Alias11
GoonFleet GoonSwarm
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Posted - 2007.11.14 02:16:00 -
[1]
Ok hows about this:
Poses no longer have anything to do with sov.
Sov is delegated to some kind new sov structure, which we're going to call the System Control Array(SCA). SCAs are anchored at some point in a system(Planets? The Sun? Some random point in space?). A maximum of Three SCAs can be present in any system. They will have light defenses, enough to send a <40 man BS fleet packing, but not much more than that. Something like 5 million Hitpoints or the other, no hardeners. They have a reinforcement system similar to the current poses.
When an SCA comes out of reinforced, the crazy new **** happens.
The SCA is replaced by some kind of wormhole. Selecting a SCA out of reinforced and warping to it will give you a yes/no prompt to jump through it, and a team select prompt, offering Attackers and Defenders (of the SCA). Through the wormhole, there's a battlefield. 240 AU apart, identical battle stations sit. These are the victory conditions, the destruction of either of these battlestations will expel everyone in the battlefield, each being tossed to a random point in a 100 AU radius of the star. If the attackers win, the SCA is destroyed. If the defenders win, the SCA comes out at full health, yay. Battlestations have some amount of HP (70 million?) and no hardeners.
Each of the battlestations will be defended by an absurd number of guns. Like, crazy. 8 of each stationary guns, 8 large, medium, and small Blasters, Rails, Beams, Pulses, Arties, Autocannons. 10 Torp Batteries and 10 Cruise batteries. 48 large guns, 48 medium guns, 48 small guns, and 20 missile batteries. Each gun has infinite ammo of each type. By default, they have short range loaded, but anyone with a newly introduced corporation role (Which we'll call "Battlemaster") can change the ammo in them and control the guns like at a normal pos.
In between these two battle platforms, 10 beacons(points) placed 20 AU apart will form a string. You gain "Control" of these points by outnumbering your opponent at them for five minutes. Pods, shuttles, and rookie ships don't count towards your number there. For each point you control, 10% of the guns(selected at random) at the enemy battlestation will despawn. If you lose control of this point, the guns respawn. so If you control 3 points, 30 percent of the enemy guns are gone, if you control all ten, all the enemy guns are gone. Controlling more than half of the points conveys bonuses onto your team. Controlling 6 results in a 10% bonus to all of your guns damage modifiers, 7 gives all your ships a 20% bonus to all shield and armor resistances, 8 points gets you a 40% damage increase, 9 points gets you a 40% bonus to all shield and armor resistances and an 80% increase in damage, Controlling all ten points will net you a huge bonus, 200% increase in damage, and a 75% increase in all shield and armor resistances. These bonuses would not be cumulative, but they don't count towards and aren't affected by stacking penalties.
The idea is to force sov to be contested by a bunch of smaller battles. Even if the other guy turtles, they suffer a huge penalty. Their battlestation has no guns, and all of your ships have incredible damage and tanking bonuses.
If either team doesn't show, the whole thing can be over in fifteen minutes. You can send three guys to take each point, and then drop on the enemy base with your enormous bonuses, and since it only has 50 million HP and can be shot by anything and has no defenses, you'll probably be fine
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