Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Durente Galaica
Amarr Fortunate Few
|
Posted - 2007.11.13 22:33:00 -
[1]
IÆve been biting my tongue for a while now and I simply canÆt hold it in any longer. Yes, this is a whine in the Market Discussion Forum. But, I hope other members of this forum will agree itÆs pertinent!
To begin, here is my guiding assumption:
ôI will do the same action multiple timesö
I believe this is a crucial leap to make in human and computer interaction. The problem with this assumption is that I donÆt want to repeatedly do mundane actions. I want to describe to the computer that I want it to do X, Y number of times. If you agree with this base assumption, please continue reading. Otherwise, I give you permission to stop reading and start flaming me.
Now, letÆs look at our assumption across a few aspects of Eve which tend to be repetitiveà
1)Contracts and Currier Missions 2)Buy and Sell Orders 3)Refining 4)Hanger Item Management
There are others, but these are my personal demons which I can provide suggestions to improve.
Contracts and Currier Missions
I cannot argue that the change in the contract system added some much needed functionality. However, I ask myself, ôMyself? Did any of the developers actually try setting up bulk numbers of contracts?ö To this I am forced to reply, ôCertainly not.ö
Yes we were given 500 ôCorporateö contracts, and you better believe I was excited about it too! However, how long in seconds does it take to set up a single contract? What if I want to set up 10 contracts to buy ore from my Corp members? How about 100? How about 500?
Quote: As it turns out, setting up a single contract takes in the range of 20-30 seconds (think about server response time added in between contracts). Scaling this up to 500 contracts results in approximately 8 hours of game time to set up 2 weeks worth of contracts. Our corporation used to regularly set up about 120 contracts (took 2 hours) every two weeks.
What if during the contract creation, it asked me, ôHey! This contract for 500,000 units of Veldspar. Would you like me to set up multiple copies of it?ö (IÆm not really suggesting this prompt to appear, it could be implemented with a little field box: Num of Contracts __ [default 1]__) Then rather than setting up 120 contracts I could set up 12 different contracts with 10 copies each.
Personal Contracts and Currier missions would suffer from the same problem, if I could set up more than a paltry 21à But that is the subject of a different whine.
|
Durente Galaica
Amarr Fortunate Few
|
Posted - 2007.11.13 22:33:00 -
[2]
Buy and Sell Orders
Repeated Tasks per Order: -Set up order (1 time per life of order)
-Check which order corresponds to mine on market. (n times per day) So I can: (n times per day) -Check if order is highest on buy orders Or -Check if order is lowest on sell orders
With potential hundreds of active orders, performing all of these tasks quickly becomes a burden and I see this popping up as a common complaint on the forums. I believe there is an elegant solution. Adding an additional step to the ôset up orderö phase could eliminate n numbers of click -> pull up market -> check phases
When I set up the order and it goes to market the order knows what position it is in comparison to other orders. What if I could choose during order setup which orders I wanted my order to compare with? An example:
Quote: Say I set up a region buy order for item X. I may only be interested in XÆs position on the market screen relative to, other region-wide orders, 40 jump-wide orders,à , 10 jump-wide orders.
1)X inherently knows this information, as evidenced when the market window on X is pulled up. 2) I know which orders IÆm going to compete with on order creation.
So a new last step of market order creation could be for the order to keep track of which range orders IÆm competing with. To continue with the example:
Quote: Say on creation I had selected, competing with regions, 40Æs all the way down to 10s. A week later IÆm interested in checking my order status. I open my wallet and before all the information that would typically be displayed for item X, there is a little number 5. This would indicate that I am in the 5th position of orders I originally said I was interested in competing with. I would open my order on market and change the order. If the number had been 1, I would know I was still on top and I could simply move on to item Y in my orders list.
This same mechanic could be implemented for Sell orders. On sell order creation of Item S, I may only be interested in S being the lowest order at that particular station. Or perhaps I want S to be the lowest in solar systemà ect.
Refining
Add three buttons: Select All Select All Repackaged Select All but Ships and Cans
Hanger Item Management
Right click on a stack and be able to divide it into equal yet smaller stacks by various parameters (i.e. m3, units, ect)
|
Durente Galaica
Amarr Fortunate Few
|
Posted - 2007.11.13 22:34:00 -
[3]
space reserved
|
Dr Slurm
General Commodities
|
Posted - 2007.11.13 22:36:00 -
[4]
OH GOD YES.
But you have to remember macroing is the devil.
My personal hell is delivering stuff from corp deliveries to my personal hangers. Why can't I just select all and deliver to one person across multiple stations?
It's better then Quafe! |
Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
|
Posted - 2007.11.13 23:54:00 -
[5]
sounds good, two thumbs up!
solid liquid |
Calgorac
The Arrow Project Morsus Mihi
|
Posted - 2007.11.14 04:59:00 -
[6]
Realy love your idea for contracts...
null About CCMS |
Ambo
2nd Outcasters
|
Posted - 2007.11.14 08:42:00 -
[7]
I like the idea but I'd prefer if it worked slightly differently.
Recently I ran an IPO where I bought goods across a few regions and then created courier contracts to get the stuff moved for me.
Setting up these contracts took ages. I only did the biggest ones but it was 100 ish contracts every 2-3 days which soaked up the majority of my game time while I was running this.
