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Lacranora
Gallente
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Posted - 2007.11.20 00:12:00 -
[151]
Originally by: cal nereus Rest assured that CCP is working on this problem, and they do recognize it as a problem. I'm sure they'll come up with a solution in the future. And if not, you can look back on this post and laugh at me.
Ummmm, so where is the problem? No really where is it? cause your slow, nope, not my problem that is yours. Cause you do not have a salvager, nope not my problem that is yours. You don't have the skill....wow your newer then I am, still not my problem.
Everyone takes your stuff....boohoo. Hey look, you want to make the super uber ship to fend off everything, cool man, that is all good. But if you don't slap that salvager on your ship, and I am right there, guess what....it really will not be your problem any more.

Originally by: Mimiru i store my money in a pouch i've sewn into my own skin.
Its the only way to be sure.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail mods@ccpgames.com - Cortes |

Ninja Otaku
Angel of War Rule of Three
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Posted - 2007.11.20 00:14:00 -
[152]
I can give a situation in every case you should just get over it or something is wrong in witch someone has "Stolen" your OH so precious salvage.
Scenario 1: Your ratting in high sec. Well, there's your problem from the get go, get on missions, better rats, more salvage, safe spot. Wins across the board. For the money you loose by not getting the salvage, the more money the guy stealing the salvage is loosing by not doing more profitable things. Like YOU should be doing.
Scenario 2: Your in low sec or 0.0. Um, if I'm alone with someone in a belt in .4 or below, I'd be less concerned with the salvage AND rats, and be more focused on blowing the bejesus out of them, or them to me.
-OR-
They are in your gang, corp, or alliance, in witch then you should just ask them not to. Hell this approach, dare I say, may even work for people you don't know? *gasp* You'd be surprised how far a little common courtesy can go.
3. You ganked a T2 Ship or Indy in high sec. Honestly, every person and there brother will be going for that loot/salvage. Fire rights or not, so get used to it. *The Epic Fail*
(Just aspoladed an Indy) Ninja: "Sir, Permission to 'yar' in local." Boss: "Permission granted." Ninja: "YAT!" Boss and just about the entire local community: "FAIL!" |

