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Caldwell Whitlock
Science and Trade Institute Caldari State
0
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Posted - 2012.02.04 17:54:00 -
[1] - Quote
Hi, I had bad luck with trying to trigger overseer in the old usual way. I think I saw some devblog in past where they wrote mechanism for this would be changed. Was it changed (and how does it work now) or did I just not tried enough times or what... I tried about 20x both serpentis and guristas side, but nothing spawned... |
Caleidascope
Republic Military School Minmatar Republic
87
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Posted - 2012.02.04 21:48:00 -
[2] - Quote
In the past couple of months I had a couple WC4 where I got no overseers.
My advice, don't try to trigger overseer spawn, just do the mission. Either farm it or finish it and do another mission. Life is short and dinner time is chancy Eat desert first! |
Caterpil
Arctic Phoenix Rising.
4
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Posted - 2012.02.04 23:50:00 -
[3] - Quote
A few months back I started a project to test the frequency of the faction overseer spawns in WC (angel/sansha).
Basicaly I would clear out the mission, salvage it and then repeatedly activate the gate both with my main and an alt to try and force the spawns. Although some attempts exceeded 50 warp-ins an overseer spawned every time. While I didn't record the exact number of tries it took it seems to me that the 'attacking' faction has around 1/5 - 1/10 chance to spawn an overseer each warp in while the 'defending faction' has around 1/10 - 1/20 chance per warp in (maybe even lower).
Oh- and the results weren't too encouraging...
Out of 38 overseer spawns (both sides)-
- 12 were pseudo faction (Gist domination and True Centus) with larger bounties than their standard counterparts but no chance of faction drops. - 2 were true faction spawns (didn't drop anything but tags and ammo )
So basically it isn't really worth farming the mission for overseer spawns, the chance of anything good spawning is low and they could take hours to get in the first place- After this I've just treated the occasional faction overseer spawn as as a rare treat but don't actively pursue them any more.
Cat |
Caldwell Whitlock
Science and Trade Institute Caldari State
0
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Posted - 2012.02.05 00:50:00 -
[4] - Quote
Thanks for replies, however what I'm really interested is if triggering has changed recently (crucible), rather then assessment how frequent it was some months back. I used to trigger it all the time, reason being hi-sec exploration is little bit too competitive and unless you have strategic cruiser or something similar it's hard to run it fast enough not to get some noob jumping in last second killing the overseers before you can... |
RubyPorto
Profoundly Disturbed RED.Legion
1376
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Posted - 2012.02.06 07:10:00 -
[5] - Quote
Caldwell Whitlock wrote:Thanks for replies, however what I'm really interested is if triggering has changed recently (crucible), rather then assessment how frequent it was some months back. I used to trigger it all the time, reason being hi-sec exploration is little bit too competitive and unless you have strategic cruiser or something similar it's hard to run it fast enough not to get some noob jumping in last second killing the overseers before you can...
Sounds like it's time to do your own research then. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Caldwell Whitlock
42nd Line Marine Regiment
0
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Posted - 2012.02.08 00:48:00 -
[6] - Quote
RubyPorto wrote:Caldwell Whitlock wrote:Thanks for replies, however what I'm really interested is if triggering has changed recently (crucible), rather then assessment how frequent it was some months back. I used to trigger it all the time, reason being hi-sec exploration is little bit too competitive and unless you have strategic cruiser or something similar it's hard to run it fast enough not to get some noob jumping in last second killing the overseers before you can... Sounds like it's time to do your own research then. Uhm... well... you see, that's kinda why I made _this_thread_ - as part of my own research - after empiric evidence (trying to trigger the friggin overseer) seemed to behave differently than before (it used to be quite easy to trigger Serpentis one). |
RubyPorto
Profoundly Disturbed RED.Legion
1390
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Posted - 2012.02.08 01:06:00 -
[7] - Quote
Caldwell Whitlock wrote:RubyPorto wrote:Caldwell Whitlock wrote:Thanks for replies, however what I'm really interested is if triggering has changed recently (crucible), rather then assessment how frequent it was some months back. I used to trigger it all the time, reason being hi-sec exploration is little bit too competitive and unless you have strategic cruiser or something similar it's hard to run it fast enough not to get some noob jumping in last second killing the overseers before you can... Sounds like it's time to do your own research then. Uhm... well... you see, that's kinda why I made _this_thread_ - as part of my own research - after empiric evidence (trying to trigger the friggin overseer) seemed to behave differently than before (it used to be quite easy to trigger Serpentis one).
