Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Teimur Leng
|
Posted - 2007.11.21 21:00:00 -
[1]
This is not a whine..just a question...
What do the heavy interdictors mean for lowsec gatecamps? For one they should discourage supercapitals camping lowsec as they can now be scrambled and therefore killed easier... But what about normal travel through lowsec ? A ship that alligns fast enough or has enough warpstabs can make it past small gate camps generally but will the heavy interdictors basically stop anything and everything from warping (including blockade runners) and covert ops etc and therefore make entry into lowsec even more dangerous ?
I am a bit worried about the impact this may have on the population in lowsec, its already low enough.
|
Ulstan
|
Posted - 2007.11.21 21:03:00 -
[2]
There have been multiple occasions where I escaped a gate camp solely due to the WCS I had equipped.
Folks can argue about this all they want, the end result is, it's going to make people even *less* likely to enter low sec, knowing that ships exist that can completely bypass their loadout and lock them into place.
I also think it's silly that this completely negates the blockade runners 'blockade running' bonus.
|
Atsuko Ratu
Caldari Advanced Logistics
|
Posted - 2007.11.21 21:09:00 -
[3]
To end the constant whines, simply give "blockade" runners resistance to heavy dictor points. That way, people will start complaining about other ships instead.
|
Teimur Leng
|
Posted - 2007.11.21 21:44:00 -
[4]
The problem I see is that a heavy dictor camping a lowsec gate with its 15km disruption field enabled will stop ALL ships from warping when they jump into the system, thereby making Supercamps that even shuttles cant escape from since all ships will be uncloaking within the interdiction field. Same goes for covert ops frigs and recon ships, They cant cloak and warp because they have to move 3-8km to get out of the range of the heavy dictor.
I am a pvper by career, and I do occationally pirate with friends, so this isnt a carebear whine.
|
Alassra Eventide
Kiith Paktu Nex Eternus
|
Posted - 2007.11.21 21:49:00 -
[5]
The AoE effect is usable only in 0.0
The targeted effect, on the other hand, is not restricted to 0.0 only.
|
Taimur Lang
|
Posted - 2007.11.21 22:08:00 -
[6]
Then its all good. All you need is proper scouting....
|
Djerin
Free-Space-Ranger Morsus Mihi
|
Posted - 2007.11.22 11:20:00 -
[7]
Yes the focused warp disruption field can scram anything and everything, including blockade runners.
But under the sentries they cannot be setup to run extremely fast. They need to fit a proper tank and thus wont be really fast. Considering this you can setup your blockade runner to outrun them. As far as i know blockade runners can fit MWDs. But as another poster said you could as well just scout the route with a shuttle. It's not rocket science... ---- Sarmaul's crosstrainorgtfo |
Herring
Alcatraz Inc. Tactical Narcotics Team
|
Posted - 2007.11.22 11:35:00 -
[8]
Originally by: Djerin Yes the focused warp disruption field can scram anything and everything, including blockade runners.
But under the sentries they cannot be setup to run extremely fast. They need to fit a proper tank and thus wont be really fast. Considering this you can setup your blockade runner to outrun them. As far as i know blockade runners can fit MWDs. But as another poster said you could as well just scout the route with a shuttle. It's not rocket science...
This guy is right; you can fit mwd's on a blockade runner. If unchanged right now, this will become an adapt or die scenario for lowsec travel. Like the poster above, and above him say, use scouts. I personally hate having to scout but it's part of the game if you don't want to die in these sorts of situations.
What I think might happen however is very organized pirates setting up lines of heavy dictors (say three) in a row toward gates along the warp pathways, especially in two gate systems. Your dictors see someone come in, they align toward the far gate at say 50m/sec and start moving that way slowly.
It's gonna make life interesting for sure.
CCP - please stop with the nerfing and boost something already. |
Sarah Benthwell
Dolaris Holdings
|
Posted - 2007.11.22 11:40:00 -
[9]
Originally by: Herring
Originally by: Djerin Yes the focused warp disruption field can scram anything and everything, including blockade runners.
But under the sentries they cannot be setup to run extremely fast. They need to fit a proper tank and thus wont be really fast. Considering this you can setup your blockade runner to outrun them. As far as i know blockade runners can fit MWDs. But as another poster said you could as well just scout the route with a shuttle. It's not rocket science...
This guy is right; you can fit mwd's on a blockade runner. If unchanged right now, this will become an adapt or die scenario for lowsec travel. Like the poster above, and above him say, use scouts. I personally hate having to scout but it's part of the game if you don't want to die in these sorts of situations.
What I think might happen however is very organized pirates setting up lines of heavy dictors (say three) in a row toward gates along the warp pathways, especially in two gate systems. Your dictors see someone come in, they align toward the far gate at say 50m/sec and start moving that way slowly.
It's gonna make life interesting for sure.
Thats great, but if you run into a proper gatecamp, ie with more than 1 person, you're gonna die. They'll be setup with triple sensor boosters etc and tanking the sentries in a gang will be no problem.
I think im gonna go -10 again _______ shigs |
Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.22 11:46:00 -
[10]
Originally by: Herring
It's gonna make life interesting for sure.
It will actually make life pretty boring for pirates, since the few people left in lowsec will now move back to highsec. It's already pretty bad in the risk vs reward department, now it just becomes silly.
Nobody in their right mind will keep doing industrial ops, mining, hauling or missioning in lowsec after this.
|
|
Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.22 11:49:00 -
[11]
Originally by: Taimur Lang Then its all good. All you need is proper scouting....
Which is more than enough extra bother to make lowsec totally not worth it; it's borderline already.
Most people will just go "screw this" and never leave highsec in the first place. Or just go to 0.0, where the risk isn't that much higher and the rewards much better. Lowsec becomes pointless.
|
Mudkest
MetaForge Ekliptika
|
Posted - 2007.11.22 11:56:00 -
[12]
make the tareted scrambler a 2 point scramler? blockade runners/wcs will still have worth, but in order for a mom to escape a haxor it would need to have 2 wcs fitted. combined with the sensor booster change that should have a very big nerf to lock range/time(not to mention slots sacrificing away from tank) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.22 12:03:00 -
[13]
Originally by: Mudkest make the tareted scrambler a 2 point scramler? blockade runners/wcs will still have worth, but in order for a mom to escape a haxor it would need to have 2 wcs fitted. combined with the sensor booster change that should have a very big nerf to lock range/time(not to mention slots sacrificing away from tank)
Yeah, this would work. I really don't see why the focused scramble has infinite strength, it creates all sorts of secondary problems. Killing lowsec being one of them.
|
Willy Joe
|
Posted - 2007.11.22 16:50:00 -
[14]
I don't understand why this fuss is all about lowsec , when there are tons of corps that do empire wars for fun. It's going to change life for both hisec corps and lowsec ratters. Just imagine what jita 4-4 is going to look like once people start flying HICs
Or doesn't the warp disrupter thingy work in highsec ?
|
Zombie Network
GoonFleet
|
Posted - 2007.11.22 17:29:00 -
[15]
Blockade Runner != Hauler
Recently it feels like CCP don't want anyone moving any amount of items around without requiring giant escort fleets to do so.
What's the sensor strength on a HI? I would expect a slow lock-time even with SB's to offest the infinite scram advantage. You might be able to warp off before they can lock you, especially in a Blockade Runner.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |