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Black Jumper
Altera Odyssea Tau Ceti Federation
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Posted - 2007.12.10 21:25:00 -
[1]
Hi,
The new client was supposed to improve server side lag and unload the client load. In reality, Trinity has worsened the client lag AND server side lag.
Tonight again, it was just impossible to move from system to system in a fleet configuration.
I'd like to believe this is a youth problem ... but it seems as the so called "Need for speed" intiative, this is yet another failure to give the client an enjoyable game experience.
Anyway ... Thanks to quickly improve the situation as the situation has become catastrophic.
A client.
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infinityshok
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Posted - 2007.12.10 21:32:00 -
[2]
signed.
my client now uses nearly double the memory it did before the last patch. the longer im logged on the higher the memory drain until eventually i either reboot or the client locks up on its own.
lag is as bad as, if not worse, than it has ever been. jumping, docking, opening various windows such as market, assets, or items, etc etc has all seriously become a longer process.
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achoura
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Posted - 2007.12.10 21:46:00 -
[3]
Trinity uses 500megs of ram base + whatever else you allow it, not like there was a dev sticky anywhere about it you didn't read.. Oh and just for comparison games (life bf2 etc) were using over a gig nearly 3 years ago and tbh.
As to the unloading of client lag it was supposed to unload the graphics from the cpu to the gpu which its done plus the load (wallet, drones etc.) has been cut. Definitely something server side hiccuped *points at jita* the past few days however if the server isn't working properly they know before you do and you posting here to tell them something they already know does nothing but waste time for everyone.
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Trishan
Green Men Incorporated
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Posted - 2007.12.11 00:09:00 -
[4]
Originally by: achoura Trinity uses 500megs of ram base + whatever else you allow it, not like there was a dev sticky anywhere about it you didn't read.. Oh and just for comparison games (life bf2 etc) were using over a gig nearly 3 years ago and tbh.
As to the unloading of client lag it was supposed to unload the graphics from the cpu to the gpu which its done plus the load (wallet, drones etc.) has been cut. Definitely something server side hiccuped *points at jita* the past few days however if the server isn't working properly they know before you do and you posting here to tell them something they already know does nothing but waste time for everyone.
Wrong. It doesn't use as much as you tell it, you only get a fuzzy limiter. How hard would have been to have a input field or a slider. At any rate, the limiter does not exist in classic so you can't use that either. And tbh, as you say, I have no issues with bf2 while eve requires me to relog over and over.
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achoura
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Posted - 2007.12.11 00:58:00 -
[5]
Fuzzy doesn't quite describe it and limiter, well they know this isn't working but still delete bug reports of it *shakes angry fist*, but it's a real problem for alot of players particularly once on systems with l1 gig of ram. 512+512 = 1024 unless the app is allocating its self memory then it's happily does 1.1/1.2 gigs and the user really has no way on knowing without constantly checking.
I hope once tweaked this works as intended (srsly it better be, even a high schooler knows to cap memory use), and will cap at the correct amounts and they are asking for bug reports on it, even if a fair few that used the words memory leak were deleted.
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.12.11 01:02:00 -
[6]
Running in "Classic" mode it's a lot faster.
They did warn you that the new graphics would require a lot more memory and GPU power, right?
hint - create a ramdisk and put the swap file and eve's temp files on it. It's a problem with textures and loading in hundreds of little files at once and your local client/machine not being able to keep up. A ramdisk solves this entirely.
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