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muffin10010101
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Posted - 2007.11.04 13:27:00 -
[1]
Please keep replys to a few sentences and SIGN! Introducing lo-sec between empires will decrease pressure on trade hubs (Jita), distribute the population more evenly, and make the game more intresting in general. /Signed
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Dafuzz
Gallente Evolution Band of Brothers
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Posted - 2007.11.04 13:28:00 -
[2]
This would be awesome.
And would help teamwork. --
-If you can't dazzle them with brilliance, riddle them with bullets.. |
Ed Anger
Federal Navy Academy
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Posted - 2007.11.04 13:34:00 -
[3]
as it was, so it shall be. amen.
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Imperator Jora'h
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Posted - 2007.11.04 13:35:00 -
[4]
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Nah...this would suck as things stand now. Most travel between regions are traders (read haulers/freighters). Saying they need mates to escort them is fine except they have no idea if the gate camps up ahead are three guys or 10. So in order to do anything a trader would need to pull together a sizeable fleet everytime they wanted to go somewhere.
Perhaps the only thing other players find more boring than mining is escorting freighters. Once in a blue moon is one thing. As a daily activity...forget it.
This amounts to nothing more than a poll asking, "Who would like more free freighter ganks?" Doubtless many would but not good for the game.
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Joshua Deakin
Gallente The Phalanx Expeditionary Conglomerate Blue Sky Consortium
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Posted - 2007.11.04 13:38:00 -
[5]
Yes without a doubt. Currently there isn't a feel we inhabit a galaxy of sort, rather it feels like solar system. Low sec between regions could and probably would create more feel to each region and would provide a lot more content for the pirates ;) -------------------------------------------------
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Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.11.04 13:40:00 -
[6]
Originally by: Imperator Jora'h
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Nah...this would suck as things stand now. Most travel between regions are traders (read haulers/freighters). Saying they need mates to escort them is fine except they have no idea if the gate camps up ahead are three guys or 10. So in order to do anything a trader would need to pull together a sizeable fleet everytime they wanted to go somewhere.
Perhaps the only thing other players find more boring than mining is escorting freighters. Once in a blue moon is one thing. As a daily activity...forget it.
This amounts to nothing more than a poll asking, "Who would like more free freighter ganks?" Doubtless many would but not good for the game.
Yep, because no-one thinks about using a scout to see how many people are there. ---
The true master paralyses his opponent, leaving him vulnerable to attack |
Gunzoid
Caldari Militaris Industries
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Posted - 2007.11.04 14:01:00 -
[7]
Edited by: Gunzoid on 04/11/2007 14:01:34
Originally by: Imperator Jora'h
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Nah...this would suck as things stand now. Most travel between regions are traders (read haulers/freighters). Saying they need mates to escort them is fine except they have no idea if the gate camps up ahead are three guys or 10. So in order to do anything a trader would need to pull together a sizeable fleet everytime they wanted to go somewhere.
Perhaps the only thing other players find more boring than mining is escorting freighters. Once in a blue moon is one thing. As a daily activity...forget it.
This amounts to nothing more than a poll asking, "Who would like more free freighter ganks?" Doubtless many would but not good for the game.
Well its a good thing that jump freighters will eventually be added to the game, eh?
Anyway, I like the idea of lowsec between high sec, I think that it will further distingish the space between the different races.
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Imperator Jora'h
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Posted - 2007.11.04 14:02:00 -
[8]
Edited by: Imperator Jora''h on 04/11/2007 14:02:26
Originally by: Dei
Originally by: Imperator Jora'h
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Nah...this would suck as things stand now. Most travel between regions are traders (read haulers/freighters). Saying they need mates to escort them is fine except they have no idea if the gate camps up ahead are three guys or 10. So in order to do anything a trader would need to pull together a sizeable fleet everytime they wanted to go somewhere.
Perhaps the only thing other players find more boring than mining is escorting freighters. Once in a blue moon is one thing. As a daily activity...forget it.
This amounts to nothing more than a poll asking, "Who would like more free freighter ganks?" Doubtless many would but not good for the game.
Yep, because no-one thinks about using a scout to see how many people are there.
You miss the point. Think about it. I want to move my freighter 20j away and need to go through (say) two low sec areas of 3 jumps each. I need to form my group before I leave in my home system where we all hang. How many do I take? I send a scout who flie 6j to the first low sec system...he looks around. He goes to the next system and the next then flies another 6 jumps and scouts those three systems. He has now made 18 jumps which has taken how long? Reports back. I form my squad and slow boat (freighter). Once there (now some hour+ later) find the gate camps have changed or increased and now have to wait while I call in more reinforcements. By the time they arrive the gate camp has all gone to bed and they are gone.
