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Oliver G
G Enterprises
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Posted - 2007.12.06 21:26:00 -
[1]
Hello my fellow EVE-Players
I felt it was time for a new graphical skillchart. Since Heather Skarsgard did not update hers, I started to build my own. I have some kind of BETA for public review. I would ask everyone to download the 2.5MB file from:
http://baal.baalnet.dyndns.org/content/downloads/files/skillchart.png
and check it for mistakes (spelling and contents). Especially the new Trinity stuff should be checked carefully since it is quite new and I am not into it yet. But I must warn you: this is just a WORK IN PROGRESS! After some time has passed and enough ppl gave comments on the chart, I will build a final version and make it freely availiable. Please give comments on the chart here so that everyone can see what we are talking about.
One last thing: I would be happy about some ISK donations to my character
Yours sincerely
Oliver G G Enterprises, CEO
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Horchan
Gallente
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Posted - 2007.12.06 23:13:00 -
[2]
Pretty nifty.
Already found one mistake. 'Jump Drive Operation' needs 'Warp Drive Operation 5' listed as a prerequisite. ---
Originally by: VJ Maverick Jita is closed on Sundays. It's a holy day.
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Lance Fighter
Amarr
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Posted - 2007.12.06 23:27:00 -
[3]
you have 3 instances of "capitol energy turret", there should be a hybrid and a projectile one...
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Oliver G
G Enterprises
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Posted - 2007.12.07 01:04:00 -
[4]
Ah thanks you two. I have updated the chart and will post the new version in the next few days. I have found some mistakes myself in the mean time... some skills are missing completely like Heavy Interdictors... I have to include them before I can publish the next chart version.
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Lance Fighter
Amarr
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Posted - 2007.12.07 01:51:00 -
[5]
there are not 9 advanced launcher skills
Advanced turrets require level 4 of the lower tier turrets to train - medium pulse spec 1 needs small pulse spec 4.
and thats it for now... another hour, ill have a few more for you :D
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.07 01:55:00 -
[6]
This is very useful, organized and visually appealing. Thank you. ---
Join BH-DL Skills |
Mudkest
Ekliptika Engineers Ekliptika
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Posted - 2007.12.07 02:03:00 -
[7]
Edited by: Mudkest on 07/12/2007 02:16:56 Edited by: Mudkest on 07/12/2007 02:14:34 cant find those heat related nanite skills(cant remmeber name) on their either.
cant find thermodynamics on it iehter for that matter(could be overlooking it, that thing is big :o)
edit: also signal aquisition might better fit in the probing area and not bp/general science skill block? and where's the industrial reconfiguraion skill(industtry tree)? and tactical logistics reconfiguraiont(mechanic tree)? remote hull repair systems(mechanic) and capital remote hull(mechanic) projected electronic counter measures(electronics) capital industrial ships(spaceship command)
skills for marrauders, black ops and haxors not in there yet either, but electronic attack ships are :) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Kalaro
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Posted - 2007.12.07 02:21:00 -
[8]
You have all the ship skills jumbled up, Gallente basic ship skills pointing to Caldari, Amarr are okay, Caldari points to Minmatar, and Minmatar points to Gallente...
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Kobushi
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Posted - 2007.12.07 05:11:00 -
[9]
Originally by: Kalaro You have all the ship skills jumbled up, Gallente basic ship skills pointing to Caldari, Amarr are okay, Caldari points to Minmatar, and Minmatar points to Gallente...
Sounds perfectly CCPesque to me.
Seriously that's a very useful chart right there.
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Trivas
NQX Innovations Southern Cross Alliance
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Posted - 2007.12.07 06:28:00 -
[10]
I'd like to see this in a nice bit 4ft by 3ft print out. I'd look nice on my office wall.
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Oliver G
G Enterprises
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Posted - 2007.12.07 12:34:00 -
[11]
@Everyone: Thank you for the load ideas/hints. Some of the mistakes are clearly copy-and-paste-festival related
@Kalaro: see @Everyone
@Mudkest: You are right. I found a list of new skills that are still missing in the Chart: Marauders Heavy Interdictors Battleship Construction Nanite Operation Nanite interfacing Thermodynamics.
Black Ops is already included (for each race). Signal Acquisition will be moved to the probing area.
Quote: and where's the industrial reconfiguraion skill(industtry tree)? and tactical logistics reconfiguraiont(mechanic tree)? remote hull repair systems(mechanic) and capital remote hull(mechanic) projected electronic counter measures(electronics) capital industrial ships(spaceship command)
Yep, they are all missing. Dammit. What is a "haxor" ?
@Lance Fighter Yep you are right. It is only 6 advanced launcher skills... well I was never good in basic math
Quote: Advanced turrets require level 4 of the lower tier turrets to train - medium pulse spec 1 needs small pulse spec 4.
Uups looks like these are completely missing prerequisites...
Quote: and thats it for now... another hour, ill have a few more for you :D
To say it with the words of Britney: GIMME MORE
@Trivas: Yes, thats exactly what i had in mind. I will publish a print-version as soon as the chart is finished. It will be 2m wide and 88cm high. Sorry it aint standard size, but the problem is: I lost the overview and its damn hard to arrange all the stuff I tried out some tools like GraphViz to automatize the visualizing process, but computers are all dumb and the software is simply overwhelmed by the amount of data
I will now start to work on the mistakes found. Thanks a lot to ya all!
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Oliver G
G Enterprises
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Posted - 2007.12.07 15:38:00 -
[12]
I have fixed all mistakes so far (I hope I did it right)
Since I dont know what a Haxor is, it might be missing. Furthermore, I couldnt find out what the Capital Industrial Ship Skill is needed for. It is not needed for Jumpfreighters...
The new Version (0.91) can be downloaded from the same URL as before:
http://baal.baalnet.dyndns.org/content/downloads/files/skillchart.png
and is again about 2.5MB in size.
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Mudkest
Ekliptika Engineers Ekliptika
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Posted - 2007.12.07 20:18:00 -
[13]
Edited by: Mudkest on 07/12/2007 20:24:49 Edited by: Mudkest on 07/12/2007 20:20:37
Originally by: Oliver G What is a "haxor" ?
heavy interdictor(prefer haxor over hactor cause of the "warp anything regardless of WCS/ship bonus" highslot module)
Originally by: Oliver G Black Ops is already included (for each race).
cept it isnt a racial skill like frigate/battleship but a single skill like destroyers/assault ships.(and the skill doesnt require bs at 5, it requires spaceship command at 5 ;)) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Trivas
NQX Innovations Southern Cross Alliance
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Posted - 2007.12.07 20:23:00 -
[14]
Deep Core mining has the prereq of Astrogeology; however the line traces back to Archeology
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Oliver G
G Enterprises
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Posted - 2007.12.07 20:56:00 -
[15]
I see... I think i will update these issues tomorrow and post the new version then Thanks again you two!
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Oliver G
G Enterprises
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Posted - 2007.12.07 21:54:00 -
[16]
Edited by: Oliver G on 07/12/2007 21:55:12 OK, here goes version 0.92:
http://baal.baalnet.dyndns.org/content/downloads/files/skillchart.png
Trivas and Mudkest, you two wanna be named on the poster? Something like quality assurance... or something.
PS: I left the Capital Industrial skill besides the Adv. Spaceship command and Capital ship Skill. Otherwise I would have to open up a new subgroup called ORE (and there simply is no room for that).
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Trivas
NQX Innovations Southern Cross Alliance
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Posted - 2007.12.08 05:04:00 -
[17]
If you feel its appropriate to list me I'm cool with that.
CFO Training and Starbase Tactical Officer are no longer in use or do not exist anymore.
Starbase Defense Management is missing. It has requirements of Anchoring 5.
