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Grace
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Posted - 2007.11.22 06:14:00 -
[1]
Edited by: Grace on 22/11/2007 06:15:07 Now that we have a nerf for most EW modules, do you think a web nerf is coming up next?
I have always believed that web is tooo powerful, it renders your target almost immobile.
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omiNATION
Gallente Vanguard of the Ouroboros Nation
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Posted - 2007.11.22 06:16:00 -
[2]
Yeah it would be a real shame if a module did what it was supposed to do... by definition.
[sig] EVE, basically an MMORPG with prison rules. [/sig] |
Steel Tigeress
Gallente Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.11.22 06:20:00 -
[3]
If it was a nerf meaning the need for more varieties of them that affect different ranges, I'ld be game for that....
Like a -45% speed, 20km version.....
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.11.22 06:43:00 -
[4]
Originally by: Steel Tigeress If it was a nerf meaning the need for more varieties of them that affect different ranges, I'ld be game for that....
Like a -45% speed, 20km version.....
That'd be pretty sweet. ---
Join BH-DL Skills |
Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.11.22 06:46:00 -
[5]
lol Huginn's webbing from sniping range..
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Claude Leon
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Posted - 2007.11.22 07:09:00 -
[6]
Edited by: Claude Leon on 22/11/2007 07:09:33 A frigate should not be able to hold down a cruiser by itself. Webbers need to be based on size. I have been saying this for years.
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Draygo Korvan
Merch Industrial
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Posted - 2007.11.22 07:16:00 -
[7]
Originally by: Claude Leon Edited by: Claude Leon on 22/11/2007 07:09:33 A frigate should not be able to hold down a cruiser by itself. Webbers need to be based on size. I have been saying this for years.
Yes, frigate gangs should be nerfed so they can't hurt me anymore, or have any viable role in a fight. --
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.11.22 07:17:00 -
[8]
Originally by: Claude Leon Edited by: Claude Leon on 22/11/2007 07:09:33 A frigate should not be able to hold down a cruiser by itself. Webbers need to be based on size. I have been saying this for years.
Actually it should just be based on energy consumption.
Frigate holding a cruiser= 2x the cap use. Frigate holding a battleship= Umm...3x?
And so forth.
I've always found that a "module" that removes speed altogether(well, 98% or so), is a bit silly.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Draygo Korvan
Merch Industrial
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Posted - 2007.11.22 07:20:00 -
[9]
Originally by: Sheriff Jones
Actually it should just be based on energy consumption.
Frigate holding a cruiser= 2x the cap use. Frigate holding a battleship= Umm...3x?
And so forth.
I've always found that a "module" that removes speed altogether(well, 98% or so), is a bit silly.
Where can you get this 98% web? --
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.11.22 07:20:00 -
[10]
Originally by: Claude Leon Edited by: Claude Leon on 22/11/2007 07:09:33 A frigate should not be able to hold down a cruiser by itself. Webbers need to be based on size. I have been saying this for years.
*pukes* ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.11.22 07:25:00 -
[11]
Edited by: Sheriff Jones on 22/11/2007 07:25:09
Originally by: Draygo Korvan Where can you get this 98% web?
From the same place you buy your replies from, Anal R' Us.
You get the point, don't try to be a troll
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Delichon
Caldari
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Posted - 2007.11.22 07:47:00 -
[12]
Yeah, webs are sure getting a nerf.
It is called Hyena :)
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08891
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Posted - 2007.11.22 07:51:00 -
[13]
No.
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Claude Leon
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Posted - 2007.11.22 08:14:00 -
[14]
Originally by: Draygo Korvan
Originally by: Claude Leon Edited by: Claude Leon on 22/11/2007 07:09:33 A frigate should not be able to hold down a cruiser by itself. Webbers need to be based on size. I have been saying this for years.
Yes, frigate gangs should be nerfed so they can't hurt me anymore, or have any viable role in a fight.