And so on and so forth.
I have done 0.0 hauling runs and I can tell you forming up a team to escort is not easy. People will do it but they do not want to. Once in awhile is fine. As a dauly matter? Forget it...not going to happen.
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Imperator Jora'h
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Posted - 2007.11.04 14:04:00 -
[9]
Originally by: Gunzoid Well its a good thing that jump freighters will eventually be added to the game, eh?
Jump freighters will cost 6-7 billion. They need to jump into low sec before they can jump. Dead at gate without a team to run off campers.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.11.04 14:06:00 -
[10]
Originally by: Imperator Jora'h I have done 0.0 hauling runs and I can tell you forming up a team to escort is not easy. People will do it but they do not want to. Once in awhile is fine. As a dauly matter? Forget it...not going to happen.
I think that's the OP's point, less freighters moving around empire space so trade becomes more localized. Either that or he's thinking he'll be ganking freighters day and night, which isn't going to happen either!
Looking for queue-free research slots? Click here!
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.11.04 14:08:00 -
[11]
Edited by: Niccolado Starwalker on 04/11/2007 14:09:20
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Not to mention, it would increase the loyalty to each faction, and reduce Jita as a powerhub for all factions: all eve.
Trading and production would be a nightmare though. The prices will skyrocket!
Sarah McTeef: You all should really try and stay on topic. Which when I last checked, was my grocery list |
Markus Aurelian
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Posted - 2007.11.04 14:09:00 -
[12]
GTFO. maybe when sentry guns actually make lowsec gatecamping difficult instead of lolnuisance and when pirates dont camp lowsec pipes like rancer in supercapitals then itd be viable. until then this is nothing but a whine for more easy targets. Meatwad FTW |
Stakhanov
The Good Fellas
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Posted - 2007.11.04 14:16:00 -
[13]
I think the archipelago system would be good. Spread out lowsec = no more L4s in highsec (the agents would give most of those in lowsec) I don't think it would increase gatecamping all that much , if there are no lowsec chokepoints anymore. Also , more highsec systems near lowsec to hide in for antipirates - it would be harder for an organized pirate camp to have scouts in all neighboring systems , which makes the antipirates' job easier.
Still , it doesn't solve the unattractiveness of lowsec resources. (wtb worthwhile L5s)
Originally by: F'nog One does not simply log into Jita.
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Markus Aurelian
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Posted - 2007.11.04 14:19:00 -
[14]
Originally by: Stakhanov I think the archipelago system would be good. Spread out lowsec = no more L4s in highsec (the agents would give most of those in lowsec) I don't think it would increase gatecamping all that much , if there are no lowsec chokepoints anymore. Also , more highsec systems near lowsec to hide in for antipirates - it would be harder for an organized pirate camp to have scouts in all neighboring systems , which makes the antipirates' job easier.
Still , it doesn't solve the unattractiveness of lowsec resources. (wtb worthwhile L5s)
forcing people into lowsec wont work. people will simply stay in highsec and make less money tbh. the problem with lowsec is that the rewards suck and theres too many pirates to make the effort worthwhile. thats why no one goes there. if you try to force people into lowsec, you'll fail, and have even more barren wasteland systems. Meatwad FTW |
Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.11.04 14:22:00 -
[15]
Edited by: Adunh Slavy on 04/11/2007 14:22:56 Change how space "works" and we can forever put an end to the low sec/high sec thing. Pages seven and eight from this link below describes one possible way.
(yes this is a shamless plug) http://oldforums.eveonline.com/?a=topic&threadID=625147&page=1
Change how space works. The idea is not that far fetched within a couple of years, hearing the plans CCP has for the backend.
-AS
The Real Space Initiative
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shortattenionsp
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Posted - 2007.11.04 14:24:00 -
[16]
Prices for everything would shoot up. Traders/Haulers would need big escorts to get past gamecamps. Sentry guns are too weak to discourage no-lifers gatecamping. All you would be doing is hindering the economy/trading in the game. Forcing people through low sec systems will just create massive bottlenecks in one or two systems that are camped by pro-trader/alliance members permanently.
Player demand is what makes jita so busy, not the fact traders WANT to fly here particularly. This will just create a new trade hub in an area players can most easily and safely get to. Jita exists because people want to go to one place to buy their stuff, not six.
Instead, make existing low sec more attractive for other reasons. There is basically no point in going there, minus picking stuff you've bought up. Mission rewards are not more attractive enough to warrant flying them in low sec if there are competant pirates about. Low sec ores suck, considering the masive extra risks. Overall, the rewards are not high enough compared to the risks.
Players need other reasons to go to low sec, rather than being forced there by some arbitary decision.
