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Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.03 12:39:00 -
[1]
Well it has come to my attention that I can rig out a ship and pass it on to another player who then can fly the rigs without the rigging skills. But I have also noticed the bonus doesn't carry over. So if have level 2 armor rigging the other pilot flies it they get hit with the full drawback.
I think that this should not be the case and my argument is as follows. The person who fits the rigs should affect the rigs bonus as he is the one fitting it and it's his skill level that counts. The person who flies is just flying it and his skills shouldn't affect the outcome of the rigs. This would allow people to rigs ships for corp mates you could train your alts to rig ships and pass them on to your main. Contracts could be made with the promise of a full rigging bonus etc.
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Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.12.03 15:52:00 -
[2]
Originally by: Amarr Holymight
I think that this should not be the case and my argument is as follows.
Well this is the case now stop crying
Originally by: CCP Sharkbait i'm using vista 3bit business and i have no problems at all with most things really, including Eve.
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Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.03 20:03:00 -
[3]
Nice lothros real nice
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Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.03 20:13:00 -
[4]
I have my own personal troll how sweet
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Bunyip
Gallente
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Posted - 2007.12.04 07:50:00 -
[5]
Amarr,
I'd have to say that I'm strongly against this. Skills affect not only what you can use, but how effectively you can 'push' the ships/modules.
The Rigging skills essentially are how well you're trained to navigate around the drawbacks of rigs. Therefore, the skill of the person who equipped the rig has nothing to do with how badly they're hit with a penalty.
Look at it like overclocking a computer: Any novice can overclock but has a good chance of burning up his chips. A pro can eek out more overclocking performance by knowing what the limits are and just how close to get them.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.04 08:39:00 -
[6]
Originally by: Bunyip Amarr,
I'd have to say that I'm strongly against this. Skills affect not only what you can use, but how effectively you can 'push' the ships/modules.
The Rigging skills essentially are how well you're trained to navigate around the drawbacks of rigs. Therefore, the skill of the person who equipped the rig has nothing to do with how badly they're hit with a penalty.
Look at it like overclocking a computer: Any novice can overclock but has a good chance of burning up his chips. A pro can eek out more overclocking performance by knowing what the limits are and just how close to get them.
Hi Bunyip the last part of your comment was a really good analogy that helps reinforce my point . I can get a professional to overclock my machine but this doesn't mean the machine is going to run slower just cause I'm sitting in front of it. So therefore rigging perhaps could be an Eve career?
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Jolnas Arbiter
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Posted - 2007.12.04 08:55:00 -
[7]
Agreed
either skills affect it when you put it on or skills affect it when your using it
not in between
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Rjaiajik Kajvoril
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Posted - 2007.12.04 08:58:00 -
[8]
That would only really work in a balance term if the rigging had a chance of braking (like a computer overclocking) say if you take a great deal of damage.
But then, I have just recently been saying that balance isn't necessary in this game so I guess it's not a big point really.
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LiBraga
ARCA CORP Knights Of the Southerncross
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Posted - 2007.12.04 11:47:00 -
[9]
How about... if the ship is rigged and you can't use the rig then it must be removed :D
If I can't use a module it won't let me online it. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |
Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.04 13:00:00 -
[10]
I am not talking about imbalances here I don't believe that really matters either. I am talking about logic and how it might improve a part of the game that seems to be underused.
Example 1 If I research a blueprint and reduce it's waste factor another person can use it with the reduced waste factor bonus even though they haven't trained the skill to do it themselves. So a benchmark for my idea is already used in other parts of the game.
Example 2 Rigs are something I attach to a ship with a mechanic skill. Now a trained mechanic fits new engine parts to your car his skill at his trade improves how it is fitted you then avail of his superior mechanic skills you don't need to learn a new skill to drive your car.
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Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.12.04 14:00:00 -
[11]
Originally by: Amarr Holymight I have my own personal troll how sweet
I do my best
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Bunyip
Gallente
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Posted - 2007.12.04 18:33:00 -
[12]
Originally by: Amarr Holymight Hi Bunyip the last part of your comment was a really good analogy that helps reinforce my point . I can get a professional to overclock my machine but this doesn't mean the machine is going to run slower just cause I'm sitting in front of it. So therefore rigging perhaps could be an Eve career?
Yes, that is true, but then you wouldn't be pushing the module. The overclocked computer can compare to a meta-level module on the ship. It's slightly faster, but you can't tweak it.
Alright, perhaps it was a bad analogy. Maybe a better one would be a car.
If you give the same car to both a professional stuntman and a student driver, the stuntman is gonna be able to handle it a lot better. That is what I meant by that, the eeking out performance from the module.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.04 18:59:00 -
[13]
The more you point to RL analogies the more you reinforce my point.
A stuntman mainly learns driving skills and not how to refit an engine. He would generally have an expert mechanic at hand to make sure the car reacts the way he wants it to. So that's why in Eve we have navigation skills.
Now I'm not saying there is a right or wrong to this situation I'm merely discussing an idea and surely by allowing rigging as a trade like a scientist it would open up the rig market.
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