Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cartiff
Darwin With Attitude oooh Shiny
|
Posted - 2007.11.05 12:54:00 -
[91]
totally signed
|
Drizit
Amarr Lonely out here
|
Posted - 2007.11.05 13:19:00 -
[92]
So the OP would really like to have to pay 1000% more for his ships and mods.
Just think of how much it would cost for a freighter pilot to transport his goods. Paying escorts is not cheap and losing a freighter even now and then would push up prices since he would have to recoup his losses.
Not one of the better ideas I have seen. --
|
I SoStoned
|
Posted - 2007.11.05 13:22:00 -
[93]
Originally by: muffin10010101 Edited by: muffin10010101 on 04/11/2007 16:15:24 Edited by: muffin10010101 on 04/11/2007 16:07:13 Edited by: muffin10010101 on 04/11/2007 16:07:00 Please keep replys to a few sentences and SIGN! Introducing lo-sec between empires will decrease pressure on trade hubs (Jita), distribute the population more evenly, and make the game more intresting in general. /Signed
EDIT 1:
ADVANTAGE: Market balances, one region isn't designated as the 'market' region ADVANTAGE: Promotes the growth of new industries in previously sparsely populated areas ADVANTAGE: Increases general seperation of empires (back to the way it was intended)
EDIT 2: Yes, i know prices would initally go through the roof. But you watch, very soon there will be a high demand and low supply, so new producers for... well everything.. will spring up, everyone hoping to get a peice of the pie. This will, albeit slowly at first, bring prices back down.
Had it once, CCP nerfed it due to Zombie & M0O. If multiple routs between empires existed (no super chokepoints) I'd be agreeable to a return of contested borders.
|
Noodle Pastaman
|
Posted - 2007.11.05 13:27:00 -
[94]
What people cant get into their heads for 90% of people who play EVE its a PVE game with occasionally PVP.
The fact most the people on the forums are part of the 10% that want more PVP is beside the point.
People don't go to low sec because they don't want to be blown up or even fight. Anything that makes life easier for pirates will just mean there are fewer targets
|
Lavinrac Krad
Caldari
|
Posted - 2007.11.05 13:28:00 -
[95]
Originally by: Drizit So the OP would really like to have to pay 1000% more for his ships and mods.
Just think of how much it would cost for a freighter pilot to transport his goods. Paying escorts is not cheap and losing a freighter even now and then would push up prices since he would have to recoup his losses.
Not one of the better ideas I have seen.
Personally, when I see mods selling for less than their manufacturing cost, I believe a price increase is in order. So yeah, a 10 fold price increase ain't a bad idea.
|
Docteur Xentav
Minmatar Varietas Acquisition
|
Posted - 2007.11.05 13:31:00 -
[96]
Originally by: Drizit So the OP would really like to have to pay 1000% more for his ships and mods.
Just think of how much it would cost for a freighter pilot to transport his goods. Paying escorts is not cheap and losing a freighter even now and then would push up prices since he would have to recoup his losses.
Not one of the better ideas I have seen.
Man some of you people like to get dramatic. Even in 0.0 prices tend to normalize to around the 200-350% area max. Go to fountain for example and its a lot lower than that due to competition.
If they introduced a lot of short low sec routes between the empires and removed the high sec routes someone doing a freighter run between the empires would see a higher return than they do currently because of supply and demand, so it would be more worth thier while. Currently supply is waaaaaay too easy.
|
Jack Jombardo
Amarr
|
Posted - 2007.11.05 13:34:00 -
[97]
NOT signed !
it's hard enough for new Pilots to survive. There is realy no need to make it even more harder with dam gatecampers between Regions.
and i'm sure there will be many junkys who try to sell standart stuff like T1 small reppers for millions at Rookie regions just becouse the Rookies have no changs to get out of that regions without diing becouse every singel gate will be camped!
|
Docteur Xentav
Minmatar Varietas Acquisition
|
Posted - 2007.11.05 13:42:00 -
[98]
Edited by: Docteur Xentav on 05/11/2007 13:42:35
Originally by: Jack Jombardo Edited by: Jack Jombardo on 05/11/2007 13:36:08 and i'm sure there will be many junkys who try to sell standart stuff like T1 small reppers for millions
login to eve, open the market, search for Small Armor Repairer I and take note of all the sell orders of 65,000, 150,000 and 454,000 units for a base price. NPC's sell basic t1 small gear exactly for this reason, so no you are incorrect new players would not have to worry about this.
