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Thread Statistics | Show CCP posts - 6 post(s) |
Antion
Gallente Koshaku Interstellar Starbase Syndicate
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Posted - 2007.12.07 17:14:00 -
[61]
Edited by: Antion on 07/12/2007 17:14:38
Originally by: Ader If you want an alternative "Task Manager", here is Process Explorer from MS. http://www.microsoft.com/technet/sysinternals/utilities/processexplorer.mspx
If you do use this, just be aware that SecureROM (the copy protection used by crysis/bioshock/several others) will not allow you to start it if you have Processexplorer open. All you have to do is close it, and it will work fine. ------------------- Director, KAZO
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R0b1n Ho0d
Amarr
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Posted - 2007.12.07 19:25:00 -
[62]
It is important for everyone to remember, that all these problems aren't nessecarily EVEs fault.
Vohzd > your problem lies with "nVidia 6200 256mb", that card may support SM 3.0, but i'm better a high end 5 series Geforce has more raw processing power, plus the 6200 uses system memory as GFX RAM, which is poor compared to dedicated memory.
Also those with large amounts of RAM and who are experiencing lag with extreme cache, the windows OS will page data to the harddrive regardless of system memory usage, so thats why you are seeing a slow down.
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.12.07 19:55:00 -
[63]
I'm having a really weird issue, when I run the game in windowed mode sometimes the fps drops to slideshow. But as I move the window around (to a certain point) it all comes back to smooth again and stays that way until I move the window again. So if I find the sweet spot and don't move the window it's all good. Weird.
- Recruitment open again-
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R0b1n Ho0d
Amarr
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Posted - 2007.12.07 19:59:00 -
[64]
ensure you have AA and AF disabled in your graphics driver options.
an example is with AA or AF enabled, sometimes moving a window infront or behind the Eve window, such as MSN Messenger which uses transparancy can cause the client to slideshow.
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Okapir
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Posted - 2007.12.08 11:18:00 -
[65]
lol Not necessarily Eve's fault! you're havin a giraffe?
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Fanjita
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Posted - 2007.12.08 11:43:00 -
[66]
Edited by: Fanjita on 08/12/2007 11:44:25 I wonder if all the peeps having memory problems are running 32-bit software if so then its not only physical memory you have to watch for but also the virtual memory address space which in a 32-bit os is 2 gig if an app goes over the 2 gig allocation it will crash to desktop, theres an option in the boot.ini to change this to a 3gb limit but its not recommended to do this and the app has to be 'aware' of this change and be able to use a 3gig virtual address space.
This is also something ccp programmers should be aware of, there programmers after all and maybe they could check up on.
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Minmatar Citizen 4521577
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Posted - 2007.12.08 16:53:00 -
[67]
Originally by: Fanjita theres an option in the boot.ini
lol
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Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2007.12.08 20:39:00 -
[68]
Originally by: Minmatar Citizen 4521577
Originally by: Fanjita theres an option in the boot.ini
lol
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Fanjita
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Posted - 2007.12.09 05:44:00 -
[69]
Originally by: Minmatar Citizen 4521577
Originally by: Fanjita theres an option in the boot.ini
lol
Aye i know its funny :) but i'm trying to help maybe ccp should hire another 1000 monkeys to hammer at keyboards and maybe come up with some worthwhile code :)
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Lord DerekSegan
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Posted - 2007.12.09 06:36:00 -
[70]
I have a machine as follows:
Vista 64 bit, FOUR (4) GB ram, dual core 3 Ghz CPU, TWIN 8800GT (Sli).
I have HDR and AA and AF enabled by using nHancer from nHancer.com.
The game works GREAT for the first 45 minutes after I start it. Then it starts to slow down.
Yes, I do Alt-tab and I also run Ventrillo in the back.
But the slow down gets worse and worse and worse, and then eventually, the game basically stops working.
If I quit the game, 9 times out of 10, it says "this program has stopped working, looking for a solution" then it basically just closes.
Please fix this! My machine *CAN* run this game -- I get over 120 Frames a Second until this memory leak breaks it.
THANKS Hello |
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Bosjathfort
Dragon's Rage Intrepid Crossing
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Posted - 2007.12.10 00:47:00 -
[71]
Approx 400MB memory usage without graphic contents loaded, outside of 4-4station in jita while 560ppl in local... is it good or bad ? (>'-')> <('-'<) ^('-')^ v('-')v <('-'<) ^('-')^ (>'-')>
t(^-^)> |
Jarod Hawke
Gallente Aliastra
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Posted - 2007.12.10 13:55:00 -
[72]
Edited by: Jarod Hawke on 10/12/2007 13:56:35 Unfortunately this settings has absolutely no positive effect on lag, fleet battles. So far, lag has become far worse with screens completely freezing... All the promised gain of performance hasn't happended.
My setup: P5k, 4 gigs of RAM, 8800GTX, Vista 64-bit....
No change in the settting matters... There are a lot of framedrops, hickups etc... Gatecamps are sudden death if you get into one because there is no response from your controls.. etc.. you get the drift?
I play with 2 clients... Client always crashes out after having it open for more than a couple of hours. 1 Client always seems to use around 1.3 GIG (that is right) RAM and the other 600 MB... Funny huh?
Could a dev rspond to this?
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SweetSerenity
Imperial Academy
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Posted - 2007.12.10 16:07:00 -
[73]
Originally by: peroxide chase Edited by: peroxide chase on 06/12/2007 15:58:42 is there any way to ensure eve is loaded 100% into ram ?
i have 8gb of ram on my workstation with a xeon 3230 and would like to be as lag free as posible, can a INI file be edited to go into uber extreme mode ?
also i get lag when pulling in fighters (1/2-1/4 second mini freezes for each fighter)
You should be able to accomplish this easily enough with a ram disk. Just be sure that you have enough left over for your system to do actual system stuff.
I'd save your preferences and such to a hard disk, then every time you boot up the system, you'd obviously have to install the client again; that really shouldn't take longer than 1 minute.
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MalVortex
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Posted - 2007.12.10 16:13:00 -
[74]
Huh, so EVE has a memory leak huh? This might explain the general system slowdown I've been noticing running it. Managed to hit nearly 900MB just puttering around highsec doing nothing today, dropping FPS to 1/3 normal and causing high amounts of system slowdown.
I'll see if I can't get more detailed information later.
Specs: AMD Athlon X2 4200 MSI K8N Premium Mobo NVidia Gigabyte 7600GT (nov 6th nvidia drivers IIRC) 3GB DDR2 Ram
The odd thing was the system was slowling down considerably, however I still had 1.2GB of ram free, no heavy processor use on either core, and no harddrive access going on. I'm running EVE with normal shadows, no HDR, no AA, premium content, so there should be no reason for such slowdown... except apparently for this new memory leak.
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Phoenix Allfire
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Posted - 2007.12.10 18:15:00 -
[75]
The cache option is supposed to be in the classic version of the client anyhow. There seems to be way to many bugs in this expansion. Maybe CCP would like to hire some real testers to test expansions before they release it? Yeah, that would of prevented the community backlash ...
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Minmatar Citizen 4521577
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Posted - 2007.12.11 00:45:00 -
[76]
Originally by: Phoenix Allfire The cache option is supposed to be in the classic version of the client anyhow. There seems to be way to many bugs in this expansion. Maybe CCP would like to hire some real testers to test expansions before they release it? Yeah, that would of prevented the community backlash ...
Hire testers? What for? Players are cheaper, and they are getting increased numbers on.
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2007.12.11 03:03:00 -
[77]
I am running classic and have these problems also. Cost me a phoon in an exploration site, I havent petitioned it. Please give us classic users a fix for this issue.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |
Downtym
Amarr Middleton and Mercer LLP
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Posted - 2007.12.11 04:02:00 -
[78]
I'm using the classic client without the premium content.
Basic System Info:
Time of this report: 12/10/2007, 23:08:47 Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System name BIOS: Default System BIOS Processor: AMD Athlon(tm) 64 Processor 3500+, ~2.2GHz Memory: 2046MB RAM Page File: 687MB used, 2741MB available Windows Dir: C:\WINNT DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found
Card name: Sapphire RADEON X700 PRO 256MB Manufacturer: ATI Technologies Inc. Chip type: RADEON X700 PRO (0x5E4B) DAC type: Internal DAC(400MHz) Display Memory: 256.0 MB
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The issue, as far as I can tell, is that a memory leak exists where memory is not being reclaimed after a jump through a stargate. I tested warping around inside of 1 system - I made a circuit and warped around all the planets, starbases, and moons. The memory stayed fairly consistent while testing this.