Anaalys Fluuterby
Caldari
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Posted - 2007.11.20 00:16:00 -
[153]
Originally by: cal nereus Rest assured that CCP is working on this problem, and they do recognize it as a problem. I'm sure they'll come up with a solution in the future. And if not, you can look back on this post and laugh at me.
CCP has done something about it.
With Rev 3 you get 4 new BS-class ships with 4 extra high slots to mount tractors and salvagers. Those ships also have a bonus to tractor ranges so you don't have to wander around near as much to get to the wrecks.
There you go. CCP has enhanced your ability to salvage while in the mission. It is your choice to take their offering or not.....
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Myshella Drake
Caldari Griffin Shield Unlimited
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Posted - 2007.11.20 00:17:00 -
[154]
Originally by: Estephania I see no point in arguing any more on this. We'll never agree.
Beacuse he just pwnt your senseless argument man, and you cant think of anything to say back ------------------
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Grytok
KL0NKRIEGER
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Posted - 2007.11.20 00:20:00 -
[155]
Search for another system for running Missions instead of Aramachi, Saila, Motsu, Dodixie and what Mission-Runner-Systems there are.
I've no problem with this at all.
It's working as intended by CCP, so stfu  .
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Estephania
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Posted - 2007.11.20 00:20:00 -
[156]
Originally by: Myshella Drake
Originally by: Estephania I see no point in arguing any more on this. We'll never agree.
Beacuse he just pwnt your senseless argument man, and you cant think of anything to say back
No, it's because it's time to do some lvl 4's to increase my wallet even more...
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Myshella Drake
Caldari Griffin Shield Unlimited
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Posted - 2007.11.20 00:28:00 -
[157]
Edited by: Myshella Drake on 20/11/2007 00:28:35
Originally by: Estephania
Originally by: Myshella Drake
Originally by: Estephania I see no point in arguing any more on this. We'll never agree.
Beacuse he just pwnt your senseless argument man, and you cant think of anything to say back
No, it's because it's time to do some lvl 4's to increase my wallet even more...
bye bye...Maybe now the argument will become a little more constructive  ------------------
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The Lobster
Amarr The Last Horizon Knights Of the Southerncross
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Posted - 2007.11.20 00:55:00 -
[158]
I am sure that someone is going to misinterpret my post that I am going to make, either by accident or on purpose for comedy value. But I am going to post it anyway:
There was talk a few pages back about "Instancing" missions like they do in WoW. Now I would like to point out that I don't play WoW, but I do have some very good friends who do. They like the idea of Instanced parts of the world, where as I like the idea of having the whole galaxy as a galaxy that you can get anywhere in should you try hard enough. This is one reason that I play EVE and they play WoW.
Now if CCP went a little mad (In MY opinion) and instanced missions I feel that this would be a step backwards for EVE, as part of the greatness of EVE is that there is no instancing of anything.
I do not think that this is a viable solution. Personally I like the idea of "ninja - Salvaging" as it has become known. Salvage is, under any reasonable definition a "first come, first served" idea. (Yes I know this is technically a real life definition and EVE does not equal real life) If CCP had not wanted salvage to act like this they would not have changed the way loot interacts with salvage to its current method.
So, lets for 1 second assume that CCP do not change the way this works. What are your defenses VS a ninja salvager? 1) The New Marauder Class ships 2) Just fitting a salvager to a regular ship 3) Bring a friend 4) Train an alt 5) Ask the Ninja VERY nicely to stop, and give him / her a good reason to. You never know you might make a friend. 6) Make it harder to track you down, from what I understand (This may be faulty logic and I apologise if it is) the prober is probing out your ship, and the chance to successfully probe you depends on part with your ships sensor strength. You could make them use more probes by the use of ECCM. 7) Find a new way to make ISK 8) Just live on Bounties / Mission rewards / LP alone.
I should point out that ALL OF THIS IS JUST MY OPINION. I do run missions, but I have never been probed down as ... well I guess I am lucky so I do not know how I might feel if someone did.
Lobster
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Oldin Kinrod
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Posted - 2007.11.20 00:55:00 -
[159]
Edited by: Oldin Kinrod on 20/11/2007 01:03:08 Congratulations! You have now bee added to the extensive thread on this topic. Maybe you should read it sometime to get your questions answered.
Originally by: The Lobster
6) Make it harder to track you down, from what I understand (This may be faulty logic and I apologise if it is) the prober is probing out your ship, and the chance to successfully probe you depends on part with your ships sensor strength. You could make them use more probes by the use of ECCM.
That could work - but what most probers are looking for are drones. Probing ships in deadspace is incredibly hard (though I sure someone will pipe up about being "probed" within minutes of starting a mission). AFAIK because drone use MWDs it increases their sig radius, which makes them easier to find. But I also hear that there aree a crap load of abandoned drones in space, along with shuttles and noob ships.
As for the "I just started my mission and got probed" response - as people have stated, GET OUT OF THE HUBS! They have been probed down so much that most people have bookmarks saved and have the system worked. There is nothing you can do other than do a mission without drones - this will make it harder for probers to find you. People stealing your wrecks? Players intruding your missions? |

Joe Orton
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Posted - 2007.11.20 00:56:00 -
[160]
Originally by: Jobe darkhunter If you want eve to flag wrecks so that only you or your corp can loot wrecks please post here.

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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.11.20 01:07:00 -
[161]
Originally by: The Lobster
So, lets for 1 second assume that CCP do not change the way this works. What are your defenses VS a ninja salvager? 1) The New Marauder Class ships 2) Just fitting a salvager to a regular ship 3) Bring a friend 4) Train an alt 5) Ask the Ninja VERY nicely to stop, and give him / her a good reason to. You never know you might make a friend. 6) Make it harder to track you down, from what I understand (This may be faulty logic and I apologise if it is) the prober is probing out your ship, and the chance to successfully probe you depends on part with your ships sensor strength. You could make them use more probes by the use of ECCM. 7) Find a new way to make ISK 8) Just live on Bounties / Mission rewards / LP alone.
You're missing a major one, or perhaps it's part of #6 or #7. But it's such a good solution it's worth its own point: Stay out of the biggest hubs.
The vast majority of ninja salvagers go where the pickings are easy. The pickings are easy in hubs because there are lots of targets. Don't be one of them.
Fortuitously, that often lets you avoid some of the worst lag and stupidest local chatter at the same time. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Myshella Drake
Caldari Griffin Shield Unlimited
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Posted - 2007.11.20 01:21:00 -
[162]
Originally by: Oldin Kinrod Edited by: Oldin Kinrod on 20/11/2007 01:03:08 Congratulations! You have now bee added to the extensive thread on this topic. Maybe you should read it sometime to get your questions answered.
Originally by: The Lobster
6) Make it harder to track you down, from what I understand (This may be faulty logic and I apologise if it is) the prober is probing out your ship, and the chance to successfully probe you depends on part with your ships sensor strength. You could make them use more probes by the use of ECCM.
That could work - but what most probers are looking for are drones. Probing ships in deadspace is incredibly hard (though I sure someone will pipe up about being "probed" within minutes of starting a mission). AFAIK because drone use MWDs it increases their sig radius, which makes them easier to find. But I also hear that there aree a crap load of abandoned drones in space, along with shuttles and noob ships.
Your right about all the abandoned drones lying around, i rarely use them to find the mission area. Instead i usually scan for ships. Yes they are near impossible to find in the deadspace, But you can pick up ships as they are at the gate entering it, either that or i get hits on haulers who are only interested in looting and already have the wrecks in a nice pile for me :)...The chances of picking up a ship just before it enters the deadspace are slim on their own but beacause there are so many people in the hubs the chances increase by alot, in addition ships might enter the deadspace more than once
The only reason this so called 'stealing' is happening is beacuse the numbers are concentrated in areas like motsu, without the hubs its just not profitable to ninja salvage...So if your complaining about salvage rights GET OUT OF MOTSU! ------------------
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Dr Grot
Gallente Garoun Investment Bank
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Posted - 2007.11.20 01:46:00 -
[163]
Notice:
All whiners names on this subject have been noted. I'll be using my locator agent to find out your location and I'll be scanning your missions out to steal 'your' salvage
End of notice....
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.20 02:37:00 -
[164]
Originally by: Estephania
Originally by: Ki An
Originally by: Estephania
There are low-risk ISK faucets. High-sec missions are one of them. Invention is another, T2 production is yet another one. Yet you seem so much focused on missions while your alt (may be) puts another newly produced Astarte on the market.
Not going to argue that there aren't other low risk professions, but to truly compare to of them you have to look at time vs risk/reward. To get to lvl 4 missions require perhaps a month of mission running (casual at that). Then you're home safe, a never ending high-yield isk faucet. Invention takes a whole lot more initial investment. To invent ships, you need a stream of researched BPC's for that ship. You need skills worth at least 200 mil. You need datacores and other ingredients worth a couple of millions, and you need a ship interface worth around 500mil. We're looking at an investment of around 750 mil or so just to START doing invention (on ships). After all this, there is NO guarantee that your invention will succeed. You may lose all your data cores and ingredients save for the interface, and not get ANYTHING to show for it. Even if you do succeed, you have to sell the finished product in an ever more crowded market. The days of the 2000% markups are over. Before you've even got your initial investment back you're months down the line.
Now tell me that the two are comparable. Please.
To turn missions into a never-ending ISK fountain (so you breeze through lvl 4's), you have to get a bit more than a month of mission running: very good sp, CNR or other faction ship, faction/officer staff and may be some implants. Take into account that you can also lose it (not likely but still), while invention staff stays with you and no chance whatsoever to lose it.
That is simply untrue, especially now there are rigs in the game. A 3xCCC-rigged raven, 3 T1-named hardeners, T2 XL-booster, T2 amp, T2 cap charger, 3x T2 PDUs, 2x T2 BCUs, 6x Arb. Cruise/Seige, 7x T2 medium drones. With insurance, not that I bother, that can all be got for 200M and used with mediocre skills (BS 3, Torps 3 Cruise 4) to do any L4 mission. I speak from personal knowledge.
There, I have told you Mal's magical secret mission raven setup. Now everyone's gonna know it. Oh noes!
And you can make that 200M back in 1 longish mission-running session, with essentially no risk unless you count boredom. I made 300+ in one session, in which I think my total loss was 3 or 4 T2 drones and some armour damage to the raven near the end when I started to fall asleep. Those goddamb lookouts in R. H. Of Zaz are a PITA for killing drones, the re-aggroing little buggers. That's 1.5M I won't see again. There: that's the risk in your mission - losing T2 drones.
All the officer/faction stuff is either for doing missions faster or for doing them basically AFK.
Disclaimer: I always refuse faction missions because I don't want to lose a ship just because I didn't realise I was in Gallante space. Possibly some faction missions may not be completable with the above setup, although I doubt it. Disclaimer: I lost a couple of ravens when I was drunk and arguing with corpmates whilst mission-mining. Wopping a couple of bottles of red wine will nerf your setup bad.
Come to think of it, I've never knowingly had any of my wrecks salvaged by someone else either. I have a looting salvage alt one room behind (or even in the same room), so anyone who wants to swipe them had better be quick, especially since if I see them I'll blow up any wrecks they get close to... unless they make me laugh, or even just ask nicely. Call it metagaming if you like - I'm directly playing both the characters, so I call it playing twice as much. Actively running 2 characters at once is a lot more work than running one.
CONCORD provide consequences, not safety; only you can do that. |

Lacranora
Gallente
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Posted - 2007.11.20 02:42:00 -
[165]
Originally by: Dr Grot Notice:
All whiners names on this subject have been noted. I'll be using my locator agent to find out your location and I'll be scanning your missions out to steal 'your' salvage
End of notice....
can we fight over it....we can race to it and see who gets what, cause I am smart enough to equip what I need to take care of that stuff when it needs to be done, right then and there.


Originally by: Mimiru i store my money in a pouch i've sewn into my own skin.
Its the only way to be sure.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail mods@ccpgames.com - Cortes |

Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.20 03:00:00 -
[166]
Originally by: Dr Grot Notice:
All whiners names on this subject have been noted. I'll be using my locator agent to find out your location and I'll be scanning your missions out to steal 'your' salvage
End of notice....
Isinokka 5-2. Thought I'd save you a few hundred k.
PS It'll probably be a few weeks till I need more ISK though.
CONCORD provide consequences, not safety; only you can do that. |

Cyberman Mastermind
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Posted - 2007.11.20 09:50:00 -
[167]
Originally by: Ki An CCP's standing policy is: if you don't salvage it, everyone else should have the right to salvage it instead.
Alright. So, who decides when or what I won't salvage? Is there a count-down, or such? Or is it that if I don't activate a tractor beam/salvager on the wreck the second it appears, I have already lost and it is assumed I don't want the wreck?
--
Question about mission-running hubs: Could it be that the best/most used agents are all concentrated at a few systems? Perhaps CCP should spread them a little, surely would help to distribute the workload on the cluster as well, no?
--
Level 4 missions: I admit they aren't nearly as hard as I imagined them to be. But I still can't agree that they're risk free or exceptionally easy. I guess it'll appear that way for someone who's used to PVP. Not everyone's used to that, though. There's always risk involved in missions. If you don't think so, good for you. But it doesn't mean that the same is for everyone. I don't think it's too boring to be a miner. Does that mean everyone has to think it's not boring? -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |

cal nereus
Perkone
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Posted - 2007.11.20 10:06:00 -
[168]
Originally by: cal nereus CCP has mentioned that they had this feature before, but people abused it by baiting others into salvaging wrecks that the owners had absolutely no intention of salvaging themselves. CCP's standing policy is: if you don't salvage it, everyone else should have the right to salvage it instead.
Originally by: cal nereus Rest assured that CCP is working on this problem, and they do recognize it as a problem. I'm sure they'll come up with a solution in the future. And if not, you can look back on this post and laugh at me.
Quoting myself 'cause I'm lazy. These two posts, as well as this thread should be enough for you. ---
Join BH-DL Skills |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2007.11.20 10:24:00 -
[169]
No doubt it's been said in the six pages this thread has accumulated, but I see no reason while wrecks should be treated any differently than the cans they replaced. Looting a can owned by someone else gives them an aggression flag and kill rights; so should wrecks. People should not be *prevented* from salvaging others' wrecks, but the owner should be given back the opportunity to defend his claim to the wrecks; simple as that. (I say given back because they had this right before the introduction of wrecks, when loot was dropped in cans.)
Thievery should be allowed by the game mechanics, but should not be a zero-risk enterprise.
-- Becq Starforged proprietor of Starforge Industries, a subsidiary of Minmatar Ship Construction Services
At Starforge Industries, the world of tomorrow is being blown apart today! |