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FalconHawk
Amarr Shadow Rebellion
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Posted - 2007.11.04 15:17:00 -
[17]
Originally by: muffin10010101 Please keep replys to a few sentences and SIGN! Introducing lo-sec between empires will decrease pressure on trade hubs (Jita), distribute the population more evenly, and make the game more intresting in general. /Signed
i think we should wait and see how good the new heavy interdictors will be or we will have hundrets of low sec ganking motherships
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muffin10010101
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Posted - 2007.11.04 15:48:00 -
[18]
The point of the Lo-Sec between empires is to localize trading and stimulate local economies instead of the economy of one region or empire.
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Strak Yogorn
Amarr
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Posted - 2007.11.04 15:57:00 -
[19]
no...
it would kill the remainder of all smaller corps - more blobbing isnt something we need..
/NOT signed
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muffin10010101
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Posted - 2007.11.04 16:07:00 -
[20]
Originally by: Strak Yogorn no...
it would kill the remainder of all smaller corps - more blobbing isnt something we need..
/NOT signed
No no no. I'm not saying that you have to fight your way across gank-fests to get to other empires. the point is to NOT go to other empires. It gives pirates and carebears a playground. Instead of trading between empires, its to localize trade and make empires self-sustaining (possibly for CCP to start an empire war later??)
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Snake Doctor
MacroIntel United Corporations Against Macros
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Posted - 2007.11.04 16:19:00 -
[21]
don't we already have this? I know I flew through Tama the other night....
Join Macrointel! |
Khanox
0utlaws
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Posted - 2007.11.04 16:22:00 -
[22]
Yes, I've said this in every Jita whine thread I've read for years.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2007.11.04 16:31:00 -
[23]
Edited by: Jowen Datloran on 04/11/2007 16:33:25 This is a great idea.
Oh, and in the same stroke: Add the number of low sec gate sentry guns up to six, multiply their damage by ten and make their range cover the whole grid.
EDIT: Yes I seriously mean this. ---------------- Mr. Science & Trade Institute |
Snake Doctor
MacroIntel United Corporations Against Macros
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Posted - 2007.11.04 16:55:00 -
[24]
Edited by: Snake Doctor on 04/11/2007 16:55:40
Originally by: Jowen Datloran Edited by: Jowen Datloran on 04/11/2007 16:33:25 This is a great idea.
Oh, and in the same stroke: Add the number of low sec gate sentry guns up to six, multiply their damage by ten and make their range cover the whole grid.
EDIT: Yes I seriously mean this.
Hey, while we're at it, why don't we just put the game on easy mode and equip everyone with snowballs and chocolate cupcakes.
Join Macrointel! |
Demje
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Posted - 2007.11.04 17:02:00 -
[25]
Edited by: Demje on 04/11/2007 17:04:26
Im definitely /signing with the ob, and thats how it should be.
1. paying for people crazy enough to ship your junk through losec brings on new jobs. 2. it increases teamwork, thus dispering isk gain per player through a group or corp, leading to less money in the hands of individuals and make corps important again. 3. it stops the antisocial people from playing this game and whining about how its hard to make isk. they either play and MMO as an MMO or leave.
full /signage.
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Lucifer Fellblade
Ore Mongers R0ADKILL
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Posted - 2007.11.04 17:03:00 -
[26]
I approve of this idea. ------
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Demje
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Posted - 2007.11.04 17:06:00 -
[27]
Originally by: Imperator Jora'h
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Nah...this would suck as things stand now. Most travel between regions are traders (read haulers/freighters). Saying they need mates to escort them is fine except they have no idea if the gate camps up ahead are three guys or 10. So in order to do anything a trader would need to pull together a sizeable fleet everytime they wanted to go somewhere.
Perhaps the only thing other players find more boring than mining is escorting freighters. Once in a blue moon is one thing. As a daily activity...forget it.
This amounts to nothing more than a poll asking, "Who would like more free freighter ganks?" Doubtless many would but not good for the game.
how can being a pvper getting what you want be boring
it gives pvpers a place to be, gives carebears a reason to exist (being the hauler) and increases enjoyment.
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Demje
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Posted - 2007.11.04 17:10:00 -
[28]
Originally by: Markus Aurelian
Originally by: Stakhanov I think the archipelago system would be good. Spread out lowsec = no more L4s in highsec (the agents would give most of those in lowsec)
forcing people into lowsec wont work. people will simply stay in highsec and make less money tbh.
Good, if they arent willing to risk to isk, then they dont win the interwebz
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higjn kjt
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Posted - 2007.11.04 17:18:00 -
[29]
Eve is fine as it is now? Why change it?
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Vinchester
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Posted - 2007.11.04 17:25:00 -
[30]
Yes please.
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