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Thread Statistics | Show CCP posts - 5 post(s) |
Hamfast
Gallente
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Posted - 2007.12.14 16:24:00 -
[31]
Something to tell me why I can hear others in the Corp Voice Channel, but can't speak... My wife plays Wow (I know, god forbid someone actually enjoys that silly game) and the headset I am using works for her... --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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DJ P
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Posted - 2007.12.14 16:32:00 -
[32]
EVE voice should be a separate client/terminal service. When the main client drops, then the EVE Voice service should carry on. Maybe allow people to set a default channel when they connect (eg the fleet/squadron channel they should be) and drop the rest upon main client disconect.
That's the main reason why people carry on using ventrilo & TS. EVE Voice has superior quality and easier to use by far (less prone to hacking too).
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Breathing
The Edge Institute
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Posted - 2007.12.14 16:38:00 -
[33]
Edited by: Breathing on 14/12/2007 16:41:01 I like your multi channel position idea, and the replay feature you mentioned, BUT MORE IMPORTANT than those:
1. Multiple push to talk buttons to assign to speak in different channels!!! In any kind of combat the interface is often laggy - trying to use it to move speaking channels to FC / Scouts yada yada is a major ball ache.
2. Standalone client. This is the last hurdle to it being used regularly in proper fleet ops.
3. I cant assign any of my Logitc G5 extra buttons unless I assign them to imitate a keyboard key stroke using another bit of software. So it appears this use of extra mouse buttons needs fixing.
4. There should be an option for the Boss to appoint fleet members as "priority" so that they cut through any other chatter when they activate their speaking button. You kind of mentioned this, using a volume difference between fleet and squad, but I don't think thats enough. I think it needs much more control so that multiple levels of priority can be set as the gang forms and people take on roles within the fleet.
A development of this might be to have a push to talk button for normal comms, and a PRIORITY push to talk button that, if you have assigned permission described above, silences everyone with a lower priority than you while you speak.
But before you work on anything else at all:
** Seperate client that keeps me in some kind of connection with the fleet if I loose connection to Trinity
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Ulair Memmet
ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.12.14 16:57:00 -
[34]
Edited by: Ulair Memmet on 14/12/2007 16:57:32 I really liked EVE voice like it is now. Good voice quality, and very nicely integrated into the gang system.
But it has one big disadvangage:
I noticed, when the eve client lags, EVE voice goes byebye too. In other words: In fleet battles eve voice doesnt work! This makes it absolutely useless imo so i stick to teamspeak. But this is the only thing, that i can criticize. I was very surprised how nicely it worked as long as the client didnt lag.
I never used Ctrl + Q and im PROUD OF IT |
Will Morrisson
Caldari
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Posted - 2007.12.14 17:07:00 -
[35]
Quote: You should prioritize to make a standalone client that will integrate with EVE if both are running. At the moment people won't give up TS/Vent in case the EVE-client crash in the middle of an op.
+1.
A separate voice-client that can integrate to / interact with EvE client instead of being a built-in function would be great.
Quote: Multiple push to talk buttons for seperate channels would be handy.
Agree with that too. And it would be great if we could bind keys from DirectInput Devices. I have a Saitek Command Unit gamepad (actually, buttons are bound to F1-F8 key + ventrilo push-to-talk activation) and be able to directly bind gamepad buttons to EvE / EvE Voice commands would be awesome.
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Decairn
Caldari Deep Core Mining Inc.
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Posted - 2007.12.14 17:14:00 -
[36]
Seperate client with smarts built in to validate identity via regular EVE client when the two run together.
I like where the functional ideas are going. Integrate it to how people play EVE, this is something TS/Vent can never do.
--Decairn |
blkmajik
ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.12.14 17:18:00 -
[37]
+1 for a standalone client
Another thing that is vitally important and is still an issue: better hardware support! In my case, my playback for anyone talking is always on a quick volume oscillation loop. Seems that wile others are talking, their every seconds, the volume shoots from up and down several dB about 2-3 times. VERY annoying (plantronics dps500 usb headset forinput, cmedia 8768+ for output). All other sounds is fine (including TS/vent).. its just eve voice.
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Riffix
Synergistic Arbitrage
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Posted - 2007.12.14 17:25:00 -
[38]
Stability: I won't harp on this a lot as this blog asked for feature requests but I feel I should mention it because it is still a very real problem. Even though I am in a small corp almost every op we have at least one person can't get voice to work right.
Stand-Alone Client: While I don't really care for this and can see plenty of reasons why you wouldn't want to do it, the reality is just as others have already mentioned here, EVE crashes or locks or lags frequently enough for people not to trust it with their voice. It is has been my experience in many cases that voice persists even when the game is completely locked or lagged but since all control of it is tied to the game this gets sticky if goes on too long.
Voice Fonts: This feature was touted as a possible future feature when voice first came out and I think now is the time to start working on it. You are at the cusp of bringing actual avatars into this world and if you are going to have built-in voice, you are going to need voice fonts. There have been several articles written on why un-altered voice is a terrible idea for MMORPGs (at least if you are going to claim your game is an RPG) and I think it needs to be done before ambulation comes out. Immersion FTW.
Voice Recognition - voice-to-text: I think this would be useful both in dumping voice-issued statements to chat channels and to helping generate text logs of meetings so you can parse them easily instead of listening to the whole meeting or op again in realtime :/
Voice Recognition - voice commands: It's already been said. While I don't think anyone needs to be able to say "Reload all weapons" when CTRL-R is way more efficient, if the commands could be tied to useful on-the-fly commanding of your ship for things like "Keep target at range 76K" that are a pain to do in the middle of battle if they are different from your presets then it would be golden.
Voice Overlay in space: It was said above, I second this request to be able to see an icon next to who is talking in space. I'd like more reasons to actually look at the 3D view of the game instead of all my little windows please "Lead, follow, or get the #@$@#$ out of the way" |
Jezala
Repo Industries
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Posted - 2007.12.14 17:47:00 -
[39]
Edited by: Jezala on 14/12/2007 17:54:10 Edited by: Jezala on 14/12/2007 17:53:39 From my experience working in a real-time operations center that has multiple comm networks, one of the most useful functionality we have is the ability to assign multiple comm channels to right speaker only, left speaker only, or both speakers. This way it is possible for the operator to be active on 2-3 comm networks and differentiate between the comm channels based on the direction of the sound.
Functionality required to support such an architecture:
1. Support for multiple comm channels 2. Ability to assign any key to each comm channel 3. Ability to assign a comm channel to either right speaker only, left speaker only, or both speakers. 4. To supplement #3, special tones can be added to the beginning and ending of a transmission and each channel/person can be assigned a unique tone which will allow for a quick audio identification of the transmitter.
so I finally decided to read the blog my only request is that you not limit the channel positioning to a handful of selected roles. The channel positioning assignments should be totally configurable to assign any individual or groups.
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Cosy
Gallente Porandor
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Posted - 2007.12.14 17:53:00 -
[40]
whit trinity u nerfed the ALT+V windows plz put that back changing voice channel is a pain also speak history can be saw only on fleet
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Erotic Irony
0bsession
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Posted - 2007.12.14 18:16:00 -
[41]
Originally by: Razin
3. TeamSpeak-Overlay-like functionality where the last couple-three speaker names are displayed in text form somewhere on the screen (player chosen location, color, font size, etc.). Getting this information from individual channels is too cumbersome.
4. Don't know how this currently works but some of my corp-mates complained that Eve Voice eats more traffic compared to TS. Could we get some definite information if this is so and what can be done to limit it?
these two are essential, especially strong overlay functionality ___ Eve Players are not very smart. Support Killmail Overhaul
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Gaius Gallius
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Posted - 2007.12.14 18:18:00 -
[42]
Please allow the ability to bind push-to-talk to the left mouse button (it currently allows pretty much everything but that).
I have a corpmate who relies on voice control software to operate Eve. He can use Ventrilo and teamspeak by binding push-to-talk to the left mouse button, but he is currently unable to use Eve voice for that reason.
