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Klandi
Consortium of stella Technologies
47
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Posted - 2012.01.31 11:59:00 -
[1] - Quote
With the changers in the timers, CCP- can we have the clone jump timer reduced to 6hrs or even 3hrs? When you're the jack of all trades like you have to be in this game - you want to utilise the clones and implants most effectively for the best effect
Make it so I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
baltec1
518
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Posted - 2012.01.31 12:04:00 -
[2] - Quote
Still against this as it makes travel too easy |
Nex apparatu5
Dreddit Test Alliance Please Ignore
155
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Posted - 2012.01.31 12:08:00 -
[3] - Quote
Please CCP just introduce a new skill that drops the clone timer. 24 hours is forever, and with cynos travel is already too easy for cap pilots. This would just help subcap pilots compete. |
Spurty
D00M. Northern Coalition.
210
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Posted - 2012.01.31 12:30:00 -
[4] - Quote
As I understand it:
- session timers were created to solve the issues such as docking, reshipping, undocking and observing your ship docking from happening. It's to allow the transition from one system to another to have enough time to complete the transaction
- jump clones having 24 hours between them in order to make waging war an event rather than a 20 minute excursion, then home Instantly, 70 jumps back to PVE and pointlessly grinding ISK, oh they are repairing the damage, jump clone back for 20 mins
Note: I'd have preferred shorter when I used to use implants. Now I don't , means nothing to me. Just pod express. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Klandi
Consortium of stella Technologies
47
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Posted - 2012.01.31 12:34:00 -
[5] - Quote
As I understand it, the clone session timers were because TQ couldn't keep up - as was the reason for most of the timers. but things change and we must adopt an adaptive mindset! I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Sentient Blade
Walk It Off Coalition of the Unfortunate
251
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Posted - 2012.01.31 12:50:00 -
[6] - Quote
Agree with reduction of jump clone timers. There's been dozens if not hundreds of threads on it and the argument still remains - 24 hour waits are a drag on willingness to engage in combat. |
Solstice Project
Cult of Personality
1322
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Posted - 2012.01.31 12:53:00 -
[7] - Quote
"24 hours is forever" ...
24 hours ... forever ... 24 hours ... one day ... forever ...
Duke Nukem 24 hours ... Wait, does that mean that ... 24 hours = 12 years ?
Wow... so deep ! How did you come up with that ???? You must be SO smart, wow !!!
Inappropriate signature removed. Spitfire |
War Swine
5 Inch Incorporated Shadow of xXDEATHXx
0
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Posted - 2012.01.31 12:55:00 -
[8] - Quote
Or at least make it like 2 jumps in 48 hours. So you can at least switch clones in one day and still are restricted to not jump around like crazy... |
Amsterdam Conversations
Cheesecake Starshine
85
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Posted - 2012.01.31 12:59:00 -
[9] - Quote
Yeah no problem.
If clone jumping is only allowed to within the same station.
Otherwise this will be a no-effort no-cost 100-jumps-in-1-second travel option, which EVE doesn't need. |
Tippia
Sunshine and Lollipops
4718
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Posted - 2012.01.31 13:05:00 -
[10] - Quote
They should reduce it to 23h (or even 23h50min) to make it an actual once-a-day thing rather than the once-a-just-a-bit-more-than-a-day-due-to-the-unavoidable-delays thing the current fence-post error creates.
It's a fairly common error, though, so I don't fault them too much: they simply though that GÇ£every n hoursGÇ¥ translates in GÇ£n-hour timerGÇ¥ when it should in fact be GÇ£n-1 hour timerGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
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Malcanis
Vanishing Point. The Initiative.
2721
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Posted - 2012.01.31 13:24:00 -
[11] - Quote
How about a variable timer in return for a geometrically increasing fee?
For clones jumps >24 hours apart, no fee For clone jumps > 23 hours apart, 1M ISK For clone jumps > 22 hours apart, 2M ISK For clone jumps > 21 hours apart, 4M ISK For clone jumps > 20 hours apart, 8M ISK
And so on.
This makes it pretty inexpensive to subtract the length of the average play 4-5 session, so if you clone jump last thing Wednesday and then discover you need to jump back when you start playing again on Thursday, well then it costs you a few mill but you can do it. But it does make it impractically expensive to clone jump about the place simply because you can't ever be bothered to travel normally. But if someone wants to pay a billion ISK to get to his HG Snake clone after only 14 hours, then he can.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Shadowsword
The Scope Gallente Federation
112
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Posted - 2012.01.31 14:14:00 -
[12] - Quote
Klandi wrote:With the changers in the timers, CCP- can we have the clone jump timer reduced to 6hrs or even 3hrs? When you're the jack of all trades like you have to be in this game - you want to utilise the clones and implants most effectively for the best effect
Make it so
This would make force projection even more easy by making it much easier to return home fast to defend against something, then returning on the offensive. It would favor powerblocs, which is a bad thing.
So, no. |
Rhinanna
CyberShield Inc ROMANIAN-LEGION
109
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Posted - 2012.01.31 14:17:00 -
[13] - Quote
How about adding the ability to do a 'in-station' jump with no timer.
Gets round the 'insta-travel' problem but still allows people to get on with whatever they want to do without waiting for a timer.
Also doesn't restrict PvP like the current system as people who are in +5s e.t.c. for PvE will be able to switch out reasonbly quickly. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
Alara IonStorm
1511
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Posted - 2012.01.31 15:52:00 -
[14] - Quote
I would enjoy a way to change pods without jumping.
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Klandi
Consortium of stella Technologies
47
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Posted - 2012.01.31 16:07:00 -
[15] - Quote
I would love to see a response from CCP saying Yea or FO..... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
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