KAT3
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Posted - 2008.10.07 14:00:00 -
[1]
Lets think outside of the box.
1. An alliance holds territory to take advantage of the resources available. Resources fund ships, capital ships and mods for members and fuel for towers. All this is done so that the members in an alliance can go out and have fun pvping, and do some carebearing for isk.
2. Corp and alliance members are not, for the most part, interested in poses, pos warfare, pos spamming or blob warfare. They want to get out in manageable gangs and pvp in lag free conditions.
3. Why can't a sovereignty challenge be determined by killboard stats. A corp or alliance must propose a challenge or a 0.0 war for a given system/constellation/territory. Once this war is properly sanctioned (proper conditions met) a start date is established and fighting commences.
4. Both sides must declare who their participating corp/alliances will be. A corp/alliance can be added to either side's list as long as the name is submitted 48 hours in advance to the start of the upcoming weeks battle, at which point the added group can now participate.
5. Sovereignty in a given territory can have an assigned number of soveigntry points based on established criteria. In order to reach the maximum no. of sov. points available for a given territory, X number of poses must be deployed and onlined. So a given area can have a minimum no. of sov. pts up to a maximum no. of sov. pts. based on a given set of established factors.
6. After a war commences, at the end of each week of battle, the killboard points will determine whether the defenders or the challengers are the winners for the week. If the defenders are the winners, there is no change to the sovereignty points. If the challengers win, a point is removed from the total number of sovereignty points the defenders have for challenged territory.
7. If the challengers are able to reduce the sovereignty points to 0, then the defenders have lost the territory and have one week to remove their assets. Likewise, the successful challengers have one week after evacuation to begin to establish sovereignty points in the territory they just took over.
8. Ofcourse poses and any deployable structures are fair game during a challenge, but these items do not determine the outcome of the war. This removes pos warfare, pos spamming, etc., as determining factors.
This suggestion was quickly put together and would need alot of fine tuning, but the logic is simple and the idea is to remove pos warfare as a determining factor, and eliminate the majority of blob warefare to boot! It also helps to even the playing field whereas now the challengers have the advantage.
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