edited for missing word : /
|
Gemberkoekje
Gallente Eve Defence Force Insurgency
|
Posted - 2007.11.05 13:44:00 -
[99]
/signed
TBH i doubt a dev even reads this tho...
|
Vordek Rei
|
Posted - 2007.11.05 13:50:00 -
[100]
/signed
low sec space between empires derseves a Nobel Prize for best idea |
|
Kerdrak
3B Legio IX Atlas Alliance
|
Posted - 2007.11.05 13:53:00 -
[101]
/Signed
Any idea that makes EVE bigger is a great idea ________________________________________
|
Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2007.11.05 14:07:00 -
[102]
Originally by: Gemberkoekje /signed
TBH i doubt a dev even reads this tho...
Of course they read this, but I doubt they will re-introduce* a system that proved insufficient and was discarded years ago.
*:Yes, the OP's idea is not revolutionary at all. ---------------- Mr. Science & Trade Institute |
Karma
Gallente Mos Eisley Consortium
|
Posted - 2007.11.05 14:13:00 -
[103]
you'd think the empires would have *heightened* security around their borders, no? _________________ "No Worries" Karma, fool on the hull. |
Shanur
Minmatar Republic Military School
|
Posted - 2007.11.05 14:50:00 -
[104]
Sounds too much like yet another pirate that thinks hauler pilots are NPC's, that hopes that by exposing current carebear playstyles will make more people risk gatecamps in the same slow aligning haulers they use in CONCORD patrolled space and won't just alter their habbits to still not present a target to gatecamping pirates (like making their cargo runs in destroyers or blockade runners).
The only way low sec is going to be viable again is by boosting anti piracy. Until i finally see a thread about that boosted to the attention of CCP i doubt low sec will be anything more than the dump where people with low security ratings hang out that it is now.
|
Pieter Patrick
|
Posted - 2007.11.05 15:10:00 -
[105]
/Signed
I hope this tread stays on top! It's just a great idea.
|
Vrikshaka
Mutually Assured Distraction
|
Posted - 2007.11.05 15:30:00 -
[106]
/signed
|
Plutoinum
German Cyberdome Corp Cult of War
|
Posted - 2007.11.05 16:08:00 -
[107]
Edited by: Plutoinum on 05/11/2007 16:09:24 /signed ofc Have been asking for this 1 or 2 years ago already, but well ... it's quite a big change and might make some carebears cry, and since carebears usually rather quit than adapt, I'm not really expecting that change. Besides strengthening regional markets, it would finally give the empires/states a real representation that fits. Currently travelling from Amarr space to Minmatar space is like travelling within the EU or maybe from one US state to another, which doesn't really fit imho.
Q: 'Why are you Caldari ?' A: 'Because I like the attributes of the Achura and want a raven to run missions anyway.' Factions in EVE. But factional warfare is coming and I hope it becomes a success, so that it gets into the focus of the devs and more effort is put into it to make it even greater in the end. It could be that kind of gameplay that I'm currently missing in EVE.
|
Trovar
|
Posted - 2007.11.05 16:19:00 -
[108]
Originally by: muffin10010101 Edited by: muffin10010101 on 04/11/2007 16:15:24 Edited by: muffin10010101 on 04/11/2007 16:07:13 Edited by: muffin10010101 on 04/11/2007 16:07:00 Please keep replys to a few sentences and SIGN! Introducing lo-sec between empires will decrease pressure on trade hubs (Jita), distribute the population more evenly, and make the game more intresting in general.
EDIT 1:
ADVANTAGE: Market balances, one region isn't designated as the 'market' region ADVANTAGE: Promotes the growth of new industries in previously sparsely populated areas ADVANTAGE: Increases general seperation of empires (back to the way it was intended)
.
To end Jita as THE trading hub a lot more must be done than just simply put borders between the Empires. Jita will remain big because it is the center of the Caldari Empire, the by far most played fraction in EvE online. And it will remain so because it has the best pve mission running ships and because the stats of Caldari characters can be optimized for soldiers most used skills. (Downside an awful looking avatar, but still).
And because of this, having most players in that area the competion will always be higher and thus having the best working economy.
Having low sec areas as borders might even increase the pressure on Jita because players that have flied to Jita once might stay in that region, instead of just making a trip to Jita and then return back to their favoured area of doing mission or doing mining since they might get blown to pieces by gankers.
And if they get blown to pieces what place will one travel to get the cheapest implants, ships, weapon etc? Yes Jita!
So no. Bad idea. It will make gankers happy and decrease the trading between regions, and the trading between say Gallante and Minmatar empires has nothing to do with the Jita lag.
The most drastic and simply change to kill Jita as trading hub by changing security status is to make Jita system itself a 0.0 area. Easy to explain storywise as well. The local authorities has simply been overwhelmed and lack resources to do their job.
|
Kolwrath
Amarr Imperial Shipment
|
Posted - 2007.11.05 16:52:00 -
[109]
Lowsy Idea. All the OP is really asking for is more gank targets for lowsec pirates.
What will happen: 1. Lowsec will be initially full of defenseless easy noob targets for all the pirates-bears. But, eventually the pirates will over hunt (as they always do) and lowsec will again become the ghost town that it now is. 2. Eventually nobody will travel between empires anymore. 3. Everyone will congregate in Caldari space. 4. Jita will get even worse. 5. Other regions will become even less populated.
Sorry op but it wont work. Short term yeah it will be a gank fest, long term it will just make EVE worse.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
|
Kolwrath
Amarr Imperial Shipment
|
Posted - 2007.11.05 17:05:00 -
[110]
Originally by: Trovar
The most drastic and simply change to kill Jita as trading hub by changing security status is to make Jita system itself a 0.0 area. Easy to explain storywise as well. The local authorities has simply been overwhelmed and lack resources to do their job.
But then another new "Jita" will spring up in another system. Perimeter perhaps. (Thats what happened to Yulai)
Like it or hate it, Jita is here to stay. If you kill it, it will just move someplace else.
So as MANY other's have stated before, if you don't like Jita: DONT GO THERE!
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
|
|
William DeMeo
Gallente the united
|
Posted - 2007.11.05 17:22:00 -
[111]
That'd be pretty sweet. Bring more traffic to lowsec. Yarr |
Aurinkokuningas
|
Posted - 2007.11.05 17:44:00 -
[112]
Originally by: Tyr Zewa
So all this change would do, is force new players to roll Achura if they wanna play with the crowd. The other 3 factions would have deserted space, with only some die hards left, or people that can't enter caldari space because of their standings.
Just stop assigning an "unfair" amount of cluster resources from the servers for the one region.. The lag will drive people out of ie. Jita if it gets removed from its own dedicated hardware.
|
muffin10010101
|
Posted - 2007.11.06 22:21:00 -
[113]
TO THE TOP!
|
Demje
|
Posted - 2007.11.06 22:34:00 -
[114]
Edited by: Demje on 06/11/2007 22:34:53
Originally by: Plutoinum Edited by: Plutoinum on 05/11/2007 16:09:24 /signed ofc Have been asking for this 1 or 2 years ago already, but well ... it's quite a big change and might make some carebears cry, and since carebears usually rather quit than adapt, I'm not really expecting that change. Besides strengthening regional markets, it would finally give the empires/states a real representation that fits. Currently travelling from Amarr space to Minmatar space is like travelling within the EU or maybe from one US state to another, which doesn't really fit imho.
Q: 'Why are you Caldari ?' A: 'Because I like the attributes of the Achura and want a raven to run missions anyway.' Factions in EVE. But factional warfare is coming and I hope it becomes a success, so that it gets into the focus of the devs and more effort is put into it to make it even greater in the end. It could be that kind of gameplay that I'm currently missing in EVE.
The problem is that more and more people are coming to a very harsh game from total carebear land like WoW and others. Eves greatest capability, and also interestingly its greatest flaw, stems from being a whole universe. That means no multiple shards to deal with different playstyles etc.
