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Hydrao Centaurian
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Posted - 2007.12.17 18:12:00 -
[1]
I am not sure if this has been talked about before but I had an idea for the test server. Because most people want to be able to try things out on the test server such as ship fittings, what would everyone think if CCP set all the skill ranks to level 1 on SiSi? Alot of people including myself have to wait for CCP to do a mirror of TQ in order to try ship fittings and ships. I have found out that this is done on a random basis and there is no way to tell when they will do it next.
If all the skill ranks were set to 1 it wouldn't take nearly as long to catch up to your current skill set on the TQ server. I don't really see a downfall to this as nothing is taken from SiSi and put on TQ. A while back they had an event that gave everyone (that was able to login at least) on the test server max skills so I would assume that it is not a problem to make changes to things like this. Just a little code change from what I understand.
Please let me know what everyone thinks of this. Obviously there may need to be some adjusting to the idea, as well as some possible restrictions, but I do think this is a reasonable idea and if enough people agree then maybe CCP might do this for us (the 200,000+ users).
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shady trader
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Posted - 2007.12.17 21:33:00 -
[2]
Part of that is tested on Sisi is the skill training, It has been descussed several times and the devs have stated they have no plans to change the skill training etc for sepecific releases (then they grant every character the skills). If you want more information do a search.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congrated by carebears for the actions. |
Hydrao Centaurian
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Posted - 2007.12.18 17:01:00 -
[3]
Originally by: shady trader Part of that is tested on Sisi is the skill training, It has been descussed several times and the devs have stated they have no plans to change the skill training etc for sepecific releases (then they grant every character the skills). If you want more information do a search.
1. I did run a search, hence the post 2. If skill training is tested on Sisi, (I assume so that you might play with skill paths? Isn't that what eve-mon is for?) than what is the point in making it real-time. It isn't logical at all. IF a person doesn't want to plan out there skills and wants so see which way they should go with skill training, then wouldn't it make more sense to have the training done at an increased pace so that you could stay ahead of the TQ server.
Anyone else want to input anything? Like I said before if enough people agree with this idea it may change the devs' minds, especially since we are the customers who pay the devs to do what they do.
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Zeph Solaris
NYIT Gangstaz SMASH Alliance
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Posted - 2007.12.18 18:31:00 -
[4]
/me asks for +99 Sisi only implants.
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MJ Maverick
IronPig Sev3rance
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Posted - 2007.12.18 20:04:00 -
[5]
Would be nice if skill training was halved though... --------------------
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Hydrao Centaurian
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Posted - 2007.12.18 21:16:00 -
[6]
Originally by: Zeph Solaris /me asks for +99 Sisi only implants.
I thought about the implant idea, but there aren't any items on Sisi that aren't on TQ so I thought that might be a little more work for the devs. From my understanding of the little bit of programming that I have done it is easier to change the value of an item (i.e. skill rank) than it is to add new code for new items.
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Make'A'Deal
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Posted - 2007.12.18 21:33:00 -
[7]
Originally by: Hydrao Centaurian
Originally by: shady trader Part of that is tested on Sisi is the skill training, It has been descussed several times and the devs have stated they have no plans to change the skill training etc for sepecific releases (then they grant every character the skills). If you want more information do a search.
2. If skill training is tested on Sisi, (I assume so that you might play with skill paths? Isn't that what eve-mon is for?) than what is the point in making it real-time. It isn't logical at all. IF a person doesn't want to plan out there skills and wants so see which way they should go with skill training, then wouldn't it make more sense to have the training done at an increased pace so that you could stay ahead of the TQ server.
Sisi is not there for you to try new things out, it is there to test things that might be broken to find bugs. One of these parts is the correct skill training time, so just immagine there is a bug that every skill trains as fast as if it where rank 1. The bug would never be found befor hitting TQ and the chaos is perfect.
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Ridickulo
Minmatar Tiger-Shrimp
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Posted - 2007.12.18 22:09:00 -
[8]
Edited by: Ri****ulo on 18/12/2007 22:10:51
Originally by: Make'A'Deal Sisi is not there for you to try new things out, it is there to test things that might be broken to find bugs.
Lots more players will go and try out new things than will test stuff. Return on tests is much more likely to happen on the first case because there is an incentive to test. Lets not be hypocrites, trying out new things at zero cost is why we test anyway. At least that is why i beta tested EVE. And mind you that at closed beta phase 3 it was nightmare!
Be as it may and to the point at hand, L1 skills across the board is simply a half-baked idea with little or nothing to stand on. Personally i suppose that if you wanted to REALLY try something in SISI you could do a request for skills upgrade in order to do so. |
Hydrao Centaurian
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Posted - 2007.12.23 19:29:00 -
[9]
I did request and i was told "mirroring is done on a semi-random basis. We suggest that you train your skills on the test server or wait until the next mirror is done" from the devs. But what do I know. I came up with an apparently half-baked idea that would help everyone out. And if for some reason a bug got into TQ that reset all skill ranks back to lvl 1, I would hope that 1. this would be caught very quickly and 2. that CCP would have a backup to fall back on. But like i said, what do i know....
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KaosTheory
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Posted - 2007.12.23 23:36:00 -
[10]
Every MMO I have ever PAID FOR as well as FREE TO PLAY (Exception being Guild Wars) has had a test server available for its player base to test not only releases (when they were announced) but also to test x vs y. Considering JUST HOW BIG of a time sink that EVE has for training skills... The appeal to test something before you pay dearly for it as a mistake or make a stark discovery of possibilities of enjoying my gameplay is so great that you will see some GREAT Pilots/Players with builds that fulfill a specific role or a myriad of roles.
To expect your playerbase to be able to use this test feature to potentially waste time on a second character (Although the same) skillpath on the premise that its there for testing bugs... Honestly -- If a game developer boasting 200,000+ Subscribers expect to playtest their game, there needs to be incentive for that player to do so. Expecting that player to come on and do the SAME if not remedial skill training that they have already done on their Live character just to be par with their live character because CCP didn't feel like mirroring or updating their player database on TQ... Well thats just bad business ethics.
I understand that some are planning a career and being a recognized bug hunter for a major MMO looks great on a resume... a referral to other potential players not to invest in this time sink and money pit. EVE Doesn't feel like a thing to do to entertain yourself anymore because you spend the first 2 weeks figuring out your direction and another 6 months watching TV, Working at your job between training times. I mean Advanced Spaceship Command would take me over 42 days on my live character and boosting my learning skills to the limit still wont dent that more than 6-8 days...
Furthermore, If I pay to playtest something I expect something I can use. If I am going to figure out "Hey, will this module loadout work for my mission runner BEFORE I spent 75 bucks and 6 months training to use it..."
Im not asking for a 100% handout -- but damnit at least give me something I can use instead of taking my money and say enjoying reading the myriad of useless and otherwise opinionated guides to nearly tens of thousands of possibilities that just dont work.
You want me to test, Give me a reason to. Not that wish-wash "helping evolve EVE into a more player friend, bug-free game"
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Chruker
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Posted - 2007.12.24 00:23:00 -
[11]
Originally by: Make'A'Deal Sisi is not there for you to try new things out, it is there to test things that might be broken to find bugs. One of these parts is the correct skill training time, so just immagine there is a bug that every skill trains as fast as if it where rank 1. The bug would never be found befor hitting TQ and the chaos is perfect.
lol, same old crappy argument...
How about this: A lot of new stuff doesn't get tested by all that wanted to, BECAUSE of the real-time skill training.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Scioneth
Caldari Merch Industrial GoonSwarm
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Posted - 2007.12.24 02:05:00 -
[12]
Originally by: Chruker
Originally by: Make'A'Deal Sisi is not there for you to try new things out, it is there to test things that might be broken to find bugs. One of these parts is the correct skill training time, so just immagine there is a bug that every skill trains as fast as if it where rank 1. The bug would never be found befor hitting TQ and the chaos is perfect.
lol, same old crappy argument...
How about this: A lot of new stuff doesn't get tested by all that wanted to, BECAUSE of the real-time skill training.
You need to understand that they need to test out things at all SP levels, not just OMG I have 90 million SPs. You might not understand this but we have lots of people on the test server and between them all they can test everything. Play the game for a little longer and you can too.
If you want to test out some new fit you dont have skills for then you can just grab one of the offline tools
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sian miller
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Posted - 2007.12.24 02:33:00 -
[13]
Edited by: sian miller on 24/12/2007 02:35:13 speed up training ie~sis 2-3x faster than sing.
ps:1) train one thing on test another on live,
ps:2) train implants to 4/5 since thier 100isk =faster time for training.
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Dario Kaelenter
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Posted - 2007.12.24 14:14:00 -
[14]
I think they should have a special test server training options. At the moment their usual skill training still doesn't pick up bugs ... just take the recent Nanite Operation skill issue as an example and I recall that's not the 1st time there's been problems with skill training. There are many other things that would get tested if people had the skills. How many people actually got to test Jump Freighters I wonder?!
I considered logging in to test some new ships and features out tho looked at needing to train one skill for 31 days just as a prerequisite which turned me off immediately. So I flew about for a bit admiring the pretty new laggy graphics and spotted some bugs which I reported and that was it ... and that took a while in itself.
Maybe as they can have these special shoot up in hi sec days they could also have phased testing with maybe : First stage of testing where skills train as normal Second stage where u can insta-train a skill as long as u have pre-requisite (which u could insta train as well anyway) ...
Or maybe do it the other way around. Then there's the skill training tested and after that more people would be able to test particular things as they can be instantly skilled up to be able to ! Maybe thay sounds like too much programming tho I'm sure with what CCP's team have done so far they could find a reliable *cough* way to do this without too much work?!
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shady trader
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Posted - 2007.12.24 19:46:00 -
[15]
Edited by: shady trader on 24/12/2007 19:47:02 A post with the Dev responce to the idea of instant skill training is below: dev responce
Link corrected
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congrated by carebears for the actions. |
Chruker
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Posted - 2007.12.24 22:54:00 -
[16]
Originally by: Scioneth
Originally by: Chruker
Originally by: Make'A'Deal Sisi is not there for you to try new things out, it is there to test things that might be broken to find bugs. One of these parts is the correct skill training time, so just immagine there is a bug that every skill trains as fast as if it where rank 1. The bug would never be found befor hitting TQ and the chaos is perfect.
lol, same old crappy argument...
How about this: A lot of new stuff doesn't get tested by all that wanted to, BECAUSE of the real-time skill training.
You need to understand that they need to test out things at all SP levels, not just OMG I have 90 million SPs. You might not understand this but we have lots of people on the test server and between them all they can test everything. Play the game for a little longer and you can too.
If you want to test out some new fit you dont have skills for then you can just grab one of the offline tools
I've had several things I wanted to test at lesser skilllevels than what I currently have on TQ. The current system on sisi, only allows me to do that in two ways: - Use god knows how much time to train an alt to the skilllevels - Use god knows how many podkill before I loose skillpoints from the correct skill
The ability to quickly skill up an alt, or EVEN BETTER to arbitrarily set the skilllevel you wanted (both up and down) would help.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Chruker
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Posted - 2007.12.24 22:56:00 -
[17]
Edited by: Chruker on 24/12/2007 22:56:51 That ain't a dev, but just one of their minions
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2007.12.25 09:47:00 -
[18]
Originally by: Chruker
Originally by: Make'A'Deal Sisi is not there for you to try new things out, it is there to test things that might be broken to find bugs. One of these parts is the correct skill training time, so just immagine there is a bug that every skill trains as fast as if it where rank 1. The bug would never be found befor hitting TQ and the chaos is perfect.
lol, same old crappy argument...
How about this: A lot of new stuff doesn't get tested by all that wanted to, BECAUSE of the real-time skill training.
If CCP brings in new stuff to the server, every character is given the skills to use it. When destroyer was "launched" on SISI, every single character was given the necessary skills for it. So everyone could fly them. So, lol at your lol
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