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Thread Statistics | Show CCP posts - 10 post(s) |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.11.13 15:17:00 -
[1]
Can you give us some guidelines as to the kind of stuff you're willing to change?
Do you still want POS to be the deciding factor, or can we open up other ideas? (ie based on pilot presence, or whatever)
Personally, the best idea I've seen was one where you fought over sovereignty of a planet (most moons covered on a planet = sov of planet) and then planet sov applies to the system. This would drastically reduce the number of towers required to "solidify" a system. The problem is that this still requires POS warfare to break, but limits the tactic of "spam".
So, really, is it sovereignty you want to change, or is it starbase warfare? Reikoku Diplomatic Forums |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.11.13 15:49:00 -
[2]
OK, how about making sov in a system all about control of a station?
Make stations shootable again, but for "your" sov to apply you have to hold the station for X amount of time (a week?).
Sov would only then be useful for the fuel bonii and cyno jammers / bridges etc.
1 stn = sys sov 51% of sys in a cons = cons sov
To gain the initial sov to drop the actual tower would require a "sov module" to be placed on a tower for the requisite time? Reikoku Diplomatic Forums |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.11.13 15:50:00 -
[3]
Originally by: Awox
Originally by: CCP Zulupark
Originally by: Awox UT2004 Objective mode.. Make all outposts/conquerables nodes. Stations can be taken in a day.
Make this service disruption possible with small gangs, i.e. 10 man cruiser gang can do this if they sit there for an hour doing so.
That's all for now.
Could you explain this idea further please?
Well, UT2004 teams work to capture nodes. Nodes are linked together in a way that it makes the inner-nodes invulnerable to attack until the outer-nodes are taken (Like Sov Capitals)
The teams work to attack & conquer the outer-nodes first, then go to work on the inner nodes.. and then they take out the enemies "core".
To take the nodes all they need to do is light it up with a special weapon for a short ammount of time.. taking EVE outposts could be like this, you just rock up and hang around for a few hours.
Instead of year long battles that kill alliances, you have week-long wars. Hell, smaller territories mean possibly a weekend war..
Nice idea, but week long wars, imo, is too short. Reikoku Diplomatic Forums |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.11.13 16:12:00 -
[4]
Edited by: Dianabolic on 13/11/2007 16:13:13 To further expand on the "stations = sov" idea:
Keep the timers for sov the same.
To "flip" or "break" sov you have to hold the station CONTINUOUSLY for 7d.
A station that is holding sov should use FUEL (Heavy water? Give it some value :p)
Allow pos guns to be anchored on stations, gunners can dock (we don't want invul shields at a stn ty) and "man the guns". Guns can ofc be incap'd etc (this will make repairing them with super caps etc dangerous as there will be no shield you can run inside).
The SOV module can only get sov 1 (for outpost deployment), to get anything over that will require a station.
If you were to implment this I would say give us 2 months notice that it WILL happen, to allow people to put stations where they want them. Upon implementation if a station is present then it will retain the sov, otherwise sov will drop completely (unless there is the good old sov module). Reikoku Diplomatic Forums |
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