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Johnson McCrae
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Posted - 2004.03.09 19:42:00 -
[1]
According to the developement page, Lvl 4 Agents will give kill missions that are not soloable. Linkage
Eve is turning into Anarchy Online. The dev's are slapping the soloists in the face, as if their saying "we don't want you in OUR game".
They need an attitude adjustment. I don't 'team', didn't in AO and won't in Eve. The Dev's need to realize, their annoying a large number of users in this attitude.
Sorry freaks, if I had wanted to be on a team, I'd have joined a corp. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Nomi Asterrn
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Posted - 2004.03.09 20:09:00 -
[2]
Edited by: Nomi Asterrn on 09/03/2004 20:15:19
Level 4 Agents
Level 4 Agents are the next step in the agent ladder. They will give out much harder missions. In the first step only kill missions are available. You will need to work in a team to fulfill a mission. It will not be possible to complete any level 4 agent mission with less than a battleship + friends. On the other hand reward and standing gain will be twice as high as for a level 3 agent.
Hmmm
I do agree , some.
I have been a lone corper from the beginning and have two NPC corps at 9.0+ and many above 4.0+ and may have access to a number of level 4 when they come online.
It will annoy me but thats life in Eve.
You have to adapt and overcome. I see I will either have to max my other corps all the level three and have them all at 9.0 (as a way to make my isk and living ) Or MAYBE I open the doors to my corp, or maybe I pay the odd contract fee to others.
I have done this in the past through laziness, fear (number of pod kills in certain systems) or when I think I can spread some isk to a develeoping player.
Like most issues you can pay to get around it !!!
THE WEAK CAUSE MORE HARM THAN THE STRONG |
Cosh
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Posted - 2004.03.09 20:23:00 -
[3]
Why not start an agent runner channel in game, or is there one already??
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Cosh
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Posted - 2004.03.09 20:25:00 -
[4]
ooops, apparently there is a `missions` channel in game. I should really think b4 posting :)
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Cirle
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Posted - 2004.03.09 21:10:00 -
[5]
While the removal of the ability to go solo will annoy me as well, especially if the reward is only double that of the level 3 (the isk I am not worried about, the standing increase though is minimal... having just started a new agent I just feel utter despair at working up through another 50 identical hauling missions :)). Before people comment on the 'minimal' bit in there, remember it will be much more effort to coordinate a group to do a mission than just having the mission runner by themselves, and so presumably the missions will take longer to complete, hence if it is a raw double you stand to gain, well, we will see... :)
However, I am also intrigued as to how they are going to make it impossible for a solo player to complete a mission that a 'battleship + friends' can complete. There are tactics for most things, unless you start to put very specific restrictions in (such as pressing two buttons on the other side of the universe at the same time :)). That sort of statement counts as a challenge :)
Cirle |
Carfax
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Posted - 2004.03.09 21:18:00 -
[6]
Edited by: Carfax on 09/03/2004 21:27:58 Hmm I want I want I want waaaaah, throws carebear out of the playpen. Wouldn't try hunting BS spawns alone in sec 0 systems so why complain that lvl 4 missions should be easier ? .
======================================== All Your Megabytes are belong to eve :( ======================================== |
Cirle
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Posted - 2004.03.09 21:31:00 -
[7]
Quote: Edited by: Carfax on 09/03/2004 21:27:58 Hmm I want I want I want waaaaah, throws carebear out of the playpen. Wouldn't try hunting BS spawns alone in sec 0 systems so why complain that lvl 4 missions should be easier ? .
<dons the flame proof pants> I would quite happily go hunting BS spawns in 0.0 if it were not for the other players out there :P It is not everyones cup of tea to play with other people ;)
Cirle |
Carfax
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Posted - 2004.03.09 21:42:00 -
[8]
by your argument missions should be limited so that they can be performed by a single player. That anything that would require a larger group should not be offered as a mission. A bit unrealistic to expect mission agents to turn down profitable business coz a section of the community won't do them but another will. Which is to say you wish the entire game to be shaped to your convenience which smacks of a carebear mission runner variant to me cuddles
======================================== All Your Megabytes are belong to eve :( ======================================== |
Viduus
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Posted - 2004.03.09 21:48:00 -
[9]
You'll still be able to solo... Only, you'll be limited to lvl 3 and under.