Clearly being able to set 10 copies of a contract would not help me at all. However, being able to define defaults would. If I could set up some defaults so that common options were automatically populated then it would save me a lot of time.
|
Eraggan Sadarr
Phoenix Tribe
|
Posted - 2007.11.14 11:19:00 -
[8]
My personal hell is:
Hangar management
- No Auto "stack all and sort by"
- No proper management method for grouping your items. I have station containers for salvage/named stuf/t2/bpo/bpc/mins/etc. But no way for searching them unless i'm in station. Very annoying.
Eve Market Scanner
|
Oriella Trikassi
Trikassi Enterprises
|
Posted - 2007.11.14 11:25:00 -
[9]
Originally by: Durente Galaica Contracts and Currier Missions
I cannot argue that the change in the contract system added some much needed functionality. However, I ask myself, ôMyself? Did any of the developers actually try setting up bulk numbers of contracts?ö To this I am forced to reply, ôCertainly not.ö
Applause. Me too. /Signed. I want to give you my stuff.
After another frustrating session composing multiple Courier Missions I wrote a long post describing in exact detail how to optimise the process. I never posted it, because where would I do so? The "Features and Ideas Discussion" Forum is for PvP stuff, it would get no replies and never be seen by the relevant Dev.
The basic addition we'd like is the facility that most Data Entry Systems have, a button that Saves the Record but doesn't clear the Data fields.
My situation by the way is that I set up multiple Courier contracts FROM different stations TO my warehouse. The Contract screens assume the opposite, that I want to deliver FROM one place TO multiple destinations. The only changes I need are pickup location, select items to include, Reward.
I also support your general point. We are in a Catch-22 situation here, Data Entry is boring so people don't read posts about it so nothing gets changed so it remains... boring. Removing boring should be high priority everywhere - lag is just a subset of it.
--- Trikassi Enterprises, oiling the jumpgates of commerce without microbidding. |
Durente Galaica
Amarr Fortunate Few
|
Posted - 2007.11.14 16:40:00 -
[10]
I appreciate everyone's constructive replies in this tread.
I was considering adding a "Template" section to the currier mission section. But my problem main problem is I *canÆt* do large quantities of currier missions. I want to, but not on behalf of my corporation. I want to do them for myself. However, these are my ideas on what a base currier Template would provide:
Currier Template
Define: 1)A receiving station (Warehouse) 2)Price per m3 3)Reward per m3 4)Maximum m3 of mission
An example would look like this:
I open my Currier Template (hypothetically defined as) 1) Jita 4-4 2) 30,000 isk 3) 900 isk 4) 10,000 m3
I select my first station. Then it prompts me: ôYou can create 5 contracts. 4 for 10,000m3 and one for 7,453m3.ö Then, it could list the contracts in hyperlinked forms, so I could review/modify/cancel any of them. Once I am satisfied, I can then select æOKÆ.
Personally, a template with this minimum functionality would have been a God-Send back in the days when I was allowed to make unlimited currier missions. Perhaps, some people who use many corporate curriers would find this useful today. Either way, I agree with the other posters, I would like to see some form of currier template implemented.
|
|
Havok Pierce
Gallente D00M. Triumvirate.
|
Posted - 2007.11.14 17:53:00 -
[11]
Durente, all I ask is that you apply the following to your posts:
s/urrier/ourier
(In layman's terms, replace each instance of "urrier" with "ourier", unless you happen to know that you have the word "furrier" and you don't want to ascribe the mathematical Fourier series to something that should have fur. In which case, replace "Currier" with "Courier" and "currier" with "courier" {unless, again, you are making a reference to the... curry-ness of something}. And, of course, the above becomes s/Currier/Courier s/currier/courier )
Other than that, you're gold. :D
Now, if you meant something to do with the leather industry or tanning, ignore the above.
Addendum: The fur quip was made w/o the understanding of the word "currier"
Originally by: CCP Wrangler There's a Community petition category??
|
Durente Galaica
Amarr Fortunate Few
|
Posted - 2007.11.14 18:17:00 -
[12]
D'oh! Blindly accepting spell check fails me again! Good catch! Thanks
|
Motivated Prophet
Zerodot Schools Power Corrupts Industry's
|
Posted - 2007.11.15 23:24:00 -
[13]
Originally by: Havok Pierce Durente, all I ask is that you apply the following to your posts:
s/urrier/ourier
(In layman's terms, replace each instance of "urrier" with "ourier", unless you happen to know that you have the word "furrier" and you don't want to ascribe the mathematical Fourier series to something that should have fur. In which case, replace "Currier" with "Courier" and "currier" with "courier" {unless, again, you are making a reference to the... curry-ness of something}. And, of course, the above becomes s/Currier/Courier s/currier/courier )
Other than that, you're gold. :D
Now, if you meant something to do with the leather industry or tanning, ignore the above.
Addendum: The fur quip was made w/o the understanding of the word "currier"
s/urrier/ourier/g <-- your original algorithm
Easier:
s/currier/courier/gi <-- smashes case, though or s/([Cc])urrier/\1ourier/g <-- Much easier.
MP --
Proud steward of 47 billion isk in public money, and counting. Ask me about mineral compression! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |