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Ms Agent
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Posted - 2007.11.24 11:09:00 -
[1]
Edited by: Ms Agent on 24/11/2007 11:11:30 Hi,
I'm working on a small spreedsheet application and I have the need to be able to calculate the base requirements for blueprint materials. An example is worth more than a thousand words.
Example If we look at the Iron Charge S blueprint, more specifically the Bill Of Materials list we see that it requires
Pyrite 19 Tritanium 24
at base material requirement. If you view the blueprint in-game with no Production Efficiency skill trained, you get the PE0 values
Pyrite 26 Tritanium 32
In-game there is no way to see the base requirements for a blueprint and I was wondering if anybody knew how to calculate this from the PE0 values. We know that the Waste Factor is 0.10 at ME0
Any idea how to do this?
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Pizi
Gallente
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Posted - 2007.11.24 11:17:00 -
[2]
the req on the database are perfect researched and PE @ 5
so 25 % from PE + 10 from waste should do it _______________________________________________ EVEpedia[Deutsch/German] add
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Ms Agent
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Posted - 2007.11.25 12:43:00 -
[3]
Care to elaborate? Can't quite get the numbers to add up =/
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Burchov
Lyrus Associates
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Posted - 2007.11.25 12:50:00 -
[4]
Base cost of 100 of your Iron Charge S: 19 pye, 24 trit.
The BPO you can see ingame has ME 0, which means that you have to add 10% waste to your base cost. Then we get that the base cost of 100 units of Iron Charge S is 21 pye, 26 trit.
Now if you do not have the skill Production Efficiency at 5, you have to add 5% waste per level of Production Efficiency you are lacking. So if you have the PE skill at 3, you're lacking 2 levels and you should add another 10% waste to the mineral cost.
So then the build cost is 23 pye, 31 trit.
Note that the rounding of numbers can be a bit strange, so these numbers could be 1 unit off.
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Pizi
Gallente
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Posted - 2007.11.25 12:53:00 -
[5]
19* 1.35 = 25,65 prolly rounded to 26
24 * 1.35 = 32,4 rounded to 32 _______________________________________________ EVEpedia[Deutsch/German] Bring Back EvE TV !
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.11.25 13:57:00 -
[6]
This thread is old, but still correct: ME explained.
It doesn't explain negative ME, but that's not hard. For negative ME, multiply it by 10%, then add another 10% on it. For example, -4 ME is 4 * 10% + 10%= 50% waste.
If you are using Excel, the following formula will work for calculating the waste:
=ROUND(Base Mineral Amount * Base Waste / (ME + 1), 0)
Base Mineral Amount is how much a perfect build takes, Base Waste is typically 0.1, and ME is Material Efficiency. The 0 just tells it where to round.
Simple formulas for Perfect ME are Highest Perfect Mineral Need / 5 or Highest ME 0 Mineral Need / (5 * (1+Base Waste))
I don't know how to figure base perfect values from PE 0 values, but you can use the Perfect Values and divide by 1.1 to get a good approximation. I think PE was the second skill I got to V not counting learning skills.
However, there is an easy way to do this: go download EveMeep. It serves as an excellent offline database of blueprints for me, but it can do a lot more. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
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