Elindreal
Planetary Interactors
79
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Posted - 2012.02.02 00:27:00 -
[1] - Quote
incursion functionality to an extent combined with the mission system: level 6 missions (silly? possibly)
available in highsec/lowsec from agents
agent requirements: 10.0 standing
you lyris are proud as i'm sure are many who have paid their dues grinding up missions. added benfit: rewards those of us crazy enough to have gained 10.0 standing with empires
drawback/balancing factor: immediate 4hr timer upon accepting mission (you cannot spam these missions as you can with l1-5 agents) rather you need multiple pilots with 10.0 standing to gain non-stop access
difficulty level: maybe something on the scale of incursion vanguard sites/c4 anoms
personally i'm thinking of a mix of standard npc rats (I know they are weak) with incursion/sleeper AI where they will switch targets and neut out players and keep them down. i'm also hoping for spawn variations. you could get a frigate intense wave which would make an all battleship fleet very easy to pick apart, or battleship heavy waves. etc.
the purpose of this is to require thought being put into fleet composition. not only that but to give newbs a bit of a niche. due to an unknown assortment of ship spawns.
why?
someone mentioned corporate scale missions. you want something to fill the gap for group friendly newb pve content. this aims to provide group pve opportunities for newbs this can fill that group pve hole. newbs are scorned in incursions as well as wormholes usually. newbs can easily fill the role of frig killers in their t1 dessy's or whatnot.
but l5's are supposed to fill that gap!
L5's fail at this. unless the mission system is completely changed, L5's can be solo'd (albeit slowly). they are most effectively done as a duo. l5 rewards are mostly in navy tags. as such people have an interest in keeping the fleet as small as possible to maximize their reward.
I don't know what the population of new eden's l5 running community is, but judging by the increase in navy tag prices i suspect it is shrinking.
could make these missions vs. pirate or vs. navies, i don't really mind. i mean, if 10.0 standing is the requirement you should already be all gungho for king and country!
rewards:
as the purpose is to increase newbie group PVE content i'm thinking of an incursion reward mechanic. you will obviously need a vet with the standing, but the rest are there for fun. this has the added benefit of promoting a larger fleet as opposed to limiting it to hoard all the rewards. i'm not thinking of anything excessive, could even put an upper limit on the fleet size like incursions do. i figured the bottleneck would be in the timer between missions being rolled and the number of pilots with 10.0 standing. if necessary the mission turn-in could not include any standings gain requiring people to grind up with the regular missions.
*shrug* silly idea? possibly. but if you want to work with something, i present it to you lyris. |