright, good advice here.
Orca 1 would be Squad booster, and as such must stay stationary - would tractor cans and collect all ore in cargo/ore hold. Orca 2, still to be trained, would act as a glorified hauler only, running to/from Orca 1 transferring from its hold.
A good hi-sec belt would die in about 1.5 hours flat if you had 4-5 hulks and max boost, yeah?
probably less ... assuming the hulks are maxxed too. Takes me about 4-5 hours to strip a belt bare. |
Scrapyard Bob
EVE University Ivy League
663
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Posted - 2012.02.02 22:33:00 -
[36] - Quote
Depends on the system, some hi-sec belts only have 200-300k m3 of ore. Others have 400-600k m3. You'll need to learn that for yourself in your normal operating areas. |
Adunh Slavy
Ammatar Trade Syndicate
309
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Posted - 2012.02.03 08:20:00 -
[37] - Quote
Equal shares is how I did it, back when I did such things. If someone is late or leaves early, they get that portion of their share removed and we usually gave it to one of the newer players in the corp or the corp wallet. Keeping track of who arrives when is the job of who ever is running the op. How much someone got paid because of skills or what role they had was not important, the purpose of corp ops is to do something as a corp, mins or rats or pew pew, who cares.
Later, as I had less time and others stepped up, I started using contracts. I'd contract out a price for an amount of ore and let whatever group wanted to get together do it, and do their own accounting. I'd then refine the ore and sell the mins. Any overage or under was slushed to/from the corp wallet. Ore price was set to the seven day moving average.
This contract method allows you not to care and let your members manage them selves and still provide them with goals they can accomplish as a group. |
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