Then, I set a 30 jump path through Empire and alt-tabbed out to watch the memory while autopiloting. Each jump seems to add another 10MB to 30MB to the memory footprint of ExeFile.exe. From anecdotal evidence, it seems that the amount of memory used is related to the level of activity in the system. I'm going to head out to Jita to see if this is true.
If you need any other information about my system configuration, I would be glad to provide it.
Thanks.
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Seaborgium
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Posted - 2007.12.11 05:34:00 -
[79]
I've got a similar problem in that exiting the game cause my computer to lock up for several minutes, and refuses to exit the EVE client, even using the task manager. Non premium client GEforce FX 5700
AMD Sempron 3300+(2.01 GHZ) Socket 754 64-Bit 1 GB of ram
No idea what is causing it, was never a problem before the patch. |
Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.12.11 07:42:00 -
[80]
I run 2-3 clients and have been doing pretty well. Athlon 4600+, 2G ram, ATI 1950XTX gpu. 1 client in premium mode, at 1280x1024, and 2 more clients in classic mode, at 1024x768. All three clients are running with eve voice disabled, and cache set to low.
3 Premium clients would choke pretty bad, but right now I have two copies of Eve installed, with the second running with the "/end /LUA:off".
The second copy runs in classic mode. I noticed that even with the cache running in low, the memory will gradually creep up to around the 600-700MB mark, per image, according to Task Manager.
These clients are all running in windowed mode. If I minimize one of the clients, the usage drops down immediately to about 60-90MB. It will creep up to about 200MB, then make it's way slowly up, over the course of an hour or two.
If I just refresh the client by minimizing the window occasionally, it seems that things stay relatively stable. If I don't, I'm viable to watch my entire computer lock up hard, no BSOD, it just goes blackscreen and dies. Usually the client exits by throwing up an exception and asking me if I want to run my debugger.
It seems that the new client is pretty good at giving up unused memory when you minimize it, but it doesn't do it automatically. YMMV.
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Robert0288
Caldari g guild
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Posted - 2007.12.11 07:52:00 -
[81]
Edited by: Robert0288 on 11/12/2007 07:55:30
Originally by: Lord DerekSegan Please fix this! My machine *CAN* run this game -- I get over 120 Frames a Second until this memory leak breaks it.
Yeah I agree at this moment eve is using around 852mb of ram and is still climbing while i'm sitting in the staition. Good thing i have lots of extra :)
A) Switch the game to Windowed mode then back to full screen.
That hasn't helped me any
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AntonioBanderas
Empirius Enigmus Navy
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Posted - 2007.12.11 09:02:00 -
[82]
Edited by: AntonioBanderas on 11/12/2007 09:05:06 on HIGH eve chugs well over 600MB of my memory. you, ccp, fail.
(and i wont' talk about varioud bugs and freezes and lockups here.)
You remind me of Microsoft. You are the only two people who can actually afford to release unfinished product and polish it 'on the fly'. Why? How? Because your users don't have any alternatives. Now think about it. Every patch, same thing. Patch -> instability -> week or so of additional patching -> peace.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2007.12.11 12:22:00 -
[83]
I seem to be running into this too. I have 1GB RAM on my home PC. Classic client. I set the cache size to 0. After a few missions I have to close the game as it literaly freezes and causes system to swap aggresively. page file usage drops by 500MB when I close the game.
This is unacceptable. I was even considering upgrading to 2GB RAM, but this is the Classic client, so I do not expect it to have any problems where the pre-trinity client ran for hours (well except network problems) without a hicup.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Max TheRock
DarkStar 1 GoonSwarm
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Posted - 2007.12.11 14:25:00 -
[84]
Originally by: Gee'Kin Same here with 2 clients. Random lockups / freezing and hickups.
AMd 64 dual 5200+ 2 gig X1950 .
cant even put my finger on the problem as i tried even de lowest settings. I do notice this client isnt really tweaked for the moment. bu What the hell .. hopefully there will be a nice one soon. .
I have the same problem with windows XP, premium content, ATI 1650, and 2 clients running. First the screen/mouse freezes, then I got a blue screen saying that the gpu was running an infinite loop.
I upgraded the ATI driver and now I get a popup from ATI saying that the card is frozen and it resets it. This is a good time to close the client since after this, it starts to freeze more frequently. The problem seems to be happening when one of the account jumps a gate, or dock.