Related is spelled wrong under the Drones Section, Capital ship area
Shield Compensation requires Engineering 3 not 2 as listed.
Shield Upgrades also requires science 1.
Capital Shield Operation requires Tactical Shield Manipulation 5 and Shield Operation 5, but not Engineering 5.
Capital Energy, Hybrid, and Projectile turret all require gunnery 5 as well as the corresponding large turret skill.
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Mudkest
Ekliptika Engineers Ekliptika
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Posted - 2007.12.08 11:08:00 -
[18]
Originally by: Oliver G
Trivas and Mudkest, you two wanna be named on the poster? Something like quality assurance... or something.
PS: I left the Capital Industrial skill besides the Adv. Spaceship command and Capital ship Skill. Otherwise I would have to open up a new subgroup called ORE (and there simply is no room for that).
sure, as pain in the ass know it all? oh wait that is QA :o ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Oliver G
G Enterprises
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Posted - 2007.12.08 16:45:00 -
[19]
First of all, Trivas and Mudkest you both will be listed on the poster since you two really try to improve the chart Now on the next version:
CFO Training is still existing within the market window, so I will let it be for now. Starbase Tactical officer was replaced by Starbase Defense Management. Corrected the spelling of "related" (though I am no native speaker, THAT one was really ugly). The Capital Shield Operation was fixed.
Quote: Capital Energy, Hybrid, and Projectile turret all require gunnery 5 as well as the corresponding large turret skill.
Thats right, but the corresponding large turret skill already requires Gunnery 5, so this prerequisite is transitively included within the large turret Skill.
The new version (0.93) is availiable at:
http://baal.baalnet.dyndns.org/content/downloads/files/skillchart.png
as always.
L8er.
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Lance Fighter
Amarr
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Posted - 2007.12.08 18:49:00 -
[20]
I see you fixed the capitol energy turret problem... except... switch the projectile and energy ones.
Working on drones now
Sentry Drone Interfacing needs level 4 drone sharpshooting as a pre-req. the rest look good.
mechanic
Salvaging only needs survey 3, not 4. rest looks good...
leadership
there is no (1) for leadership on the skirmish warfare block as well, "general leadership skills: 12" needs to be changed to "mining leadership skills: 2" or something for the mining part. else, all is good.
spaceship command
There is no skill number on the battleship -> titan line, on any race As well, as a personal thing, the destroyer skill imo should not be under the AF/HAC skill area and imo the "blockade related skills: 2"(ship command, inty dictor hactor) should have a 3... and i debate wether to call them "interdiction" ships or not Jump frieghter is a single skill, not a racial one general ship skills should be 20, not 21, however 56 total is correct and thats all for now
corp management
soverignity skill needs level 5 empire control, no number... thats it...
trade
contracting needs social 1, not corp contracting and thats all
missile launcher
heavy assault missile launcher operation needs level 3 standard missiles, NOT heavy missiles 3 torpedoes need missile launcher op 4 cruise need missile launcher op 5 (dont ask me why) defender missile need level 2 missile launcher op rockets need missile launcher op 1 that seems to be it for missile launchers...
science
"gunnery interface" under cybernetics should be plural imo thermodynamics should not be under blueprint skills... dunno where else it would go (perhaps the cybernetics area?) as well, nanite control and neurotoxin recovery should be under the booster category mmm and thats all i can find for now.
might find more later.
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Jameroz
Art of War
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Posted - 2007.12.08 18:59:00 -
[21]
Edited by: Jameroz on 08/12/2007 19:00:16 noticed few mistakes:
Blockade related skills says 2 instead of 3 Sovereignty doesn't list what level Empire Control it needs The 2 mining leadership skills say General Leadership Skills: 12
EDIT: Person above managed to post while I was writing
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Lance Fighter
Amarr
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Posted - 2007.12.08 19:06:00 -
[22]
Originally by: Jameroz Edited by: Jameroz on 08/12/2007 19:00:16 noticed few mistakes:
Blockade related skills says 2 instead of 3 Sovereignty doesn't list what level Empire Control it needs The 2 mining leadership skills say General Leadership Skills: 12
EDIT: Person above managed to post while I was writing
hehehe I sat there for half hour+ working out each part piece by piece...
