Zeveron
Destructive Influence Band of Brothers
|
Posted - 2007.11.13 17:10:00 -
[1]
The main problem you have atm are the blobs and the grind needed to conquer a system. 99% of the pos warfare is happening in station systems.
Remove the sov from the POSes while a station is in system. Only the station counts for sov to be held. Allow stations to be huge deathstars with guns, mods etc. Allow pos gunners to man those guns.
Thats gona solve the grind needed to take over a system and leave most of the current pos system intact, for claiming sov in systems w/o station and moonmining. But its not gona reduce blobs.
Atm if alliance A has X numbers of players online its gona bring them all to accomplish objective Y, even if that objective needs only X/10 to be accomplished. Ppl blob with 30 ppl to just kill a recon nowdays. So suggestions like make pos/stations easier to kill its not gona work. And I dont really like the idea of stations changing hands every day or even hours (GNW any1?).
My suggestion is that stations should take atleast 24h to be killed. If some1 has 24h to play fair enough. Most ppl dont, so blobs gona be reduced. You also solve the TZ problem. Lets say an alliance B attacks a station on 02:00 EVE time, while alliance C which owns the station is sleeping. Fair enough, but the station shouldnt go down till 02:00 next day. Even if they bring 100 dreads, that station shouldnt go down. They could beat its passive tank, but the station should go down b4 the 24h period. So alliance C has the chance to save the station during their prime time. If they dont manage to save the station then the station should be conquered.
Thats gona give a lot more small engagements during off primetime zones and the usual blobs during the primetime at the begining atleast. But while the fight is going on, ppl gona start loosing ships or get poded. Atm in 30-50m which take a medium sized dread blob to kill a pos, the size of the blob its not reduced. But during a day of fighting (at least, bcs the defending alliance can repair the shields) it do matters.
The attacking alliance would have a huge blob at the begining but its gona be reduced during the increased fight time. Ppl should go get replacement ships, or come back if they got poded. The defending alliance could camp the routes reducing blobs even more. Dont allow attacking alliance having POSes in a hostile station system. Motherships and Titans could operate in a secured system to give ppl new ships or let them clonejump. They also could operate inside the hostile station system but w/o the security of a friendly POS.
Ppl would have to move more. Ppl would have to think more. Ppl would have to make tactical decisions. Atm there is only 1 tactical decision to be made and that is attack when I got more ppl online the the enemy, blob him, fill my objective and over.
You have to find a way to make it more tactical while on the same time reducing the blobs, which at the current state of the game, eve cannot handle it.
|