There's absolutely no reason that the devs should limit the team players to cater to the soloists, nor vice-versa.
In this instance, giving to the groups in regards to missions is actually a 1st for CCP, so I should think that you wouldn't be that insulted.
Besides, I'm betting that there are some BS pilots out there that can do them solo....
* Public Channel: NEA * |
Orestes
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Posted - 2004.03.09 21:52:00 -
[10]
In what way, exactly, will a new feature stop you from playing as a freelancer?
also, in most games there are 'mobs' or 'quests' that can only be done by a group of players. In what way are these lvl 4 missions different?
Join the IC! |
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Cirle
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Posted - 2004.03.09 21:55:00 -
[11]
Edited by: Cirle on 09/03/2004 21:56:57
Quote: by your argument missions should be limited so that they can be performed by a single player. That anything that would require a larger group should not be offered as a mission. A bit unrealistic to expect mission agents to turn down profitable business coz a section of the community won't do them but another will. Which is to say you wish the entire game to be shaped to your convenience which smacks of a carebear mission runner variant to me cuddles
You are talking to me? At what point did I ever say that I wanted missions limited so that they could be performed by a single player? I believe, if you read my post, I said that missions for groups present a challenge for a single player, and that in terms of design it is very hard to create something which you can guarantee only a group can do (unless you ramp up the numbers for sheer force). That is not the same thing as 'make it so single players can do everything'. Dear.
(just in case it needs it, there is an implicit smiley at the end of that :))
Cirle |
Johnson McCrae
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Posted - 2004.03.09 22:04:00 -
[12]
Quote: In what way, exactly, will a new feature stop you from playing as a freelancer?
They've made it impossible for me to take on the BS missions by removing them from lvl 3 agents. Most soloists could take them without much trouble, now I'll be forced into something I didn't want when I started Eve: to play 'nice' with others. PULEEZE!
Quote: also, in most games there are 'mobs' or 'quests' that can only be done by a group of players. In what way are these lvl 4 missions different?
Are you aware that AO did this and lost 20% of their customers who 'didn't agree' with being FORCED into teams? AO had to be changed to give these 'soloists' something.
You get the picture now?
Lvl 5 agents should be 'Team' missions. Just the logic that fits. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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K'thang
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Posted - 2004.03.09 22:08:00 -
[13]
Quote: also, in most games there are 'mobs' or 'quests' that can only be done by a group of players. In what way are these lvl 4 missions different?
I don't mind lvl4 agents being missions for several players as I have mates to do them with, but in games like Anarchy Online there are two mission terminals, one for single player and one for teams. Couldn't it be implemented so when you talk to an agent you just specify what flavour you want? Ofcourse single player lvl4 missions would not be as lucurative as team ones though. Just a thought.
K.
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Carfax
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Posted - 2004.03.09 22:11:00 -
[14]
20% of MMORPG players don't have a social life and want to be left alone ?
======================================== All Your Megabytes are belong to eve :( ======================================== |
Cirle
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Posted - 2004.03.09 22:13:00 -
[15]
Quote: 20% of MMORPG players don't have a social life and want to be left alone ?
Probably more ;)
Cirle |
Carfax
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Posted - 2004.03.09 22:19:00 -
[16]
Yup, thats why god created home delivery fast food sellers and online supermarket deliveries
======================================== All Your Megabytes are belong to eve :( ======================================== |
Johnson McCrae
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Posted - 2004.03.09 22:25:00 -
[17]
Damn skippy. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Lurk
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Posted - 2004.03.09 22:33:00 -
[18]
Well, no one forces you to do lvl4 missions.
They are needed as a challenge for very experienced players, not everyone should be able to do them, that exactly is the point of them ...
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Cirle
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Posted - 2004.03.09 22:34:00 -
[19]
Quote: Yup, thats why god created home delivery fast food sellers and online supermarket deliveries
See, the topic was jollying along quite happily and you had to mention food. Which means I am going to have to go and eat now. I invoke the geneva convention for humane torture on you...
Cirle |
Carfax
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Posted - 2004.03.09 23:14:00 -
[20]
Geneva ? Its not a solar system, constellation or station. Is it a planet with no orbiting stations ?
======================================== All Your Megabytes are belong to eve :( ======================================== |
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Ayar Cachi
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Posted - 2004.03.10 00:04:00 -
[21]
Quote: According to the developement page, Lvl 4 Agents will give kill missions that are not soloable. Linkage
As a freelancer who does about 5/7 - 6/7 of EVE time in 'solo' activities, all I can say to this approach Level 4 agents is:
YAAAAAAAAYYYYY!!!! I can't wait!!
Oh, I know a bunch of other de facto freelancers. We look out for each other and provide assistance, and do occassional things together (that's the 2/7 to 1/7).
Just because I'm a freelancer doesn't mean I don't want to work with other players in joint activities. Come on, get real.
(I'm just avoiding the nagging and bad corp management by not being in some big corp. I can provide those myself.)
Removing Zor and not replacing him as promised really sucked the big a_rse. Gives us something to b_itch about about tho. Lowest Common Denominator.
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Shorin
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Posted - 2004.03.10 00:09:00 -
[22]
Quote: On the other hand reward and standing gain will be twice as high as for a level 3 agent.
1. Just twice? Do you suppose it will take more than twice as much work just to form a group to go off and do one mission? 2. How will the rewards be split? Does it only apply to the person that accepts? Is it shared amongst the gang members? Twice the reward split 3 ways? Or does each gang member get a full share? What about the gang members afk watching television? This wouldn't be the first mmog to reward that. 3. What if you help someone else do a mission and they bail? Are you going to fail it too?
I'm not opposed to having grouped missions in the game. Although I like to solo, it only makes sense that a well organized group could make isk faster than me. I'm just hoping they are thinking this out.
In any event, I'll be a bit sad that Zor won't be an option for those of us that like to solo. It was a lot more fun than the current kill missions. I was looking forward to seeing more of that.
And now I just wish to quote a movie based on what I'm currently thinking, "Be afraid, be very afraid." I hope CCP proves me wrong in thinking that.
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YuuKnow
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Posted - 2004.03.10 01:46:00 -
[23]
I agree with Shorin. For what sounds like a lot a whole lot more work we're only goint to get twice the standing gains?
I mean, no doubt that lv4s will probably make to travel 20 jumps to the far reaches of the galaxy and require groups, so it just doesn't seem the benefit is porportional to the amount of work required.
I say if the missions are going to be that much harder then the gains should be quadrupled at least.
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Managalar
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Posted - 2004.03.10 03:13:00 -
[24]
solo play will always be important
A lot of people don't have fixed schedules, I go to school in the day, work nights, and play Eve when I can. Sometimes I can play 20 minutes, other times I can play for hours. At present it takes way too much time to organize some group action. If my corp m8s are down in Stain, they are as good as offline if I need help on an Agent mission.
Maybe the jump drive skill will help us get together easier, like the wizzies and druids of EQ, or the JEs of E&B with their group worm-hole abilities. =======Abaddon=======
=======Abaddon======= |
burntout
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Posted - 2004.03.10 03:19:00 -
[25]
Quote: Posted - 2004.03.10 03:13:00 - Quote -------------------------------------------------------------------------------- solo play will always be important
A lot of people don't have fixed schedules, I go to school in the day, work nights, and play Eve when I can. Sometimes I can play 20 minutes, other times I can play for hours. At present it takes way too much time to organize some group action. If my corp m8s are down in Stain, they are as good as offline if I need help on an Agent mission.