That would actually promote team play because it would take more ships to hold a larger ship down. The correct game mechanics allow ONE frigate to hold down just about anything. That is just absurd.
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techzer0
IDLE GUNS
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Posted - 2007.11.22 08:25:00 -
[15]
Originally by: Delichon Yeah, webs are sure getting a nerf.
It is called Hyena :)
lol can't wait to see what damage I can do in one of those ____________________ Hi. I'm not an alt :) |
Cpt Branko
The Bloody Red
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Posted - 2007.11.22 08:33:00 -
[16]
Originally by: Claude Leon
That would actually promote team play because it would take more ships to hold a larger ship down. The correct game mechanics allow ONE frigate to hold down just about anything. That is just absurd.
You are expected to kill things tackling you, not whine about it on the forums, and yes, you're given ample mechanics how to do this.
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Jallem Sims
Minmatar Exploring Blind
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Posted - 2007.11.22 08:45:00 -
[17]
Originally by: Claude Leon Edited by: Claude Leon on 22/11/2007 07:09:33 A frigate should not be able to hold down a cruiser by itself. Webbers need to be based on size. I have been saying this for years.
Whats the 'science' behind webbing? I thought it was something about destablising the warp exceleration? in which case it makes no difference on size?
but then, lets not let those mean little egg shell ships get in the way of your BS....
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Snowcrash Winterheart2
Gallente Federal Navy Academy
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Posted - 2007.11.22 09:03:00 -
[18]
Originally by: Cpt Branko
Originally by: Claude Leon
That would actually promote team play because it would take more ships to hold a larger ship down. The correct game mechanics allow ONE frigate to hold down just about anything. That is just absurd.
You are expected to kill things tackling you, not whine about it on the forums, and yes, you're given ample mechanics how to do this.
I seem to remember the standard tactic was web the tackler; transversal falls to near zero... pop. Seems to be a ballanced module, using it requires proximity, proximity = danger and potentially being webbed yourself.
----- Four paws... four sets of claws. |
Banana Torres
The Green Banana Corporation
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Posted - 2007.11.22 09:10:00 -
[19]
I totally endorse the idea of a webifier nerf.
They need less range and less treacle power and the Minmatar recons with bonuses to them should have the bonuses removed.
Then I would be in nano-***** heaven.
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Ichabod Dirange
Backwater Security Systems
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Posted - 2007.11.22 09:51:00 -
[20]
I find the webifier not efficient enough against speed tanks, it needs a boost.
Cloners Wanted |
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.11.22 10:18:00 -
[21]
Originally by: Ichabod Dirange I find the webifier not efficient enough against speed tanks, it needs a boost.
I agree here, it seems these days you need to train for the minmatar recons to even have a chance of catching anything. Though I don't think the problem lies in webifiers, but rather in how easy is it to come up with +10km/s setups. (if you got the money to spend, that is)
Looking for queue-free research slots? Click here!
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Cpt Branko
The Bloody Red
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Posted - 2007.11.22 10:19:00 -
[22]
Originally by: Ichabod Dirange I find the webifier not efficient enough against speed tanks, it needs a boost.
I find that the webifier is too efficent against short-range ships a class smaller, it needs a nerf.
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Ichabod Dirange
Backwater Security Systems
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Posted - 2007.11.22 10:57:00 -
[23]
Originally by: Cpt Branko
Originally by: Ichabod Dirange I find the webifier not efficient enough against speed tanks, it needs a boost.
I find that the webifier is too efficent against short-range ships a class smaller, it needs a nerf.
If you get caught out in a smaller ship and gets webbed that's all good in my book.
Cloners Wanted |
Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.11.22 11:04:00 -
[24]
Edited by: Laechyd Eldgorn on 22/11/2007 11:05:26 I've always thought the way webs and scrams work is a bit silly. You've one web/scram on target it's automatic success if you just get in it's limited range. If your ship is webbed/scrammed you're quite much done, this favors especially fast ships and close combat. On the other hand just fitting k-1 wcs in low slots you can just run through most camps in low sec, that's if you don't get instapopped or so.