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Oliver G
G Enterprises
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Posted - 2007.12.08 19:09:00 -
[23]
Hehe looks like i have to put two new names to the Quality Assurance list I hope thats ok with you two Lance Fighter & Jameroz...
As always, I will update later...
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Lance Fighter
Amarr
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Posted - 2007.12.08 19:14:00 -
[24]
Originally by: Oliver G Hehe looks like i have to put two new names to the Quality Assurance list I hope thats ok with you two Lance Fighter & Jameroz...
As always, I will update later...
:D its cool with me
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Oliver G
G Enterprises
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Posted - 2007.12.08 19:56:00 -
[25]
OK guys, i made the new version (0.94).
http://baal.baalnet.dyndns.org/content/downloads/files/skillchart.png
I have rearranged the Jumpfreighter stuff. The Spaceship Command Skillgroup aint looking so overloaded anymore. I hope its final now. Rearranging this stuff is quite exhausting
I have renamed the Science Skillsubgroup "BP ...". It is now more General. The nanite stuff and the Thermodynamics can now stay there
The Torpedo/Cruise Missile connection is indeed strange. But you are right, and I fixed it.
Thanks again for the update guys
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Mudkest
Ekliptika Engineers Ekliptika
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Posted - 2007.12.08 20:42:00 -
[26]
advanced drone interfacing only requires drone interfacing at 5, not drone sharpshooting at 4 drone navigation only requires drones at 4, navigation skill not needed
----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Lance Fighter
Amarr
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Posted - 2007.12.08 20:53:00 -
[27]
Originally by: Oliver G OK guys, i made the new version (0.94).
http://baal.baalnet.dyndns.org/content/downloads/files/skillchart.png
I have rearranged the Jumpfreighter stuff. The Spaceship Command Skillgroup aint looking so overloaded anymore. I hope its final now. Rearranging this stuff is quite exhausting
I have renamed the Science Skillsubgroup "BP ...". It is now more General. The nanite stuff and the Thermodynamics can now stay there
The Torpedo/Cruise Missile connection is indeed strange. But you are right, and I fixed it.
Thanks again for the update guys
/me looks upon Oliver's handiwork, sees his name under QA help, and decides all is good
I dunno, it looks pretty good to me. I am not gonna sit there with evemon open and look at every single skill again, just to make sure. (evemon had better be right lol)
Its a very nice piece of work at this point :D
(what program are you using to do all this? photoshop? paint?)
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Mudkest
Ekliptika Engineers Ekliptika
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Posted - 2007.12.08 20:56:00 -
[28]
Originally by: Lance Fighter
I dunno, it looks pretty good to me. I am not gonna sit there with evemon open and look at every single skill again, just to make sure. (evemon had better be right lol)
I sit with market open in eve-online, and am hoping even more then you there are no mistakes there :o ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Oliver G
G Enterprises
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Posted - 2007.12.08 20:58:00 -
[29]
Updated. Can be found under the usual link.
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Oliver G
G Enterprises
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Posted - 2007.12.08 21:06:00 -
[30]
Edited by: Oliver G on 08/12/2007 21:07:13 Hehe I used Corel Draw 12. I first started with GraphViz, and it is a nice tool to draw (or program) graphs, but not at this size... I also thought about writing a Java tool that does the drawing for me. I decided that it is not worth it. Loading the xml-stuff and building up an object model for the data is a piece of cake, but the drawing is then not so easy (eaven if i used availiable libraries for Java to do that). I found out that most of the tools f**k up at some point when the dependencies get too much. Besides that, I wanted it to look good. I dont wanna say that my work is perfect, but it is the best that can be done for free (I have other work to do as well ).
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