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Sache Valaar
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Posted - 2007.12.02 02:34:00 -
[1]
Edited by: Sache Valaar on 02/12/2007 02:35:16 I can see some of it is worth isk, but should I be making it into something instead? What skills would I need to do so?
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Cambarus
The Baros Syndicate
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Posted - 2007.12.02 03:17:00 -
[2]
Just sell it, you need a LOT of skills, as well as researched BPOs to be able to make any profit making rigs, and even then the profit margin is so small that it's really not worth it.
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smenkhare
The Arrow Project Morsus Mihi
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Posted - 2007.12.02 03:22:00 -
[3]
i'll side with cambarus.
even with production efficiency 5 i'm still losing money on rigs
better off to just sell it.
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Sache Valaar
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Posted - 2007.12.02 04:43:00 -
[4]
Thanks. I might keep it as a long term goal though, if no one else does it, there would have to be a market.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.12.02 05:55:00 -
[5]
Originally by: Cambarus Just sell it
this C|S|I|N|x. |
smenkhare
The Arrow Project Morsus Mihi
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Posted - 2007.12.02 05:57:00 -
[6]
oh there's a market. it's just saturated, which is why there's no profit in it.
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Hsi Mu
M'8'S Frontal Impact
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Posted - 2007.12.02 07:28:00 -
[7]
Edited by: Hsi Mu on 02/12/2007 07:28:43
Originally by: Cambarus Just sell it, you need a LOT of skills, as well as researched BPOs to be able to make any profit making rigs, and even then the profit margin is so small that it's really not worth it.
Rubbish. You can make rigs for profit with very little training and the profit margins are great. When was the last time you made over 100% profit selling a T1 ship or module? Ooops just let on how much money I'm making in the rig business... err... no just sell it.
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Vivian Porter
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Posted - 2007.12.02 08:28:00 -
[8]
Rigs are like manufacturing anything else in EVE. If you want to really make money doing it ... some preliminary market research is a good idea ... I didn't say that's what I do ... but ... it is a good idea.
The thing is ... for a large number of items ... there is a very good chance that the market for any particular item is already so saturated and the competition so stiff that you will end up selling the items you've taken all the trouble to manufacture for less than what you could sell the minerals/ore/salvage for.
So ... as I said ... you need to put some real work into it to find items that are worth making and the places to sell them for the most profit. There are people out there making fortunes manufacturing and trading but ... they do have to put some effort into it ... at least initially, until they've found their niche ... for however long that niche lasts before someone else figures it out ....
The other reason for manufacturing things ... is if you and/or your corporation has an ongoing need for them AND you have access to a ready supply of materials.
The BPO's for rigs are cheap. So if you're accumulating a lot of salvage from missions/ratting anyway ... and there's some rig you'd like to have ... what the heck. Save your salvage, Research your BPO while you're doing it and - when you've got some really nice ship you want to keep for a while - make yourself that rig you want. Just remember the part about keeping the ship ... as you can't take rigs off without destroying them ... so you won't be able to move it to another ship.
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Nihlus garrus
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Posted - 2007.12.02 11:08:00 -
[9]
I started to do salvaging yesterday :d And i just sell my stuff. I'm still on lvl one missions with a destroyer so i kill pretty fast. And sometimes i get Alloyed tritanium bars. and those are worth 300k isk a pop. So if you find three in one run you get one million isk pretty darn fast. And that's alot for a "new" player.
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Asestorian
Domination. Cult of War
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Posted - 2007.12.02 13:10:00 -
[10]
It's perfectly fine to aim t produce things, be it rigs or something else. Of course, as another poster has already said you need to make sure you do your research to find something you can produce that makes it worth your time.
However, initially it's a much better idea to simply sell the salvage you get. You'll make a decent bit of money off it for sure.
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MOZO
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2007.12.02 20:31:00 -
[11]
You can just go ahead and contract it all on over to me. _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |
Ard UnjiiGo
The Bastards
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Posted - 2007.12.02 21:02:00 -
[12]
Edited by: Ard UnjiiGo on 02/12/2007 21:03:37 Well I think you're getting some idea about what to do: "It just depends." :)
I would say a few things though in response to the feedback you are getting as a newb that has made and sold rigs for very good profit (100% or better).
1) "Don't because it takes a LOT of skills." This is rubbish. It only takes a lot of skills if you intend to make all the different categories of rigs and even then you only need level 1 to make them and the skill books are pretty cheap for rigs. The only skill that you really have to invest much time in is getting prod efficiency to IV. Skills is one of the last things that should hold you back from making rigs. I only have maybe 175k SPs total invested in skills that not only help me with making and fitting all available rigs but other things as well. Having prod efficiency to IV can be very helpful to have on your character and having the rigs skills means that later when you are more skilled and flying better ships you'll be able to fit rigs yourself. As a rookie you can never go wrong investing your isk in skill books that will help you at some point because it is spent isk that can never be blown up (unlike that first BC :) ).
2) Don't do it because there's no isk in it. This just depends on you. If you can take the time to research the most profitable rigs to make and the best regions to sell them in then what you have read above is true that you can make 100% or higher profit margin. If you are not good at that sort of thing and would try to make the most popular rigs (w/o prod eff V and well researched BPOs) and try to sell them in Jita then the other folks are right that you won't make any isk.
3) Don't do it because the BPOs cost isk. Rubbish again. Rig BPOs are very inexpensive (most a little over 100k) compared to the value of the item they make and you can't lose isk on a BPO if you keep material researching it. If at some point down the road you decide you don't plan to make that rig anymore then you have a well-researched BPO to sell.
So that being said this is what I would recommend. If you think you'd like to make rigs then make them. It's fun. It's a skill that can be valuable to your corp mates. As you grow as a player you will have a use for them and making them yourself is much cheaper then paying someone else for them. I offer it as a service to my corp mates. If they give me the salvage I need for a rig they want, I make it for no additional cost.
That all being said, I don't make rigs to make isk anymore. I did in the beginning and it gave me some very nice start-up isk. I have found some easier, faster ways to make isk but I am still very glad I added the rig skills, took my prod eff to IV on this combat toon and have accumulated and material researched many of the most popular and useful rig BPOs. I still save all my salvage and am stockpiling rigs that I plan to use for myself. I don't fit rigs to my own ships yet but when I can fly ships worth rigging well I won't have to be pinching pennies to fit rigs to those ships when I want.
Finally, I used making rigs as my introduction to learning the basics about how manufacturing and industry works. So it was also a good way for me to learn a little about a rather large part of the game. Good luck to you and safe travels.
Edit: Hit me up in game if you want some help with which rigs you might try to start making to make some profit and where to sell them. Since I don't sell anymore I don't mind sharing with you what worked for me.
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