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Goran Konjich
University of Caille Gallente Federation
4
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Posted - 2012.05.04 06:40:00 -
[121] - Quote
OT : 425mm Railgun II + Spike L + Ogre II + Black Eagle Drone Link Augmentor = TRY |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
536
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Posted - 2012.05.04 13:16:00 -
[122] - Quote
Azemar wrote:IMHO all marauders are pretty "meh". Who gets marauder to V anymore? With faction bs's it usually isn't worth it. I think they deserve buff across-the-board. Arguably more for the golem.
High damage, vastly superior tank capacity and the option to salvage without ship swapping or multiboxing.
I don't regret swapping from Mach to Kronos. Enjoy your gaming.
http://northern-goblin.blogspot.com |
Coolsmoke
State War Academy Caldari State
5
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Posted - 2012.05.05 00:10:00 -
[123] - Quote
I know a guy who uses a pair of Paladins to run every mission against any pirate race. And all he uses for tank is one DCU on each.
It's not how you fit your ship, it's knowing the mission that counts.
PS - Marauders 5 ftw |
Daniel Plain
Science and Trade Institute Caldari State
87
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Posted - 2012.05.05 01:48:00 -
[124] - Quote
stop necroing old threads ffs. jessus |
Sam Bowein
Sense Amid Madness
40
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Posted - 2012.05.05 18:07:00 -
[125] - Quote
Daniel Plain wrote:stop necroing old threads ffs. jessus yeah better starting a new one and having the conversation again
what are you a moderator now ? |
Just Lilly
14
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Posted - 2012.05.06 02:44:00 -
[126] - Quote
A 30 mil Manticore can fire standard torps up to 60.8 km With T2 launchers and Javs, it can reach 90.1 km No range rigs
A 850 mil Golem can only manage around half that distance, with T2 rigs attached.
It's just silly when you think about it
And they should just cut the traveling time for missiles by 50%
May 15 2012 |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
46
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Posted - 2012.05.06 11:39:00 -
[127] - Quote
Just Lilly wrote:A 30 mil Manticore can fire standard torps up to 60.8 km With T2 launchers and Javs, it can reach 90.1 km No range rigs A 850 mil Golem can only manage around half that distance, with T2 rigs attached. It's just silly when you think about it And they should just cut the traveling time for missiles by 50%
Manticore is also paper thin and cannot solo missions. It's designed for hit and run tactics... For raiding, not lvl 4's |
Cedo Nulli
Royal Amarr Institute Amarr Empire
149
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Posted - 2012.05.06 19:14:00 -
[128] - Quote
Doesent change the fact golems range with torps is sad.
The lack of range eats both rigslots and you must use javelin torps most of the time ... and that leads to crappy dps. |
Jonny Frost
Malicious Destruction War Against the Manifest
6
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Posted - 2012.05.06 21:01:00 -
[129] - Quote
Couldn't be bothered reading all the comments but to the OP.... where is the constructive comments for how to make it better/balanced? |
ValentinaDLM
Red Federation RvB - RED Federation
492
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Posted - 2012.05.06 21:09:00 -
[130] - Quote
Jonny Frost wrote:Couldn't be bothered reading all the comments but to the OP.... where is the constructive comments for how to make it better/balanced?
Simple give it more range, switch the bonus from target painters to exp radius and exp velocity, then it is close to a vargur, simple problem solved.
Of course then I suppose people might start complaining about having to manage webs on the other kronos/paladin, but you can't make everyone happy. |
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stoicfaux
1015
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Posted - 2012.05.06 23:02:00 -
[131] - Quote
Jonny Frost wrote:Couldn't be bothered reading all the comments but to the OP.... where is the constructive comments for how to make it better/balanced? IIRC, some main ideas that have been proposed in the thread: * extend range on torpedoes * shortened or interruptible TP cycles * a "rigor" mid-slot module similar to a TC, i.e. an always on TP * increased ammo capacity
Even then, it wouldn't necessarily fix the Golem's high skill requirements, having to use T2 launchers/ammo, volley counting, and/or overkill issues.
A 5 TP Golem in Damsel took 10m 13s to kill everything except the spider drones, whereas a Vargur took... hrmm... I don't seem to have bothered to record Vargur times for Damsel. Note to self: update to-do list.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Sunviking
The Shining Knights
48
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Posted - 2012.05.07 18:53:00 -
[132] - Quote
Just Lilly wrote:A 30 mil Manticore can fire standard torps up to 60.8 km With T2 launchers and Javs, it can reach 90.1 km No range rigs A 850 mil Golem can only manage around half that distance, with T2 rigs attached. It's just silly when you think about it And they should just cut the traveling time for missiles by 50%
No, mission velocity should not be increased. That is the point about missiles, you get extra range but sacrifice that 'instant-hit' you get with turrets. I actually LIKE the fact that Missiles have a long time-to-target. It's what makes their other advantages possible. |
bubble trout
Terra Corporation
7
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Posted - 2012.05.08 00:27:00 -
[133] - Quote
OfBalance wrote:Boz Wel wrote:I wonder if CCP will plan for any missile rebalancing as a result of their (awesome looking) graphics overhaul of missiles. I feel like that would have merited a mention at some point during fanfest, so I wouldn't go holding your breath very long.
I swear a dev made a side comment about understanding cruise (maybe torps also) were **** compared to turrets and it was on a list. I haven't been able to find the vid though. |
Korgan Nailo
5ER3NITY INC Supernova Federation
20
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Posted - 2012.05.08 04:48:00 -
[134] - Quote
Aoki Ayumi wrote:Agree, and I thinck Golem should be buffed in some way. Needing T2 torpedoes to "reach something" is ridiculous, and happens in no other ship. Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****. |
Exploited Engineer
Creatively Applied Violence Inc.
36
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Posted - 2012.05.08 20:10:00 -
[135] - Quote
Korgan Nailo wrote:[quote=Aoki Ayumi]Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****.
There's tracking computers, tracking enhancers, rigs and implants available to help with that. And you don't need to juggle target painters at the same time.
Missiles don't have any modules to increase range. So you're stuck with rigs and implants. |
Kalli Brixzat
24
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Posted - 2012.05.08 20:16:00 -
[136] - Quote
Exploited Engineer wrote:Korgan Nailo wrote:[quote=Aoki Ayumi]Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****. There's tracking computers, tracking enhancers, rigs and implants available to help with that. And you don't need to juggle target painters at the same time. Missiles don't have any modules to increase range. So you're stuck with rigs and implants.
Because missiles have 2 skills that increase range in conjunction with one another. Getting Projection and Bombardment up gives you an exponential (multiplying numbers, not adding them) range increase.
That said...Torps (and the Golem) are a pain in the ass. Torps really need a rework. |
Lilan Kahn
The Littlest Hobos En Garde
2
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Posted - 2012.05.09 07:42:00 -
[137] - Quote
torps are a SHORT range weapon deal with it.
blasters can barely hit people at 40km with super ******** tracking fits, guess they need need a buff too so they can hit to 80km ! |
Archa4 Badasaz
Viziam Amarr Empire
9
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Posted - 2012.05.09 08:30:00 -
[138] - Quote
Well the blaster-oriented ships usually have a basic speed that is greater then golems one. And such thing with missiles as traveling time: If you move towards target, and it is fleeing, and you have a range of 40km, you still cannot fire at the target when it is 40KM away. Depending on speed you have to fire when you are 30-35 km away, which means you have to pursue the targets for longer.
BUT, I AM OK WITH THAT.
What I am not OK with, is the painters you need. Again same situation, you are following the target, it is fleeing at, for example 100M/s speed. If you have a gunboat, the target has no transversal and you can hit it pretty hard. BUT if you are using missiles, and the target is moving, there is such thing as missile explosion speed and explosion radius. It is a pain and you have to use 3 or even 4 tp AND NOT use rage torpedoes. And that fiddling with TP's is the thing that, for me, kills the golem. |
Lilan Kahn
The Littlest Hobos En Garde
2
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Posted - 2012.05.09 11:01:00 -
[139] - Quote
Archa4 Badasaz wrote:Well the blaster-oriented ships usually have a basic speed that is greater then golems one. And such thing with missiles as traveling time: If you move towards target, and it is fleeing, and you have a range of 40km, you still cannot fire at the target when it is 40KM away. Depending on speed you have to fire when you are 30-35 km away, which means you have to pursue the targets for longer.
BUT, I AM OK WITH THAT.
What I am not OK with, is the painters you need. Again same situation, you are following the target, it is fleeing at, for example 100M/s speed. If you have a gunboat, the target has no transversal and you can hit it pretty hard. BUT if you are using missiles, and the target is moving, there is such thing as missile explosion speed and explosion radius. It is a pain and you have to use 3 or even 4 tp AND NOT use rage torpedoes. And that fiddling with TP's is the thing that, for me, kills the golem.
or i could miss every single shot cause it moved a bit side ways your **** always deals damage if it hits deal with it |
Hans Momaki
State War Academy Caldari State
15
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Posted - 2012.05.09 17:09:00 -
[140] - Quote
Golems problem is the limited range and the fact that CM's/Torps lack the damage application turrets can achieve. On top, missile users are missing a TE/TC equivalent for missiles + TP juggling is a PITA.
Quote:or i could miss every single shot cause it moved a bit side ways your **** always deals damage if it hits deal with it
Missiles can be outrunned, and a hit worth 30dmg is not a threat at all. On top, you can adjust your transversal manually by flying smart. Missile - users don't have this advantage. |
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Kalli Brixzat
25
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Posted - 2012.05.09 18:21:00 -
[141] - Quote
Hans Momaki wrote:
Missiles can be outrunned, and a hit worth 30dmg is not a threat at all. On top, you can adjust your transversal manually by flying smart. Missile - users don't have this advantage.