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Reptzo
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Posted - 2007.12.14 18:20:00 -
[43]
i also vote for stand alone product, it will never even pretend to come close to TS or Vent until its stand alone
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Thrawnfl
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Posted - 2007.12.14 18:22:00 -
[44]
Standalone client must come first!
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Betty's slave
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Posted - 2007.12.14 19:22:00 -
[45]
Originally by: Thrawnfl Standalone client must come first!
What I was going to post :)
A separate client that ties in with the EVE UI, but also works if EVE is down (so you can still talk to your corp mates etc.) or just crashed (keeping the channels as they were).
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Ral Ulgur
Caldari Provisions
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Posted - 2007.12.14 19:24:00 -
[46]
Haven't read all the post above me, maybe it has been suggested before. Anyway:
For Eve-Voice to become a viable alternative to external clients, it needs to be usable when not logged in in character. Ideally, Eve would have the option of logging out a character and returning to character selection screen which would have chat and voice features.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.14 19:41:00 -
[47]
Originally by: Thaylon Sen Multiple push to talk buttons for seperate channels would be handy.
oh that's a nice idea
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.14 19:41:00 -
[48]
Originally by: Hamfast Something to tell me why I can hear others in the Corp Voice Channel, but can't speak... My wife plays Wow (I know, god forbid someone actually enjoys that silly game) and the headset I am using works for her...
go to your audio settings.
make sure it's not on generic.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.14 19:46:00 -
[49]
Heres the thing... maybe if eve voice was stuck back on the splash?
in other words you log into eve.
eve voice starts running in the background.
you right click and join audio, the out of game client you can't see joins audio.
then when you get booted for lag or something you can still talk but only has long as you don't quit the whole game?
you know how you get booted to the log in screen right? wel that could count as open eve.
you could still chat but no move channels or anything?
I don't know, I'm happy with it anyways!
but if it had to be done Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |
Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2007.12.14 19:51:00 -
[50]
Originally by: Berand
Originally by: Mashie Saldana
You should prioritize to make a standalone client that will integrate with EVE if both are running. At the moment people won't give up TS/Vent in case the EVE-client crash in the middle of an op.
This. Can't emphasize this one enough. There's no way I would consider using Eve-Voice, despite all the other awesome things you've done with it, just for this reason. Lag and client crashes are a reality of fleet ops. With vent or TS, a fleet can keep coordinated through it all. If a fleet lost all voice comms with a crash... good lord, it would be an epic disaster.
I love the features you're talking about for this. Please fix this hurdle? :)
QFT. This is the single reason we haven't started using it on a wide scale.
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Wardo21
The Arcanum
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Posted - 2007.12.14 20:02:00 -
[51]
Separate client sounds about like the number one priority.
My additional comment extends the requests for multiple bindings. Please add better capabilities to bind non-ctrl/alt/shift keys to all sorts of things, not just the multiple voice channels.
Perhaps a setting that takes the numeric keypad off of "start typing in chat window" mode. I wouldn't mind the normal alpha keys to be bindable as well. If eve-voice is going to be used, the keyboard will fall into disuse.
Wardo21
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Saureth
Minmatar Euro Trash
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Posted - 2007.12.14 20:10:00 -
[52]
Edited by: Saureth on 14/12/2007 20:10:30 I'd like an option for voice-activation as an alternative to push-to-talk, complete with sensitivity setting (similar to TS.)
Also I use a USB adapter for my headset and EVE doesn't update the input and output audio devices properly when I plug it in, forcing me to re-log with my adapter fitted whenever I want to use EVE Voice.
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Ecid Q'Wulf
Caldari Blue Labs Knights Of the Southerncross
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Posted - 2007.12.14 20:26:00 -
[53]
I'd like to see a OOG-Feature, where you can login to eve-voice through a eve-voice tool, by login in with your eve-loginnames and passwords, so you can talk in those channels you could when you where ingame.
This would make eve-voice really usefull, as thats the only real advantage voicetools like ventrillo or Teamspeak do have in my opinion over eve-voice.
