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Dr Slaughter
Rabies Inc.
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Posted - 2007.11.04 17:39:00 -
[31]
low sec between empires... /signed interbus for 1 jump hi-sec radius... /signed CCP this is not the nerf you are looking for... |
Cpt Fina
Mutually Assured Distraction
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Posted - 2007.11.04 18:08:00 -
[32]
Originally by: Rhaegor Stormborn I would like 0.0 between Empires, but low-sec will do.
Indeed. If systems between hubs get a securitydecrease i'd much rather have them reduce it to zero. Atleast you can reason with some of the 0,0 alliances unlike most piratecorps.
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Shoukei
Boobs Ahoy
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Posted - 2007.11.04 18:34:00 -
[33]
*bump*
because this thread needs more front page exposure
here be signatures! |
Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.11.04 18:36:00 -
[34]
I think it would be a bad idea, and VERY unlikely that the devs will consider it
but it doesn't matter to me since I never go far from Minmatar space unless it is out to 0.0
I'm currently involved in medical research, concerning the therapuetic aspects of a swift kick in the rear
What do zombies and forum posters have in common? They like to sit about and moan! |
Cailais
Amarr W A R
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Posted - 2007.11.04 18:48:00 -
[35]
The Archipeligo theory of empire islands is a great one: but you need to introduce smuggling gates (jump gates found through exploration) in order to allow traders (smugglers) to circumvent the traditional gates.
So yes /signed but the proposal could be a lot better.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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Ecklar
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Posted - 2007.11.04 18:58:00 -
[36]
/signed
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Victoria Ehr
Twisted Attitude Executive Outcomes
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Posted - 2007.11.04 19:26:00 -
[37]
May take growing pains but this will help in the end...signed
Demand answers and inherit lies; Ask questions and inherit truth.
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voogru
Gallente Massive Damage
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Posted - 2007.11.04 19:59:00 -
[38]
Yes, I approve of this.
It should be impossible to go inbetween empires with all high security zones.
There should always be low-sec between empires.
Will it happen? Probably not. The entire EVE community could be in support of it, but it probably wouldnt happen.
I'm dangerous! Watch out! |
TimMc
Skiddies of Doom
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Posted - 2007.11.04 20:16:00 -
[39]
/signed
Originally by: Snake Doctor don't we already have this? I know I flew through Tama the other night....
The quick routes usually have low sec in them, but for only a few jumps more you can avoid low sec completely.
Originally by: Rhaegor Stormborn I would like 0.0 between Empires, but low-sec will do.
I think low sec between Caldari-Amarr and Gallente-Minmatar, but 0.0 between Caldari-Gallente and Amarr-Minmatar. Keeping it without story.
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Hariya
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Posted - 2007.11.04 20:28:00 -
[40]
Wonderful idea. Risk vs reward.
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mastergamer
Caldari Racketeers
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Posted - 2007.11.04 20:35:00 -
[41]
Less availability of items = more miners trying to build them = more kills, yay
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Wild Rho
Amarr GoonFleet
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Posted - 2007.11.04 20:38:00 -
[42]
Low sec between the empires? Hell yes!
It would actually help make each faction feel more seperate (as it is now you have empire space and that's it, no empire space, federation space, republic spac and state space) as well as create more trade routes with fewer people being willing to risk running high value goods across the potentially deadly borders. There is also the chance it can help prevent/reduce the scale of super hubs into several smaller hubs within each high sec "island".
The low sec channels also can create some interesting points of conflict with pirates wanting to take advantage of the trade routes running through and the anti pirates fighting to keep them open.
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Aenis Veros
Caldari Alphaflight
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Posted - 2007.11.04 21:06:00 -
[43]
Edited by: Aenis Veros on 04/11/2007 21:07:45 Here is a little device to know whether your idea will actually be implemented or not:
If the answer to a question is no, continue to the next. If your answer is yes, then your idea will not be implemented - ever.
1. Does your idea in any way criticise "so-called" lag? 2. Does it in any way suggest the boosting of any Amarr-technology? 3. Does it in any way suggest that low-sec should be a more attractive environment? 4. Does it involve a well-reasoned plan for NOT nerfing something that is about to be nerfed? 5. Will your idea somehow prevent numbers from being more effective than solid tactics on a grand level? 6. Does your idea contain a way to put pressure on people living in high-sec to move into low-sec or 0.0? 7. Does your idea involve fixing drones? 8. Does your idea argue in any way that carriers should remain as-is? 9. Does your idea involve making it more dangerous for people, pushing them more toward interaction with other players? 10. OK, if you've come this far - you might just make it, and get some sort of answer from CCP.
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Surius
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Posted - 2007.11.04 21:15:00 -
[44]
/Signed
This would just make sense. It would also drive up certain mineral values in some region as it's fairly difficult to mine isogen in caldari space :) Speaking as an industrialist I would think this would drive prices up empire wide since losses would likely be higher thus sales would follow. I personally would exploit jump clones and set up a base in each quadrant with roughly the same ships for production at each "base".
