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Thread Statistics | Show CCP posts - 5 post(s) |
Boonaki
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.12.18 12:19:00 -
[121]
Does anyone use eve voice?
Sigs are for losers. Yes this is a sig. |
Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.12.18 12:21:00 -
[122]
Originally by: Boonaki Does anyone use eve voice?
Our alliance is Eve Voice only!
*cough* All 7 of us!
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.12.18 12:35:00 -
[123]
Originally by: CCP Zulupark
I won't use it because it lags EVE
EVE Voice has no effect on the EVE client itself when it comes to latency. The EVE Voice servers are not connected to Tranquility in any way (except when you log in you initialize against Tranquility) so they do not affect the client/server connection and communication. If your computer or network connection is pushed to the max just by running EVE and nothing else then using EVE Voice could (just like MSN, ICQ, mail programs and other voice communications software) be too much to handle, there isn't really much we can do about that.
Okay, do you guys actually test with eve voice? I hate like hell to sound facetious here, but........I have enforced a two week corp-wide test of EVE voice, and we have discovered that it DOES cpu spike the client occasionally to the point of locking clients up. Under XP/Vista this can result in the user having to reboot, and under linux the client is unresponsive for up to a minute or more before remembering its supposed to be "alive". (start by having corp chat on.....start a fleet, and then uncheck corp chat from the fleet selection...tends to do it regularly.) -and yep this has been reported.
Heavy lag on the EVE client during larger engagements where the FPS drops to lower than 5fps and your voice stuff will be almost useless. Try and use the INTERFACE TO CHANGE CHANNELS OR MOVE THE MICROPHONE or just about anything else when its about as responsive as a frozen jar of molasses in a Missouri winter.
Originally by: CCP Zulupark
Stand alone client!
I know this is important to many of you so I'll say again what I said in the lecture on FanFest: A stand alone client is on our roadmap for EVE Voice. There is no particular timeframe for it and we haven't gone into any design work for it, but it's something we realize many people want and we of course want to give our players what they want :)
So...let us know when this roadmap gets us to the stand alone client. Then on that day, you will see a LOT of corporations and alliances take you up on the offer.
When our test ends this week, I'm setting our corp up on a mumble server (cross platform/open source ftw!) which we have discovered has voice quality as good as or better than Vent and equal to what we are hearing via EVE voice, and many of the features we require for combat operations without worrying about the client causing major disasters.
When you respond to our requests and feedback with vague, "yeah sure" posts when it is the SINGLE MOST IMPORTANT ISSUE FOR USER ACCEPTANCE, you are bound to see a lot of us out here ignoring the fixes/improvements as they don't matter to us.
As long as its tied to the interface of a client that is susceptible to LAG (UI lag/stuttering/locking) (not latency) it will not reach wide acceptance.
(Do not be deceived. EVE voice has always showed "checked" when starting a new install on my machine and many of my corpmates (that I have asked about it.) This check box does NOT INDICATE actual usage, rather that its "on". If you are getting your metrics elsewhere, then color me more surprised than anything else.
Ubuntu 3d Beryl-Linux Desktop+EVE |
Ugor Batarr
Minmatar Free-Space-Ranger Morsus Mihi
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Posted - 2007.12.18 15:26:00 -
[124]
STAND ALONE CLIENT!
Without that every effort you put in EVE voice is wasted. I tried EVE voice as soon as it was announced to be free and I like it very much. IMO it beats TS by lengths IF only it wouldn't go down as soon as EVE goes down AND if one would be able to log into EVE voice before getting ingame.
So reality is I'm using TS although I'd prefer to use EVE voice - same with all my mates!
Make EVE voice independent from EVE and you have a ****load full of users.
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Blazde
4S Corporation Morsus Mihi
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Posted - 2007.12.18 16:59:00 -
[125]
Originally by: Razin
Stand-alone Voice client is essential for many reasons ranging from the ease of multi-client voice integration to having the ability of conducting a coordinated logon.
This. A seperate voice client is really the only issue I will care about until it's done. The only other semi-acceptable option is to solve all lag, ctds and node crashes. Stand-alone voice client is much the simpler option _
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Chunks Blown
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Posted - 2007.12.18 20:13:00 -
[126]
Originally by: Mashie Saldana The high perceived number of voice users might simply be because EVE-voice is activated by default.
You should prioritize to make a standalone client that will integrate with EVE if both are running. At the moment people won't give up TS/Vent in case the EVE-client crash in the middle of an op.
What he said.
Not to mention the fact that, at current implimentation, it appears you have to activate Voice for each account you have.
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2007.12.19 17:54:00 -
[127]
-. Dont crash the client out on heavy lag situations when using eve voice please -. Option to automaticly switch "speak to" when you switch chat channels instead of having to right click the channel and choose "speak to". -. Client independend from Eve - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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NightKhaos
Gallente Seridian Mining Corporation
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Posted - 2007.12.19 20:18:00 -
[128]
I agree with the prospect of a stand alone client, however I still like the idea in game interface. So how about this, a stand alone client that runs as a daemon in the background, which is completely cross platform, i.e. It runs under Linux natively, and then get EVE to port into it for a control UI. If you're wondering how, it is quiet simple, get the Voice client to run off a network port on the local loopback, and get the EVE client to connect to the Voice client through the local loop. Will result in a slight overhead, but it will be more stable, and if EVE goes down, we can have a secondary interface independent of EVE.
CPU: Intel Core2 T5500 @ 1.66 RAM: 1024 GPU: nVidia GeForce Go 7300 GPU Drivers: 2.1.1 NVIDIA 100.14.19 Sound Card: HDA Intel Sound Card Driver: ALSA Version 1.0.14 Kernel: 2.6.23-gentoo-r3
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Gangus
Minmatar Matari BackBone
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Posted - 2007.12.20 22:19:00 -
[129]
Hi guys, I'd like to let you know that i'm LOVING the improvements to EVE-Voice that you've brought in. I was one of the peeps that tried out the first incarnation of EV, and it was flocking horrible, but since the release of Trinity it's gone from being the ugly kid with a cleft palate and gammy leg to a rather attractive busty University student!
The only thing is, this yummy uni student has a couple of problems. She's stuck hanging around with her chubby (yet amazingly gorgeous) girlfriend who draws all the pretty spaceships, yet sometimes decides the world should stop at her whim, and that she is often hard to hear over the rest of the noise generated by the chubby (yet hot) girlfriend.
Now to put all that in good ingrish: Give EVE-Voice some independence from her large (and hot) girlfriend. (some of you may have by now guessed that her friend is the EVE-Online client) and also, help her be heard over the noises made by her girlfriend by adding an option to get her girlfriend to STFU whenever there's someone speaking. (I'd also like this option in RL, but i think that's a whole 'nother problem, and maybe just a little too hard for you guys to sort while you're fixing this stuff...) It's a real pain in the bum to have to ask for orders to be repeated several times in the middle of a firefight due to being spammed with missiles.
Anyway, that's my 2 ISK worth, (according to the evil ISK sellers, that's US$0.000000339) and I hope that all the comments here help you decide on features that need to be in the next release. But just in case you haven't realised, there are 2 or 3 (possibly 4-5) of us who want the EV client to be able to run seperate to the EVE-Online client.
I'm still using TS for gang/fleet action, but using EV for non-critical comms (like Karaoke Night), but if you can fix these issues, particularly the separate client issue, EV will become my first choice for my in-game voicetool.
Gangus Corp Booster Guinea Pig and Personnel Manager Matari BackBone
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |
John Quicksilver
Caldari The Caldari Confederation
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Posted - 2007.12.21 16:42:00 -
[130]
Great work on trinity improvements to voice btw guys, is now my primary choice for voice coms. Moar features:
*INdividual voice channel volumes *Current speaker overlay (something more obvious and usable when not in a gang) *Support for side mouse buttons ffs, this is the most important bit to me :D *Also the oog client that has been mentioned before T2 inflation again. Doh! |
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Xenofur
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.23 03:33:00 -
[131]
Originally by: CCP Zulupark
Quote: I won't use it because it lags EVE
EVE Voice has no effect on the EVE client itself when it comes to latency. The EVE Voice servers are not connected to Tranquility in any way (except when you log in you initialize against Tranquility) so they do not affect the client/server connection and communication. If your computer or network connection is pushed to the max just by running EVE and nothing else then using EVE Voice could (just like MSN, ICQ, mail programs and other voice communications software) be too much to handle, there isn't really much we can do about that.
I know i'm late to the party here, but anyhow: You completely missed the point. When people say "lag" they do not talk about network latency.
They are talking graphical lag caused by the additional strain of the sound system on the cpu. To be able to use eve voice i need to activate the complete eve sound system and in doing so have to sacrifice a full 5% of my fps. This is completely unacceptable in fleet combat.
Please tell me you just misunderstood that and have a more sensible answer instead of one that looks like willful misdirection.
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Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2007.12.23 12:00:00 -
[132]
Not only standalone, but it must work when the main EVE server is down, regular DT or otherwise. How many ops are prepared in DT via TS/Vent?
With a desynch in fleet combat - the TS link is often the only way to keep the FC up to date and save the best from a bad situation.
This would mean de-centralizing the Eve Voice servers, a fundamental change in Eve architecture.
So we need 3 things: a standalone client, and player operated *servers*, that coordinate with the Eve client when both are running.
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SiJira
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Posted - 2007.12.23 15:31:00 -
[133]
ok so eve voice is now fully free and we will be able to record from it with nothing but our eve clients?
time to bring out the beer Trashed sig, Shark was here |
Ephemeral Waves
The Nine Gates
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Posted - 2007.12.24 16:34:00 -
[134]
You should delete EvE Voice, reassign those that came up with the idea, and apologise to your subscribers for including this in our clients.
Eph.
I make sigs |
Ephemeral Waves
The Nine Gates
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Posted - 2007.12.24 16:51:00 -
[135]
Originally by: Xenofur Please tell me you just misunderstood that and have a more sensible answer instead of one that looks like willful misdirection.
It's well known that Zuluwhateverhisnameis has no idea how EvE works from the player side. Some day, maybe, he'll actually play the game.
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Sevarus James
Minmatar Meridian Dynamics PURGE.
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Posted - 2007.12.25 04:21:00 -
[136]
Originally by: Ephemeral Waves You should delete EvE Voice, reassign those that came up with the idea, and apologise to your subscribers for including this in our clients.
Eph.
This kinda' stuff isn't helpful. And you obviously have no clue. Sorry, but tis true. Our corp has been using eve voice in non fleet operations for the last few weeks, and IF IT GETS A SEPARATE client, it blows TS/Vent away. period. Right now for non critical operations it is outstanding.
Ubuntu 3d Beryl-Linux Desktop+EVE |
Ephemeral Waves
The Nine Gates
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Posted - 2007.12.25 06:52:00 -
[137]
Originally by: Sevarus James
Originally by: Ephemeral Waves You should delete EvE Voice, reassign those that came up with the idea, and apologise to your subscribers for including this in our clients.
Eph.
This kinda' stuff isn't helpful. And you obviously have no clue. Sorry, but tis true. Our corp has been using eve voice in non fleet operations for the last few weeks, and IF IT GETS A SEPARATE client, it blows TS/Vent away. period. Right now for non critical operations it is outstanding.
For most pvpers in EvE, voice-coms are mission critical. You can play in your fu-fu "non-critical" mode with your voice comes all you want but that doesn't make eve-voice any better at pvp coms than a paper cup with a string attached to it.
So, sorry to disappoint you, I do have a clue, I have reviewed the (non-existant) benefits of eve-voice and have presented my opinion on where CCP can take this project from here. They did ask for our opinions after all.