If anyone remembers UO, there was only 1 shard, the no holds barred, cutthroat one. carebears whined, and they made two shards per general server. There were a number of servers based on where you lived, like WoW, but each one was only a single shard before the carebear whines.
I can see the same thing happening with Eve, as more carebear types come into the game, CCP is compromising the original design and gameplay to try to cater to their whines.
Did you know that the Amarr have strict rules about trading with other groups, outside of amarr space? I would never have seen it If I hadnt created a Khanid and selected the trader ancestry or whatever. Turns out that smuggling was a big deal in the "written history".
So, what we have is people wanting to make more and more money with absolutely 0 risk. they claim its their "gamestyle", but the truth is its not in the spirit of Eve at all, and if thats their "gamestyle" this game isnt for them.
Hisec NEEDs restrictions added to it, to make money making and other capabilities nerfed in comparison to the current losec.
This idea of lowsec completely between empires sounds right to me. I'll /sign for it. the carebears have ruined the game too long. time to reverse the cycle.
|
Ed Anger
Federal Navy Academy
|
Posted - 2007.11.06 23:53:00 -
[115]
Originally by: Tellace
Perhaps an even better addition isn't so much the 'static' low-sec addition between empires but a 'dynamic' or 'shifting' security status of various systems for reasons of some local conflict...
For instance make security rating an average sec status, meaning
1.0 is an absolute security, 0.9 will go 1.0 - 0.7 on occasion 0.8 will go 1.0 - 0.6 0.7 will go 1.0, 0.9 - 0.5, 0.4 ---(comma'd numbers rare, but can/should happen, chances get worse on down.) 0.6 will go 0.8 - 0.4 0.5 will go 0.7 - 0.3 . . . 0.0 Absolute Chaos, unless sovereignty checked and maintained...
During so called local event periods, plenty of empire specific rats show up and often and I am not talking about the %&@^-ant 3-4 ship clusters that aren't worth crap for shooting at to escape from or bounty/loot. I mean like up to 10-20 ship clusters of Gurista, Shansha, Serpentis, Angel rats show up at gates, stations -- even ASSAULT stations forcing the local stations to lockdown momentarily and hence the reason for the sec status drop. Even opposing empire navies could spontaneously show up where the typical NPC rat faction (complimenting the mission "Deadly Arrival," specifically and others), which would be especially useful for the upcoming war storyline. ---Obviously stations in high average sec systems don't get destroyed unless CCP intend for it...
That way, a safe trade lane can stay open, but requires a player to actively plan where to go, via waypoints and in turn are actively boosted tremendously for doing so. With the market rise, and attention well payed to their planned journey they get the just ISK compensation for the travel and player rats on occasion can get their just increase of targets.
yes to this. shifting security status would make the game more dynamic and interesting.
|
Trypho
Minmatar Infinitus Odium The Church.
|
Posted - 2007.11.07 00:16:00 -
[116]
/signed!!
News/Contenteditor EVEZone.nl & MMOZone.nl |
JourneymanDave
Interstellar eXodus R0ADKILL
|
Posted - 2007.11.07 05:55:00 -
[117]
/signed
|
DroneBay Diva
Kandor Fleet Systems VENOM Alliance
|
Posted - 2007.11.07 08:44:00 -
[118]
/signed
|
Karlemgne
The Black Fleet
|
Posted - 2007.11.07 09:09:00 -
[119]
Great idea. We need more systems in general, but this is great idea.
|
Odhinn Vinlandii
Minmatar THE KENSEI Hydra Alliance
|
Posted - 2007.11.07 09:16:00 -
[120]
Originally by: Markus Aurelian forcing people into lowsec wont work. people will simply stay in highsec and make less money tbh. the problem with lowsec is that the rewards suck and theres too many pirates to make the effort worthwhile. thats why no one goes there. if you try to force people into lowsec, you'll fail, and have even more barren wasteland systems.
BONUS! more barren wastelands is exactly what I want. I want farmers like you locked down to one system.
I am sick of pirates failing to limit the isk printers, this will give the pirates the advantage to kill off the number collectors so real industrials will finally have an edge. |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |