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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Neera Saldana
Obsidian Engineering
9
|
Posted - 2016.12.11 18:08:24 -
[2701] - Quote
Nice update, thanks a lot mate!
Still some issues with sizes tho, orcas are classed as medium and a lot of capitals modules are not classed as XL. |
Zifrian
Deep Space Innovations
1806
|
Posted - 2016.12.11 19:26:07 -
[2702] - Quote
Build 3.3.6189.25725
- Saving settings on the BP tab should now work and load properly.
- Required runs and items for buildable components (e.g., R.A.M.s and Ammo) will now correctly display on the bp tab for building or buying.
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Elena Thiesant
The Scope Gallente Federation
1749
|
Posted - 2016.12.12 07:39:01 -
[2703] - Quote
Zifrian wrote:Baylee Becker wrote:I've stumbled across a couple of bugs within the newest version:
- Despite your default facilities has been set up in the "Manufacturing List" tab, EveIPH insists on using Jita as the manufacturing station when doubleclicking a blueprint in the list. Doesn't matter if it's a blueprint you own, or not.
I've seen someone else report this but I can't reproduce it. Can you evemail me some screens and the facility you are using? Also, does the facility load in the grid when you show the manufacturing facility name column?
I'm seeing the same thing.
It appears to have something to do with the facility set in the "No Pos" tab. For me, that's Jita 4-4. If I change it to the same station as in "Base", the save button is disabled (and the "Default facility" turns blue), and any time I reset that screen or restart the app the facility goes back to Jita 4-4.
http://imgur.com/a/p9Hs2
When I double-click on something in the manufacturing tab, it open in Blueprints with the "No Pos" facility.
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Skittles Turisas
Hellsing Arms Weapon Industrials
21
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Posted - 2016.12.12 17:20:48 -
[2704] - Quote
Zifrian wrote:Skittles Turisas wrote:Hello, Just a note here, the component materials for Tech II XL ammo is vastly off! https://gyazo.com/f36d7484d55a90e59d3f217d2447ddc1 490 T1 charges to make 50,000 units of Null hehe, seems to be the same across all ammo types. Will citadels and engineering complexes be introduced as a Facility in future? Thanks, Thanks. It seems to be fine with build/buy. I'll figure out what's going on though. Yes, the facilities will have a citadel option in the future. They will work mostly like POSs do now.
Awesome, I've come across another odd one! 1 billion trit for 12 runs of XL Void! https://gyazo.com/4eb571a10f9a768839413e74c5c18108
:D
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Dimitri Diatchenko
Operation Ghost Zone
0
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Posted - 2016.12.12 18:44:58 -
[2705] - Quote
Elena Thiesant wrote:Zifrian wrote:Baylee Becker wrote:I've stumbled across a couple of bugs within the newest version:
- Despite your default facilities has been set up in the "Manufacturing List" tab, EveIPH insists on using Jita as the manufacturing station when doubleclicking a blueprint in the list. Doesn't matter if it's a blueprint you own, or not.
I've seen someone else report this but I can't reproduce it. Can you evemail me some screens and the facility you are using? Also, does the facility load in the grid when you show the manufacturing facility name column? I'm seeing the same thing. It appears to have something to do with the facility set in the "No Pos" tab. For me, that's Jita 4-4. If I change it to the same station as in "Base", the save button is disabled (and the "Default facility" turns blue), and any time I reset that screen or restart the app the facility goes back to Jita 4-4. http://imgur.com/a/p9Hs2 When I double-click on something in the manufacturing tab, it open in Blueprints with the "No Pos" facility.
Confirmed seeing the same condition. The manual fix:
- Add columns, add manufacturing facility in manufacturing tab - probably see its defaulted back to Jita
- On Base, select a differing systems - press calculate, facility should now show the newly selected system
- Select your proper system, save, press calculate - should now calc off your proper system
Hope to get a fix :) |
SurrenderMonkey
Space Llama Industries
2883
|
Posted - 2016.12.13 17:18:22 -
[2706] - Quote
Here's a thing:
Please change the default Raw Material price to MIN SELL instead of MAX BUY.
If you're buying raw material, especially minerals, at less-than-min-sell, that's great, but it has nothing to do with the profitability of the production step - It's an independent source of trade margin. Given the popularity of the program among newer producers, it would be helpful to steer them away from "MIMAF-like thinking".
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Mantees
The Scope Gallente Federation
0
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Posted - 2016.12.14 17:39:46 -
[2707] - Quote
I do not understand what the Asset Viewer in the Manufacturing List tab does
Could someone please explain? |
Von Weiner Schnitzel
The church of Evil Justice Brothers of Tangra
1
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Posted - 2016.12.14 19:56:18 -
[2708] - Quote
Zifrian wrote:Build 3.3.6188.16819
- Updated to Ascension 1.0 database and images
- Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships.
- Miner II on the mining tab no longer requires Mining 5.
- Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.)
- Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab.
- Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'.
- Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program.
I'm still working to get the citadels implemented. CCP's data isn't easy to work with in this regard. I'm working through the shopping list issues as well. Known issue: All EC rig data is incorrect in the underlying CCP data tables.
http://imgur.com/a/b1RPp
Something tells me the Mining Tab isn't reflecting correctly :( |
Zifrian
Deep Space Innovations
1806
|
Posted - 2016.12.15 02:02:12 -
[2709] - Quote
Just to note, I won't be able to make any changes for a few days. I'm on travel and this laptop is horrible for programming and this hotel wifi isn't much better.
Mantees wrote:I do not understand what the Asset Viewer in the Manufacturing List tab does Could someone please explain? It's to update your current assets for a few of the columns in the manufacturing tab. Things like how many of an item you might already have built.
Von Weiner Schnitzel wrote:Zifrian wrote:Build 3.3.6188.16819
- Updated to Ascension 1.0 database and images
- Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships.
- Miner II on the mining tab no longer requires Mining 5.
- Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.)
- Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab.
- Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'.
- Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program.
I'm still working to get the citadels implemented. CCP's data isn't easy to work with in this regard. I'm working through the shopping list issues as well. Known issue: All EC rig data is incorrect in the underlying CCP data tables. http://imgur.com/a/b1RPp Something tells me the Mining Tab isn't reflecting correctly :( Try reloading your prices on ores. Those look off from what I'm seeing.
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Mantees
The Scope Gallente Federation
0
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Posted - 2016.12.15 10:44:19 -
[2710] - Quote
Thanks Zifrian |
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Ramthes
The xDEATHx Squadron Legion of xXDEATHXx
0
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Posted - 2016.12.17 18:26:12 -
[2711] - Quote
I have a crash when pressing the assets button in shopping list.
"An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below and send to developer.
Source: mscorlib Message: -¥-¦-¦-+-+-+-+-¦-+-+ -+-Ç-¦-+-¦-Ç-¦-+-+-¦-¦-é-î -é-+-+ -¦-¦-+-+-+-¦-+ -+-¦-è-¦-¦-é-¦ -¦ -é-+-+-â -+-+-¦-ç-¦-+-+-Å. Raw Error Text: System.InvalidCastException: -¥-¦-¦-+-+-+-+-¦-+-+ -+-Ç-¦-+-¦-Ç-¦-+-+-¦-¦-é-î -é-+-+ -¦-¦-+-+-+-¦-+ -+-¦-è-¦-¦-é-¦ -¦ -é-+-+-â -+-+-¦-ç-¦-+-+-Å. -¦ System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider) -¦ Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) Error Tracking: " |
Ramthes
The xDEATHx Squadron Legion of xXDEATHXx
0
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Posted - 2016.12.17 21:46:25 -
[2712] - Quote
Test it on another character. Seems i's because i have assets on citadel. |
Nalera MowTow
MowTow Holdings
0
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Posted - 2016.12.17 23:25:00 -
[2713] - Quote
Would it be possible to add a Custom option for manufacturing facility, at least until the Citadel API's get a bit of work?
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Zifrian
Deep Space Innovations
1809
|
Posted - 2016.12.17 23:50:14 -
[2714] - Quote
Ramthes wrote:Test it on another character. Seems i's because i have assets on citadel. Your error is probably due to the asset error fix I have coming. I'll post it tonight probably.
Nalera MowTow wrote:Would it be possible to add a Custom option for manufacturing facility, at least until the Citadel API's get a bit of work? That's what I'm working on. I'm not sure when/if Citadel APIs are going to get added. In any case, it's not something I can do quickly.
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Zifrian
Deep Space Innovations
1810
|
Posted - 2016.12.18 03:58:23 -
[2715] - Quote
Build 3.3.6195.41210
- Updated to Ascension 1.1 database update (Dec 13, 2016), which should correct EC rig build data.
