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Kristian Duga
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Posted - 2007.12.08 10:53:00 -
[1]
Let me expose you the marauder's capacitor info compared with their tech 1 version :
Raven 5312 - Golem 5625 Tempest 5312 - Vargur 5625 Megathron 5625 - Kronos 5625 Apocalypse 6000 - Paladin 5625
And now a simple question: why?
Oh, and remember that the paladin has a "capacitor capacity bonus".
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V0idz
Herrscher der Zeit
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Posted - 2007.12.08 10:58:00 -
[2]
less turret points? (8 vs. 4) _____________________________________ EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
Rezerwowy Pies
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Posted - 2007.12.08 11:06:00 -
[3]
Originally by: V0idz less turret points? (8 vs. 4)
Less turrets but also without cap usage reduction bonus, which makes 4 turrets like 8 before in cap usage amount.
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Zana Kito
Antares Fleet Yards SMASH Alliance
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Posted - 2007.12.08 12:16:00 -
[4]
Originally by: Kristian Duga Let me expose you the marauder's capacitor info compared with their tech 1 version :
Raven 5312 - Golem 5625 Tempest 5312 - Vargur 5625 Megathron 5625 - Kronos 5625 Apocalypse 6000 - Paladin 5625
And now a simple question: why?
Oh, and remember that the paladin has a "capacitor capacity bonus".
Funny that, the 2 ships that use capless weapons get a cap boost, yet the one that uses the highest cap draining weapon gets a reduction in cap. Pure logic.
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Lucrafin
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Posted - 2007.12.08 13:38:00 -
[5]
Originally by: Zana Kito
Originally by: Kristian Duga Let me expose you the marauder's capacitor info compared with their tech 1 version :
Raven 5312 - Golem 5625 Tempest 5312 - Vargur 5625 Megathron 5625 - Kronos 5625 Apocalypse 6000 - Paladin 5625
And now a simple question: why?
Oh, and remember that the paladin has a "capacitor capacity bonus".
Funny that, the 2 ships that use capless weapons get a cap boost, yet the one that uses the highest cap draining weapon gets a reduction in cap. Pure logic.
Welcome to Caldari online
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Anacrit Mc'Sinister
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Posted - 2007.12.08 13:51:00 -
[6]
it will just be like an other abaddon...bad
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Ekaterina Volkova
Caldari Atlas Alliance
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Posted - 2007.12.08 16:49:00 -
[7]
Amarr omhhhhhhhhhphhhhhhh they love amarr thats why ;-)
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Buyerr
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Posted - 2007.12.08 16:56:00 -
[8]
shuuuuhh don't tell them...
it is very obvious that the marauders have been designed by the abe in the back of the room ;)
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Anacrit Mc'Sinister
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Posted - 2007.12.08 17:41:00 -
[9]
i think you have to try this thread in a few weeks when more pips had a chance in using them and rexpirienced the problems.
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Kristian Dugat
Caldari 3B Legio IX Atlas Alliance
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Posted - 2007.12.08 17:59:00 -
[10]
Generally the amarr ships has the best cap in their correspondent class, and there's a reason, we need every single point of cap.
The point here is, why CCP dessings the Paladin with less cap than the tech 1 version, and next gives a capacitor capacity bonus, is not like give half bonus?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.08 18:25:00 -
[11]
The real question is "what is the recharge time?"
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Erotic Irony
0bsession
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Posted - 2007.12.08 19:13:00 -
[12]
base recharge~ 923,000ms on the marauders ___ Eve Players are not very smart. Support Killmail Overhaul
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Cynthia Nixon
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Posted - 2007.12.09 04:24:00 -
[13]
I really think CCP is trying to send a message to the older players.
They don't need us. They really don't, they get new signups constantly, and the only people playing amarr are the older players, whose arguments are never listened to, and whose opinions obviously don't matter.
"We're making changes. Don't like it? Leave."
"Hey Amarr, here's another twist of the knife. You're the most cap-intensive race, but we're going to give you less cap than the other races."
