Dreadllama
GoonSwarm
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Posted - 2007.11.18 19:08:00 -
[1]
I have a suggestion. It pertains not so much to outpost sieging specifically but to large battles in general. As large battles are synonymous with sovereignty warfare, I think it's related.
All or most of us have had the experience of getting blown up in space. It's one of those things that happens to you and you get used to it. You were there, someone shot you, and you died. Simple as cake.
The problem is, on nearly half those occasions, you were dead before you got there, there was nothing you could do about it, and you didn't even know you were being attacked until you woke up in a brand new alpha clone back in the station of your choice.
How many people have clicked "jump through to XXX" or, "Warp to <gang member>", to see themselves align, (or sit on gate), and then nothing, and nothing, and nothing, and then there's a new mail in your inbox from your insurance company consoling you for the loss of your frigate.
I'm talking about grid loading lag. You warp/jump in, the other guy sees you, and you don't see them. You get popped while your client sits there and tells you you're nowhere near anything that might want to shoot at you.
Lag and grid loading are part and parcel of large fleets, and you're doing all you can to make them better, but I believe there's something you're overlooking that can help out a lot more than hardware improvements.
Since y'all use TCP IP, this should be a familiar concept to you. Send and receive: No lost packets. No dropped data. One dataum says to the other datum, "I see you." and things go on from there.
My suggestion is that you do the same thing for ships in fleet combat. That is, don't make my ship show up on the other guys screen until his ship shows up on my screen. That way I can at least look at the guy who's shooting at me.
I grant you it'd look a bit odd to see a member of your gang shooting at someone you can't see yet, but you'll load him eventually (or he'll get blown up anyway), but he's got some semblance of a fair fight now at least.
I don't know if it's feasible or not, but it'd make my jumping into a gatecamp experience a lot more pleasant than it is under the current system. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |