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Thread Statistics | Show CCP posts - 6 post(s) |
RedWyvern
Gallente FireStar Inc Pure.
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Posted - 2007.12.10 00:24:00 -
[361]
Deepen the 'baby blue' of Gallente t1 ships, or revert them to their classic green (keep the gold trim). Really. Trinity will be complete once this is done.
Oh, and my new-ish pc hard-crashed for the first time ever whilst I spinning the camera looking at a Maelstromm. 8-bit graphic artifacts covering the screen to. (but we'll put that one down to coincidence)
-------------------------------------------------- Loyalty, Integrity, Honour. |
Esme Nomarra
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Posted - 2007.12.10 00:27:00 -
[362]
I'm a relatively new player - bit over three months, I think. So most of the nerfing hasnt directly affected me, BUT - I simply do NOT like the notion of doing that more than very mildy. The thing is that when you make a radical change to a ships capabilities, suddenly we're not in the same universe anymore. We - or at least, our characters - are in a universe where the laws of physics can be deifferent from one day to the next, and so can the properties of objects around them. Which is, quite simply, weird.
That said -
'Linux Client' - OK idea, not well executed. Needed more time on it for quality testing before going live - as did the Trinity patch overall. Would prefer a proper Linux client. Am finger-wagging Transgaming for not ensuring the Linux-wrapped EVE client plays nicely with pre-existing Cedega installs.
Trinity patch overall - why not just use OpenGL and remove the potential problems with DirectX versions on different systems? Given that EVE didnt use our graphics cards at all before, this was a great opportunity lost to make EVE more OS-independent! - Prior to Trinity I had precisely two crash to desktops. In the 30 hours or so since I finally managed to get Trinity running, I've had eight or nine crash to desktops (several when exiting a station, two when using a stargate), and four or five Black Screen Of Deaths. Worse, when I've restarted EVE it's put me straight back to the BSOD. The workaround is easy enough - uninstall the Linux wrapper then reinstall it, but I find it hard to believe this was adequately tested.
- Classic Graphics - OK, except that where Revelations II graphics were flawless, I'm seeing graphics glitches at stations, now, glitches when my ship is attacked.
- UI - PLEASE sort out the problems with the Overview. Mine resolutely refuses to recognise the existence of a single damned thing in some systems, and rather more oddly, doesnt recognise the existence of moons even when I'm practically close enough to spit at them in Abudban. I'm also getting very tired of the overview settings being lost every now and then (something that happened in Revelations II as well), necessitating setting them up how one likes again.
- gang/fleet mining bonuses etc - still overly cryptic how this works, IMO. Or maybe I'm just being obtuse on those.
- speed - isnt running any faster on a PC with a Intel 3Ghz twin CPU PC with 1 GB of RAM than Rev II did on a PC with an AMD 2200+ with 512MB of RAM (same graphic card used on both). Warps to places like the icefield in Abudban still become a slideshow at the far end. Doesnt look as if my graphics card is earning its keep any more than it was before.. - is it?
Overall - sorry, I'm having a much worse experience than I was a week ago. Still just about playable but I'm keeping out of anything too critical in case EVE suddenly CTD's on me. Looking forward to seeing it all fixed, just wish it had been held back three months or so for more testing before release. And that the nerfs werent so extreme.
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Zarlis
Gallente Center for Advanced Studies
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Posted - 2007.12.10 02:44:00 -
[363]
I'll get straight to the point. IMO the changes to the ship models are great except for Gallente T1. Brutix and Exequror are not to bad (probably because they started from so low). Domi has gone from ugly to ugly (admittadly with its shape you are off to a really bad start anyway). The vexor thorax and mega are a step backwards and what you did to the Myrm was nothing short of a crime. The crappy splashes of light blue undercoat really aren't in keeping with the quality of the rest of trinity.
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Revnant
Caldari Uninvited Guests Cult of War
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Posted - 2007.12.10 03:39:00 -
[364]
Edited by: Revnant on 10/12/2007 03:40:21
- Gallente T1 colours are bad. Part of playing eve is looking at cool looking ships and the pastel blue really leaves alot to be desired. If its a theme why is the navy mega so different? The serpentis colour scheme is more inline with the old gallente colours imo. Keep in mind that a big part of any computer game is asthetics, how things look. We're playing a game here internet spaceships, make them look badass not fruity, deliverers of death and destruction not flowers and muffins. Style and how our internet spaceships look is a big aspect no matter how much people try to shout that down.
Forever being relegated to boring looking ships while npc's fly awesome ships of doom that we can never pilot makes for a frustrating aspect of the game.
- Damp spec ships and target disruptor spec ships are over nerfed. They are no longer desirable in gangs for their main ewar abilities. They are quite close to be pointless.
edited cause i ramble like a drunken yokel....
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.12.10 04:38:00 -
[365]
Lots to say about Trinity but too tired to put it all down right now.
One thing I will say is the pastel shades of Gallente looks terrible. Guns, Ares colours look great, but Pink/Cyan/Turquoise!? - Even the French don't have taste THAT bad.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
BhallSpawn
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Posted - 2007.12.10 04:54:00 -
[366]
Feedback? Here's my feedback.
Grahpics mean squat. fix the lag.
that is all.
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Khwalik
Ghetto Kings
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Posted - 2007.12.10 11:32:00 -
[367]
Originally by: BhallSpawn Feedback? Here's my feedback.
Grahpics mean squat. fix the lag.
that is all.
And bring back the old or fix the new overview
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Voin
Caldari School of Applied Knowledge
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Posted - 2007.12.10 11:33:00 -
[368]
There is nothing close to in-line about mineral's... CCP can tell a crap as long as they want, but fact is - I reprocessed all my loot of station container wich was ~ 120000 m3 and it gave out ~560000m3 minerals... So, about inline is a buL$h1t. Just another stupid idea of CrapCann'tPlay studio inline with other IMHO...
at the end
To those, you know who:
1. English is not my native language 2. You can have my stuff in a Hell in your next life 3. I don't give a $h1t, cause Eve become a deadmeat
!!!My little friend (be aware)!!!
To those, you know who:
1. English is not my native language 2. You can have my stuff in a Hell in your next life |
Cpt Branko
The Bloody Red
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Posted - 2007.12.10 11:36:00 -
[369]
Why has the directional scanner recieved a stealth nerf? It's no longer possible to see wrecks and cans on the directional scanner. If this is intended, I'd really love the rationale.
At any rate, graphics are fine although the new fleet window is a big clunky (too big icons). I dislike the lack of rust on the new Rifter (it looks quite plastic), though.
Rifters!
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Coprolaliac
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Posted - 2007.12.10 12:38:00 -
[370]
Congrats on the biggest yet expansion, and I do hope the mood at the office is sullen or grim about disgraceful condition you launched it... ...and you were showing promise with the last releases.
Mechanics-wise I am seeming changes that promote your commitment-to-a-fight filosophy, which make me warm and fuzzy inside, then there are ofcourse number of other changes that I don't really know how to take (yet). Time will tell how they serve the game, not my subjective speculation. Despite the loud ruckus in forums, I don't see any such that would make me tear my tunic and sprinkle ashes over myself.
New ships are (still) interesting, althou I am inclined to think that they (BS'es) may be pre-nerfed too far, and I see why some people say that for a ship of their price, they should show some more potential. But again, little time will tell, if they exceed their apparent potential.
What comes to the graphics, I think I understand more than well why it is imperative for Eve to get modernised graphics, as so much of the income comes from new suscriptions, and since the average "lifespan" of a subscription is (in my opinion) so short. You would attract less and less new customers with ever aging graphics. Heck, even I was drawn to Eve in my first days because of the graphics alone(!) - the game crashed on me several times an hour (in the first few minutes of tutorial too, which was not restartable at the time). So while I didn't even know how to warp for the first evening, I stayed, and overcame... A good, or even mandatory, move from CCP.
Personally thou, I will be postponing my personal graphics upgrade to premium due to the crazy glitching. The release is blatantly obviously premature, but I'm sure you get it hammered down by next summer. Who knows, maybe we'll finally have darker backdrops too by that time.
Finally, what suprised me was the apparent lack of performance increase. At best it is negliable (ca. 3% more fps). I was under the assumption that it would be significant given that whopping load of the processing would now be done by the GFX chip...
Good expansion. My only real critism goes out to QA and/or management for making the decision to release prematurely. ...althou I have no suggestions on how to handle masses of raging forum monkeys screaming it being late.
Perhaps the next release has more limited scope and is easier to get into shape in time. Good luck with the next one, already.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.12.10 15:54:00 -
[371]
CCP need to realize the realities of mineral usage and the balance of low-end and high-end minerals in EVE and plan their changes accordingly, rather then screwing around breaking game mechanics where they don't need to be broken.
Module sizes are absurd now, and inflationary - people not looting when ratting means only ISK and not minerals/goods enter the economy.
Modules should be restored to their previous size. Minerals should be reduced in size below that of the modules they build. High-yielding ores for low end minerals need to be introduced to 0.0.
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Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2007.12.10 17:03:00 -
[372]
all has been mentioned so far, i cant add anything new rather than another plea to fix those things. my biggest concern is with the plae blue of gallentean ships.
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.12.10 21:53:00 -
[373]
CCP,
This release has some VERY ill thought out ideas...
The Premium graphics which like the sound is now being turned off by quite a significant number of players for a wide variety reasons (namely):
ò Bugs ò Lag due to horrible memory usage ò More Bugs
There's the uncontrollable 'jitter', the horrible looking Gallente colours, aswell as none of the icons for ships loading properly in stations...It used to just be blueprints would overwrite the icon for some items in stations in the 'merged' view. Now I can't even see my ships anymore a lot of the time.
Worse still is the horrible slowdown I've experienced during PVP with the Premium graphics. Yes it 'could' be my 2gb RAM machine is the issue, but it is sad that the performance is degraded if you want to play with the latest graphics on the same machine.
Aside from the graphics, You've also made a fundamentally STUPID gameplay design decisions with Trinity.
Tech 1 modules taking 100m3 of space
The STUPIDITY of this change simply irritates the hell out of me. I believe it was done to stop mineral compression for easier transportation (enlighten me if I'm not correct). Though it has been glossed over without any real explanation being given.
The FACT of the matter is that you have killed TECH 1 Manufacturing pretty much dead anywhere besides Jita and the god-damn-aweful-lag-fest trade-hubs you claim to be wanting to disperse.
Why so stupid?
Primarily logistics:
People previously would buy a T1 set of modules needed to fit their ship from suppliers (who currently manufacture T1 in all sorts of off the beaten track places) and transport it quickly in a small ship to their 'base' location. For speed, for security (avoiding suicide gankers) and for convenience of not having to go to that lag-hell Jita.
By making EANM I's 100m3 though for example, you've made it impossible for someone wanting to fit a T1 battleship able to gather their equipment, and transport it quickly to their BS's location for fitting. Sorry but moving Industrials over 20 jumps is a waste of my playing time considering I used to be able to do the same job in a cargo fitted frigate (Imicus/Catalyst) in half the time etc.
The change now gives people 2 options. i) Fly their hauler all the way to Jita for T1 since if you're going to have to be slow as hell to pick up a T1 module, you going to want to make sure all ranges of the T1 modules you want are there which = Jita rather than fly round a few smaller hubs like happened previously.
or ii) Fly the BS itself to the trade hub to fit it taking fecking ages and basically nerfing people's valuable playing time by doubling or trebling the time it takes to fit a ship compared to pre-Trinity.
So in summary the T1 volume change effectively:
ò kills the T1 Manufacturing business everywhere except Jita ò screws over people who 'rat' for their income by making them unable to gather a small portion of their loot. ò Wastes playing time of everyone who wants to fit T1 to ships by forcing people to use industrials to do a job they used to do in a frigate/destroyer. ò Probably has ZERO impact on mineral compression since mineral compression is just a symptom of a much worse problem with 0.0 - Namely: NOONE WANTS TO MINE FOR TRIT IN 0.0, when it is safer/easier/more profitable in High Sec - And this issue is being addressed by the Rorqual and other changes (like carrier nerfs) anyway.
Balance changes with scripts
Great idea in theory, but WHY ruin a lot of (not imbalanced) modules just because sensor damps are imbalanced?
Sensor boosters, tracking computers and those boosting modules were already balanced to allow for long range sniping etc
You also boosted ECM: ridiculous considering a single rook/falcon/blackbird/scorpian can completely disable a gang more effectively than the support from other races respective ships.
Running out of space for feedback except to say this relaese oozes POORLY thought out balancing changes.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
Andreus Ixiris
Gallente Dichotomy Total Comfort
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Posted - 2007.12.10 23:15:00 -
[374]
Main Trinity Issue:
YOU NERFED EVERYTHING. IT SUCKS.
JUST MAN UP AND ADMIT YOU WERE WRONG ABOUT SOMETHING. UN-NERF.
Thank you. ----- The views expressed in these posts, while inarguably correct, are not neccessarily the views of my corporation or alliance.
I never sleep. I wait. |
Aremy Stillaar
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Posted - 2007.12.10 23:59:00 -
[375]
OMFG I just realised what was done to the volume of loot. . .and it still doesn't correct the fact that you get more minerals than you should when re-processing. . .so playing the game becomes even more boring and chorelike (I spent too long looting missions before). . .the answer is simple. . .make minerals smaller or just forget about it! Now after spending some time on the game i am thinking about just finding something else to do with my time. . .if i adapt to this slap in the face (And i mean the general nerfing) by re-training to do something else. . .will this just be Nerfed that away from under me? More fool me for investing time/money in a game.
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Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
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Posted - 2007.12.11 00:07:00 -
[376]
Now that loot volume was increased to where i cannot even loot a very short level 4 mission without filling up... Can we get a dedicated salvaging vessel with a LARGE cargo bay finally? Bonus to tractor range and or salvager range/duration/power consumption.
Love to the Assault Frigate! |
3rdD Dave
Gallente Deadly Addiction
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Posted - 2007.12.11 00:31:00 -
[377]
Originally by: Cpt Wisdoom Edited by: Cpt Wisdoom on 08/12/2007 20:17:39 There is all ok with gallentian color, but what they do with dampers? I've spend 2 month to train damper skills to good level, and what? Before my dampers strenght was 70% (a lot, i know, but its take a long time to train them so strong) now they are 53% WITH scripts. Its on celestis, and all corresponding skills at 5. 53%!!! Dampers is TRASH now... Where do my 2 months of study go?
It may be ok if they cut base of T2 dampers from 37% to 30 or even 25... But 17% on T2 - it is absurd! And they bust jammers in same time... I don't get the idea...
And this "bandwith" stuff... Its ok, its realistic, but it make impossible to use 5 heavy drones on Myrmidon in same time.
This patch hit me hard. Really hard. Because i'am:
1 - Gallente 2 - Drone User 3 - Damper specialist
Expect this i cannot do anything. So, what should i do now?
Same here mate, personally ive been hit quite hard with this nerf. But I have no say as a paying customer so i`ll ahve to suck it up and adapt.
I honestly wish some other MMO would come out, i only subscribe to eve to play wiht my corpies.
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shibbymonkey
Minmatar Spartan Dynamics
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Posted - 2007.12.11 02:01:00 -
[378]
Like the graphics, and was just starting to look into the new functionality when issues de-railed me. With the lack of response and help on my petitions, however, the new 'shiny' means nothing to me.
I am a supporter of CCP, and understand the magnitude of the update, having worked on large scale IT deployments, but the lack of updates and information on issues that leave the game basically unplayable for many subscribers is getting annoying. --------------------------------------- Ever in search of new ways to turn ISK into noise and smoke.
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marie claude
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Posted - 2007.12.11 03:02:00 -
[379]
yeah the lack of response is bad.and the new graphics stink tbh and now i cant open 2 clients without all the graphics smearing all over themselves wtf?
trinity = FAIL
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Knightside
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Posted - 2007.12.11 11:47:00 -
[380]
Edited by: Knightside on 11/12/2007 11:54:46
Originally by: Ethaet I have this really bad bug, all the gallente ships now look really ugly. Switching back to the old graphics fixes it though.
Great to see the games evolving and more things are being added.
Pro's to Trinity; The new ships, PVP centric and all desirable. The new drone mechanic does seem to be keeping my drones under command far better. Pro's to Premium Trintity; The lines! DEAR GOD THE CURVES ON MY SEXY GALLENTE SHIPS! And the somewhat fun lines on the other ships I fly. The Enyo looks rather tough and mean and the lance is chunkier, which works.
Cons to Trinity; boot.ini... enoughs been said. POS jump bridges? Jump clone Implant suprise! Myrmidon hold the drones...
Cons to Premium Trinity; My Dominix... its less ugly cool drone boat and now a Fischer Price "My first Carrier!" And the Premium Sin isn't some non-premium black and pink affair which I would have played KISS to piloting. The Megathrons lines, as I have mentioned are drop dead gorgeous, when planning to fly it for a while I load the premium package and restart EVE. Then when I am getting back to other stuff I turn it off. The dull rough powder blue/grey look of every other ship in the T1 range bores me. I believe that the ships are made by different ship yards, so why are they all painted the same? The Amarr; I fly with a couple other Amarr pilots, in Amarr space. bring back the bling! The Absolution looks great with its matte shine and crimson highlights. Its not a high gloss sheen I fell in love with in the shuttle, yes the shuttle. Candy Canes! Ever fly the Ishkur? a Helios? even the Ares I think had them... Swirly candy cane appendages. It may not be much but I rather liked having them on the ship. Yes, most of my complaints with Primo Trinity is the skinning...
Since Premium is about graphics, and the new models are great, why is it that I feel like my ships are worth less... even bleached and homogenized? The Paintshop, another Station Service is a graphics upgrade that some people like and some people dont... so far they haven't spoken up :) I dont know how the game handles ships entering and leaving the grid, I imagine once its on the grid you're sent info about it, where it is, speed, and the like. Among this information 1 byte, a table referenced color character tells you what the ships base colour is, its highlight colour, and if applicable or possible the sheen you want over your ship (none, matte, gloss, 'bling').
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hantwo
S.A.S Ministry Of Amarrian Secret Service
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Posted - 2007.12.11 13:23:00 -
[381]
It seems to me that CCP have just over complicated a already complicated game. Once apon a time if i wanted to pvp or rat i selected a ship and messed around with a slot layout which suited me and off i went. Then came rigs, followed by overheating followed by scipts and so on. Now i can't be bothered to do much in Eve its just too time condsuming to get anything done and if i finally make the effort to grab all the stuff i need and i finally start pvping do i really need to worrying about overheating and scripts or do i just want to shoot at something. Eve stopped being fun when posses were introduced but some elements were still worth playing for but as of last week that stopped being so for me.
Trinty was it worth it? not for me.
Why me eh? |
Vagel
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Posted - 2007.12.11 18:41:00 -
[382]
More work, less income after Trinity.
Even the new marauder class ships will not be able to loot a level 4 mission after the "loot volume stealth nerf"
Will give it to xmas, where my sub. runs out - but I doubt I'll stay - too much work just to earn some few ISK now.
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Maldus NiKunni
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Posted - 2007.12.12 00:13:00 -
[383]
After reading 13 plus pages of this forum I have yet to see CCP reply to any of these complaints or complements listed in this forum. Is this just a place to vent our frustrations or do they really read any of this. Or do the forum mods even get asked what the mood of the forum is or do they forward any of our feelings or ideas? I have one question I do not see posted here yet. When I read the patch notes and such that CCP put out about the patch why is it I do not see any referance to 95% of the problems voiced in this forum? Why the undercover nerfing, color change, animation changes, etc., problems that are really crucial to the play of the game and the happiness of its players. I see we reached a new high in the numbers of players. Are these new teenagers playing, that dont know any better and are happy to be told what we need and how to play the way CCP wants, which seems to be PVP and nothing else? What will happen when people start to leave the game in numbers because CCP has no love for its hard core players and just seems to spend money with drunk young programmers and worthless Q&A. Why dont we have a window where we can color and change our ships to our own chosing as was implemented in Earth & Beyond?(A killer space game many of us came from). Why doesnt CCP just send out an Eve-mail and ask people what we think and for suggestions? Oh, gee, that's to easy and doesn't eat any money or employ 55 people.
oh, well hope this all gets fixed soon
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Tawrich Tistrya
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Posted - 2007.12.12 00:21:00 -
[384]
i have just 1 question to ccp :
Which of you is the colour blind tree hugging junkie that thought up the idea of making all my beloved ships look like kiddy toys with the damn baby blue?
Obviously i'm a ****ed of gallente pilot.
Everything else looks great , and the modeling is good aswell.
But for god sake get rid of the baby blue , bring back the colours i had , dont make me leave the premium content.
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Khudo
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Posted - 2007.12.12 08:17:00 -
[385]
/ratatosk mode on
@Tawrich
Seems Ccp want to change the "toy" light blue by something darker.
check this thread
/ratatosk mode off
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Max Essen
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Posted - 2007.12.12 22:27:00 -
[386]
Well, being a CareBear at heart. The new graphics are just fine while mining in HiSec. Very well done and a darn good thing that I have a very high-end computer and a very high-end graphics card.
However, when I head down to my corp's POS in 0.0 I switch back to classic graphics before leaving HiSec. I just don't need the loss of FPS if PvP is imminent.
Additionally, neither of my laptops can support the premium graphics so I just play there with Classic. Which suprisingly has also taken a FPS hit .... still playable, just have to be more careful.
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Dennmoth Ferdier
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Posted - 2007.12.13 02:25:00 -
[387]
I've said it before, I'll say it again. Change back / or do over the strip miner visuals. They are damn awful. Seriously, it's horrible to the point my eyes hurt.
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HarryManback
Minmatar Conniving Opportunist
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Posted - 2007.12.13 05:58:00 -
[388]
Buff Vargur
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Sean Drake
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.12.13 12:40:00 -
[389]
You guys complaining obviously forgot the golden rule with a CCP major content release train a long skill and don't even bother logging in till after the 1-2 week is up and they have the 1st set of post-patch patches out.
Sometimes you may even want to wait for the patch for the patch for the patch for the content release
P.S on a serious note yeah Trinty is most underwhelming pile of nerfs & bugs disguised as content ever released but it's all good because we have shiny graphics now to pull in more unsuspecting nubs
If Goons AND BoB are agreeing with each other that your idea is stupid, it's probably stupid. |
Elbert Ainstein
Perkone
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Posted - 2007.12.14 07:40:00 -
[390]
Edited by: Elbert Ainstein on 14/12/2007 07:40:29 Hoping there will come some hotfixes soon, this game is not running very smoothly anymore. Even with only the Classic version it is bad
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