Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Jach Wong
|
Posted - 2007.12.08 23:23:00 -
[331]
Beautiful graphics, horrible nerfs.
Loot sizes from frigate belt rats going up to 20m3 or 100m3? Salvaging for low level missions and asteroid belts is going to require a dedicated hauler at this rate.
It strikes me that patches should make a game more fun, not less. If this is an attempt to fix the problem of mineral compression, it's a poorly designed bandaid that fails to address the problem at its source. "This is not the boot you're looking for." |
mcSpeedfreak
Draconis Cooperation Phoenix Allianz
|
Posted - 2007.12.08 23:30:00 -
[332]
I love what ye done to the grafix... everything looks EXcellent... well, nearly everything... i actually swithced back to the old contend a all gallente ships look absolutely uninspired! the new models are nice, dont get me wrong, but the skins... well... dull, to say the least...
any thoughts of having another go at them?
aside from that... Trinity 4TW HELP my monitor isnt working is it turned on? Yes.. ok can you turn it off? Oh thanks .. that did it.. - based on a true story |
Mundem Pashdale
Exanimo Inc
|
Posted - 2007.12.08 23:39:00 -
[333]
Edited by: Mundem Pashdale on 08/12/2007 23:39:16 I'm still getting my head around all the changes; most seem OK. however, I already went back to the old graphics because the Gallente ships now just make me want to hurl up lunch. What happend to dark green and gunmetal? They used to look so good... now they look tacky
|
Nyu Victoria
|
Posted - 2007.12.09 00:10:00 -
[334]
I've not gone too deep into trinity, but the nightmare nerf seems to be another blow to the mission runners. It seems that it can only be that ccp wishes to make the new marauder BSs look more appealing by killing a good mission ship. Not only that, the NPC nightmares still cruise missile spam you relentlessly. It saddens me more then their choice to not let carriers do low sec exploration missions or lvl4s.... The mission runners and industrialists in empire drive alot of the eve economy. Please don't drive them away from the game. I know of one who will quit eve due to this, and he's been here since "frigate" was the only ship class...
|
Dennmoth Ferdier
|
Posted - 2007.12.09 01:02:00 -
[335]
1. Gallente coulours, I love them. I don't see why all the whining about them, but I guess it's a matter of opinion. I think they look a lot more appropriate for space ships. The dominix doesn't look like a brown piece of freshly baked crap, it's pretty cool now actually.
2. Strip miner visuals, I hate them. I can absolutely see, as I hope you will too ccp, why this whining is occuring. And no, I don't think this is a matter of opinion, if there's a single hard-core miner out there who likes the new audio/visual on them, let him speak now or forever hold his peace.
That's what I thought...
|
Roemy Schneider
BINFORD Solidus Alliance
|
Posted - 2007.12.09 01:37:00 -
[336]
just wanted to post something about the drone mechanics:
lovely
(remotely sensor-booster'ed hyena, overheated web, rest painters, assisted by lots of droneships' sentries - good stuff) - putting the gist back into logistics |
Dzajic
Gallente
|
Posted - 2007.12.09 02:38:00 -
[337]
Gallente T1 ship color scheme sucks, bad.
|
Atsuko Ratu
Caldari Advanced Logistics
|
Posted - 2007.12.09 03:57:00 -
[338]
Love everything about this patch
Ships look wonderful in my opinion, and the graphics are insane. But then again, I don't play to stare at graphics, I play to play the game. They can make my ships squares for all I care, as long as the game is fun
|
Medea Aux
|
Posted - 2007.12.09 04:22:00 -
[339]
Edited by: Medea Aux on 09/12/2007 04:22:29 The baby blue gallente color scheme needs to be looked at and adjusted in my opinion. While I do think a bluish-green color works well with the silver hulls of gallente ships, I think a slightly darker/bolder shade would be appropriate.
The pastel bluish color makes otherwise intimidating ships look very passive. I think a darker color like Navy blue or perhaps Hunter green would look much better on the new ship designs.
|
Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.09 07:34:00 -
[340]
CCP, please hire some professional UI designers/programmers and QA people ... The client needs a major rewrite and I don't mean 2-3 drunk people working on it now and then.
EVE has a great game design, but the code is crap. It's a shame.
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |
|
Al Gabraith
|
Posted - 2007.12.09 08:02:00 -
[341]
IS it just me but this is how I set the game up to play:
undock turn off ALL special effects, all fancy occlusion etc. zoom out to actually see all the area out to (say) 50km
Now stop me if I'm wrong but that's 50 man years worth of graphics updates wasted .. I never see them. My ship is so small at the centre of my display and as for who I'm shooting .. jeez .. no idea .. they are a red cross . very graphics intensive (/sarcasm) sure they make for a nice promo video to reel in new paying accounts but I think most seasoned players would be happy with wire-frame if it meant smooth gang vs. gang combat.
Just think what 50 man-years worth of bug fixing and balancing would have achieved? but I suppose that doesn't attract more paying customers does it?
|
Sidious Cruz
Amarr Stormrage Exiles
|
Posted - 2007.12.09 08:45:00 -
[342]
I love it.
Graphics: I have a 7950 GX2 and with HDR, Bloom, Shadows all on max my card sails through it good as gold. This pleases me no end. Pff, who needs Dx10 :-p
New ships look very nice - i hate the the way they are implemented the same as i hated the way HAC's where introduced, just gives the profiteers the chance to screw the rest of us but I understand why its like that and i will live.
Moveable interface: Well, its not THAT moveable is it? give us the option of moving the center-piece?
Overall: Nice job CCP
|
Jonat Eken
Gallente
|
Posted - 2007.12.09 09:17:00 -
[343]
First the good things:
Nice job on the graphics, overall. Minor quibbles, but a lot of good stuff there. Being able to see what your drones are attached to. Assist function for drones Adjustable interface (not there yet, but it's a start)
Now the bad:
Torps. They were just fine the way they are, now they are almost useless. Put them back, please! CNR paint scheme. Black was nice. Jungle Camo is not. (It's a spaceship, not a hovercraft) Not a big fan of the new Gallente colours, either. Baby blue warships just don't do it for me, somehow. Module size changes. Looting missions or even a half decent belt of rats is just painful now. Yes, I can understand changing sizes to bring inline with materials used, but a lot of them are well in excess of that. And why on earth did the size of ppl for missions go up by more than a factor of six? Surely everyone in the EVEverse didn't gain THAT much weight overnight...
|
chuckus
|
Posted - 2007.12.09 11:20:00 -
[344]
Originally by: Nyu Victoria I've not gone too deep into trinity, but the nightmare nerf seems to be another blow to the mission runners. It seems that it can only be that ccp wishes to make the new marauder BSs look more appealing by killing a good mission ship. Not only that, the NPC nightmares still cruise missile spam you relentlessly. It saddens me more then their choice to not let carriers do low sec exploration missions or lvl4s.... The mission runners and industrialists in empire drive alot of the eve economy. Please don't drive them away from the game. I know of one who will quit eve due to this, and he's been here since "frigate" was the only ship class...
Now to be fair there were battleships in the game when I started, I'm old but not that old.
I suppose in fairness I should comment on the changes before going on about my buisness of not renewing when my account comes up at the end of the month. I will do this in the futile knowledge that whomever is in charge of the game mechanics and changes subscribes to the Gary Gygax school of thought.
1: The supprise changes to the Nightmare is admitidly a sore spot with me. Why what is arguably the best mission ship in the game was rendered unuseable is beyond reasoning. That it was done with zero warning is also puzzling. Fine, I can go back to my navypoc, it is slower but was serving well before when jobbing, however, I did notice that npc sanshas seem to have there missiles still and as I noted in a bug report, that should be fixed if the changes were for balance like the notes say they were.
2: The nerfing of tracking computers and sensor boosters. The sensor booster nerf is annoying but is not actualy a game breaker since in all honesty, if I need to lock at range the speed of that lock was not as critical as it is for locking smaller targets that are much closer.
The nerf to tracking computers however is much more sever. any beam or rail user will feel the hit to these as now you are either loosing your ability to hit small targets or your ability to use better damage ammo/crystals at farther range. As an interesting note, I couldn't help notice that this does not effect projectiles to the same degree as the other two turret types since there range comes mostly from there falloff. Yet another way the non nerfing of the Mach is suspicious.
For me, the booster nerfs, specificly the targeting comps is the deal breaker for me.
It has been mentioned before and does bear repeating, you do not improve a game by taking away things, but by adding them. You do not improve your cash flow by ****ing off the people who pay you for your product.
Since there is such a big deal about the new content I suppose I will throw a bone to the artists. The new skins are not bad, there not spectacular by anymeans and certainly do not show any particular features that allegedly too 50 man years to produce, but at least they show some effort where before non was apparent.
I was convinced by online friends in the community to stay with eve over a year ago, since I was promised that the gameplay would not continue to be degraded. Sadly this has not been shown to be the case with this latest downgrade of the game and I am forced to conclude that you realy do have no idea who or what your fanbase is or what brought us to the game to begin with.
Eve is not a 'Hack and Slay', nor, despite your claims otherwise is it a pvp game. A pvp game would have little to no barriers to myself or others engaging in battle if we so desired. A pvp game would not be so devestating to recover from when you lose your "mount", or worse, get killed by loss of pod.
Despite your efforts to deny it, this is mainly a PvE game with PvP elements. Once you remember that and act accordingly, preferably before you lose a far larger portion of your playerbase than you realize, those of us who no longer have paitence with the changes may come back.
|
The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
|
Posted - 2007.12.09 11:37:00 -
[345]
I like the new Models(exept some Minmatar Models) they look very cool(coolest one is the Navy Auguror this is shiny¦ the 3D Artists did a awsome Job). But I miss some details like the glowing Gem at the Ishkur. The T1 Color Theme of Galente is to BLUE . A nice fade into gray would be cooler, Vindicator on the other hand looks just awsome without the blue. The new Domi Model is awsome but please give it back that old colors the big Blue parts look like it¦s purchased in a candystore. Also the Thorax, Vigilant(hurts bad without the Black\Gray paintshop) and the Deimos(looks more for jungle Action than Space combat) don¦t look massive any more. The Edges are yust to sharpe.
The Drone Changes are also good. I like the new AI Options that Drones finaly focus fire. Nerf Tank, boost Gank! XD
|
Kokkoro
|
Posted - 2007.12.09 11:58:00 -
[346]
New Gallente colors suck. Nothing looks metallic anymore. I don't give a sh!t if I'm the minority, I pay for 3 accounts.
Yes, it's an opinion, not fact. But the FACT is a lot of people feel the same way.
Not constructive enough? How about cut your design teams pay in half since the best they could come up with these once beautiful ships is flat, bland colors and plastic looking grays.
|
Toramii
|
Posted - 2007.12.09 13:01:00 -
[347]
Edited by: Toramii on 09/12/2007 13:05:25 The new Gallente 3d models look ok but the T1 colour scheme is totally uninspired, it looks washed out especially in the bright light of station interiors.
If this is ever redressed, can we move to something that gives these ships a solid real presence, if CCP art department want the ships to reflect the surroundings then make them more metallic (silver) and get rid of that reflective hue that covers them currently.
While I'm at it, please re-visit the bonus of the Gallente Recon ships since the dampener changes (and other race recons too)
|
Blake Ice
Gallente Northern Star Enterprises
|
Posted - 2007.12.09 15:12:00 -
[348]
Edited by: Blake Ice on 09/12/2007 15:24:12 The models look great guys!
There is a lot of color banding in the backdrops. It appears that they are in 16 bit color depth. Can those get updated?
The old mining lasers are better. Better yet would be a solid thick beam with bits of ore flowing back to the ship.
Forgot to mention that mining a belt in 0.8 space the other night was surreal...there were no GSCs...just asteroids. Do this for all systems!
|
Righteous Deeds
|
Posted - 2007.12.09 15:13:00 -
[349]
Just in case the feedback on the other forums is not being viewed by CCP:
The graphics are very well done.
The module changes need to be withdrawn. The changes go too far to address issues that were vastly overstated to begin with. I've cnx my subscription until I see how you deal with these.
In general, CCP needs to stop nerfing and balance (when absolutely necessary) by addition to the game rather than radically changing the rules and assumptions. Adding new capabilites CREATES avenues for players to explore. Eliminating capabilites WASTES their time investing in skills, gear, and strategy development. This is not good. This one poor practice is the single largest source of player frustration with Eve if the forums are any indication.
Note how the market has responded to the torp changes, for example. I think it's safe to say that on average the change is not considered a buff. This and the mod size changes mean a whole lot of mission runners are going to quit selling to the market. Those that prefer mission running most in Eve may just quit entirely. That is a huge segment of the Eve community.
I hope you folks are willing to reconsider.
|
Qui Shon
|
Posted - 2007.12.09 16:11:00 -
[350]
Love the focus fire on drones. Still not perfect, but a great improvement.
Most of the new ship models look great, and many of the skins do as well. But, <deep sigh> why in gods name did you choose the color for Gallente, so that it should make me think of Barbie, Disney and MyLittlePony versions of Hotwheels. Did the designer just become a parent to the cutest little boy? Or are they in the process of becoming that?
It doesn't look oxidized to me, it doesn't even look like metal. Also, any lighter main color you put on the Domi, it simply has too much space for it in the front for it to work.
From the back I could live with it, in fact, the ship model itself looks great from the back. Many of the small details are great, on the top as well as on the lower sidesection.
Unfortunately the color completely ruins it. People keep saying it looks better in space, and then post a screenshot with as much shadow as can possibly be gotten. It doesn't look much different in space, I'm afraid, all you can do is show less of it by hiding as much as possible in shadow. Full shadow + bloom effects don't actually do so much for the dominix.
The Badger I had in my hangar on the other hand has a great skin, it actually looks like a spaceship surface.
|
|
Akrinos LuCont
Gallente No Quarter. Vae Victis.
|
Posted - 2007.12.09 16:47:00 -
[351]
Looking forward to seein the planetary inviroment match the quality of the ships,stations, and jumpgates....soon we hope!
Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected])
|
Vagel
|
Posted - 2007.12.09 18:27:00 -
[352]
I dont really care a about colors or models that i cant even see, yea lucky me.
Module size is... making me want to quit. Cant even loot ONE battleship before you have to return with a full hold.
Common, there's GOT to be a better way of fix'n some movement of minerals that doesnt f*** anyone else up totally ?
If this "fix" stays in, i have no more methods of making isk, since i dont have a miner alt... guess that's what dev's want or - whats up?
|
Wyliee
Taurus Inc
|
Posted - 2007.12.09 18:57:00 -
[353]
Edited by: Wyliee on 09/12/2007 18:59:11 corporation confirmed kills and losses section does not give name of pilot of that killed the ship in kills section or the pilot's name of who lost a ship in the losses section.
|
Aurakan
|
Posted - 2007.12.09 19:40:00 -
[354]
Originally by: Righteous Deeds
In general, CCP needs to stop nerfing and balance (when absolutely necessary) by addition to the game rather than radically changing the rules and assumptions. Adding new capabilites CREATES avenues for players to explore. Eliminating capabilites WASTES their time investing in skills, gear, and strategy development. This is not good. This one poor practice is the single largest source of player frustration with Eve if the forums are any indication.
^^^ CCP READ THIS ^^^
I agree with Righteous, instead of nerfing and frustrating the players, make new ways to counteract current tech.
I have to wonder though, does CCP just hate Gallente? I was reading the patch notes and I saw that, despite the fact you have less drones, they fire quicker and do more damage, but for some reason this was not applied to sentries. I understand that less drones will make for less lag, but why all the other changes? Why not apply the damage buff to sentries? Why remove the insta-shield regen? It's almost as if there is some troll making changes to the game just to annoy the players. Please, make it so that I can go out in myrm, launch the max amounts of drones that I can, and they will do EQUAL damage to the amount I could with a max load pre-patch.
-The gallente colors are DISGUSTING, make it a darker green please, or ANYTHING other than what it currently is. I find it funny how a majority of people who are telling others to stop complaining about the gallente colors are from another race.
-Please bring back the old mining lasers, these new ones don't even look like they are hurting the asteroids. The old lasers were just better.
-PLEASE remove the salvage size changes. It's ridiculous. What was the point of doing it in the first place?
*Some of these changes were altogether unnecessary, they aren't really going to help gameplay and they are only going to cause you to lose players.
Other than that though, I am very pleased with new stations and stargates.
|
Galton Grimm
Gallente Seven Dwarves
|
Posted - 2007.12.09 20:25:00 -
[355]
New mining missions are nice to fly in my hulk, I like the mining specific goals. I'm a solo PvE player and enjoy mining.
I don't like the new mining laser effect. The old mining laser was one of the neatest effects in the game, the weird howling sound, the slow increase and decrease of the mining laser beam. The new effect is very uninspired, simplistic, reminds me of the short sound effects of 80s arcade video game (it's not quite that bad, but it's short duration reminds me of that).
I like the idea of the T1 race ships each having a metallic theme with two tones. Amarr has shiny/dull gold, Caldari has shiny/oxidized lead, Minmatar has shiny/rusted steel, Gallente has shiny/oxidized copper. All ships have some surfaces clean, some surfaces oxidized, it's all very self consistent.
But (this is a big but, a great big butt) you need to increase the saturation of the Gallente textures, make them not darker but more saturation so the green is greener and the polished copper is more brown. I think that would solve a lot of the Gallente texture problems.
|
Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.09 21:00:00 -
[356]
Edited by: Sky Marshal on 09/12/2007 21:05:30
Just now, I am totally unable to launch a second client without suffer of critical graphical issues in the second client, as long as I don't close the first one before, but he don't suffer of any problems ATM The first one limit my computer to one account only.
It is not the first time and the only problem. I have also some freezes of one of the two clients, during 10 seconds, who can happen at any moment. This problem already existed before Trinity, but I think that it is become more frequent.
All Classic Edition. EvE become impossible to use for multi-account players :-/
|
Neptvne
|
Posted - 2007.12.09 21:35:00 -
[357]
New Gallente ships look absolutely wonderful. That is all.
|
marie claude
|
Posted - 2007.12.09 22:53:00 -
[358]
i have to say the colors make no diff to me im color blind my pc display is set to black and white. that aside this last patch is a slap in the face to most of us. first the mod size is just stupid. min compression can not big a big enough problem to punnish us all.fire the moron that came up with that and put it back the way it was. the only good changes to drones was the targeting all the rest is a big time nerf and takes away the best weapon most gall pilots have. the lag is worse than ever btw.tbh a lot of the lag may come from the 1000's of abandon drones in space.probers cant find them,or wont cause its not worth it.if the deves were smart the old drones would decay say in 48 hours or blast them all on each update.the cripeling of the eos makes me want to scream i spent a lot of time trainig toward it now all that is wasted.and the eos is not 'balenced' now its wrecked! "the eos is too uber we need to nerf it" bull it takes a ton of sp to fly so it SHOULD be uber. why else make it so hard to fly? the gates are a lag fest we all get lag when we launch/return drones. the ships look washed when u undock.the new overview is justr a pain.and the torp they nerf it for us but not the rats. i was in worlds colide last night the rats hit me at 123km with a torp for 210 damage. wtg ccp. imho trinity = fail.
|
Kurogauna
|
Posted - 2007.12.09 23:19:00 -
[359]
Edited by: Kurogauna on 09/12/2007 23:25:15
Quote: New Gallente ships look absolutely wonderful. That is all
You seems to be overwhelmed.
ANYWAY
I've only spoken about gallente blue before. Now some other features.
the pro + Drones interface is sweet. Drones a far smarter than before even if they are still a little dumb. + Free evevoice, nice ! + All ships, excepted T1 gallente are awesome (yeah some need a little much love like the minmatars, but they're still in the spirit of their Rev2 ancestors) + trinity classic is much smoother than before. I've got a huge fps boost on my old computer. + I like the sum of all bounties in 30 minutes + thanks for not nerfing the traders, i've made a huge stock of cruise launcher, both best named and T2. The prices are exploding, my wallet too ( happy trader). Hum, its not a "pro". Anyway, i don't have any opinion on the torpedo "boorf" (nerf + boost)
the con - Ccp spoke a lot about their need for speed, and drones were nerfed in that purpose. Damn devs, players need for speed too . Jita is lost in a black hole, some well known mission centers are lagged to death ! I even can't change my skill in dodixie LOL. (will change it later, no probz) - two T1 modules and ... wtf, i am full ?! Forcing players to mine ... ok why not ... But the nerf is HEAVY - dunno why but i found my ogre II do less damage than before. Maybe its just a feeling, maybe the npc are stronger. - I must zoom out at the max when i see a T1 gallente ship =p - Where are gone the sparks on my hoarder ? =) - Incredible, NO! Supernatural amount of bugs and critical issues... - The lack of apologizes fromm ccp about the bugs and damages. The absence of explanations from the devs about the nerfs...
Sure trinity have some nice "customer magnet" features... But... I dunno... all Eve is now a shiny broken thing.
Hope for patches, Kisses from Dodi Dont like baby blue ? Tell it to the devs HERE, Thanx. |
Paul Castrin
Gallente Shiva Morsus Mihi
|
Posted - 2007.12.10 00:10:00 -
[360]
Just want to say:
WOW! Great graphics and you have done a outstanding job at refreshing the old look. I have no problem with any of the color schemes (even the Gal which I fly A LOT) and some of the textures are so cool I could sit and stare all day at them. The stations are awesome and even the jumpgates look way cool. +1
WOW! The largest nerfing of EVE to date. I've never seen so much pain inflicted on the players since the hack job that was done to drones. Actually this nerf job, since it simply hammers every single player instead of a small subset, it makes that nerf job look like an improvement. Between crippling pve players ability to loot (massive loot size increases) and crippling pvp modules on a scale unseen till today you have pretty much punched every player in the face. -2
WTF! You some how went and deleted the 'boot.ini' from peoples machines runing the most popular OS currently (WinXP). Well that was a massive mistake that should never have gotten through QA. Someone's head should roll for it but we know the odds on that happening. Just be glad all it was was 'boot.ini' and not something that would have been truly difficult to recover from. -1
So, for the score: -2 and a bullet point ...
Next time do what you say and tell us EVERYTHING long before the roll out. Oh and maybe, just maybe, listen to those that were already sounding the alarm when they saw the changes on SiSi.
Peace.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |