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Buyerr
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Posted - 2008.02.20 22:58:00 -
[1]
Originally by: Vrenth
Originally by: Sol Gerr The changes they have made to the flight time of Torpedo's to 6 sec. creates unfair game play. Level 4 missions and difficult COSMOS missions, are completely impossible now. All the NPC's have tremendous advantage, even using much more inferior weapons, even turrets have a longer range then Torpedos now. This move has effectively rendered topedos obselete.
Please reconsider changing Torp. fligth time to something more realistic. You have effectively changed our torp range from 87km to 16km! Takes me 10minutes just to get in the range of NPCs who are pounding me the entire time. Does that seem REALISTIC? Even T1 frigates can now outrange Battleships using advanced torpedo skills...
I am sure a better solution exsists to even out the Caldari advantage which could be more realistic and fair to all.
Because 10 threads about this wasn't enough. They finally gave caldari a pvp weapon... shut up before they take it away 
this!
now please change ham and rockets accordingly to torp change I declare war on stupidity |

Buyerr
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Posted - 2008.03.01 15:47:00 -
[2]
Originally by: Kagura Nikon
Originally by: Xeliya
Originally by: Gator1 and yes cruise missles are for long range but yet again i have specialization 4 and the damage they produce sucks ...
Really because the last time I checked cruise had the best DPS of long range BS weapons . . . Oh and I use a Cruise CNR for lv4 missions and have for the last year.
Torps as they are now are just pure win for pvp.
To be fair cruise are behind tachyons, but as an overall point you are right :)
tachions are totally overpowered compared to rails and cruise missiles :P XD just life with it.
besides that NO torps range is alreay a bit high.. and ham and rocket needs the same change (YES i run mission and would love that 800dps on 80km, but in pvp view it is insanely overpowered if we had this. if you tweak it you will have a 60km range with javlin torps.. soo i think that is enough and even too much range for a close range weapon) I declare war on stupidity |

Buyerr
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Posted - 2008.03.01 15:52:00 -
[3]
Originally by: stoneyharrie2 torpedo's a pvp weapon theres a point,, 30km is fine with me
but i prefer cruise missiles thou,, a cruise does like 400 dmg a torp 500,, + it has bigger sig so doesnt hit anything small then bs anyway,, just train up cruise missiles :)
for such a short range id expect more dmg,, blaster are like 50% stronger then rails too right? :P
if you don't know what you talking about be quite dude ;)
cruise 450-500dps. torp 800-900 dps I declare war on stupidity |

Buyerr
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Posted - 2008.03.01 16:04:00 -
[4]
Originally by: Buyerr
Originally by: stoneyharrie2 torpedo's a pvp weapon theres a point,, 30km is fine with me
but i prefer cruise missiles thou,, a cruise does like 400 dmg a torp 500,, + it has bigger sig so doesnt hit anything small then bs anyway,, just train up cruise missiles :)
for such a short range id expect more dmg,, blaster are like 50% stronger then rails too right? :P
if you don't know what you talking about be quite dude ;)
cruise 450-500dps. torp 800-900 dps
Originally by: Commander 598 I don't think range was a very good way to balance these... Damage + Accuracy (Signature) + Velocity probably would have been better with overall range not really being an issue. It just feels like we've temporarily traded torps for cruises until those get changed/nerfed/whatever. I think having weapons being pretty much exclusively PVP or PVE isn't exactly balancing.
first of cruise reach over 250km+ torps reach 30km.
as all other weapon close range = high dmg long range=keep you out of harms way
problem: cruise takes WAY to long to reach it's target from 250km so boost missiles base speed to 3* what it is now +-
there fixed ^^ I declare war on stupidity |
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