Don't think for a second that there wasn't a conscious decision behind this.
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Law Enforcer
Species 5618 R0ADKILL
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Posted - 2007.12.09 08:24:00 -
[14]
ccp: lets kill the paladin a capacitor bonus! players: yey, finally an amarr ship that isn't going to totally suck ass. ccp: haha, fools.. little do they know we nerfed the base capacitor. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |
Drogher Forerunner
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Posted - 2007.12.09 13:42:00 -
[15]
The Paladin generates more cap per second than the Apoc.
as in 1 more cap per second for a nearly 400 cap loss
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Rionus
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Posted - 2007.12.09 14:31:00 -
[16]
Just looking at those stats it seems CCP simply copy & pasted those numbers across all Marauders and didn't bother giving a second thought to it.Come on CCP, stop ****ing around with Amarr and get it done properly the first time around!
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Fuazzole
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Posted - 2007.12.09 17:03:00 -
[17]
Pala - 7031 / 923.90sec - winner Apoc - 7500 / 1154.88sec
Same gun-cap use as apoc cause pala don't have -cap bonus, but has Dmg Bonus.
Really don't see whats the problem it's an unjustified whine.
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Kristian Dugat
Caldari 3B Legio IX Atlas Alliance
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Posted - 2007.12.09 18:20:00 -
[18]
Originally by: Fuazzole Pala - 7031 / 923.90sec - winner Apoc - 7500 / 1154.88sec
Same gun-cap use as apoc cause pala don't have -cap bonus, but has Dmg Bonus.
Really don't see whats the problem it's an unjustified whine.
You don't see, or you don't want to see?
The problem is that with the current state all the marauders(less the Paladin) has much better capacitor in comparison with their tech 1 version.
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Fuazzole
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Posted - 2007.12.09 18:36:00 -
[19]
Edited by: Fuazzole on 09/12/2007 18:39:13
CCP don't just pull random trait's out a hat
I could be wrong with my quike calc's
but isn't the Paladin +17% base regen of the Apoc might not be as much but the Apoc was a flying battery as it was. +more resistance's and biggest of all +dmg bonus, that can be seen as a cap bonus as you wont be shooting for as long.
what more do you want
Can start a thread about %gained dmg over T1 base ship, this can go on forever but its not needed
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Law Enforcer
Species 5618 R0ADKILL
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Posted - 2007.12.09 19:10:00 -
[20]
Originally by: Fuazzole Edited by: Fuazzole on 09/12/2007 18:39:13
CCP don't just pull random trait's out a hat
I could be wrong with my quike calc's
but isn't the Paladin +17% base regen of the Apoc might not be as much but the Apoc was a flying battery as it was. +more resistance's and biggest of all +dmg bonus, that can be seen as a cap bonus as you wont be shooting for as long.
what more do you want
Can start a thread about %gained dmg over T1 base ship, this can go on forever but its not needed
how about an amarr battleship that doesn't need two capacitor boosters to become cap stable? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 20:48:00 -
[21]
I think this means that the Paladin will be the least cap sustainable ship, there for the shortest tanking, shooting and alround staying alive ship out of all of them.
I keep hearing that Amaar are supposed to be the "cap" race, but it seems that they are largely limited by their cap and can only really fight for about 5mins properly. If they want to fight longer then they have to lose all their midslots so no tackling/EW or anything slightly fancy.
On the upside there will be more pressure to fights. An Abaddon generally has to make sure he kills the 2 enemy battleships withing 2mins if he expects to live, so now i guess we have 2mins 30secs for a ship thats gonna cost at least double.
Its all about the rush you get when your still standing. -------------------------------
bring back Eve TV |
Patch Esquire
Sebiestor tribe
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Posted - 2007.12.09 21:35:00 -
[22]
Seriously correct me if I'm wrong since I'm just talking off the top of my head, but isn't a smaller cap is a better recharge rate better than a larger cap with a worse recharge rate?