- Made several updates to processing for facilities. Double-clicking from facilities on the manufacturing tab should now work correctly. Additionally, the correct facility should now load for building items in the manufacturing tab.
- Fixed a program crashing issue when opening assets and the Citadel name was unavailable. Now if the name is unknown, the citadel will show 'Unknown Location #' with # being a sequential number for more than one unknown citadel.
- Owned corp blueprints will now show in the blueprint combobox on the blueprint tab when selected.
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Ramthes
The xDEATHx Squadron Legion of xXDEATHXx
0
|
Posted - 2016.12.18 09:54:30 -
[2716] - Quote
Thanks the problem is fixed. But now when push update with selected assets there is a popup "You do not have asset location selected". But i already check all the locations and press save button. |
Zifrian
Deep Space Innovations
1812
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Posted - 2016.12.18 16:05:49 -
[2717] - Quote
Ramthes wrote:Thanks the problem is fixed. But now when push update with selected assets there is a popup "You do not have asset location selected". But i already check all the locations and press save button. Ugh, my bad. I just put a fix up for this.
Let me know how it works. I tested it out and it seems fine now.
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Ramthes
The xDEATHx Squadron Legion of xXDEATHXx
0
|
Posted - 2016.12.18 18:07:05 -
[2718] - Quote
All is ok. Works as intended. Thanks a lot for great tool. I think everyone using it should donate some to the author. |
Ezeri Dax
Interstellar Waffle Conglomerate Waffle Batter Trade Consortium
4
|
Posted - 2016.12.19 03:41:49 -
[2719] - Quote
Hi there!
I just downloaded IPH and I was trying to figure out something and was hoping someone here could assist me:
I am building capital ships, I have the blueprints for the ships themselves, however the blueprints for the components are corporate held in a office. I was wondering how I could set it manually (or get it to pull data) to show the build / buy cost for the capital ship components based on the raw materials needed for the researched blueprints I have access to.
Any assistance would be greatly appreciated!
Thank you in advance! |
Elena Thiesant
The Scope Gallente Federation
1753
|
Posted - 2016.12.19 07:53:30 -
[2720] - Quote
There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z |
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Zhilia Mann
Tide Way Out Productions
2828
|
Posted - 2016.12.19 08:16:54 -
[2721] - Quote
Ezeri Dax wrote:Hi there!
I just downloaded IPH and I was trying to figure out something and was hoping someone here could assist me:
I am building capital ships, I have the blueprints for the ships themselves, however the blueprints for the components are corporate held in a office. I was wondering how I could set it manually (or get it to pull data) to show the build / buy cost for the capital ship components based on the raw materials needed for the researched blueprints I have access to.
Any assistance would be greatly appreciated!
Thank you in advance!
Edit --> Manage Blueprints. Enter your component blueprints by hand and you should be good to go. |
Zifrian
Deep Space Innovations
1812
|
Posted - 2016.12.19 11:41:13 -
[2722] - Quote
Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?
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Cat Harkness
Twilight Labs Elemental Tide
46
|
Posted - 2016.12.19 15:55:59 -
[2723] - Quote
Zifrian wrote:Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?
That is correct, they act just like rigs.....
Cat Harkness
CEO
Twilight Labs
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Elena Thiesant
The Scope Gallente Federation
1753
|
Posted - 2016.12.19 17:40:42 -
[2724] - Quote
Zifrian wrote:Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?
Any chance of a "Structure Rigs" category in an update sometime? There doesn't seem to be any way of filtering them out short of ignoring all their BPs |
Zifrian
Deep Space Innovations
1813
|
Posted - 2016.12.19 21:03:08 -
[2725] - Quote
Elena Thiesant wrote:Zifrian wrote:Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right? Any chance of a "Structure Rigs" category in an update sometime? There doesn't seem to be any way of filtering them out short of ignoring all their BPs Maybe, if I can find some room.
For now, type NOT Structure Module or NOT -Set in the text filter and that should work.
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Elena Thiesant
The Scope Gallente Federation
1754
|
Posted - 2016.12.19 22:56:08 -
[2726] - Quote
Zifrian wrote:For now, type NOT Structure Module or NOT -Set in the text filter and that should work.