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Shintai
Gallente IonTech Corporation
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Posted - 2007.11.04 21:50:00 -
[45]
Would never work. It would be a gankfest without end. We already kinda tried this back in the m0o/sinister days. It does not work!
Its just another lame excuse for people that cant take the 0.0 heat. Then biatching about carebears when they cant handle it themselves.
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Rahvin Damodred
The White Star Consortium
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Posted - 2007.11.04 21:55:00 -
[46]
I live in a high-sec region atm To get here you need to travel through at least 20 low-sec jumps, or you can take the shortcut wich means 10 0.0 space jumps with always 2 or 3 gatecamped hotspots with bubbles and everything.
Many folks living here describe the region as living on an island, with it's own small friendly community and politics. Others describe it as an oasis in the desert, or a secret hideout deep in the woods that few people know about. The region has all the benefits of high sec: lv4 agents, R&D agents, Jaspet and Omber as far as the eye can see, Thick Blue Ice and Dark Glitter, localised small trade hubs, yes even free research slots or if they are occupied the qeues are only half as long as in the other highsec regions, good moons with Promethium and Dysprosium, Hidden belts with Crokite and 5/10 6/10 plexes and hacking sites for decryptors and datacores. Soon we will even have Gas clouds. It has virtually none of the downsides the other regions have: In nearly two years i have yet to see a macrominer here, the number of ore thieves i have come across are less then the number of fingers on one hand, isk sellers and channel spammers are non-existant, the whole area is practically lag-free, during peaktimes on sunday evening the most crowded system only has close to 20 players in it.
We, and in we i mean my corp and a dozen other 'blue' allied corps we share space with do not do cross-region trade with Freighters, because that is just plain dumb and silly. We use several capital ships that can be very near the heart of empire space with just 1 cyno for our Import and Export. Almost like the ferry going to the island once a day.
To those people here on the forum proclaiming they desire for a change to a more archipelesque setup of regions, yes i can see your point. If the rest of EVE (high-sec that is) had only a fraction of what this place has, the universe would be a better place. But to you i also say, look beyond the lenght of your own nose because such areas have already existed since the dawn of the game. There is no need for a change whatsoever, if you want the archipel region move your lazy butt out of Jita and go to one that is already there, instead of trying to force the game to change to your desires because not everyone wants what you want. And thats the beauty of EVE , freedom of choice.
Where is this region i speak of ? I'll give you a hint: people come here to be as far away from Jita as possible and find solitude.
"Oh i don't PvP. I just shoot people who prevent me from carebearing" |
Shakuul
Caldari O RLY corp YTMND.
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Posted - 2007.11.04 22:01:00 -
[47]
Originally by: Imperator Jora'h
Originally by: Dafuzz This would be awesome.
And would help teamwork.
Nah...this would suck as things stand now. Most travel between regions are traders (read haulers/freighters). Saying they need mates to escort them is fine except they have no idea if the gate camps up ahead are three guys or 10. So in order to do anything a trader would need to pull together a sizeable fleet everytime they wanted to go somewhere.
Perhaps the only thing other players find more boring than mining is escorting freighters. Once in a blue moon is one thing. As a daily activity...forget it.
This amounts to nothing more than a poll asking, "Who would like more free freighter ganks?" Doubtless many would but not good for the game.
Traders could still move within their own sub-regions of hisec. If they really wanted to they could carrier jump across the gap. Plus, real traders head down to lowsec anyway because thats where the money is.
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.11.04 22:05:00 -
[48]
/SIGNED
This could actually work! ________ "It's a good day to die!" Leave my sig alone ffs! |
Mr McCargo
UNIVERSAL HAULAGE Dread Sovereign
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Posted - 2007.11.04 22:18:00 -
[49]
Originally by: Galactic reporter No because its kills traders
That. If CCP would really introduce such madness as the OP want, I would just quit. And I bet many other traders or haulers would.
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Rosur
Gallente
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Posted - 2007.11.04 22:54:00 -
[50]
Great idea. I think this should happen as empire corps will be able to work logistics before moving to 0.0 also there willl be more trade routes.
I recon that there should be a new reigon which is low sec only and has boarders to each of the main empires so people have to go through these low sec systems to get to another empires boarder. There should be at least 2 low sec jumps between the empires.
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Naervic
Gallente Brotherhood of the Shadows Momentum Alliance
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Posted - 2007.11.04 23:15:00 -
[51]
Wow. Alot of hate and fear for such a logical idea. I doubt anyone is talking about a single row of systems connecting the empires. Each empire would be an island, between all the empires would be a bunch of low security systems, not thick mind ya, just surrounding the empires like water between islands. So you may have to jump through a few systems of low security to reach another empire. And if its implemented correctly there would be a myriad of different ways to enter and exit these "waters." It would be frightfully easy to check out where alot of kills are happening and avoid that route, and since each empire is big and you're are that TERRIFIED to move a few jumps one can trade within their own faction's space. In fact this idea encourages people to trade in their empire so as to break up the market hubs.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected]) |
Zy Nox
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Posted - 2007.11.04 23:23:00 -
[52]
Would have to be a LOT of different routes between the various empires else the choke points will just get camped into the stone age.