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Lunara Yoshi
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.12.25 12:28:00 -
[138]
Basically: until we can play EvE with sound actually enabled without my desktop showing a BSOD when I get outside a station (yes I've sent in quite a few bug reports, complete with dxdiag files; basically the solution offered is sound=0), EvE voice is unusable and therefore any changes to the EvE voice option are ridiculous: as long as 20% of our fleet does not have sound enabled in EvE, we will use a program that actually works for every member thank you. That's not counting the fleets where we're encouraged to shutdown sound for lag issues.
Should it become a completely free seperate application, we'd use it, less macro play spies, more ingame spy-age is always good. I liked eve-voice, I can use sound well on my lappie, but even classic eve is a bit much for her these days.
So basically: if you can't fix a sound issue that's been causing BSOD since november 2006 (sisi) you can probably guess how I feel about you guys spending more time on EvE voice.
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195thMoses
Gallente FW Inc Exa Nation
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Posted - 2007.12.26 00:58:00 -
[139]
Im wondering has anyone else mentioned Stand alone client?
FW Inc. Frugalsworld
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Sevarus James
Minmatar Meridian Dynamics PURGE.
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Posted - 2007.12.26 03:31:00 -
[140]
Originally by: Ephemeral Waves
For most pvpers in EvE, voice-coms are mission critical. You can play in your fu-fu "non-critical" mode with your voice comes all you want but that doesn't make eve-voice any better at pvp coms than a paper cup with a string attached to it. So, sorry to disappoint you, I do have a clue, I have reviewed the (non-existant) benefits of eve-voice and have presented my opinion on where CCP can take this project from here. They did ask for our opinions after all.
You really didn't read what I said about "non fleet". We are in agreement on the fleet aspects and pvp. I said "NON CRITICAL"....AND I said we need a standalone client so that this becomes a non issue. Your "die and go away" approach ain't helpful in suggestions for improving this part of EVE, but then again, it appears you are more interested in being an asshat in the way you participate in this section. Perhaps you need to just go post in CAOD where this sort of response is expected.
Ubuntu 3d Beryl-Linux Desktop+EVE |
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.12.26 03:41:00 -
[141]
Yeah an OOG client is a must.
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Blind Man
Cosmic Fusion
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Posted - 2007.12.27 00:24:00 -
[142]
Edited by: Blind Man on 27/12/2007 00:25:45 yeah we really need an OOG client for it to be feasable
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Don Temujin
Mothers of EVE
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Posted - 2007.12.27 13:41:00 -
[143]
Not just an improvement, an (obvious) requirement for EVE-voice to be of any value beyond casual chitchat: separate client. Nobody will seriously consider EVE-voice a viable options for any remotely risky op, as long as EVE crashing means losing audio coms.
Decouple the client, and your next problem will probably be to cope with the traffic. ;)
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Kappas.
Galaxy Punks
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Posted - 2007.12.30 15:27:00 -
[144]
Originally by: Xenofur I won't use it because it lags EVE
To be able to use eve voice i need to activate the complete eve sound system and in doing so have to sacrifice a full 5% of my fps. This is completely unacceptable in fleet combat.
You don't actually. You just have to enable eve voice in the audio tab.
And i remember you... :P __________________
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Pistol
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Posted - 2008.01.01 02:57:00 -
[145]
Dear GM Wrangler and staff, Do you wan't the honest truth? While I and other players greatly appreciate the efforts, we don't use the Eve voice system for many reasons. One of the main reasons being that most of the larger more organized communitys (aka Guilds, or Corps) wish to stay connected even though they may not be logged into the Eve client. They may have dozens of members that come and go over many years, and play various games over the internet as well as Eve. The Forum / Teamspeak or Ventrilo combination has become the defacto standard for building and maintaining a long term presence as a guild, and your system is not in sync with this need. My honest opinion is that what Eve needs the most at this time is great attention to the lag and slow response that occurs during large fleet vs. fleet engagements. The top orginizations of your player base are in desperate need of improvements in THAT area.
Thank you for listening.
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Phoenixhawk
Caldari Farscape Mining Hitchhiker's Alliance
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Posted - 2008.01.03 09:20:00 -
[146]
Originally by: CCP Zulupark
Quote:
G15/G5 support for active speaker
Not something we've talked about, but a possibility for future iterations.
Quote:
Muting people - channels
You can already moderate the fleet channel by muting everyone in it, and then excluding people like scouts and FC's from the mute.
Quote:
I won't use it because it lags EVE
EVE Voice has no effect on the EVE client itself when it comes to latency. The EVE Voice servers are not connected to Tranquility in any way (except when you log in you initialize against Tranquility) so they do not affect the client/server connection and communication. If your computer or network connection is pushed to the max just by running EVE and nothing else then using EVE Voice could (just like MSN, ICQ, mail programs and other voice communications software) be too much to handle, there isn't really much we can do about that.
Computer OS - Windows Vista 64bit / XP Pro sp2 Processor - Q6600 @ 3ghz Motherboard - evga 780i RAM - 8gb DDR2 @ 1066 / 4gb w/ XP 3.5 effective HDD - 2x Raptor 10,000 rpm Raid 0 Video - eVga 8800 GTX Drivers - All Latest Version
Connection Dual Gigabit through cat 6 into gigabit router (with 8 port gigabit switch) into gigabit modem, with 20mb down / 1.5mb up connection.
Eve Voice Enabled Frame rate LOSS with client enabled, increased lag, client unstable. Increased network traffic.
Eve Voice Disabled, Ventrillo running Increase in frame rate, less lag, client stable-ish (eve hasn't been really stable since castor patch) Decreased network traffic. G-15 Support
Eve Voice Disabled, No Vent running Same Framerate, Same lag levels, no change in client stability from with vent running, slight decrease in network traffic.
No Difference between Windows Vista 64bit / XP Pro 32bit noticed/recorded
I'm missing the new 45nm Extreme processor, and 2 exta 8800's for Tri-SLI but short of that you can't get much more high-end. However if someone wants to send me the extra 2grand of hardware I'll gladly test with that.
Which seems dictate that the problem lays in the code/client itself. Stay Chilly & Watch Your Six!
Space Vampire |
Taraw
Amarr Dark Rising Shadow
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Posted - 2008.01.04 05:34:00 -
[147]
Edited by: Taraw on 04/01/2008 05:34:49
Quote:
Computer OS - Windows Vista 64bit / XP Pro sp2 Processor - Q6600 @ 3ghz Motherboard - evga 780i RAM - 8gb DDR2 @ 1066 / 4gb w/ XP 3.5 effective HDD - 2x Raptor 10,000 rpm Raid 0 Video - eVga 8800 GTX Drivers - All Latest Version
Connection Dual Gigabit through cat 6 into gigabit router (with 8 port gigabit switch) into gigabit modem, with 20mb down / 1.5mb up connection.
What kind of sound hardware are you using? The onboard sound? Try a sound card like Creative X-Fi
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doc627
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Posted - 2008.01.04 17:24:00 -
[148]
+1 stand alone client
Also the ability to organize the fleet in game and auto push the entire fleet to the stand alone/linked client in the proper channel when the time comes. Anyone who has to change TS servers in the middle of an op knows what I am talking about.
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Ky Vatta
Caldari Majority 12
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Posted - 2008.01.05 17:51:00 -
[149]
Originally by: Hamfast Something to tell me why I can hear others in the Corp Voice Channel, but can't speak... My wife plays Wow (I know, god forbid someone actually enjoys that silly game) and the headset I am using works for her...
I have a similar problem, though it has worked exactly once out of multiple attempts (funnily it was while I was running 2 clients simultaneously, but never again since)
Also, when you use the troubleshooter, it would be nice to find out what the error codes actually meant... ---
Self-confessed Carebear, and proud of it |
Kappas.
Galaxy Punks
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Posted - 2008.01.05 18:22:00 -
[150]
If you select more than one channel to speak in, you have to right click one of them again and select "Mark speaking channel" or something similar. __________________
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