I'm generally fine how those modules work now, but my opinion is that they could work a bit differently giving less emphasis on close range with some kind of -slight- random chance of escape. How about making afterburner not affected by web?
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Cpt Branko
The Bloody Red
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Posted - 2007.11.22 11:08:00 -
[25]
Originally by: Ichabod Dirange
Originally by: Cpt Branko
Originally by: Ichabod Dirange I find the webifier not efficient enough against speed tanks, it needs a boost.
I find that the webifier is too efficent against short-range ships a class smaller, it needs a nerf.
If you get caught out in a smaller ship and gets webbed that's all good in my book.
If you get caught by a nanoship in your slow ship and can't web him that's all good in my book.
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Esk Esme
Caldari High4Life
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Posted - 2007.11.22 11:13:00 -
[26]
Edited by: Esk Esme on 22/11/2007 11:14:30 Will u F**K off with this nurf crap
bunch F**king pansy's crying nurf all time
go back to minign veld in emp leave our pvp mods alone
Nurf the Hulk way to powerfull a mining machine
Nurf the ity 5 carry's way to much cargo
if u wana nurf something nurf the F**king industrail's or inventor's for change leave our pvp mods alone
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2007.11.22 11:13:00 -
[27]
Edited by: Siigari Kitawa on 22/11/2007 11:14:54 The webber doesn't need a nerf. It really needs a freaking boost.
The fact that it impacts the top velocity immediately and slows the ship down instead of stopping a ship dead in its tracks frustrates the hell outta me.
Extremely quick ships can move in and out of web range before the module activation resolves on the server, frustrating me even more. I wish that there was a way to fix this, but I understand that it has to do with client/server issues. It just seems that recently, CCP decided to FIX that issue and make it so you cannot "preactivate" modules anymore, which is really, REALLY frustrating.
It used to be that any ship that was approaching say at, 4000m/s and was 14km away could be webbed if they were approaching you on a 0 transversal (this is for demonstration's sake). Now, if you activate the module, it will tell you the ship is 14km away, because it seems that now it is sending the packet data like this
client to server: client.shiprange=14000 web=1
server to client: client.shiprange=14000 web=0
instead of like this:
client to server: web=1
server to client: check shiprange to see if web=1 server.shiprange=10000 web=1
VERY FRUSTRATING, CCP. _________________ Burn. |
LightningSauce
The Exiled Ones
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Posted - 2007.11.22 11:14:00 -
[28]
Originally by: Banana Torres I totally endorse the idea of a webifier nerf.
They need less range and less treacle power and the Minmatar recons with bonuses to them should have the bonuses removed.
Then I would be in nano-***** heaven.
So with that said you wanna remove all the recon bonuses aye? Or do you just wanna remove the web bonus for the minmatar, and leave the sensor damp bonus for the gallante, the ECM bonus for the Caldari and the NOS/Neut bonus for Amarr. Wow ... that is brilliant ....
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William DeMeo
Gallente the united
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Posted - 2007.11.22 11:20:00 -
[29]
Originally by: Steel Tigeress If it was a nerf meaning the need for more varieties of them that affect different ranges, I'ld be game for that....
Like a -45% speed, 20km version.....
I'd fit that. Thats kinda what web drones do though. Yarr |
Ichabod Dirange
Backwater Security Systems
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Posted - 2007.11.22 11:24:00 -
[30]
Originally by: Cpt Branko
Originally by: Ichabod Dirange
Originally by: Cpt Branko
Originally by: Ichabod Dirange I find the webifier not efficient enough against speed tanks, it needs a boost.
I find that the webifier is too efficent against short-range ships a class smaller, it needs a nerf.
If you get caught out in a smaller ship and gets webbed that's all good in my book.
If you get caught by a nanoship in your slow ship and can't web him that's all good in my book.
Then again you have no care for game balance only preservating your ****, whereas I do.
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