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Thread Statistics | Show CCP posts - 2 post(s) |
Edelhonk
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Posted - 2007.12.04 09:04:00 -
[1]
Edited by: Edelhonk on 04/12/2007 09:04:49 i was on the Testserver today and did notice some bugs with the turrets
1. turret animation is still bugged, i notice that a few days ago. turret only fire the first shot on a tarrget and then, silence. You see them tracking and the targeted ship get damage but there is no animation of the shots and no firing sound
2. Something seems bugged with the Railgun accuracy. i was firing on a stationary target i was on full stop to so normal nearly every shot is a hit under this conditions but nearly 30% of my hits missed. Same with small targets, i was firing with my rails on a frig 60 km away and closing to me, so the transversal speed was arround 10 m/s, but my Rails did not a single hit. I was firing 7 full bursts but not one of 56 rounds hit the target.
Would you pls fix this or is this a stealth nerf for Rails or what ??????????
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.12.04 09:09:00 -
[2]
What size rails did you use and what ammo? Also, which ship? The ship bonuses do count for a lot.
I was shooting at a shuttle 200km away with Aurora in Mega Beams once. When it was stationary, I could hit. When it was moving, I missed with every single shot.
But, if you really want this fixed, file a detailed bug report.
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Edelhonk
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Posted - 2007.12.04 09:45:00 -
[3]
was using 425mm Tech II with AntiMatter on a Hyp, my gunnery skills are 4 or 5. On Tranq i can hit Frigs under this conditions with arround 85% chance to hit and stationary targets i hit on Tranq with 95% even when im moving.
I never had so much misses in my whole time of playing EVE. Something here is realy wrong imo.
and i wrote a bug report...lets see what happends
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.12.04 09:52:00 -
[4]
Originally by: Edelhonk was using 425mm Tech II with AntiMatter on a Hyp, my gunnery skills are 4 or 5. On Tranq i can hit Frigs under this conditions with arround 85% chance to hit and stationary targets i hit on Tranq with 95% even when im moving.
I never had so much misses in my whole time of playing EVE. Something here is realy wrong imo.
and i wrote a bug report...lets see what happends
Yep, that does sounds very bad
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Edelhonk
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Posted - 2007.12.04 16:52:00 -
[5]
lol at CCP...i didnt know what they did, but it looks like the brock the railgun stats
was tasting again few min ago
My fitting:
Hyperion 8 x 425mm Railgun II Tracking computer II
all gunnery skills on 5 (Trajector Analysis on 4)
Target: Battleship (EoM DeathLord) at 60km, Transversal Speed 30 m/s Result: 50% of my shots hit, rest misses, low damage on the target because many hits only scratch the target
Target: Battleship (EoM DeathLord) at 25 km, Transversal Speed 295 m/s Result: 95% of my shots hit, only 5% misses, many full and exellent hits
looks like i should take Railguns for Close combat now......
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OneSock
Crown Industries
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Posted - 2007.12.04 17:05:00 -
[6]
oops... someone got their formulas backwards ?
Or another gallente nerf....
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CCP Greyscale
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Posted - 2007.12.04 17:18:00 -
[7]
What script were you using in the tracking computer?
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Edelhonk
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Posted - 2007.12.04 17:24:00 -
[8]
no script, normal tracking Comp II
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Sleepkevert
Rionnag Alba
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Posted - 2007.12.04 17:35:00 -
[9]
Originally by: OneSock oops... someone got their formulas backwards ?
Or another gallente nerf....
Pssst, its a stealth amarr boost, but don't tell anyone. _______
Sign my sig! |
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.12.04 17:52:00 -
[10]
Originally by: Edelhonk no script, normal tracking Comp II
Use a tracking script!!!!
No more to say, the tracking bonus is lower than before, it's not your railguns that are broken it's your tracking computer. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
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Edelhonk
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Posted - 2007.12.04 17:58:00 -
[11]
Edited by: Edelhonk on 04/12/2007 17:59:42 but why i have a better tracking when my target runs with high transversal speed arround me then when it nearly stand still or has a very low transversal speed?????
normaly higher transversal Speed = harder to hit, espacily with low trackingspeed guns like the Rails but atm i hit better when my target is close and orbit me with high speed...
This is no brocken Trackcomp...something is wrong with the stats of the rails
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CCP Greyscale
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Posted - 2007.12.04 18:07:00 -
[12]
In that particular case I'd guess that the problem is probably that with maximum skills that setup has an optimal of 38km and a falloff of 30km. This means you're likely missing due to range issues, not due to tracking issues. Try shifting up to a longer-range ammo type?
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Edelhonk
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Posted - 2007.12.04 18:34:00 -
[13]
sry this wasnt a range issue
i was starting to shot on the first BS at a range of 60 km wich is in my optimal+falloff (with my skills and fit i have a optimal of 36 km (40km with the Tracking Comp online) + 32 km Falloff). The target BS was closing on me and had transversal speed arround 30 m/s, i killed after it was 20 km away from me, the Transversal Speed didnt change and my missed shots didnt change to (arround 45% misses the whole time and many light hits). The second BS was now on 30km so i decide to try out something and tryed to orbiting the BS at 20 km, the transversal speed goes up to over 280 m/s but now nearly every shot hit and many of them with high damage.
So you see, its not the range, something is broken with the Rails or the tracking comp.
I will make another try and shut down my Tracking Comp this time and see what happens.
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petergriffen
Amarr Dufrene Holdings. INC
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Posted - 2007.12.04 18:41:00 -
[14]
Originally by: Edelhonk sry this wasnt a range issue
i was starting to shot on the first BS at a range of 60 km wich is in my optimal+falloff (with my skills and fit i have a optimal of 36 km (40km with the Tracking Comp online) + 32 km Falloff). The target BS was closing on me and had transversal speed arround 30 m/s, i killed after it was 20 km away from me, the Transversal Speed didnt change and my missed shots didnt change to (arround 45% misses the whole time and many light hits). The second BS was now on 30km so i decide to try out something and tryed to orbiting the BS at 20 km, the transversal speed goes up to over 280 m/s but now nearly every shot hit and many of them with high damage.
So you see, its not the range, something is broken with the Rails or the tracking comp.
I will make another try and shut down my Tracking Comp this time and see what happens.
sounds like a range issue to me. You miss more often when you get outside of your optimal into your falloff range, especially if your tracking is off. I agree w/ the mod; try using tracking scripts and you'll hit more often.
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Edelhonk
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Posted - 2007.12.04 18:45:00 -
[15]
Edited by: Edelhonk on 04/12/2007 18:46:22
Originally by: petergriffen
Originally by: Edelhonk sry this wasnt a range issue
i was starting to shot on the first BS at a range of 60 km wich is in my optimal+falloff (with my skills and fit i have a optimal of 36 km (40km with the Tracking Comp online) + 32 km Falloff). The target BS was closing on me and had transversal speed arround 30 m/s, i killed after it was 20 km away from me, the Transversal Speed didnt change and my missed shots didnt change to (arround 45% misses the whole time and many light hits). The second BS was now on 30km so i decide to try out something and tryed to orbiting the BS at 20 km, the transversal speed goes up to over 280 m/s but now nearly every shot hit and many of them with high damage.
So you see, its not the range, something is broken with the Rails or the tracking comp.
I will make another try and shut down my Tracking Comp this time and see what happens.
sounds like a range issue to me. You miss more often when you get outside of your optimal into your falloff range, especially if your tracking is off. I agree w/ the mod; try using tracking scripts and you'll hit more often.
I play on Tranq with the same fitting and there i have no problem to hit a moving target over 60 km and more when transversall speed is not to high. On Sing, i miss over 30% on a stationary target in 15 km range. THIS IS NO RANGE ISSUE !!!!
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Natalie Jax
Battlestars
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Posted - 2007.12.04 18:55:00 -
[16]
Dude, they have substantially changed the base stats on the tracking modules!!!
Without a script loaded they are literally half as effective. With a script loaded they will boost either tracking or optimal range by its current value, but not both.
So if you are using a TQ fit that included tracking modules you are NOT flying a ship with the same stats.
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Edelhonk
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Posted - 2007.12.04 19:11:00 -
[17]
Edited by: Edelhonk on 04/12/2007 19:12:09
Originally by: Natalie Jax Dude, they have substantially changed the base stats on the tracking modules!!!
Without a script loaded they are literally half as effective. With a script loaded they will boost either tracking or optimal range by its current value, but not both.
So if you are using a TQ fit that included tracking modules you are NOT flying a ship with the same stats.
so ok, lets say they are on 50% without scripts (i cant give you the exact numbers because i cant login the test server atm) it would boost my optimal to 38,5 km and my tracking speed to 0.0138 rad/sec. with this stats it should be no problem to hit a BS size target in 30-35 km with a transversal speed of 30 m/s or a full stationary target in 15 km range. But it is a problem. At the other hand, with this stats it should be a problem to hit a target 20km or closer that has a transversal speed over 280 m/s because normaly the 0,0138 rad per second isnt fast enough to follow the target, but here i hit with 95% of my shots. Strange, isnt it?
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Hoshi
Blackguard Brigade Aftermath Alliance
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Posted - 2007.12.04 23:28:00 -
[18]
Could have been a desync problem (or have they fixed them all now?) Maybe he where much further away than your overview said. ---------------------------------------- A Guide to Scan Probing in Revelations |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.05 00:14:00 -
[19]
Originally by: Edelhonk Edited by: Edelhonk on 04/12/2007 18:42:01 sry this wasnt a range issue
i was starting to shot on the first BS at a range of 60 km wich is in my optimal+falloff (with my skills and fit i have a optimal of 36 km (40km with the Tracking Comp online) + 32 km Falloff). The target BS was closing on me and had transversal speed arround 30 m/s, i killed after it was 20 km away from me, the Transversal Speed didnt change and my missed shots didnt change to (arround 45% misses the whole time and many light hits). The second BS was now on 30km so i decide to try out something and tryed to orbiting the BS at 20 km, the transversal speed goes up to over 280 m/s but now nearly every shot hit and many of them with high damage.
Btw, like i wrote in the first post of the thread, its the same when you fire on stationary targets. I was firing on a stationry target 14 km away, and im was stationary and many shots miss did miss the target (arround 30%)
So you see, its not the range thing, it has something to do with the tracking, something is broken with the Rails or the tracking comp.
I will make another try and shut down my Tracking Comp this time and see what happens.
At optimal + Falloff you will hit only 50% of the time.
You hits will do between 100% and 50% of their normal damage not including wrecking hits.
Your average expected DPS over the life of your shots is 39% of your listed DPS.
This conforms with your experiences and it looks like pebkac
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Brixer
Dai Dai Hai
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Posted - 2007.12.05 00:18:00 -
[20]
I suggest CCP take a very close look at turrets. Even without modules to buff certain attributes there seems to be *way* to big variation in the damage done to stationary targets.
I mean, if you stand still with Large Blasters 3km from a stationary target which have larger signature than the signature res of the gun you should get close to full damage on each shot.
Kids and CCP playing with the fitting utilities out there calculate damage based on what the gun can deliver according to stats, but then fail to calculate all the miss and scratches. Fine, let it vary a bit, but keep it in a 10% range if signature of the target is large enough vs gun stats and everything is at a standstill.
Orbiting a target should also give close to 0 transversial.. Both guns and drones fail to calculate this correctly.
I'd like to hear missile users if their rockets miss target if both are at a standstill 2km from eachother.
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Talla Hurzin
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Posted - 2007.12.05 01:48:00 -
[21]
Here's your problem: you're not figuring in signature resolution. It's not just transversal and optimal/falloff.
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