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Thread Statistics | Show CCP posts - 10 post(s) |
ElfeGER
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.13 18:21:00 -
[1]
the following things need to be addressed in 0.0
1) blobs that grind the servers to halt titans where able to keep that under control but where to to powerful with wiping out nearly the complete grid, got tripple nerfed and welcome mr blob again so this leads to the question what can be done better as bringing out titans is suicide with the current level of bumping and lag
2) tower spam is it fun to shoot/deploy 20 large ct? so a reduction claiming claiming points would help a lot military control towers could also help (less cpu more grid, currently minmatar is the best ct for combat from shield, resists and weapons)
3) hp bar shooting/boosting shooting down 80m hp of a station service isn't fun repairing neighter suggestion: reduce hp by about 50%, give them some shield resists, station service shields should auto recharge in about 3 days after repairing hull and armor (to about 50% within 24h) this would make it still possible to suppress the defender but reduce the impact on random combat gangs as the shield just recharges on it's own the defender has to use recharge fittings to restore the service while the attacker can always be combat ready while taking it down
4) cyno/jump mechanics currently you bring out dreads and everyone has the perfect choice: do we get a number of capitals to kill them while sieging or just ignore them (no real risk for the ppl jumping in on the pos attackers)
an other big problem are timezones as group is strong in one timezone while an other is strong in an other timezone so the issue would be to balance that out and make it fun for everyone
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ElfeGER
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.17 00:33:00 -
[2]
I wonder if it would be possible to stacking nerf and share the hp so one large ct = 40m + second adding 20m hp a third 10m hp and so on
each large ct get total/count hp 1 ct 40m hp 2 ct 30m hp each (total 60m) 3 ct 23m hp each (total 70m)
(numbers are just an example) ----------- - reduce light, medium and heavy drone rof (default 2 sec) - server side event filtering for turret and effects - module grouping for less server calls - fix grid loading isses
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ElfeGER
Black Eclipse Corp Band of Brothers
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Posted - 2008.06.10 23:21:00 -
[3]
it would be nice if there would be a way to solve the logoffski/cloaking farmer problem in the same go
as in with sov 1 the first person from the alliance claiming sov entering local stays hidden from local unless he talks (5 minute timeout before hidden again) higher lvl could allow more ppl applies to certain shipsizes (sub capital)
so let's say an alliance claims a sys/const in that area a small group could scout around without being noticed Recons will solve the rest and push the farmers back to busy areas where the can't pull the log off trick
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