Ecid Q'Wulf ________
A great man once said: "Rabble-Rabble" and "check my Corp-Ticker". Ive you come a across him, make sure to join his ranks (if your not german) |
Moe2
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Posted - 2007.12.14 20:32:00 -
[54]
The ability to auto-join a voice channel on login... Its not that I'm lazy and don't want to do 2 mouse clicks, I just forget to do so until after im playing for an hour or so :-P
Could be missing out on a lot of corp drunken singing in that time...
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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2007.12.14 20:52:00 -
[55]
First of I have newer used eve-voice. Why not, becasue I PVP and becasue I often run more than one account. Could be a covert ops on one and BS on another or perhaps a cyno alt...
In short eve voice has to be a client that can stand alone and securely link into the eve-client of choice.
Until then it is all 200 people in the same TS channel.
It has to stay up when eve crashes and you must be able to log into voice before you log your eve char on.
It has to provide more than a free TS client can provide.
Eve voice may be able to give an FC a more secure way of communicating than now.
It would be useful for an FC to speak directly to a "select" number of people in a gang (a bit like channel admin on TS)
I don't ask for much do I???
Good luck with the programing
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Gabrielle Black
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Posted - 2007.12.14 21:35:00 -
[56]
How about the ability to record your own name once and save it, to have it automatically played back as part of a promt to fleet commands?
As in, record you own name, then when you hit 'enemy spotted', you could get a audio prompt over voice that says '<prerecorded name> spotted enemy' or '<prerecorded name> needs capacitor'. Other commands like 'align to gate' would simply say that, rather than naming the FC every time he does something. The only time it'd play the name is if there's a question who sent it, not FC type stuff. The part that wasn't the name would be the same voice as everything else in game.
Let people each decide whether they want to recieve those voice prompts separately from the text prompts (so you could have both on, or either) and optionally force single duplex so it wouldn't speak over someone else, or if that were not turned on, it would speak more quietly.
This would allow for a type of 'selected' mute. So people could still essentially say they need shield or armor or cap even if the fleet has been muted, without switching channels and without disrupting comms for people who don't care.
Voice fonts would be nice too.
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John McCreedy
Caldari Eve Defence Force Insurgency
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Posted - 2007.12.14 21:45:00 -
[57]
Eve Voice is of excellent quality. It's better than TS or Vent and you cannot hear people talking over you. The only problem is it is client reliant meaning once your client is down, you loose Voice Comms. Fix that and I think you'll find you'll have a lot more people using it regulary.
Make a Difference
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Nareg Maxence
Gallente Phoenix Wing Acheron Federation
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Posted - 2007.12.14 22:25:00 -
[58]
Fix mouse button bindings. Actually why can't we select any binding we want? I have a logitech mx500 mouse and the mouse bindings doesn't work.
Fix EVE Voice. It doesn't work. I get cut off after 1 second and the second I am transmitting is all garbled, according to my corp mates. When I click troubleshoot I get error #3838. Here is the obligatory helpdesk quote for you - "Ventrilo works fine for me, so Eve voice not working is.. meh?"
Regarding the high use numbers, I expect its because the damn thing is enabled by default. I have only heard of one corp actually using it. Everybody I fly with still uses Ventrilo.
Out of game client is a must.
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.12.14 23:00:00 -
[59]
Also (comparing to wow again, don't hate) in wow, you have one volume setting for normal. Music plays, birds chirp, whatever. As soon as anyone talks, you have a second volume setting that takes over (i put everything at 0). This is a very handy feature. good game
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Dr Vitoc
Amarr Arcana Imperii Ltd. Chaos Incarnate.
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Posted - 2007.12.15 01:04:00 -
[60]
Edited by: Dr Vitoc on 15/12/2007 01:09:20 Voice modulation is a very important feature that should be introduced.
Seriously it really breaks the mood when you're cybering in Jita with that hot gallente woman and you move to EvE Voice and suddenly she sounds like a 45 year old guy who is a chain-smoking lumberjack. Being able to modulate EvE Voice so that the hot gallente woman sounds like a hot gallente woman would be awesome and facilitate more cybering in Jita!
Also, a stand alone client that integrates with the EvE UI, so we can continue cybering in Jita during down time or when the EvE Client crashes.
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