I haven't encountered the problem while running classic. For those who have this problem and want to run multiple clients, maybe run classic until this gets fixed
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MrTripps
Gallente
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Posted - 2007.12.11 16:38:00 -
[85]
In general it seems that the new client uses about 60% more memory then the classic client pre-patch. It easily gets to the 800-900 MB level on the high setting. No big deal. You should have at least 2GB in a gaming rig. The new premium does seem to be less stable. Three times now I've had the Eve .exe crash on the trinity.dll one of which rebooted the whole system. It may just be that the new client is less forgiving for occasionally funky hardware.
"Least I got chicken." - Leroy Jenkins |
Trishan
Green Men Incorporated
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Posted - 2007.12.11 17:06:00 -
[86]
Originally by: MrTripps In general it seems that the new client uses about 60% more memory then the classic client pre-patch. It easily gets to the 800-900 MB level on the high setting. No big deal. You should have at least 2GB in a gaming rig. The new premium does seem to be less stable. Three times now I've had the Eve .exe crash on the trinity.dll one of which rebooted the whole system. It may just be that the new client is less forgiving for occasionally funky hardware.
No it should not. 2GB is an awful lot. It's called scalability and lod. Eve feeds you the whole thing and tells you to eat every single pea from your vegetables and then lick the plate.
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Velda Chulai
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Posted - 2007.12.11 17:18:00 -
[87]
32-bit applications, such as EVE Online, are limited to addressing a total of 4GB of RAM. Windows is structured so that by default, only 2 GBs of user mode memory is available. The remaining 2 GB are reserved for Kernel-mode memory.
In theory, you can increase the user-mode memory at the expense of Kernel mode memory by using the /3GB switch in the boot.ini file. In practice, this is a bad idea for a few reasons: Firstly, some poorly developed device drivers assume that the entire 2GB area is available and may hang your computer. Some applications may also not be aware of the extra gigabyte of user-mode memory, and won't use it anyway (I'm not a developer, but I believe that it's just a compiler switch).
Windows 64-bit systems deal with 32-bit Windows applications differently. First, if they are not large address aware, they are still limited to 2 GB. If they are large address aware, then it is possible for them to use 4 GB (as opposed to the maximum of 3GBs under a Windows 32-bit system with /3gb set).
In each of these cases, this address space is virtualized. You could have 200 applications with 1GB each paged out on a computer with 128MB of physical RAM, and it's even possible for this to run well (if the applications aren't demanding much of this memory back).
For us, it means that EVE can't use more than 2 GB of memory.
Did I miss anything?
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Downtym
Amarr Middleton and Mercer LLP
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Posted - 2007.12.11 18:18:00 -
[88]
Edited by: Downtym on 11/12/2007 18:18:24
Originally by: Velda Chulai In each of these cases, this address space is virtualized. You could have 200 applications with 1GB each paged out on a computer with 128MB of physical RAM, and it's even possible for this to run well (if the applications aren't demanding much of this memory back).
For us, it means that EVE can't use more than 2 GB of memory.
Did I miss anything?
Yes. The discipline, time, and skill required to code any of the 200 applications correctly is beyond most corporate budgets for a video game. Governments (and governmental entities) could probably afford the extravagance of Getting it Right(tm), but most people on a budget just need to Get it Done(tm) even if it has a few warts or is not the best software ever written.
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Velda Chulai
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Posted - 2007.12.11 18:55:00 -
[89]
Originally by: Downtym Edited by: Downtym on 11/12/2007 18:18:24
Originally by: Velda Chulai In each of these cases, this address space is virtualized. You could have 200 applications with 1GB each paged out on a computer with 128MB of physical RAM, and it's even possible for this to run well (if the applications aren't demanding much of this memory back).
For us, it means that EVE can't use more than 2 GB of memory.
Did I miss anything?
Yes. The discipline, time, and skill required to code any of the 200 applications correctly is beyond most corporate budgets for a video game. Governments (and governmental entities) could probably afford the extravagance of Getting it Right(tm), but most people on a budget just need to Get it Done(tm) even if it has a few warts or is not the best software ever written.
Excellent point... Too often the work involved outweighs the meager amounts of performance gained for the effort.
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AJM NINJA
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Posted - 2007.12.11 20:49:00 -
[90]
Eve is using 1gig + for me atm :) At extreme. Lucky me, I have 4gig ram :P So it should be ok... I guess...
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