So you have detailed methodologies and statistical analysis of the pre and post patch behavior? (HINT: That's the definition of Empiric Evidence)
Or do you have anecdote suggesting that the RNG that deals with the spawn may indeed be random?
Do it a few hundred more times, detail your report, and then you won't be asking other people to do your research for you, you will be discussing your findings with the class.
My bet is that you are suffering from a hindsight bias. You remember the times you triggered it more clearly than you remember the times you didn't, thus your mind (everyone's mind operates this way, mind you) figures that that must have happened really often. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Caldwell Whitlock
42nd Line Marine Regiment
0
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Posted - 2012.02.08 02:02:00 -
[8] - Quote
RubyPorto wrote:Caldwell Whitlock wrote:RubyPorto wrote:Caldwell Whitlock wrote:Thanks for replies, however what I'm really interested is if triggering has changed recently (crucible), rather then assessment how frequent it was some months back. I used to trigger it all the time, reason being hi-sec exploration is little bit too competitive and unless you have strategic cruiser or something similar it's hard to run it fast enough not to get some noob jumping in last second killing the overseers before you can... Sounds like it's time to do your own research then. Uhm... well... you see, that's kinda why I made _this_thread_ - as part of my own research - after empiric evidence (trying to trigger the friggin overseer) seemed to behave differently than before (it used to be quite easy to trigger Serpentis one). So you have detailed methodologies and statistical analysis of the pre and post patch behavior? (HINT: That's the definition of Empiric Evidence) Or do you have anecdote suggesting that the RNG that deals with the spawn may indeed be random? Do it a few hundred more times, detail your report, and then you won't be asking other people to do your research for you, you will be discussing your findings with the class. My bet is that you are suffering from a hindsight bias. You remember the times you triggered it more clearly than you remember the times you didn't, thus your mind (everyone's mind operates this way, mind you) figures that that must have happened really often.
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Zhilia Mann
Tide Way Out Productions
326
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Posted - 2012.02.08 06:09:00 -
[9] - Quote
I don't know. I've never really tried to spawn overseers. But no one else has noted it that I'm aware of.
Caldwell Whitlock wrote: I wonder if overseer can spawn in incursion system though (it was not incursion system when I first run it, it became after downtime).
Now this... Is the human mind desperately seeking patterns. There probably isn't one. |
Caldwell Whitlock
42nd Line Marine Regiment
0
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Posted - 2012.02.08 11:41:00 -
[10] - Quote
Zhilia Mann wrote:I don't know. I've never really tried to spawn overseers. But no one else has noted it that I'm aware of. Caldwell Whitlock wrote: I wonder if overseer can spawn in incursion system though (it was not incursion system when I first run it, it became after downtime).
Now this... Is the human mind desperately seeking patterns. There probably isn't one. I dunno... maybe forum is too unattended... otherwise I would expect someone would be able to tell "yea I spawned those yesterday". On the other hand, incursion does override local rats... So it would not be completely ridiculous if it would mess with faction rats in missions, too. |
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Deus Fury
Matrix Technologies Omega Vector
0
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Posted - 2012.02.23 16:57:00 -
[11] - Quote
Caldwell Whitlock wrote:Hi, I had bad luck with trying to trigger overseer in the old usual way. I think I saw some devblog in past where they wrote mechanism for this would be changed. Was it changed (and how does it work now) or did I just not tried enough times or what... I tried about 20x both serpentis and guristas side, but nothing spawned...
I spawned an overseer last week. It does appear to be chance based now (RNG). Prior to this last one spawning I had attempted to trigger the spawn manually by jumping through both gates. I got the same results as you - no overseer spawned. When the overseer spawned randomly the bounty was 4.5 mil, and upon salvaging the wreck I was surprised to see T2 salvage. Which brought the overseer total value to just over 10 mil isk.
With that said I have not seen another since and I have gotten the mission 2 times since the random spawn. So I guess at this point I would tend to believe that they did change the behavior of the spawn and that its purely based on RNG. However, this is purely my opinion. |
Caldwell Whitlock
42nd Line Marine Regiment
0
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Posted - 2012.02.27 22:16:00 -
[12] - Quote
So, trying some more. First time, serpentis got standard BS (~850K) overseer right away. Guristas has none, I had no time to try more. Another day, no overseer at either side. Tried serpentis side about 30 times. This was in 0.5 system. No overseer spawn. That may not be definite proof of course but there is only so much time I'm willing to spend on this. |
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