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Adonai RisenStar
Gallente Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.17 09:49:00 -
[1]
looking for enlightenment on pve setups.
my setup:
4x 425 T2 rails 2x salvager 1x tractor beam
1x T2 100MN AB 1x web 2x cap recharger T2
2x large reps T2 1x DCU T2 3x EANM T2 1x 1600mm rolled tungsten
rigs: anti explosive, aux nano pump
comments and suggestions welcome. [center] Risen's Art for ISK - Custom made images, sigs, logos, etc. tailor made to your specification! Competative pricing and absolute |
Love Denied
Gallente Federal Navy Academy
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Posted - 2007.12.17 10:04:00 -
[2]
you would run outta cap soo fast i think
Caldari Loyalist
people die when love is denied |
Theron Gyrow
Gradient Electus Matari
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Posted - 2007.12.17 10:17:00 -
[3]
Yes, that is a recipe for cap death. I'd build a kiting setup with 1*large rep, 3*MFS, 1*EANM2, 2*CPR2, 2*tracking comps, T2 AB, web, rigs to taste. For unavoidable close-range encounters with webbers or long-range Caldari missile spammers, fit more tank, of course. Fires AM ammo to a nice range, a bit over 60km effective. I'm a firm believer in tanking through killing the bastards fast.
Oh, and for high slots, I'd fit tractors and come to salvage the stuff with another ship. If you want, using one slot for drone link augmentor and adding 2-3 sentries to your long-range firepower can be nice. Not as good an idea as with a mission-Mega, though... -- Gradient forum |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.12.17 10:26:00 -
[4]
That's pretty sub-par. If you get in a position where the plate will save you in PvE, you did something wrong. Go with 1xt2 expl hardner, 2eanm+dcu, 1t2MFS and the two repairers, with 1 auxiliary nano pump and 1xCCC rig, prefferably t2. That is because it seems that you're affraid and slightly overtanking it... I think I'd be fine with just 1 repper and an extra dmg mod. |
Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.17 11:27:00 -
[5]
Instant capacitor death.
Also, plates are useless for PvE, ditch it.
EANMs are for lazy idiots who can't be bothered to check www.eve-survival.com to see what resistances to fit. Add 4 mission-specific T2 armor hardeners instead (though a few types like rogue drones may require kin/therm/explo/EANM).
Two reps is probably overkill on a rep-bonused ship.
The explosive pump should be replaced by another ANP or a CCC (if you're not cap-stable, definitely the CCC).
That last low should probably be filled by a capacitor power relay
------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |
Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2007.12.17 11:32:00 -
[6]
Edited by: Galliana Foresta on 17/12/2007 11:36:27
Dual reps is definitely overkill on a rep bonused ship. Especially this one. And you really don't need to be cap stable. I've been using this ship for a few days now and a single rep is more than enough.
But let's face it - it's a billion ISK ship. It's gotta be a Corpum tank and domination web with T2 nano pumps.
It's even more overkill (94/90 EM/therm resists for Sansha bashing and over 2153 hp/cycle repped) but you're doing this ship a great disservice if you don't pimp it. ---------------
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Cassandra Wolf
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Posted - 2007.12.17 11:45:00 -
[7]
Edited by: Cassandra Wolf on 17/12/2007 11:51:15 Edited by: Cassandra Wolf on 17/12/2007 11:46:32 High: 4x 425mm Prototype Gauss (cant use T2) 2x Tractor Beam 1x Salvager
Med: 2x Cap Recharger II 1x Web II or Fleeting 1x 100MN AB
Low: 1x DCII 1x EANMII 1x LARII 1x Armor Explosive Hardener II 1x Armor Kinetic Hardener II 1x Armor Thermic Hardener II 1x Capacitor Power Relay II
Rigs: 2x Capactior Control Circuit
Drones: 5x Hammerhead II 5x Hobgoblin II 5-10x Whatever, maybe 2 Sets of small Drones with other Damage Types
Runs forever, should run most lvl4s with no Prob, as far as i have seen with Hyperions and Megathrons (i fly most missions vs Serpentis and Mercs, the Hards should be taken rat specific.. maybe exchange the Explo Hardener with another EAMNII :P)
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Hectaire Glade
Forum Jockey
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Posted - 2007.12.17 11:47:00 -
[8]
I would try something like:
4x 425 IIs, 2x Tractor, 1 Salvager (or DLA) 3 Cap IIs, Fleeting Webber (hell, may as well use that awful bonus) Core A/X Larger Repper, Explosive II, Thermic II, EAN II, DC II, 2x Mag Stabs (officer prefered) Rigs 1 CCC and 1 Kinetic rig
Rat specific drones, with 3 Orge IIs you get around 710 DPS.
74/83/77/73 resists, pretty much cap stable, swap around hardners if you are paranoid or can't control your agro, but tbh with the repper bonus and a Core large on it you'll have plenty of tank
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.17 11:50:00 -
[9]
Originally by: Cassandra Wolf
(his fit)
Basically this.
------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RIP. * * * * ** * * * ** * * * * * *** * ** ** |
Hectaire Glade
Forum Jockey
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Posted - 2007.12.17 12:25:00 -
[10]
Edited by: Hectaire Glade on 17/12/2007 12:25:27
Originally by: Acoco Osiris
Originally by: Cassandra Wolf
(his fit)
Basically this.
Not having atleast 2 damage mods on a PVE fit is criminal, your taking away around 175 DPS from the guns.
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Rude Bwoy
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Posted - 2007.12.17 12:51:00 -
[11]
4x 425 T2 rails 2x Tractor beam (salvage afterwards) 1x NOS (what size will fit?)
1x 100MN AB II 1x web 2x cap recharger II
1x LAR (Faction) 1x DCU II 2x MFS II 3x rat specific hardners
rigs: aux nano pump, CCC Who's the rudest of them all! |
royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.12.17 13:30:00 -
[12]
Edited by: royal killer on 17/12/2007 13:29:58
Originally by: Cassandra Wolf Edited by: Cassandra Wolf on 17/12/2007 11:51:15 Edited by: Cassandra Wolf on 17/12/2007 11:46:32
4x 425mm Prototype Gauss (cant use T2)
Plz get T2 asap then... --------------------
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Zo5o
Gallente Longcat is Long
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Posted - 2007.12.17 13:56:00 -
[13]
I'm thinking something like this for quick mission completion times on easy to medium missions (about 75% of l4's):
Hi:
4x T2 or Pimped 425mm Rails 1x Tractor 2x Salvagers
Med:
3 Cap Recharger II 1x Domination Stasis Webifer
Lo:
Pimped LAR 3 Pimped Hardener slots (2x EANM + DC II for omni) 3x Pimped Magstabs
Rigs:
Auxiliary Nano Pump II Capacitor Control Circuit I
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DARTHxFREE
G.R.U.N.T
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Posted - 2007.12.17 14:18:00 -
[14]
Edited by: DARTHxFREE on 17/12/2007 14:18:50 I've Been using..
4x 425mm II 1x e500 2x Tractor --- 1x Gist B-type 100mn AB (cheep) 2x Cap Recharger II 1x Tracking Comp/Web/Cap Recharger II/ECCM --- 1x Large Armor Rep (Pimped) 1x Amarr Navy Adaptive Nano 1x Thermal 1x Explosive 3x Shadow Serp Dmg Mods --- Anti-Kin CCC
Other then the 4th mid slot the setup hasn't needed to change threw any mission, on kin/therm missions i've been tempted to put on a 4th damage mod kicking the gun dps to 770.
Kronos with Neutrons in damsel in distres = awsome, 3 volley BS's and get up to 3.9K wreakings /join Cheeze & Whine Club
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.17 14:39:00 -
[15]
Originally by: Cassandra Wolf Edited by: Cassandra Wolf on 17/12/2007 11:51:15 Edited by: Cassandra Wolf on 17/12/2007 11:46:32 High: 4x 425mm Prototype Gauss (cant use T2) 2x Tractor Beam 1x Salvager
Med: 2x Cap Recharger II 1x Web II or Fleeting 1x 100MN AB
Low: 1x DCII 1x EANMII 1x LARII 1x Armor Explosive Hardener II 1x Armor Kinetic Hardener II 1x Armor Thermic Hardener II 1x Capacitor Power Relay II
Rigs: 2x Capactior Control Circuit
Drones: 5x Hammerhead II 5x Hobgoblin II 5-10x Whatever, maybe 2 Sets of small Drones with other Damage Types
Runs forever, should run most lvl4s with no Prob, as far as i have seen with Hyperions and Megathrons (i fly most missions vs Serpentis and Mercs, the Hards should be taken rat specific.. maybe exchange the Explo Hardener with another EAMNII :P)
Imho, any Marauder setup without at least 2 damage mods is bad.
DCU II: useless in pve, you're not supposed to ever take damage on structure. remove it.
3 active hardeners: good, IF you change them acording to the mission. take 2 kin / 1 therm for guristas, etc...
EANM II: Good module, but not really needed here, you'll tank well enough with 1 large rep + 3 hardeners. Which just happen to leave 3 slots for 3 damage mods. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
kjhjhjjh
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Posted - 2007.12.17 15:29:00 -
[16]
Originally by: Shadowsword
Originally by: Cassandra Wolf Edited by: Cassandra Wolf on 17/12/2007 11:51:15 Edited by: Cassandra Wolf on 17/12/2007 11:46:32 High: 4x 425mm Prototype Gauss (cant use T2) 2x Tractor Beam 1x Salvager
Med: 2x Cap Recharger II 1x Web II or Fleeting 1x 100MN AB
Low: 1x DCII 1x EANMII 1x LARII 1x Armor Explosive Hardener II 1x Armor Kinetic Hardener II 1x Armor Thermic Hardener II 1x Capacitor Power Relay II
Rigs: 2x Capactior Control Circuit
Drones: 5x Hammerhead II 5x Hobgoblin II 5-10x Whatever, maybe 2 Sets of small Drones with other Damage Types
Runs forever, should run most lvl4s with no Prob, as far as i have seen with Hyperions and Megathrons (i fly most missions vs Serpentis and Mercs, the Hards should be taken rat specific.. maybe exchange the Explo Hardener with another EAMNII :P)
Imho, any Marauder setup without at least 2 damage mods is bad.
DCU II: useless in pve, you're not supposed to ever take damage on structure. remove it.
3 active hardeners: good, IF you change them acording to the mission. take 2 kin / 1 therm for guristas, etc...
EANM II: Good module, but not really needed here, you'll tank well enough with 1 large rep + 3 hardeners. Which just happen to leave 3 slots for 3 damage mods.
DCUs dont eat the EANM stacking bonus so they're very good for a third omniresist mod (Better than 3 EANMS). The structure/shield resist bonuses are just cake that come with the item.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.17 16:07:00 -
[17]
Originally by: kjhjhjjh
DCUs dont eat the EANM stacking bonus so they're very good for a third omniresist mod (Better than 3 EANMS). The structure/shield resist bonuses are just cake that come with the item.
Are you suggesting that the DCU resists aren't included in the stacking calculations? If so, you're wrong. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Hami Sa
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Posted - 2007.12.17 16:17:00 -
[18]
He's saying the DCU resists aren't stacking nerfed, not that they don't stack.
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Ynos Fukse
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Posted - 2007.12.18 16:07:00 -
[19]
Edited by: Ynos Fukse on 18/12/2007 16:16:27
First I would try this:
- HIGH - 4x 425mm Railgun II, Antimatter Charge L 2x Small Tractor Beam I Salvager I
- MEDIUM - Gist A-Type 100MN Afterburner 3x Cap Recharger II
- LOW - Corpus X-Type Large Armor Repairer Gallente Navy Magnetic Field Stabilizer Gallente Navy Armor Explosive Hardener Gallente Navy Armor Thermic Hardener Gallente Navy Armor Kinetic Hardener 2x True Sansha Energized Adaptive Nano Membrane
- RIGS - 2x Capacitor Control Circuit I
drones - whatever.
I know it's a 3bil worth ship, but what the hell? I aint gonna spend 1bil isk on a ship to mount t2 gear!
..this set-up can run all non-stop providing 450dps and tanking around 800dps
-------------------- BUT!!! lets try something else! What if we run in full speed with bigger damage and better tracking speed?
- HIGH - 4x Neutron Blaster Cannon II, Antimatter Charge L 2x Small Tractor Beam I Salvager I
- MEDIUM - Gist X-Type 100MN Afterburner 3x Cap Recharger II
- LOW - Corpus X-Type Large Armor Repairer True Sansha Energized Adaptive Nano Membrane Gallente Navy Armor Explosive Hardener Gallente Navy Armor Thermic Hardener Gallente Navy Magnetic Field Stabilizer Domination Overdrive Injector << more speed Domination Nanofiber Structure << more agility
- RIGGS - Hybrid Burst Aerator II Capacitor Control Circuit I
Of cource you can say I'm crazy, but running with around 680speed (remember > 5 light drones out ang kill the webers) and dealing 800 dps just with guns can be awsome. You loose few seconds to get in range but you can kill faster. Better tracking speed, 4.5-13km range with antimatter, 14km range with iron (330dps this time), less cap usage, and faster ship!!!
MAYBE I replace the Hybrid Burst Aerator II rigg with Polycarbon Engine Housing II!!! to get 790speed (!!!) more agile and 700dps with the guns.
ride free,
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RInama Sent
Shadow Of The Light
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Posted - 2007.12.18 16:57:00 -
[20]
Originally by: Shadowsword
Are you suggesting that the DCU resists aren't included in the stacking calculations? If so, you're wrong.
Actually you are wrong <a href="http://oldforums.eveonline.com/?a=topic&threadID=572878">249.99 Locking Range?</a> |
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slothe
Caldari 0utbreak
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Posted - 2007.12.18 18:19:00 -
[21]
do you really need 425mm?
i used to breeze through lvl 4's using 350mm protos on a mega.
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widgetman
Widgetland
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Posted - 2007.12.18 18:41:00 -
[22]
Get a Dominix........its alot cheaper and does the same job in missions. Why spend this amount on a ship that is only just as good at level 4 missions??
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Rude Bwoy
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Posted - 2007.12.18 18:42:00 -
[23]
Quote:
DCU II: useless in pve, you're not supposed to ever take damage on structure. remove it.
I would challenge that. The DCU II is a great unit that I include in all my setups. I would suggest you (the reader) try it out.
Who's the rudest of them all! |
Ynos Fukse
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Posted - 2007.12.18 19:20:00 -
[24]
Originally by: widgetman Get a Dominix........its alot cheaper and does the same job in missions. Why spend this amount on a ship that is only just as good at level 4 missions??
missions / hour = isk / hour
fair answare? :)
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widgetman
Widgetland
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Posted - 2007.12.18 19:34:00 -
[25]
Not really....with maxed skills Domi can fly through the level 4 misions easy. the idea for Marauders is to just pop a new ship out so people who have 50 mill sp's plus can actually train for another ship , same with the Black ops tbh.
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Zo5o
Gallente Longcat is Long
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Posted - 2007.12.19 01:59:00 -
[26]
Kronos with 3 magstabs should easily be faster in most missions than a Domi. Maybe not so much against rats with strong kin/therm resists tho.
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Adonai RisenStar
Gallente Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.19 08:15:00 -
[27]
thanks for all the feedback. [center] Risen's Art for ISK - Custom made images, sigs, logos, etc. tailor made to your specification! Competative pricing and absolute |
Yueh Wellington
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Posted - 2008.01.01 00:40:00 -
[28]
My current setup
HIGH 4x 425 T2 rails 2x small tractor 1x salvager MID 1x Domination web 1x 100mn Gist A-type AB 1x Sensor booster II (scan res script, hate slow locking times) 1x Heavy cap injector II (800) LOW 3x Gallente navy MagStab 2x Dark Blood EANM 1x Damage control II 1x Centus X-type LAR RIG 1X Aux Nano Pump II 1X Nanobot Accel II
Tanks around 850dps, alot more when using rat specific hardeners, while maintaining good dps.
The cap booster keeps your repairer going during peak dps moments. Could switch the rigs for CCC II and the sensor/cap booster for cap recharger II alternatively.
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