On this issues, i'll just say this: You don't fire cruise missiles or torpedoes at ships that can outrun them. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
161
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Posted - 2012.05.09 20:01:00 -
[142] - Quote
Kalli Brixzat wrote:Hans Momaki wrote:
Missiles can be outrunned, and a hit worth 30dmg is not a threat at all. On top, you can adjust your transversal manually by flying smart. Missile - users don't have this advantage.
On this issues, i'll just say this: You don't fire cruise missiles or torpedoes at ships that can outrun them.
A brilliant advice ... so you mean stop flying ships that use cruises/torps.
Very constructive.
Thank you for your valuable input on this subject. |
Hans Momaki
State War Academy Caldari State
15
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Posted - 2012.05.09 21:51:00 -
[143] - Quote
Kalli Brixzat wrote:Hans Momaki wrote:
Missiles can be outrunned, and a hit worth 30dmg is not a threat at all. On top, you can adjust your transversal manually by flying smart. Missile - users don't have this advantage.
On this issues, i'll just say this: You don't fire cruise missiles or torpedoes at ships that can outrun them.
As the previous poster said: brilliant advice...
Regardless, please tell me, why can a turret user one-shot frigs who are able to outrun missiles? Good question, rite?
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Sunviking
The Shining Knights
60
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Posted - 2012.05.10 11:26:00 -
[144] - Quote
Korgan Nailo wrote:Aoki Ayumi wrote:Agree, and I thinck Golem should be buffed in some way. Needing T2 torpedoes to "reach something" is ridiculous, and happens in no other ship. Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****.
If you rig a Paladin with Optimal range rigging, you get an Optimal of 63km with Scorch. Superior to Javelin Torpedoes, and Missile are supposed to have the LONGER range than Turrets, whereas in fact the Golem only has 60km with Javelins if you use the comparable rigging. |
Aoki Kenzo
State War Academy Caldari State
0
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Posted - 2012.05.10 11:31:00 -
[145] - Quote
Golem cruise missiles modifier is broken too. CNR doing more damage than Golem, wich requires 3 additional months to train, is just absurd. |
Lilan Kahn
The Littlest Hobos En Garde
2
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Posted - 2012.05.10 13:55:00 -
[146] - Quote
Sunviking wrote:Korgan Nailo wrote:Aoki Ayumi wrote:Agree, and I thinck Golem should be buffed in some way. Needing T2 torpedoes to "reach something" is ridiculous, and happens in no other ship. Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****. If you rig a Paladin with Optimal range rigging, you get an Optimal of 63km with Scorch. Superior to Javelin Torpedoes, and Missile are supposed to have the LONGER range than Turrets, whereas in fact the Golem only has 60km with Javelins if you use the comparable rigging.
no they are not.
your wrong, uninstall eve and biomass your self |
Sunviking
The Shining Knights
60
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Posted - 2012.05.10 13:57:00 -
[147] - Quote
Lilan Kahn wrote:Sunviking wrote:Korgan Nailo wrote:Aoki Ayumi wrote:Agree, and I thinck Golem should be buffed in some way. Needing T2 torpedoes to "reach something" is ridiculous, and happens in no other ship. Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****. If you rig a Paladin with Optimal range rigging, you get an Optimal of 63km with Scorch. Superior to Javelin Torpedoes, and Missile are supposed to have the LONGER range than Turrets, whereas in fact the Golem only has 60km with Javelins if you use the comparable rigging. no they are not. your wrong, uninstall eve and biomass your self
Ok, prove it. |
Lilan Kahn
The Littlest Hobos En Garde
2
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Posted - 2012.05.10 14:19:00 -
[148] - Quote
Sunviking wrote:Lilan Kahn wrote:Sunviking wrote:Korgan Nailo wrote:Aoki Ayumi wrote:Agree, and I thinck Golem should be buffed in some way. Needing T2 torpedoes to "reach something" is ridiculous, and happens in no other ship. Have you ever tried to mission with Pulse Lasers withOUT Scorch? It is the same ****. If you rig a Paladin with Optimal range rigging, you get an Optimal of 63km with Scorch. Superior to Javelin Torpedoes, and Missile are supposed to have the LONGER range than Turrets, whereas in fact the Golem only has 60km with Javelins if you use the comparable rigging. no they are not. your wrong, uninstall eve and biomass your self Ok, prove it.
prov what?
that torpedos are not suposed to be the best weapon dps wise in the game ?
or are not suposed to be able to match the longest optimal short range weapon in the game?
why dont you play eve for a few more years before you start crying about every thing. |
Aoki Kenzo
State War Academy Caldari State
0
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Posted - 2012.05.10 15:00:00 -
[149] - Quote
The only way to make torpedoes useful is by using 2 or 3 target painter modules, wich may be activated every time you change your target, resulting in a pain, not fun at all. Fit a torpedo boat, with the consequent painters, and give it a try. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
161
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Posted - 2012.05.11 18:18:00 -
[150] - Quote
Dont forget about volley counting if you dont want to waste one volley with each ship.
Its "awesome and fun" addition to juggling the 3 TPs and missile type switches unless you just shoot javelins only. |
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