Iyanah
Minmatar Native Freshfood
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Posted - 2007.11.20 10:24:00 -
[170]
Originally by: cal nereus CCP has mentioned that they had this feature before, but people abused it by baiting others into salvaging wrecks that the owners had absolutely no intention of salvaging themselves. CCP's standing policy is: if you don't salvage it, everyone else should have the right to salvage it instead.
they did have this system initially. it was bad. you had to loot a wreck in order to salvage from it, and people would just dump wrecks all over the spot and never loot them, resulting in lots of people getting flagged for salvaging wrecks noone wanted, and other people leaving lots of ambushes in highsec, which was not the intended purpose of wrecks.
look at it this way, rigs are cheaper now that there are dedicated salvagers able to do their business.
i for one salvage my own wrecks. i also salvage other people's wrecks if they leave them lying about. if someone salvages my wrecks before me, well, that sucks but it's life, on balance they're not going to get more of my wrecks than i do, so i still come out on top. ========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |
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Ares Lightfeather
Gallente
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Posted - 2007.11.20 10:27:00 -
[171]
Which is the main reason why solutions where brought up.
Like : - wrecks should be 'owned' by the guy that blow the ship up for a short amount of time, - wrecks should be probable, - wrecks should last for a lot longer so people can live of salvaging.
The main arguments against the idea are : - people would trick other and blow each other ! If you're against that idea, please go die in a fire, or go play hello kitty... and since people can already trick each other by using the loot in the wrecks, it's the exact same situation than before ! Nothing changes ! - the devs said so ! Well, devs can be wrong. They are not gods or anything. And if you actually bothered to read the threads where they speak of it, they don't want to give salvage kill rights because they want salvage to be a profession for noobs. The solution I propose above - and others - fit that requirement. Therefore a change can be done...
Any other idea that makes salvaging a real profitable profession could be good. Sadly, this is the eve-online forum. The place where you see so-called pirates prevent people from creating new ways to blow each other...

-- random eve-related content -- |

Kayna Eelai
Gallente Shadow Legion Covenant Paxton Federation
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Posted - 2007.11.20 10:41:00 -
[172]
lol what a bunch of clueless wannabe smartasses in this post...
a few answers to a few points:
1) "oh u whining mission runner, u make too much profit already anyways"... well, i rat in 0.0 and i make 3 times the ISK i could do missionrunning in highsec or lowsec. and when doing missions, a great part of the ISK comes from the salvage.
2) "wrecks aren't yours, they are space junk". HAHAHAHA how ******** can ppl. be to try and make the point that they can come and steal whenever they want and JUSTIFY it by this stupid argument. guess what: that spacejunk is there because I KILLED IT. not you or anyone else, but I. are cans or wrekcs lootable by anyone else without getting flagged? NO, then apply same principle to wrecks. end of story.
3) "zomg get a corp mate or a second account"... yeah coz corp mates have nothing better to do than to come and salvage my stuff. it's not that they might be running missions on their own, huh? and thx, i DO have a 2nd account, which BTW was created with the sole target of salvaging. but not every1 can or wants to spend that money and i really can just LOL at ppl. who pretends to others pay a second account to be able to salvage their own wrecks (and i repeat: those wrecks are there because THEY killed the ships, ergo: it's THEIRS) to avoid some stupid ****** come and steal it.
4) "mission runners are lazy"... HAHAHAHAH, coming from some1 who steals mission wrecks with zero effort and zero danger... who's they lazy bastard here? hahahaha.
5) CCP has already stated they do acknowledge this as a "issue" and will think about a way to fix it. so what are you guys whining about? and what are the smartasses trying to convince you otherwise?
fixed to 23.15 kB (23710 bytes) |