I however really like the idea of haulers/traders having to run a maze of low sec systems and pipes to get to a trade hub. Also would mean pirates will have to chase the traders as there are no bubbles to help catch transports (you should not be attempting cross empire trade runs in T1 haulers ;)). Would also lead to roaming gangs being used as there is no natural choke point.
Remove warp to 0km and all of a sudden low-sec is getting fun again ;) (note: warp to 0km did **** all to stop camping so thats no excuse to keep it. Find a real soloution to BM lag you lazy devs)
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Reticenti
The Antilles Legion Quantum Star Alliance
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Posted - 2007.11.04 23:26:00 -
[53]
Originally by: Dafuzz This would be awesome.
And would help teamwork.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.04 23:31:00 -
[54]
Originally by: Rahvin Damodred I live in a high-sec region atm To get here you need to travel through at least 20 low-sec jumps, or you can take the shortcut wich means 10 0.0 space jumps with always 2 or 3 gatecamped hotspots with bubbles and everything.
I remember solitude, 10 jumps through syndicate or 20 jumps through lowsec, probably the most desolate empire region in eve.
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Pesadel0
Ordem dos Templarios Pax Atlantis
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Posted - 2007.11.04 23:35:00 -
[55]
I have hopped for this change for years ,actually since i started playing in 2004 but CCP never did cave in,it is a great idea but one that CCP isn't ready/want to make.
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Ghaelsto Kakram
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Posted - 2007.11.04 23:50:00 -
[56]
Originally by: Shintai Would never work. It would be a gankfest without end. We already kinda tried this back in the m0o/sinister days. It does not work!
/this
To OP, try harder. |
Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.11.04 23:50:00 -
[57]
Yeah, let's help the big man get bigger and crush the small man in the process!
Sounds like a great idea? --- Proud Amarr pilot.
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SPIONKOP
Caldari Fire Suppression
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Posted - 2007.11.05 00:02:00 -
[58]
They only things this idea would do is give low sec pirates more kills as if they don't get enough already and it would win the award for the "Stupid Idea of 2007".
It would kill the small corps unable to field a decent escort for their traders.
It would kill the small industrial players as they would have to source their minerals from different regions or pay a premium for imported goods.
It would make the game and eve universe so much smaller for many players.
It would not make the game more interesting for most, in fact it would make the tedious even more tedious.
All prices would go up as half the builders left the game.
POS/Capital fuel would become a ***** to source due to the regionalisation of the Ice fields. Same would apply to some minerals.
The idea is a joke, let the dev's fix the broken stuff before they work on the stupid stuff.
--------------------------------------------- Space For Rent.
100mil ISK/Week.
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Soulita
Gallente Inner Core
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Posted - 2007.11.05 00:09:00 -
[59]
Seems the OP and some others do not travel much between empires.
Currently there IS low sec between the two main empire blocks, and going through there is the quickest travel route.
It is possible to go from gal/min space to cal/amr space through high sec routes, but these are far longer than the low sec routes.
The low sec routes are the direct connection.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.05 00:44:00 -
[60]
Originally by: SPIONKOP They only things this idea would do is give low sec pirates more kills as if they don't get enough already and it would win the award for the "Stupid Idea of 2007".
It would kill the small corps unable to field a decent escort for their traders.
Lowsec is a desolate place, hes suggesting there be a series of lowsec entrances, not a single pipe. There will be lots of oppurtunities for small gangs/solo players to go through. Not to mention you can be sure anti-pirate corps will also flock to the area.
Quote: It would kill the small industrial players as they would have to source their minerals from different regions or pay a premium for imported goods.
Huh? Minerals are pretty well distributed atm.
Quote: It would make the game and eve universe so much smaller for many players.
No it wouldnt, it would make the game BIGGER. "Empire" wont be just "empire" anymore, it'd be Amarr space, Gallente space, etc.
Quote: It would not make the game more interesting for most, in fact it would make the tedious even more tedious.
Tedious? How could this possibly make the game more tedious?
Quote: All prices would go up as half the builders left the game.
And would go back down when twice as many builders that have been driven out of the production market by huge production corps that have ME100 BPOs of everything and freighter runs of compressed minerals.
Quote: POS/Capital fuel would become a ***** to source due to the regionalisation of the Ice fields. Same would apply to some minerals.
Maybe ice would become worth something to mine! Nothing wrong with capitals costing more to make jumps, and nothing wrong with POS costing more to run.
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