Oh! I thought that was a straight text match only. "NOT -Set" worked, as did "NOT Structure", however "NOT Structure Module" didn't
That'll do fine, thanks.
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Calamity Forge
Alpha Waffles PANCAKES.
0
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Posted - 2016.12.20 04:10:14 -
[2727] - Quote
I'm sorry if this was already asked, but there's a LOT of pages here. I did my best to try to Google it, but the terms are so common that the noise blew away any signal there might have been.
Anywho, is there a way to make IPH use the Sell values for the T1 component of T2 goods, while using the Buy value for profitability of said T2 item?
For example, if Widget I has a Sell:Buy of 100,000:25:000, and Widget Actuator II has a Sell:Buy of 500,000:400,000, and has a build-cost of 350,000 ISK before accounting for the cost of Widget I (making the range 375,000 to 450,000 ISK, depending on how you acquired Widget I), having "Manufactured Items" set to "Max Buy" will make it appear to be a 50,000 Profit, but only if you bought Widget I via Buy orders. If you're buying the materials from Sell orders, it would be a 25,000 ISK loss.
Is there a way to set up all the items on a T2 item (including the T1 counterpart) to calculate their cost when using Sells, while checking the profitability by selling to Buys? Or is it only a flat either-or, where all manufactured are accounted for under the one setting?
I hope this mess of text makes sense. IPH has been a HUGE help in getting me out of the dark ages of buildings tuff, so even if it can't be done I really appreciate the program! I'll just keep editing the values like I've been doing. It would be neat if it could be donet hough. |
Zifrian
Deep Space Innovations
1813
|
Posted - 2016.12.20 11:38:19 -
[2728] - Quote
Calamity Forge wrote:I'm sorry if this was already asked, but there's a LOT of pages here. I did my best to try to Google it, but the terms are so common that the noise blew away any signal there might have been.
Anywho, is there a way to make IPH use the Sell values for the T1 component of T2 goods, while using the Buy value for profitability of said T2 item?
For example, if Widget I has a Sell:Buy of 100,000:25:000, and Widget Actuator II has a Sell:Buy of 500,000:400,000, and has a build-cost of 350,000 ISK before accounting for the cost of Widget I (making the range 375,000 to 450,000 ISK, depending on how you acquired Widget I), having "Manufactured Items" set to "Max Buy" will make it appear to be a 50,000 Profit, but only if you bought Widget I via Buy orders. If you're buying the materials from Sell orders, it would be a 25,000 ISK loss.
Is there a way to set up all the items on a T2 item (including the T1 counterpart) to calculate their cost when using Sells, while checking the profitability by selling to Buys? Or is it only a flat either-or, where all manufactured are accounted for under the one setting?
I hope this mess of text makes sense. IPH has been a HUGE help in getting me out of the dark ages of buildings tuff, so even if it can't be done I really appreciate the program! I'll just keep editing the values like I've been doing. It would be neat if it could be donet hough. All the functionality is on the update prices page. Just uncheck T2 and import sell prices then check T2 and uncheck all other items to download buy. Price profiles will let you set downloads by price for broad categories but not tech levels.
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Calamity Forge
Alpha Waffles PANCAKES.
0
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Posted - 2016.12.20 12:36:13 -
[2729] - Quote
Zifrian wrote: All the functionality is on the update prices page. Just uncheck T2 and import sell prices then check T2 and uncheck all other items to download buy. Price profiles will let you set downloads by price for broad categories but not tech levels.
That's wicked sweet. Thank you! Sorry if it was a silly question. I still need to watch the tutorial video you have but haven't found the hour to kill for it yet. My mentor has been a huge help, but didn't know if it was possible. So today, the student becomes the mentor! ...well, for this one thing >_> |
Tatanka Startamer
Rio Nova
23
|
Posted - 2016.12.21 17:22:12 -
[2730] - Quote
Thanks for a great app! I'm a new user, and I have a couple questions...
I have APIs hooked up for two chars and a corp. Most of the blueprints are owned by the corp, with some on the alt, but in IPH they show up under the main, which is where they were when I originally put in the APIs. I there a "sync the APIs" button I'm missing.?
Also, I see where the "default char" is set, but is there a way to have the "owned BPs" look at all chars, since I don't care which one it's on, I want to see them all.
And finally, what about the corp? Is there a way to see those BPs? Will it default to using the corp data, if that char is a member of that corp?
Thanks,
Tat |
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