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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2007.12.17 09:37:00 -
[91]
Edited by: Chi Quan on 17/12/2007 09:38:00
Originally by: patch notes NPCs have been ordered to cease their attacks on secure containers in space
why? it seemed like a good idea to get rid of the cluttered belts.
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2007.12.17 10:26:00 -
[92]
When the NPCs are aggro'ed on the cans, they are sitting ducks to ratters is my guess.
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Andrue
Amarr
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Posted - 2007.12.17 11:32:00 -
[93]
Edited by: Andrue on 17/12/2007 11:33:01
Originally by: Jomanda I went back to Classic, as so many others have done, and until I get the same, or better performance (8800GTX), I wont be using Premium. Tbh, all that time spent on that could have been soo much better be spent on fixing the existing problem there were before Trinity, instead of creating even more 'features'. What a waste...
Fix the gamemechanics first, remove Lag, then make things look nice. Trinity sofar has made the game unplayable, reduced performance but well, I have to admit, it does look nice... Nice going CCP!
Some'at wrong with your hardware, dude. My 7900 GS runs at about the same FPS. Well it did. Having just upgraded CPU from AMD4000+ to AMD 2x6400+ it now runs even faster.
80fps undocking, 160fps warping and in most missions rarely drops below 40fps. Only oddity I've noticed is that the cloud affects seem to **** it off royally. Guristas Spies dropped me down below 20fps until I swung the camera view away to look at a cloud-free area. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Jenner Ironskin
54th Hunter Division
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Posted - 2007.12.17 12:51:00 -
[94]
Will mine keyboard work again in trinity
After the last fix i needed to buy a cheap keyboard to use on mine computer.
Mine Logitech diNovoÖ Media Desktop« quit working whit trinity.
reinstalled client already dit not work.
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Br0wn 0ps
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Posted - 2007.12.17 14:04:00 -
[95]
Didn't see anything about this in the patch notes. Oversight on the patch notes, or not been addressed yet?
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Vana Verde
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Posted - 2007.12.17 15:10:00 -
[96]
Originally by: Krima Sumyungi
Originally by: Maldus NiKunni I dont see anything about changing the strip miner and ice miner visuals and sounds back to original specs.....i am not using premium graphics till this is fixed.....also i dont get any performance or fps boost in premium graphics as was promised......
Same here.
Yes, please fix the mining lasers... please. The Gallente colour scheme isn't ideal but some people like it so fair enough but I have only seen complaints about the new strip miner effects.
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CCP kieron
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Posted - 2007.12.17 15:24:00 -
[97]
The following has been added to the Patch Notes. More additions to come in a few minutes.
Linux and Mac Client
- General Stability fixes for both Mac and Linux clients have been added.
- An issue where closing the Mac EVE client would cause a lockup has been fixed.
- The Mac client will now use the current OS resolution as a default rather than the hard coded settings.
- UI Windows should no longer turn inside out.
- Mac client users can now use Crtl+C and Ctrl+V to copy and paste both in-game and desktop.
- EVE Voice should now work under Mac OS Leopard. Now ransomers can hear their victims sing "Dancing Queen".
- Some missing Unicode clipboard formats have been added.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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Miklas Laces
A.N.A.R.C.H.I.C.A Tau Ceti Federation
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Posted - 2007.12.17 15:30:00 -
[98]
jump bridges, jump bridges, jump bridges
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CCP kieron
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Posted - 2007.12.17 16:01:00 -
[99]
As promised, the following items have been added to the patch notes. Yes, the Jump Clone Implant issue has been resolved as a part of the patch.
- Drones no longer instantly recharge their shields when recalled to the drone bay
- A rare case where a jump clone would lose its implants after a jump has been resolved.
- A situation where modules requiring a specific sovereignty level would break a starbase on system load has been fixed (hotfixed)
- The name change of the reactor arrays that occured in the Trinity release broke all existing connected Starbase structures. This was resolved as part of a hotfix.
- The cause of the starbase shield reset at downtime has been found and resolved as part of a hotfix.
- An error that was preventing the Cynosural System Jammer from operating correctly has been resolved as part of a hotfix.
- Damaged control towers will no longer cause problems with the loading of a Starbase while the solarsystem is loading.
- Numerous serverside errors have been resolved. These will have no visible in game effect, but server-side performance has improved.
- Several issues with display and animation of mining lasers and strip miners have been fixed.
- The cloaking effect has been tweaked in the Premium Graphics Content client.
- Gallente ships have been recoloured slightly and are no longer as blue as before.
- Account names with unicode characters are now fully supported.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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Durzel
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Posted - 2007.12.17 16:14:00 -
[100]
Can I ask - is the Salvager supposed to have no visible graphic at all when it's being used? (Premium graphics) I can see its active from the toolbar, but there's no mining/tractor-beam style visual as one might expect. Would be nice if it appeared to do *something*
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clone 1
Laughing Leprechauns Corporation
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Posted - 2007.12.17 16:26:00 -
[101]
Originally by: CCP kieron
Patch note additions..
Thumbs up
Always Moaning About Race Retardations |
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CCP kieron
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Posted - 2007.12.17 17:25:00 -
[102]
ZOMG, more patch note additions!
- An issue with Jump Bridges not working for Alliance or corporation members has been identified and resolved.
- Extraneous Bulk Data should no longer be downloaded when logging into EVE. This should decrease log-in time.
- The log-in screen should no longer be spammed with error messages.
- Sentry Drone models are no longer Missing In Action.
- Gallente ship models have been touched up with darker colors and shinier metal surfaces.
- A number of server log issues have been resolved. The server log should no longer be spammed with error entries.
- A large number of sound issues have been resolved.
- Sounds that error out and do not replay until a client reboot have been resolved.
- Bloom state leakage should no longer occur, especially on the log-in screen.
- Star Map is no longer grayed out when no region names have been selected in Labels.
- An issue preventing the Star Map from displaying properly after viewing solar system map has been resolved.
- The cloaking effect in the Premium Graphics Content client has been changed. The effect has less StrobingÖ and more ThrobbingÖ.
- A number of server log issues have been resolved. The server log should no longer be spammed with error entries.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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SirTKAR
Gallente T'Karan Merchant Fleet
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Posted - 2007.12.17 17:35:00 -
[103]
Originally by: Sable 111 NPCs have been ordered to cease their attacks on secure containers in space.
I think they just wanted to clean up a few cans in highsec, good way to do it, this should be a feature not a bug.
I think they should be ordered to attack cargo containers left around the jump gates. Isn't dumping several cargo containers in the area with recruitment notices a form of spam? Especially since there are other recruitment tool already in place?
I agree that they should leave miner's cargo containers alone that are in asteroid belts though. - SirTKAR
"Vi Veri Vniversum Vivus Vici" |
Hamfast
Gallente
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Posted - 2007.12.17 17:39:00 -
[104]
Originally by: CCP kieron ZOMG, more patch note additions!
- An issue with Jump Bridges not working for Alliance or corporation members has been identified and resolved.
- Extraneous Bulk Data should no longer be downloaded when logging into EVE. This should decrease log-in time.
- The log-in screen should no longer be spammed with error messages.
- Sentry Drone models are no longer Missing In Action.
- Gallente ship models have been touched up with darker colors and shinier metal surfaces.
- A number of server log issues have been resolved. The server log should no longer be spammed with error entries.
- A large number of sound issues have been resolved.
- Sounds that error out and do not replay until a client reboot have been resolved.
- Bloom state leakage should no longer occur, especially on the log-in screen.
- Star Map is no longer grayed out when no region names have been selected in Labels.
- An issue preventing the Star Map from displaying properly after viewing solar system map has been resolved.
- The cloaking effect in the Premium Graphics Content client has been changed. The effect has less StrobingÖ and more ThrobbingÖ.
- A number of server log issues have been resolved. The server log should no longer be spammed with error entries.
Why do I feel like this needs a more mature rating... --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Bellasarius Baxter
Caldari Cryogenic Consultancy Black Sun Alliance
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Posted - 2007.12.17 17:46:00 -
[105]
Hello all!
The latest patch notes state that "Drones will no longer instantly recharge ......", but I seem to have just the opposite problem. When drones are in the drone bay, they don't seem to recharge at all ?? Yesterday I was on a mission in my Drake, and a couple of drones suffered minor shield damage. I changed ships, and went salvaging/looting for some time, went back. Changed ships again, this time to my Osprey, then I went mining, and after about an hour or so, I changed back to my Drake for another mission. To my surprise, the drones where not recharged, in fact it looked as if their state had not changed at all. When leaving them in space, they started recharging again......
Anybody else observing that behaviour ??
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Jei'son Bladesmith
The Storm Knights
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Posted - 2007.12.17 18:13:00 -
[106]
Originally by: CCP kieron ZOMG, more patch note additions!
- A large number of sound issues have been resolved.
[*]Sounds that error out and do not replay until a client reboot have been resolved.
Pfffft, Kieron lies. Its a well known fact that EVE does not have sound. He's trying to baboozle and confuse us to distract us from the REAL issues people, DON'T BE FOOLED!! ITS ALL A CONSPIRACY TO SNEAK IN FACTION VELDSPAR ROIDS FOR CHRIBBA!!
I ♥ Cake...☼☼☼...12 Seconds |
Praetor Novak
Macabre Votum Imperial Republic Of the North
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Posted - 2007.12.17 19:12:00 -
[107]
Thanks for fixing this!
Originally by: "Patch notes" The locked targets display origin point will no longer be hidden under the Neocom in certain circumstances.
Now give me my ship (In Yarr Face) back that I lost to this bug! (Petitioned already)
- A map, what map? It Never changes! |
Ziona Wuu
Shadows of the Dead Aftermath Alliance
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Posted - 2007.12.17 19:14:00 -
[108]
Ok, during corp RnR i made some missions. To my discovery, alot of textures/skins were missing on several NPC structures. Only the "light skin" were applied, and not the base skin. furthermore, some sounds fail to initialize properly to an graphical effect, such as a gatefire.
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Bish Ounen
Gallente Omni-Core Freedom Fighters
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Posted - 2007.12.17 21:56:00 -
[109]
Not sure why this particular item on the list stood out, but it did:
Quote: The cloaking effect in the Premium Graphics Content client has been changed. The effect has less StrobingÖ and more ThrobbingÖ
Throbbing?
I know it's juvenile, but I just can't help but laugh at that line. Particularly when thinking about the Phobos.
------------------------------------ How much would it cost to roll back to RevII CCP?
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NvyoU
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Posted - 2007.12.17 22:49:00 -
[110]
I didnt see a mention of a fix for splash and crash bugs?
I've got an open bug logged (47818) which has been attached to a defect (whatever that means?) by the bug hunting team. I've asked for more information but non has been forth coming so far. This may or mat not be the right place to bring this up but its rather annoying up grading to a machine that is more than capable of running Trinity but not being able to play it due to crashing out before the client is launched.
Will there be a fix going in or is it only a problem local to my machine. Some advice as to what to do next would be appreciated.
Nv.
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michelancello
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Posted - 2007.12.17 22:58:00 -
[111]
Will this fix the disconnecting problem?
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matarkhan
ConHugeCo
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Posted - 2007.12.17 23:44:00 -
[112]
Originally by: CCP kieron Patch Notes are now available. As stated in the first post, additions will be added throughout the weekend as items go through the QA process.
Could an "addition" PLEASE be to finally fix the double DED mails on tower spam?
It's been ages now, we'd really appreciate it....
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NightmareX
Infinitus Odium The Church.
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Posted - 2007.12.18 01:00:00 -
[113]
No alliance logos to be added in this patch???
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jilinn
A.L.E.X.I.S Tau Ceti Federation
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Posted - 2007.12.18 07:38:00 -
[114]
what about rorqual compression lines?
trinity said 4 assembly on rorqual and there are only 2 at the moment
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Thuul'Khalat
Gallente Phoenix Wing Acheron Federation
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Posted - 2007.12.18 10:40:00 -
[115]
Edited by: Thuul''Khalat on 18/12/2007 10:40:10 Still no Alliance logos? ---
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Deviana Sevidon
Gallente Cataclysm Enterprises Kraftwerk.
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Posted - 2007.12.18 11:14:00 -
[116]
Quote: Gallente ship models have been touched up with darker colors and shinier metal surfaces.
I had almost given up hope. Thanks!
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Revan Crow
Minmatar GIT-R-DUN Southern Connection
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Posted - 2007.12.18 11:35:00 -
[117]
Jump Clones do work...well...mine did work 10 minutes before DT ....i just had to see if my crystal set will make it or not ^^
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Pottsey
Enheduanni Foundation
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Posted - 2007.12.18 12:59:00 -
[118]
Has hardware sound been fixed, so its actually works in Vista? CCP broke this months back itÆs about time you fixed it. We want hardware sound back.
Why upgrade the sound engine then limit us to software sound?
Passive shield tanking guide click here |
MadWoof
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Posted - 2007.12.18 13:10:00 -
[119]
DOOH I got all excited then..evemon said server online...but it was fibbing :((
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Marilena Astart
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Posted - 2007.12.18 13:31:00 -
[120]
Originally by: MadWoof DOOH I got all excited then..evemon said server online...but it was fibbing :((
It's online but we can't go on it because we don't have the current patch which isn't available for download yet. So basically devs are on it now.
At least thats how I believe it goes. :P
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