That is to say, lets say theres a ship with 100 cap and a recharge rate of 100 seconds (for my simple math brain to deal with) and a ship with 50 cap and recharge 25 seconds (half the size, twice as fast). That gives the second ship a much higher sustainable cap at 30%, meaning that it is more able to run cap-sustainable setups. The first ship will be able to run an unsustainable setup for longer before it runs dry, but is less likely to be able to set up anything sustainable at all.
I think. Shreds please! /sips Christmasy Baileys ----------------------------------------------- If you're reading this, Patch86 was too lazy to select his main.
Again. |
Teebee
Repo Industries
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Posted - 2007.12.09 21:44:00 -
[23]
Originally by: Zana Kito
Originally by: Kristian Duga Let me expose you the marauder's capacitor info compared with their tech 1 version :
Raven 5312 - Golem 5625 Tempest 5312 - Vargur 5625 Megathron 5625 - Kronos 5625 Apocalypse 6000 - Paladin 5625
And now a simple question: why?
Oh, and remember that the paladin has a "capacitor capacity bonus".
Funny that, the 2 ships that use capless weapons get a cap boost, yet the one that uses the highest cap draining weapon gets a reduction in cap. Pure logic.
Just like a Celular cervice plan.
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Kristian Dugat
Caldari 3B Legio IX Atlas Alliance
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Posted - 2007.12.10 07:12:00 -
[24]
Originally by: Patch Esquire Edited by: Patch Esquire on 09/12/2007 21:54:48 Seriously correct me if I'm wrong since I'm just talking off the top of my head, but isn't a smaller cap with a better recharge rate better than a larger cap with a worse recharge rate?
That is to say, lets say theres a ship with 100 cap and a recharge rate of 100 seconds (for my simple math brain to deal with) and a ship with 50 cap and recharge 25 seconds (half the size, twice as fast). That gives the second ship a much higher sustainable cap at 30%, meaning that it is more able to run cap-sustainable setups. The first ship will be able to run an unsustainable setup for longer before it runs dry, but is less likely to be able to set up anything sustainable at all.
I think. Shreds please! /sips Christmasy Baileys
Everyone already knows the Paladin has a better capacitor than the Apocalypse, but the matter here is:
If you fly caldari, with the golem you gain a better capacity and a better recharge rate than the tech 1 version(raven).
In the other hand, if you fly amarr, with the paladin you gain a better recharge rate, but we lose capacity compared with the tech 1 version(apocalypse).
Then the correct should be increase the paladinĘs capacitor capacity, or reduce the capacity of the other marauders.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.12.10 10:04:00 -
[25]
Its a win of 'everything made the same in eve'...
It's not too good.
The better cap recharge is good, but on cap heavy setups, being cap stable is much easier if you have more cap with the overal same cap recharge rate (means more cap with longer recharge time) it is better...
Cap being lower than the T1 hull does not make much sense, but it has been seen on other T2 ships, I don't have the stats of the marauders here, but it is the same as with the ishtar, less cap and much better cap recharge. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.10 10:22:00 -
[26]
Originally by: Eleana Tomelac Its a win of 'everything made the same in eve'...
It's not too good.
The better cap recharge is good, but on cap heavy setups, being cap stable is much easier if you have more cap with the overal same cap recharge rate (means more cap with longer recharge time) it is better...
Cap being lower than the T1 hull does not make much sense, but it has been seen on other T2 ships, I don't have the stats of the marauders here, but it is the same as with the ishtar, less cap and much better cap recharge.
Every other marauder EXCEPT the amarr one GAINS significantly bigger capacitor, as well as having better regen(same regen as the paladin).
The devs basically copy pasted the same capacitor and recharge time across all 4 marauders, sheer thoughtless laziness.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.12.10 12:45:00 -
[27]
Fellow wise forum whiners, the masses turn a deaf ear to us, it is plain to see that CCP hates amarr.
The amarr cap superiority is just in that cap capacity bonus, any other marauder with the same cap capacity bonus would have the same cap as the pally, this means we use the most cap intensive weapons, yet have the same base cap, guess the just did not have the guts to give it the 50% cap reduction "bonus" and had to make up for it...
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
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