Cipher7
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.11.20 10:55:00 -
[173]
I hate mission runners.
You've been coddled long enough.
Boo hoo someone stole my salvage. GOOD.
Level 4's should all be in lowsec so pirates can curbstomp you, you single-player-MMORPG playing wastes of disk space.
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Kayna Eelai
Gallente Shadow Legion Covenant Paxton Federation
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Posted - 2007.11.20 11:04:00 -
[174]
Originally by: Cipher7
I hate mission runners.
You've been coddled long enough.
Boo hoo someone stole my salvage. GOOD.
Level 4's should all be in lowsec so pirates can curbstomp you, you single-player-MMORPG playing wastes of disk space.
i mission and rat in 0.0 come and get me if u have balls.
oh, what? you're a lame lowsec gate camping and blobbing wannabe piewate? Boo hoo, this is my careface about opinions from noobs like you: -_-
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Estephania
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Posted - 2007.11.20 11:05:00 -
[175]
Originally by: Cipher7
I hate mission runners.
You've been coddled long enough.
Boo hoo someone stole my salvage. GOOD.
Level 4's should all be in lowsec so pirates can curbstomp you, you single-player-MMORPG playing wastes of disk space.
Envy is strong in this one. On the second note, you may need a clue. Jita, Caldari Navy Station IV-4, you can buy one there. Even T2 version is available.
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cal nereus
Perkone
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Posted - 2007.11.20 11:43:00 -
[176]
T2 clues aren't worth it tbqh. ---
Join BH-DL Skills |

Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.20 11:45:00 -
[177]
Originally by: Cipher7
I hate mission runners.
You've been coddled long enough.
Boo hoo someone stole my salvage. GOOD.
Level 4's should all be in lowsec so pirates can curbstomp you, you single-player-MMORPG playing wastes of disk space.
Level 4 missions should be in conquerable stations so I can run L4s in TDE4-H in peace and quiet without having to go to empire.
CONCORD provide consequences, not safety; only you can do that. |

Amri taltiran
Gallente Aliastra
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Posted - 2007.11.20 12:07:00 -
[178]
another sulotion would be to simple make mission areas non warpable from the outside. aka the person not on the mission should not be able to warp in.
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Estephania
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Posted - 2007.11.20 12:18:00 -
[179]
Originally by: Amri taltiran another sulotion would be to simple make mission areas non warpable from the outside. aka the person not on the mission should not be able to warp in.
You should prepare a T2 flaming suit because of all those alt-salvager sympathizers. They are so envious of the ISK lvl 4 mission runners make, without any risk and effort, so they think that ninja salvaging should also be done without any risk or effort. Some of them even want to move lvl 4's to low sec, so they would perma-camp those hubs and get some cheap ganks in the process, pretending they are a great PvPers and talking about risk vs. reward (not counting themselves in the equation of course).
Your idea is not perfect though as there's no instancing in Eve. Criminal flagging will be in-line with game mechanics, but it will annoy those ppl who think that mission runners get all the ISK for no work, like T2 lottery winners
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Sendraks
TOHA Heavy Industries
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Posted - 2007.11.20 12:54:00 -
[180]
I've yet to see a single salvager enter any of my mission deadspaces, so I'm not really sure what the problem is.
I leave loads of salvage lying around because, to be frank, I'm lazy and cba to pick it up. I have often wondered where these mythical "salvagers" are who could come and clean up after me.
I suppose it might get annoying if someone started salvaging the wrecks I wanted to clear, but fairs fair. To actually probe me down in my deadspace is going to take a fair amount of time and effort (arguably more than it takes for me to do most level 4s) so it seems a trifle harsh that they can't savlage anything.
As for the salvage "belonging" to a player. THIS MAKES NO SENSE! The rats in the mission deadspace don't belong to you, so why should their remains? It doens't work like that in low sec or 0.0, where if you want to salvage the remains of the T2 vessel you just destroyed, you'd best be able to defend yourself. There is nothing to stop you salvaging the wreck of any ship whether you destroyed it or not in 0.0, so why should empire be any different?
Frankly the fact that you got to destroy the NPC ship is almost complete safety is bonus enough for being in empire surely? If you haven't got the presence of mind to simply run missions in a system where people are not probing mission DS's down, then the fault is entirely yours, not the mission runners.
There is NO sensible argument for the introduction of wreck ownership that I can see.
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