Well said m8
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Ashantee
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Posted - 2004.03.10 03:22:00 -
[26]
Quote:
Quote: In what way, exactly, will a new feature stop you from playing as a freelancer?
They've made it impossible for me to take on the BS missions by removing them from lvl 3 agents. Most soloists could take them without much trouble, now I'll be forced into something I didn't want when I started Eve: to play 'nice' with others. PULEEZE!
Quote: also, in most games there are 'mobs' or 'quests' that can only be done by a group of players. In what way are these lvl 4 missions different?
Are you aware that AO did this and lost 20% of their customers who 'didn't agree' with being FORCED into teams? AO had to be changed to give these 'soloists' something.
You get the picture now?
Lvl 5 agents should be 'Team' missions. Just the logic that fits.
woah, let me get this right... you don't want to play with others? then why do you pay a monthly fee to play a multi-player (massive no less) game? Why not just put down the frist $20 and play a single player game?
I guess it's just my way of thinking that someone who plays a MMO game would want to play it cause they are sick of playing with just AI, and they want some human interaction. If i didn't play with other people on EVE... i could just bring up Freelancer with AIM or ICQ running behind it.
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Lao Tzu
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Posted - 2004.03.10 08:39:00 -
[27]
Edited by: Lao Tzu on 10/03/2004 08:41:26
Quote: woah, let me get this right... you don't want to play with others? then why do you pay a monthly fee to play a multi-player (massive no less) game? Why not just put down the frist $20 and play a single player game?
Some poeople like a big dynamic world to play in, which a single player game can't provide, some like to play only against other people, there are reasons to play MMOs and not be into team work.
I quite like team work, but am often busy so can only give a bit of my attention to Eve, which make alot of teamwork hard.
However I think this team work required will just be for the lvl 4 combat missions, which is fine with me as I'm not so keen on these anyway, but alot of solo runners do little else.
As long either the rewards for the team missions make it feasable to gather some help, or if refusal of a 'team only' mission is not too harshly punnished we'll be fine
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Haxar
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Posted - 2004.03.10 08:45:00 -
[28]
Quote: In what way, exactly, will a new feature stop you from playing as a freelancer?
also, in most games there are 'mobs' or 'quests' that can only be done by a group of players. In what way are these lvl 4 missions different?
Mostly these MOBs are Uniques with unique loot and not missions, that's the difference. And if they are Uniques they will get camped. Do not let slip EverCamp into EVE. I would vote for "going hunting" as a team (means improve some hunting places and/or make more of them for every range of skill).
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Tano
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Posted - 2004.03.10 09:04:00 -
[29]
There is a big assumption in this thread that level iv missions will genuinely not be doable by single players. Evidence to date is that CCP underestimate the ingenuity of players (they have acknowledged this many times). There are people who solo hunt bs's in 0.0, did the Zor mission solo and do the Amarr bs mission solo.
As soon as these missions come out I expect players to be looking at all the angles and soloing them. Be careful but don't complain until it happens.
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Seth Dark
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Posted - 2004.03.10 09:35:00 -
[30]
I thought I read a long time ago a post on the forums or in a dev chat log that there will be 2 kinds of Lvl 4 missions - one kind where you are forced to teamplay and one kind where you can solve the mission solo. The agent informs you when you need probably more than 1 ship and then you have the possibility to decline. ThatŠs the way it should go.
We do not know what the Level 4 agents will bring us. Maybe you HAVE to do Lvl 4 missions because only by those you can recieve special standings, items etc. as today implants and Tech II components with Lvl 3. If the solo players here do stand before a closed door wouldnŠt be good. I donŠt think they are the minority.
And personally I donŠt want to do 2 hours of chatting and organizing to make 1 succesful mission which gives me a 400K reward instead a 200K reward which then must be divided amongst all group members. |
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