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Aleria Angelis
Strix Armaments and Defence Acheron Federation
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Posted - 2007.12.13 18:20:00 -
[1]
Edited by: Aleria Angelis on 13/12/2007 18:22:36 Since its launch the Pilgrim has had a dubious history, its gone from being a ship favoured by Recon pilots and praised by some as the ultimate "anti-ratter" vessel to what many would now consider just another "broken" ship on the Amarian scrap heap. The Nosferatu and ECM nerf has hit this ship hard, however Trinity has brought us afew small concessions: increase in done bay size and a slight increse in effectiveness of tracking disruptors. My skills are almost done and I'm eagerly awaiting my first chance to try out this ship which, despite everything, still maintains a unique status as being the only Drone ship capable of cov-ops cloaking.
I've been considering 2 setups, the first centres heavily to the ships bonus's, with NOSs and neutralisers in the highs and tracking disruptors in its meds, for the lows I'll be going with a Nano setup, so 1 armour rep and all the rest overdrive injectors with speed rigs to support this.
The second setup I have in mind is abit more unorthodox so I'll post that when I've heard some of your views. So what do you guys think?
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Cry5t4l
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Posted - 2007.12.13 18:52:00 -
[2]
Edited by: Cry5t4l on 13/12/2007 18:52:00 Sounds good but a few comments. The Pilgrim isn't an ideal nano-ship because to use your Nos/Neuts, you will have to be within web range due to the fact that it doesn't get a Nos range bonus.
Another point is that with the Pilgrim, you have to pick and choose your targets, even more so if you have Tracking Disruptors fitted. For example, going against a Drake isnt the best way to go...
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Kel Dario
Amarr Blue Sky Inc
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Posted - 2007.12.13 18:52:00 -
[3]
I lost my last pilgrim in a login trap to a Dominix when me and a few others tried to kill a Armageddon. After that I haven't seriously considered buying one again. I've have however been reading up on the various fix-the-pilgrim threads and thought out a possible solution:
Remove Stealth Recons current rolebonus and replace it with the cloak bonus instead. I mean who seriously use the old rolebonus unless you happen to sit near the protection of a heavily armed POS or you have deathwish?
As a new recon bonus you give the pilgrim the same range bonus to nos/neuts as its brother the Curse.
Of course the other races recons also need a new bonus then but I leave that for someone else to figure out what.
//Kel
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Wu Jiun
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Posted - 2007.12.13 19:03:00 -
[4]
Edited by: Wu Jiun on 13/12/2007 19:04:57 Are you confusing curse and pilgrim? Pilgrim isn't good for nanoing. Thats what the curse is good for with its range bonus.
Pilgrim use a 1600 and trimarks if possible at all. You will have to give up a speed mod and a medium neut probably. (didn't fit one recently) You need a lot of buffer to survive until you've either shut down your enemy with the neuts or killed him. Medium inject is a must and tds won't be very helpfull in web range really. I'd rather fit 2 racials and go for specific people.
Edit: In the past dual rep pilgrim was king of the hill. But even with an inject you won't run tank + neuts for long. But pilgrim has low hp and dps so most fights are infact endurance fights which pretty much makes hp buffer the only viable tactic.
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Yoko Lee
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Posted - 2007.12.13 19:26:00 -
[5]
My actual setup :
2x unstable med neutra, 1x med diminishing nos, 1x cov ops cloack 1x 10mn mwd II, 1x cap inj II, 1x web (-90%), 1x sensor booster II (scan resolution script), 1x warp disruptor II 1x ss MAR, 2x ss eanm, 1x ts thermic passif, 1x 800mm RT
1x rigs nano pump, 1x rigs kinetic resistance
10x light drone II (warrior/hornet II) 5x Med ecm drones 5x Valkyrie/vespa II
just engaged cruiser and some bc solo and small gang.
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Wu Jiun
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Posted - 2007.12.13 19:52:00 -
[6]
Originally by: Aleria Angelis and a slight increse in effectiveness of tracking disruptors.
This is wrong btw. CCP has found tds need a nerf and well one can say it delivered. With the new scripts you end up with lower td efficiency no matter how you turn it.
1.you have to choose between two effects to get reasonable results 2.even with the right script for say optimal disruption the old tds would have cut down the optimal of a ship better
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2007.12.13 19:57:00 -
[7]
Originally by: Yoko Lee My actual setup :
2x unstable med neutra, 1x med diminishing nos, 1x cov ops cloack 1x 10mn mwd II, 1x cap inj II, 1x web (-90%), 1x sensor booster II (scan resolution script), 1x warp disruptor II 1x ss MAR, 2x ss eanm, 1x ts thermic passif, 1x 800mm RT
1x rigs nano pump, 1x rigs kinetic resistance
10x light drone II (warrior/hornet II) 5x Med ecm drones 5x Valkyrie/vespa II
just engaged cruiser and some bc solo and small gang.
Unless I miss something, this is not possible PG wise...unless you use either a named or faction MWD, or a small cap booster.
Seams quite expensive...how much do these faction resistance modules cost?  I am he, the bornless one
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Yoko Lee
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Posted - 2007.12.13 20:03:00 -
[8]
i have pg hardwiring, i use ss mwd actually but t2 can be fit. my resistance with all armor compensation lvl4 : 76% em/76% explo/73% kinT/77% thermal i use Shadow serpentis eanm and True sansha Thermic passif for cpu (recon lvl4)
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Storm Strike
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Posted - 2007.12.13 20:14:00 -
[9]
Originally by: Yoko Lee My actual setup :
2x unstable med neutra, 1x med diminishing nos, 1x cov ops cloack 1x 10mn mwd II, 1x cap inj II, 1x web (-90%), 1x sensor booster II (scan resolution script), 1x warp disruptor II 1x ss MAR, 2x ss eanm, 1x ts thermic passif, 1x 800mm RT
1x rigs nano pump, 1x rigs kinetic resistance
10x light drone II (warrior/hornet II) 5x Med ecm drones 5x Valkyrie/vespa II
just engaged cruiser and some bc solo and small gang.
There is no way you could fight a halfdecent battlecruiser with that 
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Corwain
Gallente Down In Flames
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Posted - 2007.12.13 20:25:00 -
[10]
I guess I'll relent and post the setup I currently have on my Pilgrim.
2x Small Unstable Neuts, 1x Medium Unstable Neut, 1x Cloak II AB II, Faint Epsilon scram, x5 web, Balmer TD, best named large cap battery MAR II, N-Type passive Kinetic hard, N-Type passive Thermic hard, EANM II, 1600mm plate
5x Hammerhead II 5x Valkrie II 5x Hobgoblin II 5x Warrior II
2x CCC rigs
It's sustainable to run everything at once except the medium neut if you've got good skills. You run everything til you're at 35% cap then turn off the medium neut and stifle the 2 small neuts. If you get nossed back you're dead. If they're sufficiently cap injected you'll have a hard time breaking their tank, but hopefully they'll burn it up with over repping anyhow. NPCers are your primary targets...this is a solo setup, and with its low mobility you're gonna want to stay away from any gang whatsoever.
The tank is the best you can really fit nowadays. A single med rep on to of about 70% average resist all around with 7500 hp and a cruiser sig radius does pretty decent.
It doesn't rely on cap charges so you can stay behind enemy lines until you run out of drones. --
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Yoko Lee
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Posted - 2007.12.13 20:26:00 -
[11]
noob battlecruiser is easy (yesterday i killed noob brutix with small cap battery), clap clap no?  U know pilgrim its not the uber recon ship now, you're limited, u can put 2 td's (and no mwd and sensor booster) + 3 neutra med for example. Yes nos/neutra need range bonus.
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Aleria Angelis
Strix Armaments and Defence Acheron Federation
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Posted - 2007.12.13 20:29:00 -
[12]
Well there goes my original setup then, the other idea I had was primarily for gang support and reconnsaissance, this one's designed around the Pilgrim hanging around the edges of battle and relying on gang members to get a lockdown on targets whilst engaging at range.
Highs: x3 drone links x1 cloaking device Meds: 1xMWD 3xDrone navigation computer 1x sensor booster with sensor range script lows: 1x armour repper 3 overdrive injectors
Rigs: Polycarbon engine housing Implants: rogue or snake depending on how much isk you have. Drones: x5Hammerhead II x5 Warrior II
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Sajuukkar
Amarr Idle Miners
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Posted - 2007.12.13 21:00:00 -
[13]
I got into Amarrian Recons right before the NOS nerf was announced. I have been playing around with some fittings in low-sec. This one is by no means ôsuccessfulö compared to other ships, even Amarrian ships, but it kinda sorta works on days that begin with T when the moon is out.
Highs: Co-Ops II cloak (of course) 2 x 220 Autocannon II 1 x Named Medium NOS
Mids: 1 x Scram 1 x web 1 x MWD 1 x named cap booster 1 x Cap recharger II (or something more useful that fits)
Lows: 2 x Med Rep II Thermic Hardener Gyro II 800mm RT plate
Drones, ofc (x5Hammerhead II and x5 Warrior II, or ECM drones work as well with the modest damage from the autocannon)
I like CorwainÆs setup better, and if I were to trust anyoneÆs setup, it would be his. I donÆt rig them because they pop so easily, but they are cheap compared to what they were a few months ago.
It is a weird setup, but it is not what people are expecting and does work to some degree. Why not just buy a Rapier/Huginn? No Minnie cruiser V yet, and drones are fun to use. I feel that the NOS/Neut bonus is so out of place now that maybe it should just not even be bothered withàfeel free to correct me.
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